JacobGSP Posted June 27, 2022 Share Posted June 27, 2022 On 6/23/2022 at 7:00 PM, morpheus562 said: Official pre-release for version 0.8-Alpha which brings the following enhancements: IWDEE Compatible Overhauled Devout Proficiencies and renamed to Divine. Allow multiclass fighters to achieve higher than Specialized (2 pips). Added Rashemaar Berserker kit for Rangers. Added Psi Warrior kit for Fighters. Many thanks, just started my IWD EE game with your mod and it works like a charm! I have noticed though that your previous mod, Thieving Skills for Bards, had the option to add Detect Illusion to Clerics. Any chance to port that over to Skills and Abilities? Quote Link to comment
morpheus562 Posted June 27, 2022 Author Share Posted June 27, 2022 12 minutes ago, JacobGSP said: Many thanks, just started my IWD EE game with your mod and it works like a charm! I have noticed though that your previous mod, Thieving Skills for Bards, had the option to add Detect Illusion to Clerics. Any chance to port that over to Skills and Abilities? I had some one off code I was using to allow rangers and cleric/rangers to use detect illusion; however, I don't think that would synch the best with the changes in Skills and Abilities. Quote Link to comment
JacobGSP Posted June 27, 2022 Share Posted June 27, 2022 1 hour ago, morpheus562 said: I had some one off code I was using to allow rangers and cleric/rangers to use detect illusion; however, I don't think that would synch the best with the changes in Skills and Abilities. Makes sense, no worries and thanks for the prompt reply! Quote Link to comment
Guest Thrasymachus Posted July 3, 2022 Share Posted July 3, 2022 Interesting mod! There are a few things from this that I'd like to try... Regarding: Quote Ranger's Move Silently/Hide in Shadows becomes an outdoor area only ability. Does this apply to Stalkers? (I hope not...) Quote Link to comment
a.greene Posted July 4, 2022 Share Posted July 4, 2022 Do you think it would be possible to create kit specific experience tables instead of class specific experience tables? and/or Allow for certain kits to gain addition weapon proficiencies instead of the entire class? Quote Link to comment
morpheus562 Posted July 4, 2022 Author Share Posted July 4, 2022 3 hours ago, Guest Thrasymachus said: Interesting mod! There are a few things from this that I'd like to try... Regarding: Quote Ranger's Move Silently/Hide in Shadows becomes an outdoor area only ability. Does this apply to Stalkers? (I hope not...) Honestly, that's part of @Grammarsaladcontribution, and I don't know the answer to that. Quote Link to comment
morpheus562 Posted July 4, 2022 Author Share Posted July 4, 2022 1 minute ago, a.greene said: Do you think it would be possible to create kit specific experience tables instead of class specific experience tables? and/or Allow for certain kits to gain addition weapon proficiencies instead of the entire class? Sadly, those are all hardcoded and I do not have the ability to do those changes. Trust me, I looked into it but it just wasn't possible. Quote Link to comment
subtledoctor Posted July 4, 2022 Share Posted July 4, 2022 16 hours ago, a.greene said: Allow for certain kits to gain addition weapon proficiencies instead of the entire class? You could set up a dialogue to increase proficiencies, and offer innate abilities every so often in the kit table to access the dialogue. I made a macro for this, but implementing it is not for the faint of heart. Quote Link to comment
InKal Posted July 7, 2022 Share Posted July 7, 2022 "- Divine Vengeance (3 pips) - Enemies receive 2 magic damage upon striking the character" Nah...not only enemy, AoE damage everyone including party. Quote Link to comment
morpheus562 Posted July 7, 2022 Author Share Posted July 7, 2022 7 minutes ago, InKal said: "- Divine Vengeance (3 pips) - Enemies receive 2 magic damage upon striking the character" Nah...not only enemy, AoE damage everyone including party. Thank you, I'll see what is going on with that. Quote Link to comment
morpheus562 Posted July 7, 2022 Author Share Posted July 7, 2022 2 hours ago, InKal said: "- Divine Vengeance (3 pips) - Enemies receive 2 magic damage upon striking the character" Nah...not only enemy, AoE damage everyone including party. I am not able to replicate this in testing. Do you have a weidu log I can reference? Quote Link to comment
morpheus562 Posted July 15, 2022 Author Share Posted July 15, 2022 Official pre-release for version 0.8.1-Alpha which brings the following enhancements: Added Eldritch Scion kit for Sorcerers. Added component to add new fighter abilities. Quote Link to comment
morpheus562 Posted July 15, 2022 Author Share Posted July 15, 2022 (edited) A bug was identified with Eldritch Scion wearing armors. I will address and correct tonight. A simple line managed to find its way out of my code preventing Eldritch Scions from wearing chain mail as described in the class description: READ_ASCII 0x22 appearance (2) Getting this added back allows it to work correctly, and I should be publishing the fix later today. Edited July 15, 2022 by morpheus562 Quote Link to comment
morpheus562 Posted July 16, 2022 Author Share Posted July 16, 2022 Official pre-release for version 0.8.1.1-Alpha which brings the following enhancements: Fixed line of code in Eldritch Scion allowing the kit to use Chain armor. Quote Link to comment
Grammarsalad Posted July 20, 2022 Share Posted July 20, 2022 On 7/3/2022 at 9:46 PM, morpheus562 said: Honestly, that's part of @Grammarsaladcontribution, and I don't know the answer to that. I'll have to check but I agree, the stalker should have the normal stealth Quote Link to comment
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