Jump to content

BG1NPC Bugthread


jastey

Recommended Posts

Guest Rik

Good mod. Some oddities:

1) When you meet Mutamin in the basilisk garden, Kivan makes a reference to Prism even if you never met him, by telling that Prism gave his life for his art. But I still didn't do Prism's quest nor met him. The banter should happen only in that case.

2) Ajantis asks the nereid in the lighthouse (AR3600) to restore the companion she kissed to life. This is not how it works in EE: there, the companion is put to 1 hp and sleeps.

3) Garrick comment on Ivanne – Blushing mermaid has a bad text error. Beginning of the statement is:
“a good tale is priceless, <charname>”.
https://postimg.cc/yDD7Qzkg

4) When I found Gorion letter, only one npc commented about my heritage, that is Ajantis, even if you are supposed to speak the letter loudly. Would you kindly think about disabling the banter that you are reciting the letter loudly? I mean, you talk about the fact that you are the

Bhaalspawn

and on a team of five (imoen, Ajantis, Branwen, Garrick, Kivan) only one reacted. Odd. Actually, best course of action would be Ajantis asking you privately about the letter (e.g: <charname>, is the content of the letter important?), so you can tell only him if you wish.

Link to post

Haven't read through the entire forum, and I'm not sure if this is from BG1NPC or Ajantis BG1, but in Chapter 6, I wanted to check out the upstairs before doing the whole note from Gorion, when the group was promptly arrested....while still in the dark of the PC's heritage.  I was under the impression that I could go up there if I hadn't spoken to Sarevok, yet, which I hadn't.  Anyway, be that as it may, the group gets transported to the secret library then Ajantis blurts out "<CHARNAME>, you...you are an offspring of *Bhaal*, the God of Murder?!"  Nobody knows yet.

I researched this through NI.  The dialogue is cued to kick off when Global("P#KnowBhaal","GLOBAL",1).  This is set on the sly by Tethoril as he secretly slips you the note.  Is this intended behavior?

Edited by Lauriel
Link to post
Guest Winski Demon Problem

EET, installed on Project Infinity, mod version v25

Alright, I don't know what's going on, but Winski calls the demon's name, a dimension door opens, and then... nothing appears. I reloaded and tried again because you never know and the same thing happened. I considered trying to summon in the bastard and see if that would jumpstart it but... uh, it says that x#tanari doesn't even exist. I opened up EE Keeper and pulled up the creature browser and sure enough, it's not in there.

How the heck can I fix this?

Link to post

Original bg1-totsc bg2-tob bgt

this might be because I have tweaks installed before bg1npc "move Alora to Gullikin" component; she runs up to me like we are in hall of wonders but she does not speak nor can I initiate conversation.

also area north of F.a.i. ankheg hunting: I get the quest to get 10 Kivan says he'll keep track: that does not happen.

I set global

p#kivanAnkheg global 1  that gave kivan his lines but still did not advance to next stage untill I helpgerde global 1 that made everything fine, um well advance at least.

Oh also, I kick out either garric or branwen and my rep is heroic they leave (until I changed their dialog) is that normal?

 

Really enjoying the mod!

Edited by Sir-Kill
Link to post
Guest Winski Demon Problem
On 2/27/2021 at 12:49 AM, jastey said:

Weidu.log, please.

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~EET\EET.TP2~ #0 #0 // EET core (resource importation): 1.0 RC12
~BGQE\SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v23
~BGQE\SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v23
~BGQE\SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: v23
~BGQE\SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v23
~BGQE\SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v23
~BGQE\SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: v23
~BGQE\SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v23
~BGQE\SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: v23
~BGQE\SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v23
~BGQE\SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v23
~BGQE\SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: v23
~BGQE\SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: v23
~BGQE\SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: v23
~BGQE\SETUP-BGQE.TP2~ #0 #16 // Finish Cordyr's Quest without killing Sil: v23
~TRANSITIONS\TRANSITIONS.TP2~ #0 #0 // Main component: Allow continued play after Sarevok and/or Irenicus is defeated: v1.0
~TRANSITIONS\TRANSITIONS.TP2~ #0 #10 // Use BGI ending movie as a dream and give new bhaal-spawn power at first rest: v1.0
~TRANSITIONS\TRANSITIONS.TP2~ #0 #31 // Clean-up Quests -> Behavior of the Sarevok's supporters in the final BGI battle is unchanged: v1.0
~TRANSITIONS\TRANSITIONS.TP2~ #0 #40 // Clean up the town folk chatter with regard to Sarevok: v1.0
~TRANSITIONS\TRANSITIONS.TP2~ #0 #50 // Clean up the wounded from the thieves' maze: v1.0
~TRANSITIONS\TRANSITIONS.TP2~ #0 #60 // Elminster makes an appearance outside of the Ducal Palace: v1.0
~TRANSITIONS\TRANSITIONS.TP2~ #0 #70 // Duke Eltan's reward option: House near Ducal Palace: v1.0
~TRANSITIONS\TRANSITIONS.TP2~ #0 #80 // Add Waves of Refugees to Baldur's Gate: v1.0
~TRANSITIONS\TRANSITIONS.TP2~ #0 #90 // Allow Imoen's magic training to be delayed: v1.0
~TRANSITIONS\TRANSITIONS.TP2~ #0 #140 // Use Irenicus in hell movie to restore Bhaal-spawn powers after he is defeated: v1.0
~UB\SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v28
~UB\SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v28
~UB\SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v28
~UB\SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v28
~UB\SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v28
~UB\SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v28
~UB\SETUP-UB.TP2~ #0 #7 // Restored Encounters: v28
~UB\SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v28
~UB\SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v28
~UB\SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v28
~UB\SETUP-UB.TP2~ #0 #12 // Item Restorations: v28
~UB\SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v28
~UB\SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v28
~UB\SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v28
~UB\SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v28
~UB\SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v28
~UB\SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v28
~UB\SETUP-UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v28
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #0 // Restored Locations: v8.4
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #1 // Restored Characters and Dialogs: v8.4
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #2 // Restored Sounds: v8.4
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #3 // Restored Items: v8.4
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #4 // Restored Wish Options: v8.4
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #5 // Restored XP for Minor Things: v8.4
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #6 // Lich Deril: v8.4
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #7 // Restored Random Encounters: v8.4
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #8 // Minor Restorations: v8.4
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #11 // Restored Final Slayer Dream: v8.4
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #13 // Restored Waukeen's Promenade Cutscene: v8.4
~ASCENSION\ASCENSION.TP2~ #0 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.15
~ASCENSION\ASCENSION.TP2~ #0 #10 // Balthazar can be redeemed: 2.0.15
~ASCENSION\ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions: 2.0.15
~ASCENSION\ASCENSION.TP2~ #0 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.15
~ASCENSION\ASCENSION.TP2~ #0 #40 // Restored Bhaalspawn Powers: 2.0.15
~ASCENSION\ASCENSION.TP2~ #0 #50 // Improved Slayer Transformation: 2.0.15
~ASCENSION\ASCENSION.TP2~ #0 #61 // Expanded Epilogues for Bioware NPCs -> Alternate epilogues by Shawne: 2.0.15
~ASCENSION\ASCENSION.TP2~ #0 #2200 // Extended Epilogues for additional Beamdog NPCs, by shawne: 2.0.15
~ASCENSION\ASCENSION.TP2~ #0 #2300 // Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW: 2.0.15
~ASCENSION\ASCENSION.TP2~ #0 #2400 // Slightly improved cutscenes, by DavidW: 2.0.15
~SETUP-TURNABOUT.TP2~ #0 #0 // Ascension: Turnabout: v1.3
~SETUP-TURNABOUT.TP2~ #0 #1 // Balthazar Epilogue Portrait, by Cliffette: v1.3
~ISNF\ISNF.TP2~ #0 #0 // Colours of Infinity: I Shall Never Forget: 5.8
~EILISTRAEE\SETUP-EILISTRAEE.TP2~ #0 #0 // Eilistraee's Song -> Yes, but don't patch the existing save games: 6.8
~REUNION\REUNION.TP2~ #0 #0 // The Reunion mod for Baldur's Gate II: v6
~FISHINGFORTROUBLE\FISHINGFORTROUBLE.TP2~ #0 #0 // Fishing for Trouble by Yovaneth: v3.2.7
~FISHINGFORTROUBLE\FISHINGFORTROUBLE.TP2~ #0 #1 // Fishing for Trouble - Major character portraits: v3.2.7
~INNERSHADE\SETUP-INNERSHADE.TP2~ #0 #0 // Colours of Infinity: Innershade -> Yes, but don't patch the existing save games: 10.4
~COWLEDMENACE\SETUP-COWLEDMENACE.TP2~ #0 #1000 // Main Component: 0.2.1
~COWLEDMENACE\SETUP-COWLEDMENACE.TP2~ #0 #2100 // Appropriate Items for High-Level Spellcasters: 0.2.1
~SKIECOST\SKIECOST.TP2~ #0 #0 // Skie: The Cost of One Girl's Soul - New quest for Baldur's Gate 2 EE: 3.6
~SKIECOST\SKIECOST.TP2~ #0 #2 // Skie: The Cost of One Girl's Soul - Add brand new SoD-oriented items to BG2: 3.6
~THECALLING\THECALLING.TP2~ #0 #20 // Peaceful Werewolf Isle Resolution: Beta 2
~THECALLING\THECALLING.TP2~ #0 #40 // Exotic Item Pack: Beta 2
~C#BRAGE\C#BRAGE.TP2~ #0 #0 // Brage's Redemption - Brage Joinable NPC for Baldur's Gate: 5
~C#BRAGE\C#BRAGE.TP2~ #0 #1 // Assign the mod's portrait and soundset to the original Brage in game.: 5
~BG1NPC\BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v25
~BG1NPC\BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v25
~BG1NPC\BG1NPC.TP2~ #0 #23 // The BG1 NPC Project: Ajantis Romance Core (teen content) -> Speed: 15 minutes real time minimum between LoveTalks: v25
~BG1NPC\BG1NPC.TP2~ #0 #53 // The BG1 NPC Project: Dynaheir's Romance Core (teen content) -> Speed: 15 minutes real time minimum between LoveTalks: v25
~BG1NPC\BG1NPC.TP2~ #0 #111 // BGEE Banter Timing Tweak -> Banter Timing: Fast (about 20 minutes between banter dialogs): v25
~BG1NPC\BG1NPC.TP2~ #0 #130 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v25
~BG1NPC\BG1NPC.TP2~ #0 #160 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v25
~BG1NPC\BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v25
~IEPBANTERS\IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA: v5.7
~IEPBANTERS\IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB: v5.7
~IEPBANTERS\IEPBANTERS.TP2~ #0 #2 // Imoen "Retrospection" dialogue for BGII: ToB: v5.7
~IEPBANTERS\IEPBANTERS.TP2~ #0 #3 // Wake-Up dialogue for Anomen Romance (By David Gaider with additions from Kulyok): v5.7
~IEPBANTERS\IEPBANTERS.TP2~ #0 #4 // NPC Conflict Revisions: v5.7
~IEPBANTERS\IEPBANTERS.TP2~ #0 #5 // Restored Aerie/Jaheira/Anomen interjection in Underdark: v5.7
~IEPBANTERS\IEPBANTERS.TP2~ #0 #7 // Install Banter Accelerator? How much time would you like in between NPC banters in-game? -> 15 Minutes: v5.7
~BANTERPACK\SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: v17
~BANTERPACK\SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal: v17
~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #12 // Anomen Flirt Pack for SOA: v1.07
~NPCFLIRT\SETUP-NPCFLIRT.TP2~ #0 #14 // Anomen Flirt Pack for TOB: v1.07
~ALLTHINGSMAZZY\SETUP-ALLTHINGSMAZZY.TP2~ #0 #0 // All Things Mazzy: Version 2.45
~MAZZY\MAZZY.TP2~ #0 #0 // Mazzy Friendship: v3.5
~VALYGARFRIENDSHIP\VALYGARFRIENDSHIP.TP2~ #0 #0 // Valygar Corthala Friendship: v1.4
~VICONIA\VICONIA.TP2~ #0 #0 // Viconia Friendship: v4.5
~YOSHIMO\YOSHIMO.TP2~ #0 #0 // Yoshimo Friendship Mod for BGII: SoA: v4.5
~TOTEMICCERND\SETUP-TOTEMICCERND.TP2~ #0 #0 // Totemic Cernd: v3
~CERND\CERND.TP2~ #0 #0 // Cernd Friendship for BG2: ToB: v1.3
~MINSCFRIENDSHIP\MINSCFRIENDSHIP.TP2~ #0 #0 // Minsc Friendship for BG2 and ToB: v1.2
~IMOENFRIENDSHIP\IMOENFRIENDSHIP.TP2~ #0 #0 // Imoen Friendship: v3.6
~HAERDALIS_FRIENDSHIP\HAERDALIS_FRIENDSHIP.TP2~ #0 #0 // Haer'Dalis Friendship for BG2: ToB: v1.2
~SAREVOKFRIENDSHIP\SAREVOKFRIENDSHIP.TP2~ #0 #0 // Sarevok Friendship for BGII: ToB: v2.6
~SAREVOKROMANCE\SAREVOKROMANCE.TP2~ #0 #0 // Aeryn's Sarevok Romance for BGII: Throne of Bhaal: 1.4
~ITEMUPGRADE\ITEMUPGRADE.TP2~ #0 #10 // Shadows Of Amn Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades): v45
~ITEMUPGRADE\ITEMUPGRADE.TP2~ #0 #11 // Throne Of Bhaal Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades): v45
~ITEMUPGRADE\ITEMUPGRADE.TP2~ #0 #12 // Install supplemental Cespenar audio for Item Upgrade: v45
~SOD2BG2_IU\SOD2BG2_IU.TP2~ #0 #0 // SoD to BG2:EE Item upgrade by Daeros_Trollkiller: v1.0.1
~SOD2BG2_IU\SOD2BG2_IU.TP2~ #0 #1 // Force all import-able SoD items to be available in their normal locations -> All importable items with Voidsword +3: v1.0.1
~SOD2BG2_IU\SOD2BG2_IU.TP2~ #0 #3 // ****Optional****  Change Cromwell's equipment to be more in-line with his forging skills: v1.0.1
~HAMMERS\SETUP-HAMMERS.TP2~ #0 #0 // Thrown Hammers: v6.1.0
~HAMMERS\SETUP-HAMMERS.TP2~ #0 #15 // Thrown Spiritual Hammers: v6.1.0
~HAMMERS\SETUP-HAMMERS.TP2~ #0 #25 // Normal throwing hammers: v6.1.0
~HAMMERS\SETUP-HAMMERS.TP2~ #0 #35 // +1 throwing weapons: v6.1.0
~HAMMERS\SETUP-HAMMERS.TP2~ #0 #50 // Additional magic items: v6.1.0
~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #0 // Artisan's Kitpack: Arcane Archer Fighter Kit: 2.1
~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1 // Artisan's Kitpack: Vanguard Fighter Kit: 2.1
~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #4 // Artisan's Kitpack: Rashemi Berserker Ranger Kit for Minsc: 2.1
~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #5 // Artisan's Kitpack: Dark Hunter Ranger Kit: 2.1
~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #6 // Artisan's Kitpack: Divine Champion Paladin Kit: 2.1
~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #7 // Artisan's Kitpack: Mystic Fire Paladin Kit: 2.1
~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #8 // Artisan's Kitpack: Way of the Anti-Paladin (Blackguard Rework): 2.1
~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #9 // Artisan's Kitpack: Elementalist Druid Kit: 2.1
~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #11 // Artisan's Kitpack: Rogue Archer Thief Kit: 2.1
~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #12 // Artisan's Kitpack: Magekiller Thief Kit: 2.1
~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #13 // Artisan's Kitpack: Trickster Thief Kit: 2.1
~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #18 // Artisan's Kitpack: Warhorn Shaman Kit: 2.1
~DIVINE_REMIX\SETUP-DIVINE_REMIX.TP2~ #0 #100 // Cleric Remix: 8.1
~DIVINE_REMIX\SETUP-DIVINE_REMIX.TP2~ #0 #106 // Install Nightcloak of Shar Cleric Kit: 8.1
~DIVINE_REMIX\SETUP-DIVINE_REMIX.TP2~ #0 #112 // Install Painbearer of Ilmater Cleric Kit: 8.1
~DIVINE_REMIX\SETUP-DIVINE_REMIX.TP2~ #0 #130 // Install Strifeleader of Cyric Cleric Kit: 8.1
~DIVINE_REMIX\SETUP-DIVINE_REMIX.TP2~ #0 #200 // Druid Remix: 8.1
~DIVINE_REMIX\SETUP-DIVINE_REMIX.TP2~ #0 #403 // Install Bowslinger Ranger Kit: 8.1
~DIVINE_REMIX\SETUP-DIVINE_REMIX.TP2~ #0 #406 // Install Feralan Ranger Kit: 8.1
~DIVINE_REMIX\SETUP-DIVINE_REMIX.TP2~ #0 #412 // Install Justifier Ranger Kit: 8.1
~FG_CLERICKITS\SETUP-FG_CLERICKITS.TP2~ #0 #100 // Install Consistency Pass component: v1.0.1.0
~FG_CLERICKITS\SETUP-FG_CLERICKITS.TP2~ #0 #101 // Install Baervan Kit: v1.0.1.0
~FG_CLERICKITS\SETUP-FG_CLERICKITS.TP2~ #0 #102 // Install Baravar Kit: v1.0.1.0
~FG_CLERICKITS\SETUP-FG_CLERICKITS.TP2~ #0 #103 // Install Clangeddin Kit: v1.0.1.0
~FG_CLERICKITS\SETUP-FG_CLERICKITS.TP2~ #0 #104 // Install Aerdrie kit: v1.0.1.0
~FG_CLERICKITS\SETUP-FG_CLERICKITS.TP2~ #0 #105 // Install Arvoreen kit: v1.0.1.0
~FG_CLERICKITS\SETUP-FG_CLERICKITS.TP2~ #0 #106 // Install Gruumsh kit: v1.0.1.0
~METWEAKS\METWEAKS.TP2~ #0 #1000 // Give Monks a cooler Deflect Missiles ability
~METWEAKS\METWEAKS.TP2~ #0 #1200 // Give Rangers the Tracking ability (from Throne of Bhaal) starting at level 1
~METWEAKS\METWEAKS.TP2~ #0 #3100 // Make it so the Jacil and Wiven encounters aren't replaced by other quests
~METWEAKS\METWEAKS.TP2~ #0 #3150 // Give Belhifet more reasonable immunities
~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v10
~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items: v10
~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #6 // Install Adventurer thief kit: v10
~SONG_AND_SILENCE\SETUP-SONG_AND_SILENCE.TP2~ #0 #7 // Install Burglar thief kit: v10
~RR\SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.92
~RR\SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.92
~RR\SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.92
~RR\SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.92
~RR\SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.92
~RR\SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.92
~RR\SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.92
~RR\SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.92
~RR\SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.92
~RR\SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.92
~RR\SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.92
~A7-CHAOSSORCERER\A7-CHAOSSORCERER.TP2~ #0 #0 // "Chaos Sorcerer" kit: 2.6
~A7-CHAOSSORCERER\A7-CHAOSSORCERER.TP2~ #0 #30 // Add "Primordial Artifacts": 2.6
~TOMEANDBLOOD\TOMEANDBLOOD.TP2~ #0 #11 // Rebalanced Spell Schools: 0.9.4
~TOMEANDBLOOD\TOMEANDBLOOD.TP2~ #0 #31 // Sorcerer: Favored Soul: 0.9.4
~TOMEANDBLOOD\TOMEANDBLOOD.TP2~ #0 #40 // Revised Specialists: 0.9.4
~TOMEANDBLOOD\TOMEANDBLOOD.TP2~ #0 #48 // Armored Casting for Bards: 0.9.4
~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #205 // Revised Archery: 4.9.4
~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #230 // Revised Stalker: 4.9.4
~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #235 // Revised Beastmaster: 4.9.4
~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #265 // Revised Monk Fists: 4.9.4
~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #275 // Revised Shadowdancer: 4.9.4
~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #310 // Add the Corsair (fighter kit): 4.9.4
~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #350 // Add the Mage Hunter (ranger kit): 4.9.4
~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #360 // Add the Barbarian Ranger (ranger kit): 4.9.4
~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #420 // Add the Scout (thief kit) and revise the Swashbuckler: 4.9.4
~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #450 // Add the Jongleur (bard kit): 4.9.4
~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #460 // Add the Loremaster (bard kit): 4.9.4
~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #470 // Add the Gallant (bard kit): 4.9.4
~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #480 // Add the Meistersinger (bard kit): 4.9.4
~MIGHT_AND_GUILE\MIGHT_AND_GUILE.TP2~ #0 #490 // Add the Loresinger (bard kit): 4.9.4
~WSR\WSR.TP2~ #0 #100 // Wizard Slayer kit revision: v1.14
~WSR\WSR.TP2~ #0 #200 // Wizard Slayer High Level Ability revision: v1.14
~WSR\WSR.TP2~ #0 #302 // Revised Wizard Slayer item restrictions -> Moderate changes: v1.14
~WSR\WSR.TP2~ #0 #999 // BG2-style icons for WSR content: v1.14
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #110 // Magical arrows and bolts deal bonus damage equal to their enchantment level: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #211 // Make Death Ward protect against Vorpal Hits: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #301 // Change the appearance of Valygar's armor: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #302 // Change the appearance of the Robe of Vecna: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #510 // Expanded temple services: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.53
~C#SODTWEAKS\SETUP-C#SODTWEAKS.TP2~ #0 #3 // Do Not Miss NPC-PC Dialogues -> Activate All NPC-PC Dialogues Always: v4
~C#SODTWEAKS\SETUP-C#SODTWEAKS.TP2~ #0 #5 // More Dialogue Choices & Prevent Dead Ends: v4
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow (plainab/grogerson): v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #170 // Unique Icons: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #180 // Unique Containers -> Fixes only: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #190 // Use Character Colors Instead of Item Colors -> For all shields and helmets: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #200 // Remove Blur Effect from Items, e.g. Cloack of Displacement: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons (Angel): v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1030 // Reveal Wilderness Areas Before Chapter Six: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1075 // Send BioWare NPCs to an Inn (DavidW/Zed Nocear): v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1160 // Multiple Strongholds (Baldurdash) -> No Restrictions (Baldurdash): v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1270 // Change Cloakwood Mine Chapter End Change Trigger to Non-TotSC Behavior (plainab) (BETA): v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2100 // Allow Thieving and Stealth in Heavy Armor: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2120 // Allow Arcane Spellcasting in Heavy Armor: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2152 // Wear Multiple Protection Items -> Allow Armor Plus One Protection Item (Angel): v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2161 // Alter Weapon Proficiency System -> BG-Style Weapon Proficiencies, With Weapon Styles (the bigg): v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True Grandmastery (Baldurdash): v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e): v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2420 // Loosen Equipment Restrictions for Cleric Multi-Classes: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2430 // Change Equipment Restrictions for Druid Multi-Classes -> Loosen Equipment Restrictions for Druid Multi-Classes: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2440 // Everyone Gets Bonus APR from Specialization: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2500 // Exceptional Strength Weight Limit Changes: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2520 // Allow Mages to Use Bucklers and Thieves to Use Small Shields (Angel): v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3012 // Maximum HP for NPCs (the bigg) -> For Party-Joinable NPCs Only: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3083 // Increase Ammo Stack Size -> Stacks of 120: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3093 // Increase Gem and Jewelry Stacking -> Stacks of 120: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3103 // Increase Potion Stacking -> Stacks of 120: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3113 // Increase Scroll Stacking -> Stacks of 120: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs Can Be Angry About Reputation but Never Leave (Salk): v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3150 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3205 // Stores Purchase All Item Types: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3230 // Taerom Makes Additional Ankheg Armor (Icendoan/grogerson): v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3280 // Give Every Class/Kit Four Weapon Slots: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3320 // No Depreciation in Stores: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3330 // Make party members less likely to die irreversibly: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3341 // Increase party movement speed outside combat -> By 100 percent: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4025 // Allow NPC pairs to separate: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4110 // Give Kagain A Legal Constitution Score of 19: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4120 // Give Coran A Legal Dexterity Score of 19: v9
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4150 // Move Boo into Minsc's pack: v9
~NPC_EE\NPC_EE.TP2~ #0 #181 // Make Dynaheir a sorcerer: v4.2
~NPC_EE\NPC_EE.TP2~ #0 #484 // Choose a class for Xan -> Make Xan a sorcerer: v4.2
~NPC_EE\NPC_EE.TP2~ #0 #621 // Make Neera a sorcerer: v4.2
~NPC_EE\NPC_EE.TP2~ #0 #722 // Choose a class for Nalia -> Make Nalia a bard: v4.2
~NPC_EE\NPC_EE.TP2~ #0 #2000 // NPC kit choices: v4.2
~NPCKIT\NPCKIT.TP2~ #0 #400 // Anomen Gains Helm Kit on Passing Knighthood Test: v5
~NPCKIT\NPCKIT.TP2~ #0 #410 // Anomen Gains Berserker Kit on Failing Knighthood Test: v5
~NPCKIT\NPCKIT.TP2~ #0 #420 // Prevent CN Anomen Gaining a Holy Symbol: v5
~NPCKIT\NPCKIT.TP2~ #0 #2200 // Give Mazzy a Proper Truesword of Arvoreen Kit: v5
~NPCKIT\NPCKIT.TP2~ #0 #2800 // Give Sarevok a Proper Deathbringer Kit: v5
~BP-BGT-WORLDMAP\SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v10.2.6
~PPE\SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.01
~PPE\SETUP-PPE.TP2~ #0 #150 // Category Portraits (Recommended) -> Random: 1.01
~PPE\SETUP-PPE.TP2~ #0 #20 // Replace Low Quality TOB & SOA Portraits: 1.01
~PPE\SETUP-PPE.TP2~ #0 #25 // Edwin/Edwina: 1.01
~PPE\SETUP-PPE.TP2~ #0 #30 // Ust Natha Drow NPCs: 1.01
~PPE\SETUP-PPE.TP2~ #0 #35 // Vampire NPCs: 1.01
~BGEECLASSICMOVIES\BGEECLASSICMOVIES.TP2~ #0 #0 // Restore BG1 movies to BG:EE -> Replace all movies: v2.3.0
~BGEECLASSICMOVIES\BGEECLASSICMOVIES.TP2~ #0 #3 // Restore BG1 Chapter and Dream Screens: v2.3.0
~EET_END\EET_END.TP2~ #0 #0 // EET end (last mod in install order) -> Standard installation

Hope I'm doing this right.

Link to post

Guest Winski Problem: This is a very good catch. Installation of the Tanar'ri was skipped if another, unrelated file was detected - fixed locally.

Try putting the attached x#tanari.cre into your EET's override folder. It's from my EET install so it should have the correct scripts etc assigned (it will have a wrong name).

x#tanari.cre

bg1npc_dyqst.tpa

Link to post
On 3/1/2021 at 1:15 AM, Sir-Kill said:

Original bg1-totsc bg2-tob bgt

this might be because I have tweaks installed before bg1npc "move Alora to Gullikin" component; she runs up to me like we are in hall of wonders but she does not speak nor can I initiate conversation.

also area north of F.a.i. ankheg hunting: I get the quest to get 10 Kivan says he'll keep track: that does not happen.

I set global

p#kivanAnkheg global 1  that gave kivan his lines but still did not advance to next stage untill I helpgerde global 1 that made everything fine, um well advance at least.

Oh also, I kick out either garric or branwen and my rep is heroic they leave (until I changed their dialog) is that normal?

 

Really enjoying the mod!

Also Coran wyvern hunting:

The first time I talked to Coran got the quest but did not keep him could not complete with mayor.

Second time did not talk to Coran and could not complete/reward from mayor.

Is this typical of bg1npc where you have to have the specific npc and in the right order to complete or is it my install

there is another component from tweaks 'more interjections' that might come in to play

 

Link to post
On 3/1/2021 at 7:15 AM, Sir-Kill said:

this might be because I have tweaks installed before bg1npc "move Alora to Gullikin" component; she runs up to me like we are in hall of wonders but she does not speak nor can I initiate conversation.

Bg1NPC doesn't change her greetings dialogue afaik.

On 3/1/2021 at 7:15 AM, Sir-Kill said:

I kick out either garric or branwen and my rep is heroic they leave (until I changed their dialog) is that normal?

Neutral NPCs are not happy if rep gets too high, sounds like original behavior.

Thanks for info about Kivan and the Ankhegs, I will look into that when time allows.

13 minutes ago, Sir-Kill said:

Also Coran wyvern hunting:

The first time I talked to Coran got the quest but did not keep him could not complete with mayor.

Second time did not talk to Coran and could not complete/reward from mayor.

Is this typical of bg1npc where you have to have the specific npc and in the right order to complete or is it my install

I'm not really firm with this quest. What has the mayor to do with Coran's Wyverns?

Link to post

Alora, ok might be a tweaks thing.

 

Are you sure about garric and branwen that does not sound familiar, again that might be tweaks or even fixpack. both do a leave destroyself (90) or some such. Well if it is not, then it is not.

 

Well I am not too familiar with it too much too, usually I never pickup coran because it is too late to change party members.

However, it goes:  You meet Coran, he mentions the wyverns, he joins, you go to the big cave where 2 baby and 2 reg. wyverns get the skull and return to mayor of beregost (the temple to the east) , he gives reward and the quest moves to done quests.

there is a dialog in the temple from coran that, iirc, finishes the quest.

Before you could just bring a skull to the mayor

Edited by Sir-Kill
more info
Link to post
9 hours ago, Sir-Kill said:

Are you sure about garric and branwen that does not sound familiar, again that might be tweaks or even fixpack. both do a leave destroyself (90) or some such. Well if it is not, then it is not.

They get unhappy and all NPCs have a "disappear if kicked out if unhappy" dialogue afaik. It's more the problem that you need a tweak to prevent that. I know it happened with Kivan for me.

Link to post

I was looking at the code now and saw an error in the bg1npc\phase1\dlg\x#faldorn.d file.

There is this block there:

Spoiler

CHAIN IF WEIGHT #-1 ~%BGT_VAR% CombatCounter(0) InParty("kagain") Global("X#FAKA1","LOCALS",0) !See([ENEMY]) See("kagain") !StateCheck(Myself,CD_STATE_NOTVALID) !StateCheck("kagain",CD_STATE_NOTVALID)~ THEN ~%FALDORN_BANTER%~ FAKA1
@191
DO ~SetGlobal("X#FAKA1","LOCALS",1)~
== ~%IMOEN_BANTER%~ @192
== ~%FALDORN_BANTER%~ @193
= @194
== ~%IMOEN_BANTER%~ @195
== ~%FALDORN_BANTER%~ @196
== ~%IMOEN_BANTER%~ @197
== ~%FALDORN_BANTER%~ @198
== ~%IMOEN_BANTER%~ @199
== ~%FALDORN_BANTER%~ @200
EXIT

Judging by the triggers and by the texts of these lines, it is quite obvious that this should be a dialogue between Faldorn and Kagain, but Imoen speaks Kagain's phrases! Correct this please.

Edited by Austin
Link to post
1 hour ago, Austin said:

but Imoen speaks Kagain's phrases!

Noone noticed until now? LOL

Thanks for reporting.

1 hour ago, Austin said:

Correct this please.

Of course - if we'll find the time.

Link to post
Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...