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hook71

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PST:

String 4845:
POOR QUALITY SLEDGEHAMMER
Damage: 2-7 Crushing
Speed: 8
Weight: 10
Proficiency: Clubs
Usable only by Fighters

This hammer is little more than a heavy lump of metal on the end of a stout stick. It's powerful, yes, but the balance is poor and it's entirely ungraceful.

Clubs -> Hammers


String 5127:
Clipped Copper Piece

Piece -> Charm

(Identified name matching item description.)


String 9055:
Witchy woman

woman -> Woman


Strings 30450 and 30480:
RAT TAIL CHARM
Special:
   +10% Stealth Skill Bonus
   +5% Pickpocket Skill Bonus
   -1 to Charisma
Weight: 0
Usable only by Thieves

This cranium rat tail charm is particularly filthy and smells faintly of vomit. The tail is stiff, like a wire, and it can be bent into different shapes... it would almost make a great lockpick, except it is too thick. 

When this rank charm is consumed, the user temporarily becomes much stealthier and shiftier, giving them a greater chance of success with hiding in shadows and picking pockets. People viewing the charmed individual will detect something unsavory about him, however, reducing first impressions accordingly. This unsavoriness will last only as long as the charm is in effect, however.

RAT TAIL CHARM -> DIRTY RAT CHARM

(Matching item name. There is also a surplus space after "thick.")


String 30599:
TATTOO OF GREATER WARDING
Special: +2 to Armor Class
Weight: 0
Usable only by Fighters

This tattoo is a minor ward against physical attacks. It hardens the wearer's skin, making them more difficult to hurt in combat.

(This string has a surplus newline at the end.)


String 39300:
Yves leans forward as you tell the tale of your wakening in the Dustmen's Mortuary... she seems to devour your every word. As you finish, she smiles at you. "I shall remember this tale. I, too, will tell a tell of the Dustmen - 'Chapters of Dust.'"

tell a tell -> tell a tale


String 39343:
"I'll the tale another time, Yves. Farewell."

I'll the tale -> I'll hear the tale


String 39505:
I told Mar I had opened the box after coming to my wits end about who to deliver it to. He now refuses to pay me for my troubles. My morality is in turmoil, for I believe I should have been compensated in some small way. After all, I did try to deliver the box... it was just that no one would accept it from me. Then again, I did open the box despite Mar's warnings not to. Confused, I left Mar without payment or comment, I am just glad to be finally done with this business of the box and the fiend contained therein.

wits end -> wits' end


String 43238:
"The factol, Sandoz... I'm sure you're familiar with him? He was the one responsible for the development of that fiendish device in the first place. He was the one who sought out the contract, and the one who promised the deadly weapon would be created. He is the one who is truly responsible for the deaths of those other engineers. He must die."

factol -> factor

(He is just a factor and is called so elsewhere.)


String 46667:
TATTOO OF THE RESTLESS DEAD
Invokes: "Bless"
Weight: 0

This tattoo recognizes your efforts to calm the restless dead of the mausoleum. You may draw upon their gratitude to bless yourself or your companions. 

This tattoo has only a limited number of uses before it vanishes.  

Invokes: "Bless" -> Invokes: "Blessing"

(There are also a total of three surplus spaces in the string...)


String 48826:
TATTOO OF TRIST
Special: +3 to Saves vs. Paralyzation
Weight: 0

This tattoo symbolizes your efforts to win Trist's freedom. When worn, it protects the wearer from chains, paralyzation, or any other attacks that chain or hold an individual. 

TATTOO OF TRIST -> TATTOO OF TRIST'S SAVIOR

(Matching item name. There is also a surplus space after "individual.")


String 48846:
SCROLL OF BLESSING
Allows user to cast "Blessing"
Level: 1 / Priest
Range: 180 feet
Duration: 30 seconds
Speed: 1
Area of Effect: 70 feet radius
Saving Throw: None
Weight: 0
Usable only by Priests

A boon to one's companions, granting them strength when they are in need.

Bless grants +1 to hit and +1 to saves to all friendly creatures that are in a 70 feet radius from the casting point.

Bless -> Blessing


String 48848:
SCROLL OF CURSE
Allows user to cast "Curse"
Level: 1 / Priest
Range: 180 feet
Duration: 30 seconds
Speed: 1
Area of Effect: 50 feet radius
Saving Throw: None
Weight: 0
Usable only by Priests

A bane to one's enemies, weakening them.

The opposite of Bless, Curse grants all enemy targets in a 50-ft. radius, -1 to attacks and -1 to their saving throws for 30 seconds.

Bless -> Blessing


String 48851:
SCROLL OF PROTECTION FROM EVIL
Allows user to cast "Protection from Evil"
Level: 1 / Priest
Range: 0
Duration: 10 seconds per level
Speed: 1
Area of Effect: 1 creature
Saving Throw: None
Weight: 0
Usable only by Priests

This spell surrounds the caster with a circle of protection that helps protect him against attacks by those with evil intent. 

This spell bestows protection from evil creatures through a magical barrier that surrounds the recipient of the spell. It gives a -2 penalty to attack rolls by evil creatures and bestows a +2 bonus to all saving throws that are caused by such evil attacks for a duration of 10 seconds / level of the caster.

This spell surrounds the caster -> This spell surrounds the target

(There is also a surplus space after "intent.")


String 50090:
A CLUE!
Weight: 0

This cryptic piece of parchment simply states:

"You now have a better understanding of what is going on..."

(This string has a surplus newline at the end.)


String 51013:
POWER OF ONE
Range: Touch
Duration: 30 mins per level
Speed: 2
Area of Effect: Person touched
Saving Throw: None

And from Gith, the warrior-queen, came the *knowing* of oneself. And from the *knowing,* came immense power.

This spell increases the target's Strength score by a certain number of points (or tenths of points above 18) which will still be qualified by race/class restrictions. The spell cannot bestow a Strength of 21 or greater. The bonus is as follows:

Priest              1d6+1 points
Rogue            1d6+1 points
Warrior            1d8+1 points
Wizard            1d4+1 points

Suggest changing the table to:
Priest        1d6+1 points
Thief         1d6+1 points
Fighter       1d8+1 points
Mage          1d4+1 points


String 51019:
STRENGTH
Range: Touch
Duration: 60 mins per level
Speed: 2
Area of Effect: Person touched
Saving Throw: None

Grants immense strength to the weak - or greater strength to the strong.

This spell increases the target's Strength score by a certain number of points (or tenths of points above 18) which will still be qualified by race/class restrictions. The spell cannot bestow a Strength of 19 or greater. The bonus is as follows:
Priest              1d6 points
Rogue            1d6 points
Warrior            1d8 points
Wizard            1d4 points

Suggest modifying to:
Priest        1d6 points
Thief         1d6 points
Fighter       1d8 points
Mage          1d4 points

(with a newline before the table.)


String 51068:
IMPROVED STRENGTH
Range: 0
Duration: 5 seconds per level
Speed: 4
Area of Effect: creature touched
Saving Throw: None

Superhuman strength can be yours, regardless of prior limitations.

This spell can bestow superhuman strength upon a creature. Furthermore, Improved Strength allows the recipient of the spell to ignore race or class restrictions on his max Strength score, possibly reaching scores as high as 25.

Warrior         1d8+4 (max 25)
Priest            1d6+4 (max 23)
Rogue          1d6+4 (max 23)
Wizard          1d4+4 (max 21)

Suggest modifying to:
Fighter       1d8+4 (max 25)
Priest        1d6+4 (max 23)
Thief         1d6+4 (max 23)
Mage          1d4+4 (max 21)


String 51299:
BLESSING
Range: 180 feet
Duration: 30 seconds
Speed: 1
Area of Effect: 70 feet radius
Saving Throw: None

A boon to one's companions, granting them strength when they are in need.

Bless grants +1 to hit and +1 to saves to all friendly creatures that are in a 70 feet radius from the casting point.

Bless -> Blessing


String 51301:
CURSE
Range: 180 feet
Duration: 30 seconds
Speed: 1
Area of Effect: 50 feet radius
Saving Throw: None

A bane to one's enemies, weakening them.

The opposite of Bless, Curse grants all enemy targets in a 50-ft. radius, -1 to Attacks and -1 to their saving throws for 30 seconds.

Bless -> Blessing


String 51303:
PROTECTION FROM EVIL
Range: 0
Duration: 10 seconds per level
Speed: 1
Area of Effect: 1 creature
Saving Throw: None

This spell surrounds the caster with a circle of protection that helps protect him against attacks by those with evil intent. 

This spell bestows protection from evil creatures through a magical barrier that surrounds the recipient of the spell. It gives a -2 penalty to attack rolls by evil creatures and bestows a +2 bonus to all saving throws that are caused by such evil attacks for a duration of 10 seconds / level of the caster.

This spell surrounds the caster -> This spell surrounds the target

(There is also a surplus space after "intent.")


String 51329:
CALL LIGHTNING
Range: 180 feet
Duration: Instant
Speed: 3
Area of Effect: 10 feet radius
Saving Throw: 1/2

This spell summons nature's fury to strike your foes.

The caster can call one bolt of electricity, hurling it down upon her enemies for 2-16 points of electrical damage, plus an additional 1-8 points for every level of the caster. This damage affects any creature within the 10 foot radius of where the bolt crashes down. Area of Effect is 10 feet Radius. A Save vs. Spells results in half-damage. This spell can only be used outdoors.

Area of Effect is 10 feet Radius -> Area of Effect is a 10 feet radius


String 52070:
ROD OF MODRON MIGHT
Special: Summons 1-3 Modron Constructs
Weight: 5

This magical rod allows the user to summon Modron constructs to do battle with his enemies. From one to three constructs are summoned. The constructs will fight fearlessly to the death.

("Usable only by Nameless One" should be added after the weight.)


String 52623:
The voice continues. "HELP ME TO DIVIDE. BRANCH OUT. EXPAND. NEW APERATURES WILL OPEN. YOU MAY USE THEM TO TRAVEL TO THE LOWER WARD."

APERATURES -> APERTURES


String 52837:
BLESSED CANDY
Invokes: "Bless"
Weight: 0

This piece of delicious milk chocolate has had its creamy, caramel center blessed by a powerful priest of an unnamed power of good. Eating it will confer this blessing upon the devourer.

Bless -> Blessing


String 52949:
The rush of emotion dies in your mind. This is the end. The words he... you... are about speak are true, but the truth is not the truth she sees. There are no lies, only cold calculations. Of *course* he wants you to come with him, Deionarra. You understand it clearly, too clearly: He has invested too much in the poor girl to let her go. 

about speak -> about to speak

(There is also a surplus space after "go.")


String 64294:
Compare the runes to the runes in the Book of Tome and Ash. 

Book of Tome and Ash -> Tome of Bone and Ash

(The book is TomeBA.itm - Tome of Bone and Ash. There is also a surplus space after "Ash.")


String 64678:
ARKIN'S RING
Weight: 0

This ring belongs to Arkin, Sheryl's father.

belongs -> belonged


String 66178:
NOTCHED DAGGER
Damage: 1-6 Piercing
Enchanted: +2
Special: +2 Piercing Damage
THAC0: +2
Proficiency: Edged
Not usable by Priests

This dagger has various notches strategically placed about the blade. When used correctly, this dagger has the ability to catch incoming blows from bladed weapons. 

Should be added after THAC0:
Speed: 2
Weight: 1

(There is also a surplus space after "weapons.")

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BG1 (SoD):

String 69605:
MINSC proudly proclaims himself a berserker warrior from the nation of Rashemen. He is currently undertaking his dejemma, a ritual journey all young Rashemi men undergo. 

His companion Dynaheir, whom he protects as part of his mission, is never far from his side. Dynaheir apparently has some interest in seeing the crusade stopped, and Minsc will follow wherever she leads. Indeed, "his witch," as Minsc calls her, is one of the few people from whom he will take direction. 

He also gives great weight to the "words" of his miniature giant space hamster, Boo. Neither you nor your other companions can hear Boo speak. It's possible Minsc has taken too many blows to the head. Still, his great strength and berserker rage should prove a danger to the crusaders you encounter.

dejemma -> dajemma

(There are also surplus spaces after "undergo." and "direction."

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BGII:


String 30156:
Is there anything I can do you help you?

do you help -> do to help


String 60867:
The finest bow crafted by Gesen Khan, this weapon draws energy from another plane, firing spears of lightning instead of arrows... and therefore never requiring ammunition of any kind. It is said that Gesen prepared to retire from his craft after selling the invaluable weapon, only to have the bow wrested from his grasp by a thief who used it to end Gesen's own life. A side effect of the bow bestows protection from electricity upon the user.

STATISTICS:

Equipped abilities:
– Electrical Resistance: +20%

Combat abilities:
– When no arrows are equipped, the bow fires missiles that are treated as +4 for the purposes of determining what enemies they can damage. The missiles receive +4, to hit including the bonus listed below, and deal a total of 2 piercing and 1d8 electrical damage

THAC0: +4
Damage: +2 piercing, +1d8 electrical
Speed Factor: 4
Proficiency Type: Shortbow
Type: Two-handed
Requires:
 3 Strength

Weight: 2

+4, to hit -> +4 to hit

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Cheers @hook71 these are in. (Bonus points for having a typo in the commit message about fixing typos.)

On 4/9/2022 at 4:37 AM, hook71 said:

String 39505:
I told Mar I had opened the box after coming to my wits end about who to deliver it to. He now refuses to pay me for my troubles. My morality is in turmoil, for I believe I should have been compensated in some small way. After all, I did try to deliver the box... it was just that no one would accept it from me. Then again, I did open the box despite Mar's warnings not to. Confused, I left Mar without payment or comment, I am just glad to be finally done with this business of the box and the fiend contained therein.

wits end -> wits' end

Apparently "wits' end" vs. "wit's end" is a British/American English split. I've used the British variant as suggested here.

On 4/9/2022 at 4:50 AM, hook71 said:

dejemma -> dajemma

I found one more 'dejemma' in #61954 and fixed that as well.

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A small error, notable for it not being obvious (at least to me) what the correct version is. From the sahuagin city in BG2:

#4413 (English): Call forth the Alguiliians! We are overrun! (text displayed by a creature's action)

#4408 (English): Anguiliian (the name of the monster actually summoned). #4412: Anguiliian (a duplicate of the name).

There's one other reference to the creature, in #46299: Your kind has many names for us, I believe. We are called the sea devils and our eel-kin the anguiliians, although I believe the merman word is most prevalent: sahuagin...

OK, based on that, I think "Anguiliian" is the correct spelling, and #4413 is the text that needs to be corrected. But someone with a relevant sourcebook should ckeck.

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I've added the correction for #4413, and have two quick BG/BG2 items for discussion.

One is a suggestion to change the current BG/BG2 spell of "Emotion: Hopelessness" to "Emotion, Hopelessness". The latter brings it in line with how IWD names the spell as well as makes it a little more consistent with the Symbol and Power Word series of spells ("Power Word, Sleep", "Power Word, Blind", "Symbol, Fear", "Symbol, Stun" et al). It's also fine just how it is as.

The other is that we need a decision on the capitalization of Dragomir's Cloak in BG2, specifically the 'c' in cloak. It's an even 50/50 split on usage: capitalized in 81363, 81823, 81829, 81856, 84959, 84960, and 84961 while lowercase in 81371, 81841, 84954, 84955, 84956, 84957, and 84958.

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I wouldn't mind a change of the spell name to Emotion, Hopelessness so that we use the same name in all the games.

I prefer Dragomir's Cloak. It's pretty consistent to spell item names with capital letters in sentences in the Baldur's Gate games.

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Just a quick note, since Cam said he went with the British variant for one of the items in this thread. When Jalily and I revised the game text for BG:EE under Dave Gross’s supervision, as well as in Jalily’s work on SoD and BGII:EE, we always adopted American spelling, punctuation, and syntax. For consistency, I believe we should be adopting American English standards here too.

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3 hours ago, Andrea C. said:

Just a quick note, since Cam said he went with the British variant for one of the items in this thread. When Jalily and I revised the game text for BG:EE under Dave Gross’s supervision, as well as in Jalily’s work on SoD and BGII:EE, we always adopted American spelling, punctuation, and syntax. For consistency, I believe we should be adopting American English standards here too.

I agree, but I could be considered biased based on where I live, so didn't want to weigh in unless someone else brought it up.  To me, the originals seemed to strongly favor American spellings.

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On 4/11/2022 at 7:35 PM, CamDawg said:

Apparently "wits' end" vs. "wit's end" is a British/American English split. I've used the British variant as suggested here.

I'm fine with wit's end here instead since 67% of Americans prefer that spelling according to Wiktionary and The Nameless One clearly isn't British.

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