Satrhan Posted August 13, 2022 Share Posted August 13, 2022 A question about the new proficiencies you added, is it intentional that every class (at least the bunch I checked in character creation) are able to spend a pip in both divine and spellcraft? Only one though, unless they are a divine or arcane class respectively, so it's possibly not very optimal to do so. Although the AC bonus from divine is interesting to everyone. Related, should monks maybe be able to invest up to 5 pips in divine? It's limited to one now. Link to comment
Guest morpheus562 Posted August 13, 2022 Share Posted August 13, 2022 (edited) Remove Edited May 17 by morpheus562 Link to comment
Guest Posted August 17, 2022 Share Posted August 17, 2022 Hello @morpheus562, A issue I forgot to mention because the component work fine on EET and BG2EE... The component "~Update Skills for Rangers~" cannot be installed on BGEE (SoD) ! Something about "skills-and-abilities/data/spl/SPCL922.spl" Spoiler Installation en cours [Mise a jour des Competences des Rodeurs] [v0.9-alpha] Appending to files ... Appending to files ... Appending to files ... Appending to files ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Appending to files ... Appending to files ... Copying and patching 1 file ... Copying and patching 1 file ... Appending to files ... Appending to files ... Copying and patching 1 file ... Copying and patching 1 file ... Appending to files ... Appending to files ... Copying and patching 1 file ... Copying and patching 1 file ... Appending to files ... Appending to files ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... ERROR: error loading [skills-and-abilities/data/spl/SPCL922.spl] Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. ERREUR pendant l'installation de [Mise a jour des Competences des Rodeurs], retour a l'etat anterieur Will uninstall 12 files for [SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2] component 40. Uninstalled 12 files for [SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2] component 40. ERROR: Unix.Unix_error(20, "stat", "skills-and-abilities/data/spl/SPCL922.spl") S'IL VOUS PLAIT, envoyez par e-mail le fichier SETUP-SKILLS-AND-ABILITIES.DEBUG a Grammarsalad and morpheus562 Using Language [French] I try both language, with and without EEex and asked someone else to test on is side... Same for Beamdog and GOG versions... But it's strange that nobody has reported it yet ! Link to comment
Guest morpheus562 Posted August 17, 2022 Share Posted August 17, 2022 (edited) Remove Edited May 17 by morpheus562 Link to comment
Grammarsalad Posted August 18, 2022 Share Posted August 18, 2022 (edited) 6 hours ago, morpheus562 said: Thanks for the update! I'm going to include @Grammarsaladsince he is focusing on those ranger updates along with barbarian skills. Got it. Edit: i see the issue Thanks Edit2: @JohnBob it should install now. (Release 0.9.1) let me know if you have any other issues Edited August 18, 2022 by Grammarsalad Link to comment
Guest Posted August 18, 2022 Share Posted August 18, 2022 Great, everything works now ! Thanks for the quick fix ! Link to comment
Mordekaie Posted August 19, 2022 Share Posted August 19, 2022 Does Skills & Abilities synergize well (and is compatible) with Scale of Balance from @subtledoctor? Especcialy for the two components: 102 - IWO - Functional Weapon Tweaks 125 - WPO - APR on Spec Link to comment
Guest morpheus562 Posted August 19, 2022 Share Posted August 19, 2022 (edited) Remove Edited May 17 by morpheus562 Link to comment
Satrhan Posted August 22, 2022 Share Posted August 22, 2022 I'm playing with this mod in bg1, still early game so hard to tell the effects of the new proficiency system. However I noticed all companions (so far) have pips in some of the new proficiencies. Kagain and Morty start with 4 in conditioning, Imoen got two, and Xzar and Eldoth have two points in spellcraft. Is this intentional? Link to comment
Guest morpheus562 Posted August 22, 2022 Share Posted August 22, 2022 (edited) Remove Edited May 17 by morpheus562 Link to comment
Satrhan Posted August 22, 2022 Share Posted August 22, 2022 Ah ok, didn't see that in the documentation but it is intended. I'm using the SCS component that lets you pick companion's classes and kits the first time they join. Link to comment
Guest morpheus562 Posted August 22, 2022 Share Posted August 22, 2022 (edited) Remove Edited May 17 by morpheus562 Link to comment
Satrhan Posted August 22, 2022 Share Posted August 22, 2022 Yeah it gives you the four pips back, and you can spend them however you want. But in addition to those, you also have 4 pips already assigned in conditioning. So in effect they actually got 8 pips at level 1. Link to comment
Guest morpheus562 Posted August 22, 2022 Share Posted August 22, 2022 (edited) Remove Edited May 17 by morpheus562 Link to comment
Guest morpheus562 Posted September 3, 2022 Share Posted September 3, 2022 (edited) Remove Edited May 17 by morpheus562 Link to comment
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