Lauriel Posted March 27, 2021 Author Share Posted March 27, 2021 12 minutes ago, jastey said: *I know @Lauriel you reported this but I didn't realize it actually was BST until now. I did something right? Sweet! Quote Link to comment
jastey Posted March 27, 2021 Share Posted March 27, 2021 5 hours ago, Lauriel said: I did something right? Sweet! Quote Link to comment
Guest 311stylee Posted March 27, 2021 Share Posted March 27, 2021 @jastey in your release both the bs-baldurans-seatower-veaob.5.zip and "Source code (zip)" files still contain the old face.ids file. Maybe the others do too? I can see the files you changed in your repo though and will just test downloading and replacing them manually. Quote Link to comment
Guest 311stylee Posted March 27, 2021 Share Posted March 27, 2021 No I'm sorry, they do have the latest files, but I'm still getting the same error. Quote Link to comment
Guest 311stylee Posted March 27, 2021 Share Posted March 27, 2021 Maybe I screwed up my big mod install the first time. DLC + BST + EET has no warnings. Will test some more. Quote Link to comment
Guest 311stylee Posted March 27, 2021 Share Posted March 27, 2021 Weird, it appears the conflict now involves Fishing for Trouble. I get the same warnings as before with: DLC + EET + Fishing + BST + Aura BG1 + EET End But the following are fine (in this order): DLC + EET + BST + Aura BG1 + EET End DLC + EET + Fishing + Aura BG1 + EET End Fishing's Face.ids file looks like yours did before your update (e.g. WSW instead of SSW) but it works with Aura BG1 just fine somehow. Quote Link to comment
Guest 311stylee Posted March 27, 2021 Share Posted March 27, 2021 Did some more tests. The following don't work: DLC + EET + BST + Fishing + EET End DLC + EET + BST + Fishing + Aura + EET End And these do work: DLC + EET + Fishing + BST + EET End DLC + EET + Fishing + BST + Aura + EET End So maybe I can get by with the last install for now, installing Fishing for Trouble before BST. Quote Link to comment
Lauriel Posted March 27, 2021 Author Share Posted March 27, 2021 (edited) This looks like they're just copying the file over what's there instead of checking for then adding new lines where needed. Not a fan of that... Edited March 27, 2021 by Lauriel Quote Link to comment
jastey Posted March 28, 2021 Share Posted March 28, 2021 11 hours ago, Guest 311stylee said: Did some more tests. The following don't work: DLC + EET + BST + Fishing + EET End DLC + EET + BST + Fishing + Aura + EET End And these do work: DLC + EET + Fishing + BST + EET End DLC + EET + Fishing + BST + Aura + EET End So maybe I can get by with the last install for now, installing Fishing for Trouble before BST. Yes, the old face.ids provided in BST is the same as the one in Fishing for Trouble, so FfT is bound to produce the same error in an EE(T) install. You solved it by replacing the one in the game with the (correct) BST one by installing it after FfT. You could also replace the face.ids in FfT with the corrected one from BST vEAOB.5 to make it independent on install order. 11 hours ago, Lauriel said: This looks like they're just copying the file over what's there instead of checking for then adding new lines where needed. Not a fan of that... Me neither. For BST, this will be improved for the release. For FfT, I'm tagging @AL|EN who maintains the mod currently. Quote Link to comment
AL|EN Posted March 28, 2021 Share Posted March 28, 2021 @jastey FfT should now have face.ids from BST as of v3.2.8 Quote Link to comment
jastey Posted March 28, 2021 Share Posted March 28, 2021 @AL|EN Cool! Thanks for quick fix. Quote Link to comment
Guest 311stylee Posted March 28, 2021 Share Posted March 28, 2021 Thanks everyone! Quote Link to comment
TotoR Posted March 28, 2021 Share Posted March 28, 2021 Hi,As you speak about face.ids, would it be possible to harmonized this file? It is not game breaking but it may leads to double entries in action.ids and warnings with classic game. As you know, in BGEE (also in SCS and ascension), its name is dir.ids and action.ids entries are for exemple: 7.CreateCreatureEffect(S:NewObject*,S:Effect*,P:Location*,I:Face*Dir) In addition in classic BG2, this ids file (dir or face) leads to warnings: the BGEE denomination is not the same as the classic one. BGEE use SEE instead of ESE, SWW instead of WSW, NEE instead of ENE and NWW instead of WNW. I am not sure if it will work as intended, but Would it be possible to add something like this dir.ids : IDS 0 S 1 SSW 2 SW 3 WSW 3 SWW 4 W 5 WNW 5 NWW 6 NW 7 NNW 8 N 9 NNE 10 NE 11 ENE 11 NEE 12 E 13 ESE 13 SEE 14 SE 15 SSE Quote Link to comment
jastey Posted March 28, 2021 Share Posted March 28, 2021 That's a good question whether doubled number entries are possible? I wasn't aware classic engine uses different order of letters. Quote Link to comment
TotoR Posted March 28, 2021 Share Posted March 28, 2021 The strange things, in those warnings are that normally, classic bg should use integers for directions, not letters... but after installing mods that changes actions.ids by adding dir.ids or face.ids like in this mod, I've got warnings like WNW, ENE, ESE and WSW does not exits.This is maybe why BGEE introduce a dir.ids. Normally in internationals conventions, you write ENE and not NEE. Quote Link to comment
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.