Biubid_boy Posted June 24, 2006 Share Posted June 24, 2006 The balance of your voice and Yovaneth's voice in episode six was much better. You just squashed my number 1 complaint! Keep it coming, and I for one support the longer episodes. Link to comment
TheWizard Posted June 26, 2006 Author Share Posted June 26, 2006 Thank you, it's still a work in progress. How long am I going to be saying that? Link to comment
TheWizard Posted July 5, 2006 Author Share Posted July 5, 2006 Gimme an RSS feed, please! <{POST_SNAPBACK}> Those of you who agree with Cam and jester will be pleased to know that with the new design of the IER web site comes RSS! Click on the icon at the top-right corner of the page, the RSS link in the sidebar on the right side of the page, or the icon in your browser's address bar to subscribe. Any errors or inconsistencies on the home page will be fixed shortly, but at least the basics are up, including RSS. Link to comment
TheWizard Posted July 7, 2006 Author Share Posted July 7, 2006 If you haven't tried it yet, now is your chance to subscribe to the RSS feed and get the brand spanking new Episode 7 of IER, as well as past episodes! Go to our homepage and see for yourself! Link to comment
Andyr Posted July 7, 2006 Share Posted July 7, 2006 Figured I should point out that the WeiDU version isn't 1.94 but 194--there's been a lot. Link to comment
Domi Posted July 7, 2006 Share Posted July 7, 2006 Andyr, you are like the whole HOUR behind the Bigg's laboratory! It's 195 now! He-he, it reminds me the good old days, when we had a new WeiDU or Solaufein release every other week. Link to comment
the bigg Posted July 7, 2006 Share Posted July 7, 2006 Well, it had a couple of nasty false positive error warnings, so I put out a version with those fixed before going to the seaside for a week Link to comment
Domi Posted July 14, 2006 Share Posted July 14, 2006 I have to say that the sound is pretty good on the last installment. As for the topic of the discussion -Too many modding communities?- I think it's pretty much a myth. I count five that are actively modding, and it is not that difficult to keep track of it; there are some more struggling ones that have low output and low participation at present, speciality boards, I'd say of interest to their creators and a few more guys. Nothing wrong with it, and if they grow by developping interesting material - great! That means that IE modding is still kicking. To help one navigate through the mods available there is a master list of mods (thanks, Ice!), which is imo better than unilateral hosting on one site. At least we are not losing sleep over that one mega-site is going down overnight. When one of the major boards goes down *cough* Spellhold *cough* or even dissappears entirely like Forgotten Wars, Studios or TeamBG, it does not signal the End of the Modding as We Know It. A GOOD thing, imo. Just think of it: we lost THREE major sites that ta few years ago were the lifeblood of IE modding. And what? We wiped a nostalgic tear and went on, because other sites offered alternative. I see plenty of cooperation in the comminities and between the communities. I guess, what people tend to mourn is the absence of "big" projects like TCs done by large modding groups, but I think that "FRACTIONZ" is a scapegoat/scarecrow, rather than a real reason for it. The real reason being is that we are hobby community that has no "real life" incentive (ie educational credit or material reward) of any kind to design and fill _every_ role in such an eneterprize that requires non-trivial skills and loads and loads of tediuous work, compare to the smaller separate mods. So, while I understand that the players would have loved to get a great game for free - heck, who would not! - it's just not gonna happen. It's naive to suggest that something like that can happen without specialists that the community just does not have in reliable supply: voice actors, composers, graphic actors, animators, testors, and, well, professional approach to schedules and commitments. It is one thing to write a romantic conflict for Beloved New NPC XX and Anomen; it's another to spend your time week in and week out filling in the dialogues for Commoner1 through Commoner25, and Questgiver1 through Questgiver10. JC staffed his commercial product with community members _and_ plenty of specialists from outside. That will be I think as close as it can get to a whole new game from the community. All other efforts will be done by a relatively small core teams and based off heavily of the existing materials. They will also carry the flaws and virtues inherent to the particular nuclear team/modder. Link to comment
TheWizard Posted July 21, 2006 Author Share Posted July 21, 2006 A good view on the matter, Domi, and I paraphrased you in Episode 8, which is now available. Feel free to download it from the IER web site. Link to comment
TheWizard Posted August 11, 2006 Author Share Posted August 11, 2006 After a brief hiatus, IER is back with Episode 9! http://ier.iegmc.com Link to comment
TheWizard Posted August 24, 2006 Author Share Posted August 24, 2006 An even Episode #10 is here featuring an interview with Ascension64! http://ier.iegmc.com Link to comment
Domi Posted August 24, 2006 Share Posted August 24, 2006 Oh, that sounds like a sensational episode. I am looking forward to hearing more on BGT-TUTU merger Link to comment
Salk Posted August 25, 2006 Share Posted August 25, 2006 Gee, did I love that interview! Couldn't be otherwise having my favourite modder as guest there! Thanks for the best episode so far, The Wizard!! Link to comment
yarpen Posted August 25, 2006 Share Posted August 25, 2006 But can you make interview text-script? Please ) Link to comment
TheWizard Posted August 25, 2006 Author Share Posted August 25, 2006 Thanks everyone. A couple people, including you yarpen, have expressed an interest in written transcripts of the show. I may complete this, but I cannot make any guarantees. It is quite a time-consuming task...unless someone wants to volunteer. Link to comment
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