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Please check my install list (2.6 EET)


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46 minutes ago, subtledoctor said:

This is a separate thing. The way it is coded, when you cast a spell it 1) takes away all the innate abilities representing prepared spells, then 2) gives them all back in the proper amount to represent your casting slots. You really don't want to get those mixed up, so part 2 operates on a 1-second delay (the spell for part one uses timing mode 1, the spell for part 2 uses timing mode 4). This means, in-game, that the spells button will flash off every time you cast a spell, for one second, and then come back. This is very much intentional. It means you cannot do the super spell spam with Alacrity + Robe of Vecna where you cast 40 spells in 3 seconds - this limits you to one spell per second so at most you can cast 12 spells under Alacrity. Sorry not sorry, no sympathy from me on that score.

But, importantly, while the spells button flashes off for a second, the game is still running. You can move around, your other party members can do stuff, etc.

Got it. This is the behaviour I'm experiencing, works very well. And I agree, the super spammy tactics with time stop-improved alacrity never appealed to me.

My 2016 laptop has an Intel Core i5-6300HQ CPU @ 2.30GHz (4 cores) and 12 Gb ram, game's installed on a 5400 rpm sata 3.5 hard drive, and it almost never lags; never experienced suttering either.

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If you want to see what he's talking about, install the Mana Sorcerer from TnB, create one for a TOB start (so you have lots of mana points), and cheat yourself extra known spells (right-click and delete them from your spellbook, then use the item ability to learn new ones - you'll still have access to the deleted ones for casting). With 100+ mana points and 10 or 12 known spells per level instead of 6, there is very annoying lag every time you cast a spell. I think that is what Gordian is experiencing.

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32 minutes ago, subtledoctor said:

If you want to see what he's talking about, install the Mana Sorcerer from TnB, create one for a TOB start (so you have lots of mana points), and cheat yourself extra known spells (right-click and delete them from your spellbook, then use the item ability to learn new ones - you'll still have access to the deleted ones for casting). With 100+ mana points and 10 or 12 known spells per level instead of 6, there is very annoying lag every time you cast a spell. I think that is what Gordian is experiencing.

You know what? I was in the process of doing that, when I realized the mana sorcerer doesn't appear in my character creation menu. I checked, it's installed. It's possible to select it with the 'choose kit' ability from NPC_EE. In my game Imoen is a mage/thief, and I was able to turn her into a mana sorcerer/thief (which, now that I think about it, sounds pretty awsome).

Still, right now I can't create a regular mana sorcerer PC through regular means.

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23 minutes ago, Gwaihir said:

mana sorcerer doesn't appear in my character creation menu

You have to play a regular plain-jane sorcerer, then use an innate ability to choose to cast by mana points instead of spell slots. (I think choosing it by NPC_EE may not work, some important initialization stuff happens when you use that ability as a sorcerer. Sorry, no multiclass mana sorcerers for now.)

Edited by subtledoctor
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3 minutes ago, subtledoctor said:

You have to play a regular plain-jane sorcerer, then use an innate ability to choose to cast by mana points instead of spell slots. (I think choosing it by NPC_EE may not work, some important initialization stuff happens when you use that ability as a sorcerer. Sorry, no multiclass mana sorcerers for now.)

Oh. Guess I should have checked the readme. Cool. Anyway, even at 76 points or so my game freezes for little more than a second after each spell cast. So yeah, there's that. The freeze time progressively decreases as the mana points go down, which I guess is how it works.

For the record: this Imoen mana sorcerer/thief worked. Can learn spells through the arcane knowledge skill, can use thief skills, resting gives back points. The kit still has the 'change prepared spells' from 5e casting, and if I try to rest after clicking it, the game just perma freezes. Also, since there are no spell tooltips, the quicksave issue is still true for this kit. Or maybe it's a bad interaction of the sorcerer and 5e system coexisting 😆. Overall, it's sort of playable.

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13 hours ago, Gwaihir said:

Very good point. The 'cosmetic enhancements' component installed fine for me after EET.. maybe I'll move just that one among the Item mods section. To be fair, I don't even know what these enhancements actually are, so it's hard to judge. Maybe @Daeros_Trollkiller can shed some light on this? 😅

 

 

I apologize for having to ask, but what is the actual question regarding SoD 2 BG2?

 

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9 minutes ago, Daeros_Trollkiller said:

I apologize for having to ask, but what is the actual question regarding SoD 2 BG2?

We were speculating about installation order for the cosmetic components. May I ask what what they do exactly, and does it matter to have them installed after EET? In other words, would they patch the BG1 imported resources too?

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Ah, hi @Daeros_Trollkiller!

As I haven't tested thoroughly myself so far: what's the mod's EET compatibility status as of now or rather if there are issues, do you know a fix for them?

Ad install order: you can find the one I used in my thread - let me know whether a different placement would've been better. The cosmetic adjustments come very late btw.

It clashes with Another Fine Hell, it seems. That's why it's very early (although I omitted the latter this install).

Edited by Gordian
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1 hour ago, jastey said:

What is "it"? What exactly clashes, please elaborate.

SOD2BG2 has to go before Another Fine Hell, because the former won't install (I do not have an error log readily at hand but can produce one for you) if the order is switched.

Edit: aforementioned error:

Spoiler

//Copying and patching 1 file ...
//Compiling 3 scripts ...
//[override/bdireni.baf] PARSE ERROR at line 1 column 0-1
//Near Text: SC
//    syntax error
//[override/bdireni.baf]  ERROR at line 1 column 0-1
//Near Text: SC
//    Parsing.Parse_error
//ERROR: parsing [override/bdireni.baf]: Parsing.Parse_error
//ERROR: error compiling [override/bdireni.baf]: Parsing.Parse_error
//ERROR: compiling [override/bdireni.baf]!
//Stopping installation because of error.
//Stopping installation because of error.
//ERROR Installing [SoD to BG2:EE Item upgrade by Daeros_Trollkiller], rolling back to previous state
//Will uninstall 995 files for [sod2bg2_iu\sod2bg2_iu.tp2] component 0.
//Uninstalled    995 files for [sod2bg2_iu\sod2bg2_iu.tp2] component 0.
//ERROR: Parsing.Parse_error
//Please make a backup of the file: Setup-sod2bg2_iu.debug and look for support at: https://www.gibberlings3.net/forums/forum/214-sod-to-bg2ee-item-upgrade/
//Automatically Skipping [SoD to BG2:EE Item upgrade by Daeros_Trollkiller] because of error.
//Using Language [English]
//[.\lang\en_us\dialog.tlk] created, 275976 string entries
//NOT INSTALLED DUE TO ERRORS SoD to BG2:EE Item upgrade by Daeros_Trollkiller
//
//WARNING: sod2bg2_iu : 0 has encounter errors durring installation, exited with ExitCode = 2
//INSTALLATION FINISHED.

Install log and WeiDUs

Spoiler

//[C:\Users\matth\Desktop\EET\PI\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
//Using Language [English]
//Using .\lang\en_us\dialog.tlk
//Installing [Another Fine Hell - Optional Ending for SoD and BGII Closure] [Alpha_211220]
//Copying 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//loading 1 tra file
//Copying 1 file ...
//Appending to files ...
//Copying 1 file ...
//loading 1 tra file
//loading 1 tra file
//loading 1 tra file
//loading 1 tra file
//Processing quests and journals
//Copying and patching 1 file ...
//Appending to files ...
//Processing quests and journals
//Copying and patching 1 file ...
//Processing quests and journals
//Copying and patching 1 file ...
//Processing quests and journals
//Copying and patching 1 file ...
//Extending game scripts ...
//Extending game scripts ...
//Extending game scripts ...
//Extending game scripts ...
//Extending game scripts ...
//Extending game scripts ...
//Extending game scripts ...
//Compiling 1 script ...
//Compiling 1 script ...
//Compiling 1 script ...
//Compiling 1 script ...
//Compiling 1 script ...
//Extending game scripts ...
//Compiling 1 script ...
//Copying 1 file ...
//Appending to files ...
//Copying and patching 1 file ...
//Variable 2:  0
//Variable 4:  0
//Compiling 1 dialogue file ...
//Compiling 1 dialogue file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Compiling 1 script ...
//Compiling 1 script ...
//Compiling 1 script ...
//Compiling 1 script ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//[.\lang\en_us\dialog.tlk] created, 275957 string entries
//SUCCESSFULLY INSTALLED      Another Fine Hell - Optional Ending for SoD and BGII Closure
//[C:\Users\matth\Desktop\EET\PI\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
//Using Language [English]
//Using .\lang\en_us\dialog.tlk
//Installing [Get the Hells Out - Quest Option with Extended BGII Content] [Alpha_211220]
//loading 1 tra file
//loading 1 tra file
//loading 1 tra file
//loading 1 tra file
//Creating file c#afhpss.itm; 114 bytes
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Compiling 1 dialogue file ...
//Copying and patching 1 file ...
//[.\lang\en_us\dialog.tlk] created, 275962 string entries
//SUCCESSFULLY INSTALLED      Get the Hells Out - Quest Option with Extended BGII Content
//[C:\Users\matth\Desktop\EET\PI\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
//Using Language [English]
//Using .\lang\en_us\dialog.tlk
//Installing [PC's and Imoen's chest in Palace should have their content] [Alpha_211220]
//loading 1 tra file
//loading 1 tra file
//loading 1 tra file
//loading 1 tra file
//Extending game scripts ...
//Extending game scripts ...
//Extending game scripts ...
//SUCCESSFULLY INSTALLED      PC's and Imoen's chest in Palace should have their content
//[C:\Users\matth\Desktop\EET\PI\Tools\WeiDU\249.00\weidu.exe] WeiDU version 24900
//Using Language [English]
//Using .\lang\en_us\dialog.tlk
//Couldn't open the readme: file not found.
//Installing [SoD to BG2:EE Item upgrade by Daeros_Trollkiller] [v2.0.2]
//Installing.......
//Copying 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Adding projectile file sod2bg2_iu/pro/dtkpfir.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkpfir.pro
//Adding projectile file sod2bg2_iu/pro/dtkshrod.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkshrod.pro
//Adding projectile file sod2bg2_iu/pro/dtkshout.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkshout.pro
//Adding projectile file sod2bg2_iu/pro/dtkdagg1.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkdagg1.pro
//Adding projectile file sod2bg2_iu/pro/dtksnow.pro ...
//Copying and patching 1 file ...
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//Appending to files ...
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//Added projectile file sod2bg2_iu/pro/dtksnow.pro
//Adding projectile file sod2bg2_iu/pro/dtkwave.pro ...
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//Added projectile file sod2bg2_iu/pro/dtkwave.pro
//Adding projectile file sod2bg2_iu/pro/dtkaxel.pro ...
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//Added projectile file sod2bg2_iu/pro/dtkaxel.pro
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//Appending to files ...
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//Added projectile file sod2bg2_iu/pro/dtkwhirl.pro
//Adding projectile file sod2bg2_iu/pro/dtkwind.pro ...
//Copying and patching 1 file ...
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//Appending to files ...
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//Added projectile file sod2bg2_iu/pro/dtkwind.pro
//Adding projectile file sod2bg2_iu/pro/dtkicel.pro ...
//Copying and patching 1 file ...
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//Added projectile file sod2bg2_iu/pro/dtkicel.pro
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//Added projectile file sod2bg2_iu/pro/dtkicely.pro
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//Added projectile file sod2bg2_iu/pro/dtkicelx.pro
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//Added projectile file sod2bg2_iu/pro/dtkjest.pro
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//Added projectile file sod2bg2_iu/pro/dtkchaos.pro
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//Added projectile file sod2bg2_iu/pro/dtkexalt.pro
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//Added projectile file sod2bg2_iu/pro/dtkmagsp.pro
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//Added projectile file sod2bg2_iu/pro/dtkaxham.pro
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//Added projectile file sod2bg2_iu/pro/dtkthrs1.pro
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//Added projectile file sod2bg2_iu/pro/dtkhoar2.pro
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//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkblubr.pro
//Adding projectile file sod2bg2_iu/pro/dtkshabr.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkshabr.pro
//Adding projectile file sod2bg2_iu/pro/dtkvenbr.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkvenbr.pro
//Adding projectile file sod2bg2_iu/pro/dtkblabr.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkblabr.pro
//Adding projectile file sod2bg2_iu/pro/dtkdevd.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkdevd.pro
//Adding projectile file sod2bg2_iu/pro/dtkkfrz.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkkfrz.pro
//Adding projectile file sod2bg2_iu/pro/dtkdglor.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkdglor.pro
//Adding projectile file sod2bg2_iu/pro/dtkdag1.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkdag1.pro
//Adding projectile file sod2bg2_iu/pro/dtkvbst.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkvbst.pro
//Adding projectile file sod2bg2_iu/pro/dtkashi.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkashi.pro
//Adding projectile file sod2bg2_iu/pro/dtkashi1.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkashi1.pro
//Copying and patching 1 file ...
//Adding projectile file sod2bg2_iu/pro/dtkbite1.pro ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Appending to files ...
//Appending to files ...
//Copying 1 file ...
//Added projectile file sod2bg2_iu/pro/dtkbite1.pro
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Compiling 1 script ...
//Copying and patching 1 file ...
//Compiling 1 script ...
//Copying and patching 1 file ...
//Compiling 1 script ...
//Copying and patching 1 file ...
//Compiling 1 script ...
//Copying and patching 1 file ...
//Compiling 1 script ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Compiling 1 script ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Copying and patching 1 file ...
//Compiling 3 scripts ...
//[override/bdireni.baf] PARSE ERROR at line 1 column 0-1
//Near Text: SC
//    syntax error
//[override/bdireni.baf]  ERROR at line 1 column 0-1
//Near Text: SC
//    Parsing.Parse_error
//ERROR: parsing [override/bdireni.baf]: Parsing.Parse_error
//ERROR: error compiling [override/bdireni.baf]: Parsing.Parse_error
//ERROR: compiling [override/bdireni.baf]!
//Stopping installation because of error.
//Stopping installation because of error.
//ERROR Installing [SoD to BG2:EE Item upgrade by Daeros_Trollkiller], rolling back to previous state
//Will uninstall 995 files for [sod2bg2_iu\sod2bg2_iu.tp2] component 0.
//Uninstalled    995 files for [sod2bg2_iu\sod2bg2_iu.tp2] component 0.
//ERROR: Parsing.Parse_error
//Please make a backup of the file: Setup-sod2bg2_iu.debug and look for support at: https://www.gibberlings3.net/forums/forum/214-sod-to-bg2ee-item-upgrade/
//Automatically Skipping [SoD to BG2:EE Item upgrade by Daeros_Trollkiller] because of error.
//Using Language [English]
//[.\lang\en_us\dialog.tlk] created, 275976 string entries
//NOT INSTALLED DUE TO ERRORS SoD to BG2:EE Item upgrade by Daeros_Trollkiller
//
//WARNING: sod2bg2_iu : 0 has encounter errors durring installation, exited with ExitCode = 2
//INSTALLATION FINISHED.

 

WeiDU-BGEE.log WeiDU.log

Edited by Gordian
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2 hours ago, Gordian said:

Edit: aforementioned error:

Huh. I think I can confirm this. Sort of. In my previous install, when installing SoD2BG2, I got the same errors. In this current install however, having installed it previously (indeed, even before EET) both mods installed successfully.

I didn't think about it then, but now running Weidufilechangelog shows that Another fine hell is the only mod affecting 'bdireni.baf' in my current install. So when SoD2BG2 tries to parse that file, it doesn't find it as expected. I don't know if that file's important for a mod that deals mainly with items, but maybe it would be possible to add an exception or esclude bdireni.baf from parsing. (apologies for my crude way of expression, I don't even know what 'parsing' means 😅).

Edited by Gwaihir
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Oh wow, that's a cool catch! Another fine Hell tries to patch "bdireni.baf" instead of "bdireni.bcs" so the .baf file is created and SoD2BG2 chokes on it. (Question would be why SoD2BG2 tries to patch a baf file, though, too.)

This will be corrected in the next version of AfH. EDIT: Done.

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Made some more changes to the list. After the most recent Unearthed Arcana updates, this is probably the final install (fingers crossed).

- Moved SoD2BG2 core component after EET right before quests; the most recent Another fine Hell update should be compatible, but it adds some spells after all; all other components are moved to the item section, most of those are cosmetic and may patch previuosly installed items.

- Added The cowled menace. Goes after NPC mods as advised by the author.

- Unofficial Item Pack: removed the component 'Sod items' (clearly redundant at this point) and 'revised free action' (it only patches 4 free action items to allow haste, and it's patching the wrong files on an EET install anyway); more importantly, I edited the mod .tp2 file to remove a line that overwrites 'mage18z.cre', which is a critical file for 'the cowled menace. More details here.

- Added Lore from learning;

- Added Extra expanded enhanced encounters;

- Added Made in heaven Encounters and quests.

- Finally switched to 5e casting. This means removing 'revised specialists' from Tome and Blodd and 'add option to cast like sorcerers' from Faiths and powers.

 

Link to comment

Last updates while doing the main install:

@subtledoctor with the last two versions of Might and Guile the 'revised shadowdancer' component is autoskipped. On BG2, it doesn't even appear in the class selection menu. Intentional? Also, 'make Hexxat a shadowdancer' component from Convenient EENPCs installed successfully. AFAIK that mods doesn't add kits, so maybe she'll be a regular rogue? Guess I'll find out.

- included fixes to a couple of empty SCS files from the bugthread.

- Added a few components of BG1 NPCs for BG2

- Added Heroes, thieves and moneylenders

- Switched the remove XP cap component of EET_Tweaks for the Tweaks Anthology one, this way I can install 'triple class HLAs' from the latter;

- Added a few spells from SoD2BG2 item upgrades to the sphere system of Faiths and Powers (copy/pasted the spell IDs from SPELL.IDS to faiths_and_powers\lib\Sphere_list_fnp.tpa before installation.)

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