polytope Posted March 5, 2022 Share Posted March 5, 2022 (edited) 23 minutes ago, boof said: Thanks for the reply, but I've done as you said, inserted the line in both places, and they still sit there and spam keening. Damn, my bad, it needs to be: !GlobalTimerNotExpired("BurningManFearTimer","LOCALS") To check the timer as a local variable for the creature, that should work. Edited March 5, 2022 by polytope Link to comment
boof Posted March 5, 2022 Share Posted March 5, 2022 17 minutes ago, polytope said: Damn, my bad, it needs to be: !GlobalTimerNotExpired("BurningManFearTimer","LOCALS") To check the timer as a local variable for the creature, that should work. Nice, thanks for the speedy help, everything seems to be in order now. Throwing the anti-magic ray on them was a nasty move. Link to comment
Trouveur80 Posted March 7, 2022 Share Posted March 7, 2022 Hi, I encountered again some bugs with a fresh install of SCS 34.3 on 2.6 BG2EE : INSTALLED WITH WARNINGS Smarter beholders INSTALLED WITH WARNINGS Smarter mind flayers INSTALLED WITH WARNINGS Ascension versions of Irenicus and Sendai use SCS abilities and AI INSTALLED WITH WARNINGS Spellcasting Demiliches INSTALLED WITH WARNINGS Improved Unseeing Eye NOT INSTALLED DUE TO ERRORS Improved battle with Irenicus in Spellhold INSTALLED WITH WARNINGS Improved Drow INSTALLED WITH WARNINGS Improved Sendai's Enclave INSTALLED WITH WARNINGS Improved Abazigal's Lair NOT INSTALLED DUE TO ERRORS Improved Minor Encounters weidu_external/workspace/ssl_out/dw#copmg.baf copied to weidu_external/backup/stratagems/8190/dw#copmg.baf, 1811591 bytes Copying and patching 1 file ... [weidu_external/workspace\ssl_out\dw#copmg.baf] loaded, 1811591 bytes ERROR: [weidu_external/workspace\ssl_out\dw#copmg.baf] -> [weidu_external/workspace\ssl_out/dw#copmg.baf] Patching Failed (COPY) (Out of memory) Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. ERROR Installing [Improved Minor Encounters], rolling back to previous state WeiDU.log Link to comment
Bronzie Posted March 8, 2022 Share Posted March 8, 2022 On 3/7/2022 at 5:11 PM, Trouveur80 said: Hi, I encountered again some bugs with a fresh install of SCS 34.3 on 2.6 BG2EE : 21.61 kB · 2 downloads Try installing SCS using 64 bit Weidu (https://github.com/WeiDUorg/weidu/releases/tag/v249.00). That should resolve the out of memory errors. Just copy the 64bit Weidu exe into the game directory, rename it setup-stratagems and give the install another go. Link to comment
Trouveur80 Posted March 9, 2022 Share Posted March 9, 2022 12 hours ago, Bronzie said: Try installing SCS using 64 bit Weidu (https://github.com/WeiDUorg/weidu/releases/tag/v249.00). That should resolve the out of memory errors. Just copy the 64bit Weidu exe into the game directory, rename it setup-stratagems and give the install another go. Thank you very much ! it worked perfectly, all components were installed without errors or warnings. Link to comment
Guest GreyjoysAnatomy Posted March 11, 2022 Share Posted March 11, 2022 On 3/8/2022 at 1:46 PM, Bronzie said: Try installing SCS using 64 bit Weidu (https://github.com/WeiDUorg/weidu/releases/tag/v249.00). That should resolve the out of memory errors. Just copy the 64bit Weidu exe into the game directory, rename it setup-stratagems and give the install another go. Thank you so much for this, I was getting really frustrated trying to install scs and a couple other mods earlier today getting tons of out of memory errors. Came across your comment and downloaded the 64 bit Weidu and had zero issues afterwards. Link to comment
Trouveur80 Posted March 12, 2022 Share Posted March 12, 2022 With latest SCS on BG2, I encountered a bug with the "Improved NPC customisation and management" with Jaheira : I can choose class, kit, and skills, but she doesn't receive XP bonus, so she stay at level 1 in Irenicus Dungeon. Imoen and Minsc are not affected. Link to comment
coredumped Posted March 12, 2022 Share Posted March 12, 2022 Hello, I would like to report a bug. When using this latest version of SCS (34.3) and the component Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once) when a mage e.g. Edwin learns Summon Dark Planetar if he later dies and gets revived, he no longer has access to the spell. Even after a rest or level up (even though during level up choose ability Summon Dark Planetar is still selected). Link to comment
boof Posted March 26, 2022 Share Posted March 26, 2022 (edited) The readme states this regarding the battle horrors in Davaeorn's lair: "The battle horrors, instead of being summoned by traps, are there already. They're enchanted to be immune to fire, lightning and web" In reality, they've only got immunity to the spell fireball, lightning bolt and web. They can be nuked with any other source of fire or lightning damage, even a fireball from a wand of fire. Why not just give them the fire and lightning resistance instead of adding these specific spell immunities? And if this is intended, then... ???? Edited March 26, 2022 by boof Link to comment
DavidW Posted March 26, 2022 Author Share Posted March 26, 2022 It’s intended. In PnP, the creator of a helmed horror gets to specify 3 spells the horror is immune to. I agree that the Wand of Fire should probably be covered. Link to comment
jmerry Posted March 26, 2022 Share Posted March 26, 2022 And the wand of lightning. Maybe also the Avenger/Priest of Talos versions of Lightning Bolt and Web. Potion and necklace fireballs feel a bit too far from the spell, though. Link to comment
boof Posted April 1, 2022 Share Posted April 1, 2022 The kobolds in this screenshot stay neutral and inactive through the Mulahey fight. Latest scs/game version. Link to comment
jmerry Posted April 1, 2022 Share Posted April 1, 2022 Those are the pre-placed kobolds on the map. Creature kobold7, starting neutral and with a script that makes them essentially passive until provoked. Then, in vanilla the area gives them the specifics script HELPMUL, which makes them listen to Mulahey when he starts calling for help. SCS changes them by moving HELPMUL up to the override slot so it takes first priority, and adding generic melee combat scripts. They should get involved in the fight and go hostile when any of the enemies calls for help. But, unfortunately, SCS also changes how the minions are summoned. In vanilla, it's a dialogue action and Mulahey shouts for help - in a way that reaches everyone in the area. With SCS, it's in the area script and Mulahey doesn't get that global reach. There should be shouting anyway, including the minions, but it might not have the reach to pick up Xan's guards. Link to comment
boof Posted April 1, 2022 Share Posted April 1, 2022 1 hour ago, jmerry said: Those are the pre-placed kobolds on the map. Creature kobold7, starting neutral and with a script that makes them essentially passive until provoked. Then, in vanilla the area gives them the specifics script HELPMUL, which makes them listen to Mulahey when he starts calling for help. SCS changes them by moving HELPMUL up to the override slot so it takes first priority, and adding generic melee combat scripts. They should get involved in the fight and go hostile when any of the enemies calls for help. But, unfortunately, SCS also changes how the minions are summoned. In vanilla, it's a dialogue action and Mulahey shouts for help - in a way that reaches everyone in the area. With SCS, it's in the area script and Mulahey doesn't get that global reach. There should be shouting anyway, including the minions, but it might not have the reach to pick up Xan's guards. Now that you mention it I haven't heard Mulahey use his help voiceline a single time since I started playing again. I've seen the kobolds work on some streamers' games though, but they were using older SCS and game versions. Link to comment
Graion Dilach Posted April 1, 2022 Share Posted April 1, 2022 Sometimes when you're lucky/fast enough, he can die before he's able to call for help, actually. In my games, it was like that, he's not always able to actually call for help. Link to comment
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