jastey Posted September 15, 2022 Author Share Posted September 15, 2022 If you set Global("C#Grey_Exists","GLOBAL",2) you'll get the Erik and Jondalar scene all over again. Maybe you could cheat him in the party with ctrl. +q, kick him out of the party again, and then let him join correctly. Quote Link to comment
mickabouille Posted September 15, 2022 Share Posted September 15, 2022 (edited) Well, that worked! Thanks! (I was a bit frustrated because I think there was some canine adventure i hadn't seen yet) Edited September 15, 2022 by mickabouille Quote Link to comment
Oloriniel Posted October 28, 2022 Share Posted October 28, 2022 Upon entering Ust Natha, Grey attacked a giant spider, and the whole city went hostile. He's in a 7th member slot. Quote Link to comment
ahungry Posted October 29, 2022 Share Posted October 29, 2022 (edited) On 6/12/2022 at 11:56 AM, InKal said: NPC Sirene and Bristlelick can use his items. Maybe not a bug, but they really should not in my opinion. Haha, yea, I have Sirene wearing one of his helmets - it isn't better stat wise than any random basic helm, but I figure it's due to her animalistic tiefling nature that she agrees to wear dog armor. For actual issues, I don't know if it's due to @morpheus562skills-and-abilities mod, and perhaps Gray's basic/starting armor being classified as heavy armor (which S&A gives a non-proficient movement penalty to) but the dog (as a main party member) moves slower than the rest of the party - I am using Anthology Tweaks (cdtweaks) a7 auto haste component at 150% cast+movement speed. Even with the pip in Heavy Armor (S&A) which should remove the movement penalty, he still moves slightly slower than the rest of the party, as if his base movement is a little slower than the rest. Edited October 29, 2022 by ahungry Quote Link to comment
morpheus562 Posted October 29, 2022 Share Posted October 29, 2022 All heavy armor receives a penalty if no pips placed in it. He speed is increased when pips are put in it and the character is still moving slower than the rest of the party, then something else outside my mod is causing it. Quote Link to comment
jastey Posted October 29, 2022 Author Share Posted October 29, 2022 7 hours ago, Oloriniel said: Upon entering Ust Natha, Grey attacked a giant spider, and the whole city went hostile. He's in a 7th member slot. Which version of the mod do you have? The mod gives him the DEFAULT.bcs script as class script. He should only defend himself if attacked. Quote Link to comment
jastey Posted October 29, 2022 Author Share Posted October 29, 2022 5 hours ago, ahungry said: I have Sirene wearing one of his helmets Welllll maybe the ear protection fits for her horns?.. Grey moving either too slow or too fast (varies for oBGII or EE, or with or without Movement Rate tweaks) is a known issue. Help appreciated. Quote Link to comment
Oloriniel Posted October 30, 2022 Share Posted October 30, 2022 On 10/29/2022 at 2:04 AM, jastey said: Which version of the mod do you have? The mod gives him the DEFAULT.bcs script as class script. He should only defend himself if attacked. V8, downloaded 7/6/22. And, it was unfair of me to blame the poor doggo; he was just defending himself. The Giant Spider (UDSPID01.cre) attacked first! Quote Link to comment
jastey Posted October 31, 2022 Author Share Posted October 31, 2022 It's weird there is a spider that just attacks if it turns the whole city hostile. But I am glad Grey's scripts worked as intended. That's another thing that could use some better handling: giving him different scripts in a easy fashion, make him follow the PC or not, etc. I guess the available options would be hot keys or via dialogue choices. Quote Link to comment
mickabouille Posted November 1, 2022 Share Posted November 1, 2022 Hi! Is Grey *supposed* to have "Spiritual hammer" as an innate ability or is it a weird multi-mod side-effect in my (broken in many kind of ays) installation? Quote Link to comment
jastey Posted November 1, 2022 Author Share Posted November 1, 2022 I'd say that is not intended. Unless you start in ToB - he does get some Innate abilities but they are handpicked and should make some sense for a dog. Quote Link to comment
mickabouille Posted November 1, 2022 Share Posted November 1, 2022 I sort of guessed that would be the case, thanks! Quote Link to comment
ahungry Posted November 1, 2022 Share Posted November 1, 2022 Regarding the run speed - I didn't peek at the file or try testing any adjustment of base speed, but if it's a known issue that Grey can sometimes lag behind the party, would a better change be to overcompensate and just allow him to move faster than the rest? He is a dog afterall (I found it weird dogs/wolves go slower or same speed as the humans, but maybe that'd be a good tweak pack change to do globally - make them much faster). Play wise, I see him as a bit of a tank, so moving faster/ahead of the party (at least when present as a core member and not the 7th wheel) and leading the way would actually be a lot nicer than lagging behind and waiting for him to catch up. Quote Link to comment
Quester Posted November 1, 2022 Share Posted November 1, 2022 I gave him the Quickstride ability from Scales of Balance's Expanded Combat Skills System. That way he can run faster when needed. Quote Link to comment
Quester Posted November 1, 2022 Share Posted November 1, 2022 Another ability that would be very fitting is the Grapple ability from the same system. Unfortunately I was not able to choose that, presumably because he was not the right class. Quote Link to comment
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