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Skills and Abilities Mod


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On 6/23/2022 at 7:00 PM, morpheus562 said:

Official pre-release for version 0.8-Alpha which brings the following enhancements:

  • IWDEE Compatible
  • Overhauled Devout Proficiencies and renamed to Divine.
  • Allow multiclass fighters to achieve higher than Specialized (2 pips).
  • Added Rashemaar Berserker kit for Rangers.
  • Added Psi Warrior kit for Fighters.

Many thanks, just started my IWD EE game with your mod and it works like a charm!

I have noticed though that your previous mod, Thieving Skills for Bards, had the option to add Detect Illusion to Clerics. Any chance to port that over to Skills and Abilities?

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12 minutes ago, JacobGSP said:

Many thanks, just started my IWD EE game with your mod and it works like a charm!

I have noticed though that your previous mod, Thieving Skills for Bards, had the option to add Detect Illusion to Clerics. Any chance to port that over to Skills and Abilities?

I had some one off code I was using to allow rangers and cleric/rangers to use detect illusion; however, I don't think that would synch the best with the changes in Skills and Abilities.

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1 hour ago, morpheus562 said:

I had some one off code I was using to allow rangers and cleric/rangers to use detect illusion; however, I don't think that would synch the best with the changes in Skills and Abilities.

Makes sense, no worries and thanks for the prompt reply!

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Guest Thrasymachus

Interesting mod! There are a few things from this that I'd like to try...

Regarding:

    Quote

    Ranger's Move Silently/Hide in Shadows becomes an outdoor area only ability.

Does this apply to Stalkers? (I hope not...)

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Do you think it would be possible to create kit specific experience tables instead of class specific experience tables?

and/or 

Allow for certain kits to gain addition weapon proficiencies instead of the entire class?

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3 hours ago, Guest Thrasymachus said:

Interesting mod! There are a few things from this that I'd like to try...

Regarding:

    Quote

    Ranger's Move Silently/Hide in Shadows becomes an outdoor area only ability.

Does this apply to Stalkers? (I hope not...)

Honestly, that's part of @Grammarsaladcontribution, and I don't know the answer to that.

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1 minute ago, a.greene said:

Do you think it would be possible to create kit specific experience tables instead of class specific experience tables?

and/or 

Allow for certain kits to gain addition weapon proficiencies instead of the entire class?

Sadly, those are all hardcoded and I do not have the ability to do those changes. Trust me, I looked into it but it just wasn't possible.

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2 hours ago, InKal said:

"- Divine Vengeance (3 pips) - Enemies receive 2 magic damage upon striking the character"

 Nah...not only enemy, AoE damage everyone including party.

I am not able to replicate this in testing. Do you have a weidu log I can reference?

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A bug was identified with Eldritch Scion wearing armors. I will address and correct tonight.

A simple line managed to find its way out of my code preventing Eldritch Scions from wearing chain mail as described in the class description:

READ_ASCII 0x22 appearance (2) 

Getting this added back allows it to work correctly, and I should be publishing the fix later today.

Edited by morpheus562
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