Jump to content

Skills and Abilities Mod


Recommended Posts

Looking for feedback on my Eldritch Scion. Are the disadvantages too great? The current are:

  • May cast one fewer spell per level per day.
  • Receive a -2 penalty to casting speed.
  • Receive a -2 penalty to casting level.

I'm thinking of making the casting speed and casting level penalties go from -2 to -1. Thoughts/feedback?

Link to comment

I can only evaluate it on paper, don’t have it installed. But on paper, if anything, those two -2 penalties don't seem to be enough of a disadvantage. I would bump them to -3. (If you can wear armor you should be able to avoid being hit and can handle longer casting times, right?) Or add something else… maybe restrict it from using certain spell schools? I did that with my bard kits in place of bespoke “bard spell lists” and taking away like two schools really focuses the concept in gameplay. Like, my bards not being able to cast evocations really lets other mages shine.  That could be a good way to evaluate it. This kit seems to want to be everything… how could it be modified to make different kits shine? 

Link to comment

Hello @morpheus562,

A player from the French community came up with what I think is a bug in component #313 !

~Overhaul Proficiency System - Add New Proficiencies and Weapon Styles~
~Vanilla Proficiency Progression~
~Accelerated Proficiency Progression~
~NWN2 Style Proficiency Progression~

In game elves characters lose their  " +1 THAC0 bonus with bows, short swords, and long swords."

I did some test installs, reinstalls , my elf warrior don't get her bonus to TAC0 but whithout this component no issue !

Here some screenshot before  / after :

Spoiler

Capture%20d%E2%80%99%C3%A9cran%202022-07

Spoiler

Capture%20d%E2%80%99%C3%A9cran%202022-07

I did'nt test bonus for other race and class, ! But this component could be a little buggy !

It is still possible that I am doing something wrong. WeiDU.log

Edited by JohnBob
Link to comment

I'll take a look into it and see what is going on. Thank you for the heads up!

EDIT: I just took a look and identified I did not add the racial bonus to short swords. This has been corrected and will be included in the next release.

Edited by morpheus562
Link to comment
On 7/7/2022 at 10:46 AM, InKal said:

"- Divine Vengeance (3 pips) - Enemies receive 2 magic damage upon striking the character"

 Nah...not only enemy, AoE damage everyone including party.

Hi @morpheus562, I'm having the same issue with Divine Vengeance. Not only is it causing AoE damage to anyone near the attacker (including the poor character who has the 3 pips of Divine proficiency), it also is a lasting effect, à la Cloudkill. Truly, the gods must be crazy.

I just now installed Skills & Abilities on an otherwise clean install, to make certain this wasn't due to a conflict with another mod. It wasn't.

On the other hand, I'm loving absolutely everything else about this mod! Once this Divine Vengeance bug is fixed, this will be a perma-install feature for me.

Edited by whodisseus
Link to comment

@morpheus562 Cool cool cool. Out of curiosity, what other issues are you finding with this current version of the mod? Aside from the Divine Vengeance glitch, I've found this most recent patch to be running smoothly. Granted, I'm not using all the features, like revised/added skills for fighters, paladins, etc. (because I'm incorporating the Artisan's Kitpack class overhaul features). But what I am using (bard skills, turn undead overhaul, two-handed strength bonus) are all quite satisfactory.

Link to comment
1 hour ago, whodisseus said:

@morpheus562 Cool cool cool. Out of curiosity, what other issues are you finding with this current version of the mod? Aside from the Divine Vengeance glitch, I've found this most recent patch to be running smoothly. Granted, I'm not using all the features, like revised/added skills for fighters, paladins, etc. (because I'm incorporating the Artisan's Kitpack class overhaul features). But what I am using (bard skills, turn undead overhaul, two-handed strength bonus) are all quite satisfactory.

I'm only seeing issues with Divine Vengeance too. Otherwise, I am correcting minor items as I encounter them.

Link to comment

Devotion 3 (Empowered Healing)
Any Cure and Regeneration spells and innate abilities you use heal 50% more HP, rounded down.  Any Heal and Resurrection spells and innate abilities you use fully heal their subjects and give 1 temporary HP per caster level for 8 hours.  Any Raise Dead and Recall Spirit spells and innate abilities you use heal the subject to 50% their max HP, rounded down, instead of 1 HP.

What say you to this?  It's meant to be useful and thematic.

Thankee!

Link to comment

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...