jastey Posted May 3, 2020 Share Posted May 3, 2020 Hi @Glam Vrock, Ascalon's Questpack also uses the house near High Hedge for a quest. Is there a chance that you would move the contents from your mod somewhere else? The quest in Ascalon's Questpack features a couple where the wife is at Thalantyr's door looking for help and the man is inside the house (in a certain condition). I would consider moving the house+man but I can't move this quest arbitrarily to somewhere else as the distance to Thalantyr's abode should be reasonable (and I do not see an unused house in Beregost). Quote Link to comment
Glam Vrock Posted May 3, 2020 Share Posted May 3, 2020 (edited) Mm. This would take a fair bit of rewriting. The fact that the "temple" of Talos is a poky little cabin in the woods comes up a lot in the dialogue, and it's a big part of the misfit identity of Dave's church. Unfortunately I didn't know the place was in use by another mod at the time, and I also don't know of any other unused houses in forest areas that would fit the bill. Edited May 3, 2020 by Glam Vrock Quote Link to comment
jastey Posted May 3, 2020 Author Share Posted May 3, 2020 6 minutes ago, Glam Vrock said: I also don't know of any other unused houses in forest areas that would fit the bill. Me neither. I'll ponder this a bit more. Quote Link to comment
Greenhorn Posted May 4, 2020 Share Posted May 4, 2020 Easy way to evade this conflict is to resolve Ascalon's quest before recruiting Dave. I only wish that Belladona is available sooner than Balduran's island, alas. There is only one person on Abeir-Toril who can change that. Guess who? Quote Link to comment
Cahir Posted May 4, 2020 Share Posted May 4, 2020 13 minutes ago, Greenhorn said: Easy way to evade this conflict is to resolve Ascalon's quest before recruiting Dave. I only wish that Belladona is available sooner than Balduran's island, alas. There is only one person on Abeir-Toril who can change that. Guess who? Good ol' Elminster? Quote Link to comment
Greenhorn Posted May 4, 2020 Share Posted May 4, 2020 You are close, but not quite. Guess again. Quote Link to comment
jastey Posted May 4, 2020 Author Share Posted May 4, 2020 I am considering just moving the "man" outside into the wilderness with a blue circle and a dialogue thatbtoggles whether one wants to fight him or not. Would make sense to me, although maybe not as much as if he is locked into a house. Quote Link to comment
Gwendolyne Posted May 4, 2020 Share Posted May 4, 2020 And why not create a cellar in which it would be hidden? The two characters could cohabit... Quote Link to comment
jastey Posted May 4, 2020 Author Share Posted May 4, 2020 Hm... Interesting idea. In Ascalon's mod the couple lives in that house. I would be surprised if they would tolerate a shrine of Talos, if the'd knew about it, though. Quote Link to comment
Angel Posted May 4, 2020 Share Posted May 4, 2020 What about the abandoned house near the lake in the area where Drizzt is found? Quote Link to comment
Ulb Posted May 4, 2020 Share Posted May 4, 2020 In my current play-through those two quests got along surprisingly well. I did the werewolf quest (killed him) and 30 seconds later Dave got his transmission and we re-entered the house which now had a different interior. Made no sense of course but I could play out both quests just fine.. Quote Link to comment
jastey Posted May 4, 2020 Author Share Posted May 4, 2020 9 minutes ago, Angel said: What about the abandoned house near the lake in the area where Drizzt is found? I think the bg1re component "All that left was" plays there? I need to check whether that's the one. It doesn't have an intereor which wouldn't be too much of a problem to add, and the bg1re component's character introduced is somewhat special as in no ordinary man (spoiler), and the dialogue pretends they go inside without making the house accessible. It would still be weird, though, gwtting close in a temple of Talos... (at least I assume you proposed moving the temple.) 5 minutes ago, Ulb said: In my current play-through those two quests got along surprisingly well. I did the werewolf quest (killed him) and 30 seconds later Dave got his transmission and we re-entered the house which now had a different interior. Made no sense of course but I could play out both quests just fine.. Haha that's hilarious. Quote Link to comment
Angel Posted May 4, 2020 Share Posted May 4, 2020 17 minutes ago, jastey said: I think the bg1re component "All that left was" plays there? I need to check whether that's the one. It doesn't have an intereor which wouldn't be too much of a problem to add, and the bg1re component's character introduced is somewhat special as in no ordinary man (spoiler), and the dialogue pretends they go inside without making the house accessible. It would still be weird, though, gwtting close in a temple of Talos... (at least I assume you proposed moving the temple.) Yeah, that's a common problem, different mods re-purposing the same building. In my current setup, there's also a conflict between Stone of Askavar and Gavin for BG1, which both use the same house in Beregost. Quote Link to comment
jastey Posted May 4, 2020 Author Share Posted May 4, 2020 Although Gavin only states that he lived there in the past, which should kind of work? I do not know what SoA puts into there, though. Quote Link to comment
jastey Posted May 4, 2020 Author Share Posted May 4, 2020 Ah, you mean for his quest! Yes, that's a conflict indeed. Quote Link to comment
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