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phlaphee's EET mod order help request


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Hello, everyone!

 

 

CONTEXT

 

Since my wife received "Hogwarts Legacy" on launch for her birthday, our gaming PC has been "off limits" so I decided to do my first EET run, since it was something I could get going on my laptop.

This was my return to the series after some 10 years. Last time I've played using BGT installed via Big World Setup, and though it was quite A LONG and mostly fun ride, it definetly had its fair share of issues, from which I've learned to be a bit more restrained on how many mods one should try and mix together. I even had a topic similar to this one on Spellhold Studios forum back in the day to help me select the more relevant mods of that time.

I've been keeping up with how the modding community has evolved since that time, especially since the birth of thee EE versions of the games. So, I had an idea about what mods are currently considered stable and of general good quality, something that made it easy for me to put together my initial mod list.

My first attempt at setting my game up was using EET install tool by Roaxanne, but after making it to about 2/3 in BG1, I've realized that the issues I was encountering we're making things rather unfun and decided to use another approach to installing multiple mods. I'll not linger on the details, but I've run into both technical and ethical issues by using that platform.

So, I've spent the last month and a half learning how I could deploy my modded game by using Project Infinity. And although I admit that platform has a steeper learning curve, it seems to offer a lot more flexibility and I feel confident enough at this time to use it for my needs.

 

 

I have a pretty good idea of the mods I want to install and have spent quite a lot of time to do the following:

- determining a list of mods that are considered of good quality by most in the community

- determining a list of mods that should be able to work together both thematically and technically. Wherever components overlap in scope and implementation I've tried to research and determine which component to keep.

- determining the best order to install mod components so the modifications they introduce function properly.

 

 

 

HELP!

 

What I would like to ask the community here is help on refining my current mod selection which you can check in the link bellow. The Google Sheet is not indicative of my install order but rather something to help me organize.

https://docs.google.com/spreadsheets/d/1rBVo6Rq6e7uM6pLx9FehOMexJGVB1GdfBHyTUslKt6s/edit?usp=sharing

 

 

I'm interested in the following:

- determine the best install order for the components I'll be using

- eliminate any components that may be thematically / technically incompatible

- gather suggestions of other components or mods that might fit my play style if anyone feels like weighing in.

 

 

At the moment I have a PI install sequence that seems to work without errors, but it does have some warnings (about that later).  I’ve attached my latest Weidu.log as well, but there are some small discrepancies between the two, as I’ve eliminated some components since my last test install.

 

 

 

 

SCOPE

 

I'll give some general ideas about the type of mods I've decided to use this time around.

1) I won't be using any of the Mega modification mods, as on my last playthrough 10 years ago I've found that they detracted from the main plot quite a lot. They also tend to throw the game off balance quite a lot.

I do know that some of the older mods have been rebalanced recently and are in a better shape today. I might give NtotSC a run depending on what we discuss in this thread.

 

 

2) I've tried to include most of the quest mods that are regarded as being of good quality by the community.

 

 

3) I'll be installing very few NPC mods, as I don't have that many playthroughs up my sleeve for me to say that I know the original ones by heart. In fact, I'm planning to cycle the party a lot throughout the game, so as to unlock as much NPC content as I can. I've tried on my this in BG1 + NPC project on my initial EET attempt and really liked the outcome.

 

 

4) I'll be using most mods that extend the original NPCs in various forms.

 

 

5) I'll be installing quite a lot of kits, because I want to assign each of the NPCs a kit that fits best thematically. Please check my google sheet "NPC Kits", as I still have some trouble deciding what kit to assign to some NPCs :)

I'll be using single class kits and PnP sphere system from Faiths and Powers, Mage kit revisions and extensions from Tome and Blood, and a few components from Might and Guile for Fighters, Thieves and Bards.

 

 

6) For tweaks I'll be using a combination of components from Item Revisions, SCS, Tweaks Anthology, aTweaks and EET Tweaks. I won't be using Item Revisions main component or Spell Revisions because I want to keep Items and Spells closer to vanilla.

 

 

7) I'll be installing probably all AI and Tactical encounters from SCS (maybe not Sarevok battle, I understand that one's kind of bumped to 11). These components are not included in my install sequence / Weidu.log, as I'm still in testing phase with it and those take A LOT of time to install.

 

 

 

 

Before I end this post I’d like to thank the following members for help provided in various instances:

@AL|EN for patience in getting me to understand how PI works

 

@subtledoctor for his replies on my questions regarding Tome and Blood, Faiths and Powers and Might and Guile mods

@jastey for answering my questions regarding Romantic Encounters mods

@Lava for answering my questions regarding Shades of the Sword Coast mod (even though I was technically in a scenario that was not supported)

@Cahir for his “EET Epic Run” thread

 

 

 

EET Standard v12.csv WeiDU-BGEE.log WeiDU.log

Edited by phlaphee
update attached files
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So, after some fiddling with install order for LEUI, EEUI_TWEAKS and  HIDDENGAMEPLAYOPTIONS, I've finally got the install to run AND launch with full SCS components. Also updated the files in OP accordingly.

Here are the issues I've noticed so far.

1) I've got a bunch of WARNINGS for some components. They don't seem to be to important, but are annoying because they pause PI during installation process. Is there any way to make PI bypass these automatically? 
I also receive these warnings when trying to install only that mod on a clean install, so I guess it's something on the mod side rather than my install sequence.

WARNING: no effects altered on sppr609.spl
INSTALLED WITH WARNINGS     Make False Dawn Bypass Magic Resistance
d5_random_tweaks:1609 has encounter errors durring installation, exited with ExitCode = 3


WARNING: no effects altered on D5L475.SPL
INSTALLED WITH WARNINGS     Pooky's Mod: Imbue Familiars
TomeAndBlood:68 has encounter errors durring installation, exited with ExitCode = 3


WARNING: no effects altered on SPPR224.spl
WARNING: no effects altered on b_p3xx.spl
Faiths_and_Powers:22 has encounter errors durring installation, exited with ExitCode = 3

Multiple instances of WARNING: no effects added to d5shmsw.itm
Faiths_and_Powers:80 has encounter errors durring installation, exited with ExitCode = 3

WARNING: no effects altered on MISC2P.ITM
rr:7 has encounter errors durring installation, exited with ExitCode = 3

 

2) After generating some test characters and testing the behavior of different components I seem to have some issues with Tome and Blood components:

- Armor Casting for Bards seems not to work. My guess is its effects might have been overwritten by another component? (maybe IR "Revised Armors"?)

- I get this "NO VALID REPLIES LINKS" text when asking my familiar for advice. I've tested this on an install only with Tome and Blood and there it seemed to work fine, so it's conflicting with a component from a different mod, but can't really tell which.

image.thumb.png.a70e9269978889c6722339ee86ca253c.png

 

 

Please, any help regarding the above issues would be really appreciated!

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Ok, so I did some digging with the NO VALID REPLIED OR LINKS issue I've encountered in TnB and it looks like this manifests when installing TnB Familiar components in an EET install.

I've reached this conclusion by installing TnB on a clean BG2EE instance where I did not encounter the error as opposed to installing TnB on a clean EET instance (only DLC merger, EET install, TnB and EET end).

For the time being I will remove the TnB components that deal with familiars. If someone can help with this, I'd truly appreciate it.

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I'm reviving this thread to ask for help once more.

I've updated the PI install sequence and Weidu Logs attached in the first post to the latest I've been using. My number of selected mods has grown since August when I first asked for help and I've now reached an install sequence that SEEMS to work, but I'd like to iron it out a bit before committing to a play through.

Specifically, I would like to ask the community for help on the following topics:
- I'd like to optimize the order for Quest / Encounters, NPCs and SoD content mods, as right now I'm not exactly sure I'm using the best approach on this subject.
- I'd like to get some opinions on what experience reduction would I need to apply in order to get as close as possible to vanilla experience. Right now I'm only using EET Tweaks - Reduce exp to 50% for killing monsters, but I get the feeling that would keep me pretty over-leveled in a completionist play thru because of all the content installed mod would bring to the table.
- any other recommendations regarding my mod install order are, of course, welcome.

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From a somewhat cursory look over your install (please don't treat this as an "everything looks ok"):

  • The Roxanne SoD banter EET mod is bugged. Do not use it. Avoiding most of that author's mods is generally safest.
  • Transitions: some bugs reported. Endless BG1 doesn't cover all of the same features, but it covers most of the same territory and is stable.
  • BG1 NPCs for SoA mod has been criticized for uneven writing. My suggestion would be to grab the standalone NPCs where available, unless there are NPCs you're really set on who are only available there.
  • Road to Discovery should be earlier, after all of your NPC-related mods (so after/around the crossmod banter pack)
  • If you plan to use Rogue Rebalancing's "Revised thievery," it needs to go after SCS' "Better Calls for Help."

I would also say that a smaller install is a stable install. I'm seeing tons of NPC mods, more than you could feasibly use in 2 playthroughs, and a whole bunch of kit mods, some of which potentially impact the same things (two wizard slayer mods, in addition to Skills and Abilities, which has its own optional change to the kit). Ask yourself which of these you plan to use and consider pruning, if you want a stable install.

My other suggestions would be:

  • use the EET Tweaks component for campaign-specific XP caps
  • grab Graion's tweaks to reduce gold dropped and increase merchant prices. Otherwise you're going to be swimming in magic items and money.
Edited by moggadeet
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stratagems:3551;Sword Coast Stratagems - Spells heal or inflict the maximum amount of damage in this range
stratagems:3580;Sword Coast Stratagems - Restoration and Lesser Restoration spells heal ability-score damage

should be before kits; otherwise SnS Chorister & the like don't benefit from them.

 

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35 minutes ago, moggadeet said:

Road to Discovery should be earlier, after all of your NPC-related mods (so after/around the crossmod banter pack)

Actually, Road to Discovery is fine there. It should come late but how late is (for RtD) unimportant as long as it is after any mods that add reply options / interjections into SoD.

 

My 2c:

Quote

~SETUP-EDWINROMANCE.TP2~ #0 #0 // Edwin Romance: v3.1
~SETUP-EDWINROMANCE.TP2~ #0 #2 // Edwin flirts: v3.1
~SETUP-EDWINROMANCE.TP2~ #0 #3 // New ending for Viconia Romance by Laufey: v3.1

Edwin Romance should be in the NPCrelated section. It does not have to be installed before Ascension any more.

Quote

~UB\SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v28
~UB\SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v28
~UB\SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v28
~UB\SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v28
~UB\SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v28
~UB\SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v28
~UB\SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v28
~UB\SETUP-UB.TP2~ #0 #7 // Restored Encounters: v28
~UB\SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v28
~UB\SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v28
~UB\SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v28
~UB\SETUP-UB.TP2~ #0 #12 // Item Restorations: v28
~UB\SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v28
~UB\SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v28
~UB\SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v28
~UB\SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v28
~UB\SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v28
~UB\SETUP-UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v28

UB should be earlier, right before ARP

Quote

~COWLEDMENACE\SETUP-COWLEDMENACE.TP2~ #0 #1000 // Main Component: 1.0.1

I heard recently that Cowled Menace should be installed after NPC mods, please confim via readme etc. If yes, it's tpp early.

Quote

~BG1RE\SETUP-BG1RE.TP2~ #0 #105 // Main Component: Amount of -ahem- details and BG-style vs. description text! (Required) -> Descriptive Version [Adult content] and Show/Install all Components with Warnings.: 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #1 // Bardolan's Briefing, by berelinde: 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #2 // Scar's Spare Time, by jastey: 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #3 // Kim's Preoccupation, by jastey (WARNING - refer to the readme!): 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #4 // Extension of Bjornin Encounter (Personal Wound Treatment), by jastey: 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #5 // No Starch in the Maypole: 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #6 // Duke Eltan's Spare Minute, by jastey: 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #7 // Husam's Personal Preparation, by jastey: 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #8 // Laurel's Post-Hunting, by jastey: 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #9 // Bartus' Seduction, by jastey: 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #10 // Lina's Massage, by jastey: 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #11 // First Night with Quentin, by Kulyok: 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #12 // Chatting Niklos Up, by Kulyok (mature content. WARNING - refer to the readme!): 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #13 // Slythe and Krystin, by Kulyok (mature content. WARNING - refer to the readme!): 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #14 // No Regrets: 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #15 // Purchased Love, by Thimblerig: 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #16 // Hull: Heavy Duty, by Lava: 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #17 // Late Night with Jaheira, by Kulyok: 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #18 // Sil's Blessing, by Lava: 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #19 // Melicamp: The Poultry Boy, by Lava: 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #20 // Reading with Rinnie, by Western Paladin: 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #21 // Molly the Husband-Grabber, by Kulyok: 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #22 // The Mourning of Centeol, the Spider Lady, by Lava: 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #23 // The Essential End, by Lava (WARNING - refer to the readme!): 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #24 // The Harvestmen Lair, by Lava (mature content): 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #25 // The Great Zudini, by Kulyok (mature content): 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #26 // The Messenger, by Thimblerig: 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #27 // Ender Sai, the Hero's Reward, by Thimblerig (WARNING - refer to the readme!): 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #28 // The Novelists, by Thimblerig: 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #29 // The Honest Lies of Two Riversides, By Lava: 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #30 // Necromancer's Trouble, by jastey: 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #31 // Dinner with Thalantyr, by jastey: 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #32 // Girdle of Gender Reactions, by Thimblerig, Kulyok, Domi, Lava, Lastknightleft, Twani, Jastey, Daisy Ninja Girl: 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #33 // The Surgeon's Dream, by Kulyok: 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #34 // All That Left Was, by Lava and Thimblerig: 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #35 // A Childhood Friend, by Kulyok: 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #36 // Arlene the Working Girl, by Kulyok: 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #37 // Della May from Thay, by Kulyok: 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #38 // A Dirty Guard in Candlekeep, by Kulyok (mature content. WARNING - refer to the readme!): 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #39 // Phoenix Flame, by Kulyok (mature content): 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #40 // Mikala the Monk, by Twani: 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #41 // The Messenger 2: Rain or Snow or Gloom of Night, by Thimblerig and tibicina: 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #42 // Camryn and Tamah, by tibicina: 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #43 // Minor Disclosures, by jastey: 11.0
~BG1RE\SETUP-BG1RE.TP2~ #0 #44 // Cloakwood Lovers, by tibicina: 11.0

bg1re is more a quest and encounters mod, install before BG1NPC / NPC mods.

Quote

~SODBANTER\SODBANTER.TP2~ #0 #0 // SoD Banter Restoration: v0.6

This was already pointed out, there is confirmed inconpatibilities and an undocumented tweak in the SoD Banter Restoration mod. Better use AstroBryGuy's mod (download the master for now) and edit the tp2 like described here to make it EET compatible.

Quote

~ALTERNATIVES\SETUP-ALTERNATIVES.TP2~ #0 #0 // Alternatives: v15


Alternatives is  quest mod. Install before all NPC mods.


 

Quote

~RE\SETUP-RE.TP2~ #0 #0 // Aerie, Anomen, Jaheira and Viconia React to Romantic Encounters: v15
~RE\SETUP-RE.TP2~ #0 #1 // Storms and Lightning, by berelinde (Weathermistress Ada, adult content): v15
~RE\SETUP-RE.TP2~ #0 #2 // Aimi's Magic, by berelinde (adult content): v15
~RE\SETUP-RE.TP2~ #0 #3 // Anishai's Deft Hands, by cmorgan: v15
~RE\SETUP-RE.TP2~ #0 #4 // An Evening with Aran, by Kulyok: v15
~RE\SETUP-RE.TP2~ #0 #5 // Bjornin's Desire, by jastey (adult content): v15
~RE\SETUP-RE.TP2~ #0 #6 // Bodhi's Allure, by Kulyok (adult content): v15
~RE\SETUP-RE.TP2~ #0 #7 // Trademeet with Guildmistress Busya, by magrat: v15
~RE\SETUP-RE.TP2~ #0 #8 // The Gambling Cambion, by Kulyok: v15
~RE\SETUP-RE.TP2~ #0 #9 // Chanelle's Gifts, by cmorgan (adult content): v15
~RE\SETUP-RE.TP2~ #0 #10 // A Night with Coran, by magrat: v15
~RE\SETUP-RE.TP2~ #0 #11 // Cyric's Test, by Kulyok: v15
~RE\SETUP-RE.TP2~ #0 #12 // A Tryst with a Pirate Lord, by Kulyok (Desharik, adult content): v15
~RE\SETUP-RE.TP2~ #0 #13 // A Lonely Dryad, by Kulyok (adult content): v15
~RE\SETUP-RE.TP2~ #0 #14 // Edwin's Softer Side, by Kulyok: v15
~RE\SETUP-RE.TP2~ #0 #15 // Eldoth' Exploits, by Kulyok: v15
~RE\SETUP-RE.TP2~ #0 #16 // Elhan's Expansion, by Kulyok: v15
~RE\SETUP-RE.TP2~ #0 #17 // Firkraag's Unsheathed Sword: v15
~RE\SETUP-RE.TP2~ #0 #18 // Gaelan's Contract, by Evaine Dian: v15
~RE\SETUP-RE.TP2~ #0 #19 // A Walk with Garren Windspear, by Kulyok: v15
~RE\SETUP-RE.TP2~ #0 #20 // Enter Haer'Dalis, by Kulyok: v15
~RE\SETUP-RE.TP2~ #0 #21 // Hendak's Heart, by jastey: v15
~RE\SETUP-RE.TP2~ #0 #22 // Ilona, a Merchant's Daughter, by Kulyok: v15
~RE\SETUP-RE.TP2~ #0 #23 // Jarlaxle's Fascinations, by Catseye: v15
~RE\SETUP-RE.TP2~ #0 #24 // A Night with Lais in Imnesvale, by Kulyok: v15
~RE\SETUP-RE.TP2~ #0 #25 // Laran's Promise, by berelinde (adult content): v15
~RE\SETUP-RE.TP2~ #0 #26 // The Love Song of Logan, Lord Coprith, by Ajnos: v15
~RE\SETUP-RE.TP2~ #0 #27 // Mekrath and Nymphology, by Kulyok: v15
~RE\SETUP-RE.TP2~ #0 #28 // Mira's Special Stock, by berelinde: v15
~RE\SETUP-RE.TP2~ #0 #29 // Noober Returns, by cmorgan: v15
~RE\SETUP-RE.TP2~ #0 #30 // Rebecca the Gypsy, by Kulyok: v15
~RE\SETUP-RE.TP2~ #0 #31 // Renal Bloodscalp: A Dangerous Affair, by cmorgan (adult content): v15
~RE\SETUP-RE.TP2~ #0 #32 // Old Ribald's Speciality, by Evaine Dian: v15
~RE\SETUP-RE.TP2~ #0 #33 // Sir Ryan Trawl, by Kulyok: v15
~RE\SETUP-RE.TP2~ #0 #34 // Saemon, a Pirate, by Kulyok (adult content): v15
~RE\SETUP-RE.TP2~ #0 #35 // Dreaming of Sendai, by Kulyok: v15
~RE\SETUP-RE.TP2~ #0 #36 // Sheri the Bardess, by cmorgan (adult content): v15
~RE\SETUP-RE.TP2~ #0 #37 // Solaufein in the Lust Chambers, by jastey: v15
~RE\SETUP-RE.TP2~ #0 #38 // Phaere's Reward, by berelinde (Talak, pleasure slave, adult content): v15
~RE\SETUP-RE.TP2~ #0 #39 // Spell Research with Teos, by Kulyok: v15
~RE\SETUP-RE.TP2~ #0 #40 // A fling with Yoshimo, by Kulyok: v15
~RE\SETUP-RE.TP2~ #0 #41 // Isabelle's Fears, by gertjanvh (adult content): v15
~RE\SETUP-RE.TP2~ #0 #42 // Anne's Rescue, by gertjanvh (adult content): v15
~RE\SETUP-RE.TP2~ #0 #43 // The Queen, by Domi: v15
~RE\SETUP-RE.TP2~ #0 #44 // Valygar Romance, by Kulyok: v15
~RE\SETUP-RE.TP2~ #0 #45 // Rehearsal with Chandra, by Western Paladin: v15
~RE\SETUP-RE.TP2~ #0 #46 // Goldander Blackenrock: After a Party, by magrat: v15
~RE\SETUP-RE.TP2~ #0 #47 // A Chat with Viekang, by magrat: v15
~RE\SETUP-RE.TP2~ #0 #48 // Bravery or Folly? by Aeryn (Sarevok, adult content): v15
~RE\SETUP-RE.TP2~ #0 #49 // Blame the Moon, by Aeryn (Cernd): v15
~RE\SETUP-RE.TP2~ #0 #50 // Cernick's Confession, by Cal Jones: v15
~RE\SETUP-RE.TP2~ #0 #51 // Valygar Romance ToB, by Kulyok: v15
~RE\SETUP-RE.TP2~ #0 #52 // Minsc. Takes. A Bath, by Thimblerig: v15
~RE\SETUP-RE.TP2~ #0 #53 // Nizidramanii'yt's Vanity, by Thimblerig: v15
~RE\SETUP-RE.TP2~ #0 #54 // Date Night, by SisterVigilante: v15

Some NPC mods contain reactions to RE encounters. Install RE before NPC mods.

Starting with Thalantyr's Item Upgtade (~THALAN\THALAN.TP2~) I have no idea how to sort the mods listed.

 

 

 

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Thank you, @moggadeet, for taking your time to post your advice!

I'll go over the ideas you've presented and share my thoughts:


The Roxanne SoD banter EET mod is bugged. Do not use it. Avoiding most of that author's mods is generally safest.

I've removed that component as it is not really important for what I'm trying to achieve.

Transitions: some bugs reported. Endless BG1 doesn't cover all of the same features, but it covers most of the same territory and is stable.
I've read a lot about how these 2 mods interact and have tried to maintain compatibility by not installing some of Endless BG1's components.
I'm more interested in SoA to ToB part of Transitions but unfortunately that part is not a separate component.
It did not come to my attention that Transitions is buggy, could you please share a link on this topic? If it is indeed so, I'll drop it all together.

BG1 NPCs for SoA mod has been criticized for uneven writing. My suggestion would be to grab the standalone NPCs where available, unless there are NPCs you're really set on who are only available there.

That is what I've undertood from the various discussions on the mod that I've read. That is why I'm only installing "Water Gardens. New Athkatla's district & new quests" component which seems to be separate from the NPC content.

Road to Discovery should be earlier, after all of your NPC-related mods (so after/around the crossmod banter pack)
You are correct and I've actually placed it exactly after banter packs. My guess your comment is based on the GoogleSheet data rather that the PI sequence / Weidu Logs I've attached.

If you plan to use Rogue Rebalancing's "Revised thievery," it needs to go after SCS' "Better Calls for Help."

You are correct on this as well, I actually found this out the hard way, after playing through the game after an install. Right now, most RR components are placed in the KITS section of my PI sequence but I've put the Revised Thievery and Encounters components after SCS. Again, that is not visible in the GoogleSheet.

use the EET Tweaks component for campaign-specific XP caps

If possible, I'd like to avoid xp caps, I'm actually removing all campaign xp caps via mods. But if I can't really avoid overlevelling issue via XP reduction, guess that could probably be the only option.

grab Graion's tweaks to reduce gold dropped and increase merchant prices. Otherwise you're going to be swimming in magic items and money.
Thanks for the advice, I'll actually look into this. Although I've never had a problem with being filthy rich in these games 😅

I would also say that a smaller install is a stable install. I'm seeing tons of NPC mods, more than you could feasibly use in 2 playthroughs, and a whole bunch of kit mods, some of which potentially impact the same things (two wizard slayer mods, in addition to Skills and Abilities, which has its own optional change to the kit). Ask yourself which of these you plan to use and consider pruning, if you want a stable install.
- Yes, a smaller intall is more stable. Although it may not look it, the one I have at the moment is a bit more conservative than what I used to have a few years or even a few months ago.
- I don't think I have too many extra NPCs added to the game. I think I have Kivan and Xan in BG2, Foundling and Yvette from Lava's mods and Irenicus from the Longer Road. I do have most Bioware NPCs extensions via Mods, as I tend to swap out party members in my playthrus to maximize content experience.
- the two wizard slayer mods should work together if installed in the order I've put them
- I don't use all Skills and Abillities components and I've tried to only use those that should work with everything I'm installing



Just to clear things up, the Google Sheet I have used for organizing mods but is not indicative of the install order I'm using. That's what the PI Install sequence and Weidu logs are for.

Edited by phlaphee
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3 hours ago, Graion Dilach said:

stratagems:3551;Sword Coast Stratagems - Spells heal or inflict the maximum amount of damage in this range
stratagems:3580;Sword Coast Stratagems - Restoration and Lesser Restoration spells heal ability-score damage

should be before kits; otherwise SnS Chorister & the like don't benefit from them.

 

That's a very good point, @Graion Dilach! I'll be moving those right after IWD spells components from IWDification!

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Thank you, @jastey, for your advice!

I'll comment on each topic bellow:

 

Edwin Romance should be in the NPCrelated section. It does not have to be installed before Ascension any more.

Good to know this! Moved it forward in install sequence into NPCs section.

 

UB should be earlier, right before ARP.

Ok, I didn't know that! Moved it right before Almateria's Restoration Project.

 

I heard recently that Cowled Menace should be installed after NPC mods, please confim via readme etc. If yes, it's tpp early.

I thought that what the mod's readme stated was refering to mods that add new NPCs, and therefore I was putting it right between New NPCs and BioWare NPCs mods. But now that I think about it, it actually makes a lot more sense to be after any NPC related mod, so I've moved it further in the install sequence.

 

bg1re is more a quest and encounters mod, install before BG1NPC / NPC mods.

I admit I did not figure out a good spot for both RE mods. It's nice to get some advice on this topic! Moved it in accordance to your advice.


This was already pointed out, there is confirmed inconpatibilities and an undocumented tweak in the SoD Banter Restoration mod. Better use AstroBryGuy's mod (download the master for now) and edit the tp2 like described here to make it EET compatible.

I'll look over your suggested mod, just not too soon. The features of these mods are not very important for what I'm trying to achieve.


Alternatives is  quest mod. Install before all NPC mods.

I understand what you're saying, however I've placed it right before QuestPack due to the instructions in the Alternatives' readme. And QuestPack's readme states that it should be installed after flirt packs. Am I getting this wrong?

 

Some NPC mods contain reactions to RE encounters. Install RE before NPC mods.

Okay, moved earlier in the install order.

 

Starting with Thalantyr's Item Upgtade (~THALAN\THALAN.TP2~) I have no idea how to sort the mods listed.

You've allready helped A LOT, thanks a bunch!

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Quote

~7C#SARTWEAK\7C#SARTWEAK.TP2~ #0 #101 // Change Sarevok back to his BG1, non-TotSC version -> Only give Sarevok bonuses (eg. don't lower his Saving Throws): v1.2
~7C#SARTWEAK\7C#SARTWEAK.TP2~ #0 #251 // Give Sarevok a better weapon -> Give him Ascension's Final Battle Sarevok's sword: v1.2

This is Sarevok Related Tweaks by Crevs Daak. The last version is v1.3, it fix a bug which I don't know how severe is, but unfortunately since SHS is gone I can't find it anywhere else.
(Info: https://web.archive.org/web/20230129231448/http://www.shsforums.net/files/file/1110-sarevok-related-tweaks/)

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2 hours ago, phlaphee said:

I understand what you're saying, however I've placed it right before QuestPack due to the instructions in the Alternatives' readme. And QuestPack's readme states that it should be installed after flirt packs. Am I getting this wrong?

I agree that Alternatives states that it should best come after Quest Pack if both are installed. I do not know where this recommendation comes from; it was stated before I took over maintenance. Quest Pack requiring to be installed this late is a nuisance tbh; again, I do not know why exactly. I know that Quest Pack contains reactions from I think Keto and Kelsey, which, in my opinion, was a bad idea to include these in the QuestPack mod instead of teh corresponding NPC mods. I don't have time to restructure this, unfortunately.

All I know is that for example, my Sir Ajantis for BGII mod includes crossmod with Alternatives in the main component because I assume this to be a quest mod that gets installed before NPC mods.

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Hey @phlaphee I think you have some pretty similar aims for your install as I do for mine.

I enjoyed looking at your companion list, here's mine (great minds etc.).

Some thoughts on install order:

  • Is Turnabout EET compatible?
  • UB is quite late, but perhaps you have moved that now?
  • Is Jan's Extended quest EET ready?
  • NPCEE has worked much better for me than stratagems:4100.
  • EET Tweaks after EET_end - is this stable and is it to allow changes?
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On 10/22/2023 at 5:17 PM, Frenzgyn said:

This is Sarevok Related Tweaks by Crevs Daak. The last version is v1.3, it fix a bug which I don't know how severe is, but unfortunately since SHS is gone I can't find it anywhere else.
(Info: https://web.archive.org/web/20230129231448/http://www.shsforums.net/files/file/1110-sarevok-related-tweaks/)

That's a very good point, @Frenzgyn! Thank you!

I've removed the component from my install sequence, as I don't want to risk bugging out that encounter. Besides, SCS already dials the difficulty on that fight to 11!

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23 hours ago, jastey said:

I agree that Alternatives states that it should best come after Quest Pack if both are installed. I do not know where this recommendation comes from; it was stated before I took over maintenance. Quest Pack requiring to be installed this late is a nuisance tbh; again, I do not know why exactly. I know that Quest Pack contains reactions from I think Keto and Kelsey, which, in my opinion, was a bad idea to include these in the QuestPack mod instead of teh corresponding NPC mods. I don't have time to restructure this, unfortunately.

All I know is that for example, my Sir Ajantis for BGII mod includes crossmod with Alternatives in the main component because I assume this to be a quest mod that gets installed before NPC mods.

Thank you for offering more insights on this topic, @jastey!

I've looked into some install sequences that I've gathered in the last months, and it seems that @Cahir ordered them in a manner that aligns with what you've pointed out, so I think I'm gonna go with something similar.

 

ub:25:The Murder of Acton Balthis, by Kulyok
DjinniCompanion:0:Full Version (includes quests, banters and more)
alternatives:0:Alternatives
kelsey:0:Kelsey
kelsey:23:Install Alternate Kelsey portrait set #5, by Cliffette
kelsey:4:Ascension-specific dialogue (Requires WeiDU Ascension, v1.4.12 or greater recommended)
Keto:0:Keto-SOA NPC V2
Keto:1:Keto/Kelsey Interaction (Requires Kelsey-SOA)
d0questpack:0:General AI Improvements
d0questpack:1:All Creature & Area Improvements
d0questpack:4:With Additional Random Encounters
d0questpack:5:Additional Shadow Thieves Content
d0questpack:6:Alternative Harper/Xzar Plot
d0questpack:7:Extended Reynald Sequence
d0questpack:8:Intrigue In The Copper Coronet
d0questpack:9:Rahul Kanakia's Potion Quest
d0questpack:10:Revised Hell Trials
d0questpack:12:IO2 Dialogue Enhancement Only
d0questpack:13:Saving Sanik In Brynnlaw
d0questpack:14:Burglary Of The Bookkeeper
d0questpack:15:New Fate For The Dryads' Acorns
d0questpack:16:The Tragedy Of Besamen
d0questpack:17:Further Slaver Involvement
d0questpack:18:Sending The Solamnic Knights Home
d0questpack:19:Nazariel The Lich
d0questpack:20:Reward Negotiation
d0questpack:21:Infernal Thievery
bg1npc:0:The BG1 NPC Project: Required Modifications

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