CamDawg Posted March 30, 2022 Share Posted March 30, 2022 (edited) The EE Fixpack (EEFP) is a community-created unofficial collection of fixes for BGEE, BG2EE, IWDEE, and PsTEE. The goal is to supplement the latest releases while we wait for the next official patch, as well as provide a forum where we can discuss bugs and fixes as a community. Is this endorsed or supported by Beamdog? No. Any bugs we identify will be filed with Beamdog's bug tracker in the hopes of making it into future patches, but there's no formal relationship. Which version of the game does the EE Fixpack support? The EEFP supports the current version of the games, which (at present) is v3.1.4 for PsTEE and 2.6.6 for the other games. As new patches get released, EEFP will be updated to work with the new versions. Support will not be provided for older versions. Can I install this on a game in progress? The EEFP, at the end of the day, is just another mod. (First time modding the game? We've got a tutorial for that.) As such all of the usual caveats of mod installation apply: installing it on a game in progress will probably result in issues. In terms of install order, it should be installed first with the sole exception of BGEE+SoD games from Steam or GOG that require DLC Merger first. What about EET? Ideally you'd install EEFP on both of your BGEE and BG2EE games before merging them. However, at present the EET installer will reject a BGEE installation if a mod is installed that it doesn't recognize. Until EET updates, the current recommendation is to use EEFP only on the BG2EE game. Can I get these fixes for other platforms, such as mobile (Android/iOS) or console (PS4, Switch, Xbox)? The tool we use, WeiDU, is easily deployed for Windows, macOS, and Linux. Unfortunately while there are some workarounds for getting mods to install on other platforms, it's not something we can easily test and therefore the EEFP will only be actively supported on desktop. How do you define a bug? The short answer is that a bug is anything the developers didn't intend. There's also a longer answer. In some cases we can identify a bug, but there may be multiple ways to go about fixing it. There's a natural tendency to want to 'fix' things because it'll make for a better game, so having robust discussions on issues is critical to keeping the EEFP high-quality and to prevent feature creep. As such feedback and suggestions are welcome in both the identification of bugs and how to fix them. What about exploits? Are those considered bugs? In general we'll take the same approach that the BG2 Fixpack did: if it's an exploit a player can reasonably run into and is not intended by the devs, we'll close it. We want the game to be as bug-free as possible for players, but we're not going to close some obscure exploit just because. I'm a player. How can I help? There are two ways to contribute: if you encounter a bug, report it with as much information as you can provide. (If you're on a modded game and aren't sure if the bug is due to the game or one of the mods, report it anyway.) Also, feel free to discuss bugs and fixes within the forum; one of the things that made BG2FP successful was having robust discussions about what to fix, and how to fix it. More feedback leads to better solutions. I'm a modder. How can I help? All the things that players can do, above, plus contribute your own code. The EEFP is meant to be a community project in the truest sense--there are no closed workrooms and the project has been on Github from the beginning. You're welcome to contribute fixes (read this first) or other improvements via pull request. Edited April 6, 2022 by CamDawg Added EET note Quote Link to comment
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