morpheus562 Posted August 30, 2022 Author Share Posted August 30, 2022 Only iwd spells it picks up are from iwdification and SCS. Quote Link to comment
Endarire Posted August 30, 2022 Share Posted August 30, 2022 Just letting you know that TotLM in BGII uses what seems to be the common set of IWD spells, even not installing these spells if SCS/IWD spells are installed beforehand. Quote Link to comment
Quester Posted September 1, 2022 Share Posted September 1, 2022 On 8/27/2022 at 9:12 PM, morpheus562 said: @Questercursory glance, but you are using a not released version of mih_eq and wrong install order for having my scripts come before EEex. Are you using project infinity? What other install warnings/errors did you receive? Do you have the full error log for why it failed on the accelerated buffing scripts? Initial hunch is one of your mods adjusts black blade of disaster or cleric globe of blades. The other warnings make sense because the following components rely on the first one being installed. Without the first one, many of the spellstates and such I create for spell tracking will not carry over. Sorry for the delay in responding. These are the relevant error logs I could find, if they can shed any light on the problem: ProjectInfinity-WeiDU-Error-enhanced-powergaming-scripts-15.log ProjectInfinity-WeiDU-Error-enhanced-powergaming-scripts-10.log ProjectInfinity-WeiDU-Error-enhanced-powergaming-scripts-9.log Quote Link to comment
morpheus562 Posted September 1, 2022 Author Share Posted September 1, 2022 (edited) @QuesterThank you. Can you also send me the devaevil.baf located here: enhanced-powergaming-scripts/baf/upload/ ? This will help me troubleshoot the warnings you received on the celestials. To help me and my troubleshooting, did you custom edit any mods prior to their install? Edited September 1, 2022 by morpheus562 Quote Link to comment
Quester Posted September 1, 2022 Share Posted September 1, 2022 Here it is. As for custom editing, I did some very minor thing with Scales of Balance custom armor settings...that's the only thing I can remember off the top of my head. This is such a big installation though, with so many moving parts that I am trying my best to get to work together. Maybe something is escaping me. devaevil.baf Quote Link to comment
morpheus562 Posted September 1, 2022 Author Share Posted September 1, 2022 I see the issue with the celestials and it will be addressed in the next update. The other issue I'm not so sure about, but it should also be fixed with the new update. Quote Link to comment
morpheus562 Posted September 1, 2022 Author Share Posted September 1, 2022 Official release for version 10.0 which brings the following enhancements: All Games Moved the scripts into the Advanced AI slot. They are now listed as "Enhanced Powergaming Scripts" and allow the user to select the level of involvement the scripts will have on gameplay. Characters can switch between solo and party buffing using Hotkey 'K'. This allows you to have some characters buff everyone in the party, while other characters (such as sorcerers) will not burn through their spells on the party if they are set to solo buff. Updated French Translations, courtesy of JohnBob. Updated Polish Translations, courtesy of Cahir. Added use of the following disabling spells: Slow, Sleep, Hold Person (Cleric & Wizard), Confusion (Wizard), Emotion: Hopelessness, Cleric Silence, Miscast Magic, add Greater Command. BG2EE and EET Added use for the following items: Bracers of Blinding Strike and Staff of the Magi. Fixed Mind_Blank spellstate for IWDIfication when SCS is NOT installed. Fixed issue with SR Celestials. Quote Link to comment
Quester Posted September 1, 2022 Share Posted September 1, 2022 Cool, nice update! Quote Link to comment
morpheus562 Posted September 1, 2022 Author Share Posted September 1, 2022 Big shout out and thank you to @Bubbon this one. He was able add extra functions into EEex to allow for the enemy challenge rating feature that is new with this version. Quote Link to comment
Quester Posted September 2, 2022 Share Posted September 2, 2022 So, is EEex a hard requirement for these scripts then? And this mod should be installed after? Didn't see that mentioned in the readme, so asking for clarification. Quote Link to comment
morpheus562 Posted September 2, 2022 Author Share Posted September 2, 2022 @QuesterNo, EEex is not a hard requirement. It brings additional features not seen in player ai, but the scripts will account for if EEex is not present. My mod should be installed at the end of the install order. Per the readme: Quote If you are installing any of the below listed mods, they should be installed before this mod. Typically, I recommend to install my scripts at the very end of the mod install order. Quote Link to comment
ArtificialEnthusiasm Posted September 6, 2022 Share Posted September 6, 2022 The scripts are better than ever and I hesitate to make a request (especially one that is purely cosmetic), but is there a way to suppress the constant messages about turning undead? In any case, thank you for the updates. Quote Link to comment
morpheus562 Posted September 6, 2022 Author Share Posted September 6, 2022 (edited) 11 minutes ago, ArtificialEnthusiasm said: The scripts are better than ever and I hesitate to make a request (especially one that is purely cosmetic), but is there a way to suppress the constant messages about turning undead? In any case, thank you for the updates. Thank you! What version of my scripts are you running, and when is it doing this? If you are referring to the combat log, or whatever the correct term for it is, then I don't think I have the ability to mute that. Edited September 6, 2022 by morpheus562 Quote Link to comment
Endarire Posted September 6, 2022 Share Posted September 6, 2022 What cross-mod functionality did you intend to add next to your scripts? Quote Link to comment
Elder Enigma Posted September 6, 2022 Share Posted September 6, 2022 I tried installing 10.0 and I got this error: ERROR: Failure("resource [SPIN645.spl] not found for 'COPY'") then I tried 9.2 and it installed without problems. Quote Link to comment
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