Gwaihir Posted February 11, 2022 Author Share Posted February 11, 2022 49 minutes ago, morpheus562 said: So far I have 6k new lines of code that brings 5e compatibility to pre-buffing (no other mods at this time). Still testing, but in the next few days I'll get compatibility to the base game plus mods Awsome. Quote Link to comment
subtledoctor Posted February 16, 2022 Share Posted February 16, 2022 Is the timing going to be super annoying if I update, like, all my mods right now? Quote Link to comment
Graion Dilach Posted February 16, 2022 Share Posted February 16, 2022 You constantly update your mods, anyone using your mods after a while should already got used to it. Quote Link to comment
subtledoctor Posted February 16, 2022 Share Posted February 16, 2022 1 hour ago, Graion Dilach said: You constantly update your mods, anyone using your mods after a while should already got used to it. Heh, alright, fair enough... done. Though I really hope this is the last update for a while, barring any little fixes that people find necessary. Quote Link to comment
Gwaihir Posted February 17, 2022 Author Share Posted February 17, 2022 13 hours ago, subtledoctor said: 14 hours ago, Graion Dilach said: You constantly update your mods, anyone using your mods after a while should already got used to it. Heh, alright, fair enough... done. Though I really hope this is the last update for a while, barring any little fixes that people find necessary. Well, what Graion said Anyway, I've barely started a playthrough so it doesn't make a lot of difference doing another reinstall.. tonight I'll think about it. In the meantime, I'm running into the same issues described before: - Resting with Grey the dog in 7th party position still prevents the PC's 5e casting from working; - Jinxer: doesn't get feats after the NPC_EE book conversion; also, after resting the displayed casting slots keep growing: casting works fine, and Imoen can run out of spells, it's just whatever adds the little numbers it's doing it every second or so; - the ring of wizardry doesn't seem to do anything (item name is BDRING08); This is with 5e casting 1.5.3, MnG 4.17.3, TnB 0.9.25.2, SoB 5.36.3, NPC_EE 5.0b6 Quote Link to comment
subtledoctor Posted February 17, 2022 Share Posted February 17, 2022 5 hours ago, Gwaihir said: Resting with Grey the dog in 7th party position still prevents the PC's 5e casting from working Yeah - I have updated my mods so that they will not interfere with other ones; but those other mods have not yet been updated, so they still interfere with mine. Not much I can do unless there is some other method to determine when the party goes to sleep... 5 hours ago, Gwaihir said: the ring of wizardry doesn't seem to do anything (item name is BDRING08); Huh, I never knew there was another ring of wizardry... is this like Evermemory, doubling 1st-level slots? The fact that it wasn't patched suggests so. Easy enough to add if so. (EDIT - looking in my BG2EE files in NI, there is no BDRING08 there... "BD" prefix means Beamdog files I believe... I'll check in SoD.) 5 hours ago, Gwaihir said: after resting the displayed casting slots keep growing: casting works fine, and Imoen can run out of spells, it's just whatever adds the little numbers it's doing it every second or so That is super weird. Does it increase by one, or by multiples of the base number of slots? (Looks like the latter from the screenshot.) Do you have a '7th member' in the party when it happens? Do you have a savegame where Imoen has tons of slots that you can pluck out her .CRE from and upload it? 6 hours ago, Gwaihir said: Jinxer: doesn't get feats after the NPC_EE book conversion Sigh. This one is proving a tough nut to crack. I'll take a look. Quote Link to comment
jastey Posted February 17, 2022 Share Posted February 17, 2022 26 minutes ago, subtledoctor said: but those other mods have not yet been updated, so they still interfere with mine. Yes, sorry about that. I will update a lot of my mods soon...ish, but RL kind of comes in the way currently. Quote Link to comment
subtledoctor Posted February 17, 2022 Share Posted February 17, 2022 25 minutes ago, jastey said: Yes, sorry about that. I will update a lot of my mods soon...ish No worries on my end, this stuff happens between mods. Don't mean to pressure you. I only updated mine very quickly because the issue happened to come up (and thankfully was understood quickly) when I literally had the .tp2 open on my computer and was already tinkering with it. Quote Link to comment
Gwaihir Posted February 17, 2022 Author Share Posted February 17, 2022 2 hours ago, subtledoctor said: Yeah - I have updated my mods so that they will not interfere with other ones; but those other mods have not yet been updated, so they still interfere with mine Oh sorry, I got it wrong then when I read the post. @jastey take all the time you need and more, you're already doing such a good job! 2 hours ago, subtledoctor said: Huh, I never knew there was another ring of wizardry... is this like Evermemory, doubling 1st-level slots? The same. I got it from the 'secret spot' south of FAI. And yes, a lot of SoD filenames, like portraits for example, start with BD - and I'm playing with EET, so yeah. 2 hours ago, subtledoctor said: That is super weird. Does it increase by one, or by multiples of the base number of slots? (Looks like the latter from the screenshot.) Do you have a '7th member' in the party when it happens? Do you have a savegame where Imoen has tons of slots that you can pluck out her .CRE from and upload it? Dang.. I already deleted the game folder to ready the new install. I'll try to describe from memory: - after turning Imoen into a jinxer, she has one casting slot of 'doom'. And it stays at 1. - click on 'change prepared spells': all works fine. She has 2 mem slots (from her 18 int, I presume); - I rest. Also seems to work fine. Casting slots are: 3 lv1, 2 lv2, 1 lv3 (2 and 3 being the jinxer's 'focus' spells); - Hit esc. wait a second or so. Open the spells menu again: casting slots displayed are 6 lv1, 4 lv2, 2 lv3. Close, wait, reopen: they become 9, 6, 3. - Spells are cast fine; casting slots are actually tracked correctly, if I cast the 3d level spell, then I can't cast it again. It looks like the bit of code that displays the casting slots is missing a line to make it stop after doing it's job, so it just keeps doing it. Or something like that - I tried it with Grey in both 7h member mode, and actual member. Same results. Though to be fair, the issue with 5e casting and Grey always ever affected the protagonist - Jaheira and Imoen worked properly. Now that I think about it, I never tested that with another party leader.. don't know if it would make a difference. Quote Link to comment
Graion Dilach Posted February 17, 2022 Share Posted February 17, 2022 (edited) That ring's weird. I've looked at my EET install and BDRING08 is worn by Kherriun (BDKHERR.CRE) in my game only. The FAI spot has RING08_.ITM which is the BG1 ring. Edited February 17, 2022 by Graion Dilach Quote Link to comment
subtledoctor Posted February 17, 2022 Share Posted February 17, 2022 Well, the good news is, I just installed a bunch of stuff: Spoiler // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 19 Alpha ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #30 // IWD Arcane Spell Pack: Release Candidate 2 ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #40 // IWD Divine Spell Pack: Release Candidate 2 ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #11 // Rebalanced Spell Schools: 0.9.26 ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #1201 // Rebalanced Arcane Opposition Schools -> No Opposition Schools: 0.9.26 ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #13 // Revised Illusionary Clones: 0.9.26 ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #14 // Revised Invisibility and True Seeing: 0.9.26 ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #16 // Improved Identify spell (usable by Arcanist/Multi Sorcerers): 0.9.26 ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #20 // Revised Dragon Disciples: 0.9.26 ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #31 // Sorcerer: Favored Soul: 0.9.26 ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #33 // Sorcerer: Sylvan Disciple: 0.9.26 ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #35 // Sorcerer: Revenant Disciple: 0.9.26 ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #37 // Sorcerer: Amorphous Disciple: 0.9.26 ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #40 // Revised Specialists: 0.9.26 ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #51 // Revised Metamagic -> Innate metamagic, learned automatically by everyone: 0.9.26 ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #63 // Cantrips -> Cantrip Wands: 0.9.26 ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #72 // Sorcerer Spell Switching -> Change spells once every three levels: 0.9.26 ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #80 // Multiclass Sorcerers: 0.9.26 ~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #21 // Create a sphere system -> FnP: the Faiths & Powers original sphere system: 0.81.10 ~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #31 // Install Cleric kits: 0.81.10 ~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #33 // Install Druid kits: 0.81.10 ~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #35 // Install Paladin kits: 0.81.10 ~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #37 // Install Ranger kits: 0.81.10 ~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #75 // Alter priests' weapon usability and proficiency: 0.81.10 ~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #80 // Apply sphere system: 0.81.10 ~FAITHS_AND_POWERS/FAITHS_AND_POWERS.TP2~ #0 #85 // Apply FnP kits to NPCs: 0.81.10 ~5E_SPELLCASTING/5E_SPELLCASTING.TP2~ #0 #100 // Change All Casters to 5E System: 1.6 ~5E_SPELLCASTING/5E_SPELLCASTING.TP2~ #0 #902 // Bonus Spell Slot Items and 5E Casters -> bonuses to casting slots only: 1.6 ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #200 // Feat System: 4.18 ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #205 // Revised Archery: 4.18 ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #210 // Bard Overhaul: Multiclass Bards: 4.18 ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #220 // Revised Multiclassing and Multiclass Kits: 4.18 ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #240 // Improved Rangers: 4.18 ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #245 // Revised Movement Bonuses (Quickstride): 4.18 ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #250 // Revised Berserker and Rage: 4.18 ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #265 // Revised Monk Fists: 4.18 ~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #310 // Add the Corsair (fighter kit): 4.18 ~FNP_MULTICLASS/FNP_MULTICLASS.TP2~ #0 #91 // Multiclass Druids: 0.81.10 ~FNP_MULTICLASS/FNP_MULTICLASS.TP2~ #0 #92 // Multiclass Shamans: 0.81.10 ~FNP_MULTICLASS/FNP_MULTICLASS.TP2~ #0 #95 // Multiclass Cleric kits (install AFTER all other kit mods!!): 0.81.10 ~FNP_MULTICLASS/FNP_MULTICLASS.TP2~ #0 #99 // Apply FnP multiclass kits to NPCs: 0.81.10 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #100 // IWO - Yet Another Revised Armor System: v5.37 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #101 // IWO - Aesthetic & Enchantment Tweaks -> Standardize Enchanted Equipment: v5.37 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #102 // IWO - Functional Weapon Tweaks: v5.37 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #109 // IWO - All Potions Usable by Any Class: v5.37 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #122 // WPO - Systemic Proficiency Changes: v5.37 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #125 // WPO - APR on Spec: v5.37 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #160 // STO - Saving Throw Overhaul: v5.37 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #200 // SBO - Stat Bonus Overhaul: v5.37 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #201 // SBO - Stat-based Bonus Spell Slots: v5.37 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #202 // SBO - Full Strength for 2-Hand Weapons Only: v5.37 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #206 // SBO - Hit Dice Overhaul -> Generous (above-average) hit points: v5.37 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #210 // XPO - Slower, standardized XP Tables: v5.37 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #2123 // XPO - No Murder XP -> kills give half XP: v5.37 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #226 // XPO - Choose SoA Starting XP -> 90,000: v5.37 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #180 // MRO - Magic Resistance Overhaul: v5.37 ~NPC_EE/NPC_EE.TP2~ #0 #1010 // Remove dual-class flag from Imoen (warning, see Readme): v5.0b7 ~NPC_EE/NPC_EE.TP2~ #0 #1020 // Remove dual-class flag from Nalia (warning, see Readme): v5.0b7 ~NPC_EE/NPC_EE.TP2~ #0 #1030 // Remove dual-class flag from Anomen (warning, see Readme): v5.0b7 ~NPC_EE/NPC_EE.TP2~ #0 #1200 // Remove dual-class flag from all other NPCs (warning, see Readme): v5.0b7 ~NPC_EE/NPC_EE.TP2~ #0 #2000 // NPC class/stat/kit choices: v5.0b7 ...and I could not replicate any of that. I installed all that on BG2EE, started a game in Irenicus' dungeon, let everything initialize, then: quicksaved cast some spells and slept three times, then reloaded cast some spells and used 'Prepare Spells' and slept three times, then reloaded and changed Imoen into a Jinxer, then cast spells and slept a few times In all that, Imoen's spellcasting slots never kept increasing, and she got feats.* She could use her innate Minor Sequencer ability very nicely - although one hiccup there, it allows you to load bard song and feat spellbook marker spells into a sequencer... I'm not sure if I can prevent that, for now the guidance is "don't do that." * EDIT - actually now I see that she didn't get enough feats. I think she only got her INT-based feat, she should have gotten a couple more. Will look into this So, one possible answer is "it works with the most up-to-date versions of the mods, so update the mods. BUT, another possible answer is that there is something in your game that is different. After all the versions of the mods that you listed, worked for me last week. In particular, I am testing on a basic BG2EE game because I know EET uses that as its foundation... but then again I also know that EET changes a bunch of stuff, and runs who-knows-what scripts, etc. The Imoen .CRE that you are seeing outside Candlekeep is a different .CRE than the one I am seeing inside Chateau Irenicus. I don't have an EET install to test things on. (I didn't think I needed one, since it is just a modded version of BG2EE.) So I don't want to tell you to go to the effort of updating the mods and doing a huge new install, if it might not change anything. I can look into setting up an EET install on 2.6, but it won't be quick as I can't do it this weekend. (is EET stable and fairly bug-free these days? Should I stay away from the version for EE v2.5?) If someone has an EET game ready to go, they might install just TnB, 5E, MnG, and NPC_EE from my list above, and see how Imoen works. That would give us more information. EDIT - actually based on your screenshot of Imoen's spell slots, it seems like you may be testing this in Chateau Irenicus...? But I guess even then it might be altered by EET or another mod. Quote Link to comment
subtledoctor Posted February 17, 2022 Share Posted February 17, 2022 14 minutes ago, Graion Dilach said: That ring's weird. I've looked at my EET install and BDRING08 is worn by Kherriun (BDKHERR.CRE) in my game only. The FAI spot has RING08_.ITM which is the BG1 ring. Thanks for the .ITM names. Are they both just clones of the BG1 ring ("Evermemory")? As long as I know that's how they function, it will be extremely simple for me to enable the mod to handle them correctly. Quote Link to comment
Graion Dilach Posted February 17, 2022 Share Posted February 17, 2022 RING08_ is what EET renames it to resolve the conflict of RING08 in BG2EE being the Reaching Ring. The BDRING08 is a clone and seems functionally the same with different text, yes. Quote Link to comment
Gwaihir Posted February 17, 2022 Author Share Posted February 17, 2022 1 hour ago, subtledoctor said: So I don't want to tell you to go to the effort of updating the mods and doing a huge new install, if it might not change anything. Oh don't worry, I'm doing just that right now. 1 hour ago, subtledoctor said: it seems like you may be testing this in Chateau Irenicus...? Nope, always starting from Candlekeep. Imoen is mage 1/ thief 1 in that screenshot. Quote Link to comment
subtledoctor Posted February 17, 2022 Share Posted February 17, 2022 There's definitely something up with bard feats, particularly when you take a kit with NPC_EE. I also just saw weird behavior with NPC_EE that is harder to pin down and reproduce. I think it might be trying to process too much to fast. Maybe. I have ideas for fixing both, but it will take me a day or so to test. (But if it comes to that I can tell you what adjustments to make in NI, they are probably minor.) Quote Link to comment
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