Satrhan Posted August 13, 2022 Share Posted August 13, 2022 A question about the new proficiencies you added, is it intentional that every class (at least the bunch I checked in character creation) are able to spend a pip in both divine and spellcraft? Only one though, unless they are a divine or arcane class respectively, so it's possibly not very optimal to do so. Although the AC bonus from divine is interesting to everyone. Related, should monks maybe be able to invest up to 5 pips in divine? It's limited to one now. Quote Link to comment
morpheus562 Posted August 13, 2022 Author Share Posted August 13, 2022 4 hours ago, Satrhan said: A question about the new proficiencies you added, is it intentional that every class (at least the bunch I checked in character creation) are able to spend a pip in both divine and spellcraft? Only one though, unless they are a divine or arcane class respectively, so it's possibly not very optimal to do so. Although the AC bonus from divine is interesting to everyone. Related, should monks maybe be able to invest up to 5 pips in divine? It's limited to one now. I have to do that to work around a limitation in the game. If fighters couldn't put any pips in spellcraft and they decided to dual class to mage, then once the fighter levels return they will not be able to put more pips in spellcraft. By allowing fighters to put 1 pip in spellcraft/divine, it's allows them to continue putting points in these proficiencies once they get their fighter class back. Quote Link to comment
Guest Posted August 17, 2022 Share Posted August 17, 2022 Hello @morpheus562, A issue I forgot to mention because the component work fine on EET and BG2EE... The component "~Update Skills for Rangers~" cannot be installed on BGEE (SoD) ! Something about "skills-and-abilities/data/spl/SPCL922.spl" Spoiler Installation en cours [Mise a jour des Competences des Rodeurs] [v0.9-alpha] Appending to files ... Appending to files ... Appending to files ... Appending to files ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Appending to files ... Appending to files ... Copying and patching 1 file ... Copying and patching 1 file ... Appending to files ... Appending to files ... Copying and patching 1 file ... Copying and patching 1 file ... Appending to files ... Appending to files ... Copying and patching 1 file ... Copying and patching 1 file ... Appending to files ... Appending to files ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... ERROR: error loading [skills-and-abilities/data/spl/SPCL922.spl] Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. ERREUR pendant l'installation de [Mise a jour des Competences des Rodeurs], retour a l'etat anterieur Will uninstall 12 files for [SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2] component 40. Uninstalled 12 files for [SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2] component 40. ERROR: Unix.Unix_error(20, "stat", "skills-and-abilities/data/spl/SPCL922.spl") S'IL VOUS PLAIT, envoyez par e-mail le fichier SETUP-SKILLS-AND-ABILITIES.DEBUG a Grammarsalad and morpheus562 Using Language [French] I try both language, with and without EEex and asked someone else to test on is side... Same for Beamdog and GOG versions... But it's strange that nobody has reported it yet ! Quote Link to comment
morpheus562 Posted August 17, 2022 Author Share Posted August 17, 2022 2 hours ago, JohnBob said: Hello @morpheus562, A issue I forgot to mention because the component work fine on EET and BG2EE... The component "~Update Skills for Rangers~" cannot be installed on BGEE (SoD) ! Something about "skills-and-abilities/data/spl/SPCL922.spl" Reveal hidden contents Installation en cours [Mise a jour des Competences des Rodeurs] [v0.9-alpha] Appending to files ... Appending to files ... Appending to files ... Appending to files ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Appending to files ... Appending to files ... Copying and patching 1 file ... Copying and patching 1 file ... Appending to files ... Appending to files ... Copying and patching 1 file ... Copying and patching 1 file ... Appending to files ... Appending to files ... Copying and patching 1 file ... Copying and patching 1 file ... Appending to files ... Appending to files ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... ERROR: error loading [skills-and-abilities/data/spl/SPCL922.spl] Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. ERREUR pendant l'installation de [Mise a jour des Competences des Rodeurs], retour a l'etat anterieur Will uninstall 12 files for [SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2] component 40. Uninstalled 12 files for [SKILLS-AND-ABILITIES/SKILLS-AND-ABILITIES.TP2] component 40. ERROR: Unix.Unix_error(20, "stat", "skills-and-abilities/data/spl/SPCL922.spl") S'IL VOUS PLAIT, envoyez par e-mail le fichier SETUP-SKILLS-AND-ABILITIES.DEBUG a Grammarsalad and morpheus562 Using Language [French] I try both language, with and without EEex and asked someone else to test on is side... Same for Beamdog and GOG versions... But it's strange that nobody has reported it yet ! Thanks for the update! I'm going to include @Grammarsaladsince he is focusing on those ranger updates along with barbarian skills. Quote Link to comment
Grammarsalad Posted August 18, 2022 Share Posted August 18, 2022 (edited) 6 hours ago, morpheus562 said: Thanks for the update! I'm going to include @Grammarsaladsince he is focusing on those ranger updates along with barbarian skills. Got it. Edit: i see the issue Thanks Edit2: @JohnBob it should install now. (Release 0.9.1) let me know if you have any other issues Edited August 18, 2022 by Grammarsalad Quote Link to comment
Guest Posted August 18, 2022 Share Posted August 18, 2022 Great, everything works now ! Thanks for the quick fix ! Quote Link to comment
Mordekaie Posted August 19, 2022 Share Posted August 19, 2022 Does Skills & Abilities synergize well (and is compatible) with Scale of Balance from @subtledoctor? Especcialy for the two components: 102 - IWO - Functional Weapon Tweaks 125 - WPO - APR on Spec Quote Link to comment
morpheus562 Posted August 19, 2022 Author Share Posted August 19, 2022 6 minutes ago, Mordekaie said: Does Skills & Abilities synergize well (and is compatible) with Scale of Balance from @subtledoctor? Especcialy for the two components: 102 - IWO - Functional Weapon Tweaks 125 - WPO - APR on Spec Skills and Abilities should be compatible with 102 - IWO - Functional Weapon Tweaks and 125 - WPO - APR on Spec. I would recommend Scales of Balance be installed BEFORE Skills and Abilities. Quote Link to comment
Satrhan Posted August 22, 2022 Share Posted August 22, 2022 I'm playing with this mod in bg1, still early game so hard to tell the effects of the new proficiency system. However I noticed all companions (so far) have pips in some of the new proficiencies. Kagain and Morty start with 4 in conditioning, Imoen got two, and Xzar and Eldoth have two points in spellcraft. Is this intentional? Quote Link to comment
morpheus562 Posted August 22, 2022 Author Share Posted August 22, 2022 (edited) 3 hours ago, Satrhan said: I'm playing with this mod in bg1, still early game so hard to tell the effects of the new proficiency system. However I noticed all companions (so far) have pips in some of the new proficiencies. Kagain and Morty start with 4 in conditioning, Imoen got two, and Xzar and Eldoth have two points in spellcraft. Is this intentional? Kagain and Morty should start with 4 in whatever their base class has. I'm guessing you're running an npc mod that starts then at level 0 for level ups? If so, what npc mod are you using to update starting class, etc.? Edited August 22, 2022 by morpheus562 Quote Link to comment
Satrhan Posted August 22, 2022 Share Posted August 22, 2022 Ah ok, didn't see that in the documentation but it is intended. I'm using the SCS component that lets you pick companion's classes and kits the first time they join. Quote Link to comment
morpheus562 Posted August 22, 2022 Author Share Posted August 22, 2022 Intention is to assign currently assigned pips back into their respective profs. For kagain, I think this is 2 in axes then 2 in sword and shield style. Characters that have 2 in two handed swords and 2 in bastard sword will have 2 added to the new large sword prof with 2 remaining to go into another prof. Skills and Abilities well then run checks on if a weapon is two handed, if the character is wearing heavy armor, if they are a caster, etc. I'm guessing SCS sets pips to 0 to allow the npc updates. I'll dig more into those SCS component to see what is going on. Quote Link to comment
Satrhan Posted August 22, 2022 Share Posted August 22, 2022 Yeah it gives you the four pips back, and you can spend them however you want. But in addition to those, you also have 4 pips already assigned in conditioning. So in effect they actually got 8 pips at level 1. Quote Link to comment
morpheus562 Posted August 22, 2022 Author Share Posted August 22, 2022 3 minutes ago, Satrhan said: Yeah it gives you the four pips back, and you can spend them however you want. But in addition to those, you also have 4 pips already assigned in conditioning. So in effect they actually got 8 pips at level 1. Correct. I made an update and now it doesn't assign any points if the character is level 0. Gonna test then push the release which will correct your issue. In the interim, you can remove the four points using eekeeper. Quote Link to comment
morpheus562 Posted September 3, 2022 Author Share Posted September 3, 2022 (edited) New proficiencies in the works. So far: SWIFTBLADE: This proficiency allows one to combine arcane-assisted speed with melee skill to turn a first strike into a deadly assault. With this proficiency, one discovers unconventional ways to utilize the haste spell. All abilities are cumulative. Arcane Reflexes (1 slot): The character gains a -2 bonus to Speed Factor while under the effects of a haste spell. Swift Surge (2 slots): The character gains +1 bonus to Thac0 and AC while under the effects of a haste spell. Blurred Alacrity (3 slots): The character becomes blurred while under the effects of a haste spell. Greater Swift Surge (4 slots): The character gains an additional bonus to Thac0 and AC bringing it to +2 while under the effects of a haste spell. Evasive Celerity (5 slots): The character gains +10% magic resistance while under the effects of a haste spell. PALE MASTER: This proficiency path allows one to master the deathless arts. With this proficiency, one draws on a font of special lore that provides a macabre power all its own. Darkvision (1 slot): The character gains the ability to see in the dark. Bone Skin (2 slots): The character's flesh becomes tough and cadaverous providing +2 bonus to AC. Deathless Vigor (3 slots): The character gains a +2 bonus to save vs. Paralysis / Poison / Death Tough as Bone (4 slots): The character becomes immune to hold, paralysis, and stun effects. Deathless Mastery (5 slots): The character gains immunity to all forms of death magic. Please Note: Spell Penetration will require EEex and it requires adjustments to an existing opcode to work. No ETA on when/if this will be available. SPELL PENETRATION: This proficiency allows a caster to bypass a portion of a target's magic resistance. Spell Penetration (1 slot): The wizard can bypass 10% of a target's magic resistance. Greater Spell Penetration (2 slots): The wizard can bypass 25% of a target's magic resistance. Edited September 4, 2022 by morpheus562 Quote Link to comment
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