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Jarno Mikkola

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Everything posted by Jarno Mikkola

  1. Yes, for one reason alone, and it's this: That's not how magic works in the Realms. Or the other possibility is that your are insane/unreasonable, so ... I'll just go with that. Now, if one was to draw the power from the inheritance they got from Bhall... the point where those powers were taken by Irenicus, would kill that character for sure. Good arguments. Just for the wrong side.
  2. Like I already said, the "computer random number generation" is not random. It's a series of randomly set, but set numbers*. So if you ask it to give you six sixes in a row, it will give you those, but it will not give you a random number after those sixes from it's generator, cause there's only so many number rows it has stored to give you the possibility of six 6's. *easy example, any modern graphic calculator, depending on the model of course, will give you the exact number when you give it the order to pick a random number between 1 and a 100**, when it's asked to do so the first time. **Or really any numbers you like. This is because the function seeded so to speak.
  3. Thing is, the Bhallspawn had to learn this priesthood from somewhere. Goodluck explaining that away from Gorion. Now yes, this all depends on the kits that are nowhere explained as a game mechanism, and in can be seen as a contrivancy as such to be learned from after adventuring as the standard non-kitted class for a time. But like I said, there's no where you can find a Tome of Scion to Bhall. It would need to be an additional mod ...
  4. Makes perfect sense, since Bhall is ... ouh, he is dead, so it doesn't. Erhm welcome a priest with no magic powers. -do-able perhaps, but not in the forgotten realms. As for the other... yeah, how about you just start with the classic: Fighter and go from there. I am sure you can find a mod or two to help you out, like kit tomes. Yes, that boots out the other WTF ever it was, yes, I know it's your own made mod, so it should go out of the laundrybasket automatically, but to each of their own.
  5. You do know that the number generation in BG's is not actually random, but a code based, non random number generation ? Just like all the video game gambling machines, none of them are "random", but based on a list of preset numbers, which will guarantee you'll lose if you play long enough. Aka, if you throw the numbers long enough, you'll eventually reach the max value that is somewhere in the middle of the max and min.
  6. Seems to me it's more along the lines of PERMANENTLY...
  7. Can we get a quotable determination of the order, are they listed in the order you intend to install them in ? And why the cheese are there two (G)UI mods ?
  8. Erhm, my issue with your definition of taxonomy is this, your duck is not a real specie, while it's a taxonomy class... So when one goes to a market, and buy a duck brest, they get it from this species: Duck, in almost white fethers ets, unlike very much a mallard. Also, the "domestic" in the up above quote, hows that even possible, cause if you look at the mallards distribution, you'll see this map, in wikipedia: At where I don't think there's a single contry only in(as in there's several), so how can that be called domestic, cause it flies to south in the fall and then north in the spring, for seasonal purposes. Now if it's a duck, it stays on the farm it's housed in and no where ealse, as it has been domesticated.
  9. Cause it's documented in a readme you probably should have read before you made the question... but that was on last sunday. But then when you read it, you can ask further info, but it needs to include a some understanding of the previous links info, or a real case where the answer is either DEFINITE yes/no. Or the like, aka you just assume the answered can give a definite answer when you could also just jump the whole issue via additional code holded in the previous link. Say like you want to edit a particular .cre whose name in both cases is Sarevok, you can just: ACTION_IF GAME_IS ~eet bgee~ BEGIN jadajada jada END
  10. Alright then, now that you say that you are such an expert, you of course are allowed to enlighten us with your knowledge of such. And please tell us all about their taxonomy and domestication then. And how we agree-ed that the above pictures were mostly mallards and not ducks. After all the duck is just an albino mallards, yes said with irony, as I know this is not the truth..
  11. You know the effort of a lot a people put to a thing that you could easily choose all the mods and have them easily work together, in one installer, RUINS.
  12. This should explain it well enough.
  13. Ouh, there has been so much more than you could possibly believe... and most of it is in ruin now, and not in the good kinds of ruins, that you explore.
  14. That happens because the ones that ducked, were invisible as their replies are that, that only the visible replies become the non-duck ones. Then, of the few picture replies of late, I only see one to be a duck one, the others are actually not ducks, but a mallard, which dispite being sometimes called a wild duck, has nothing to do with the domestic duck... well except the one might have been the other ones, but no so any longer. Yes, they are not different races, but there's a lot of breeds, which usually don't breed with one another.
  15. You should have quoted the same user I quoted... it was his...
  16. Priest spells could be prayers... but in this engine, that's not a thing, unless you count the bards singing / priest turn undead as such, ... and it's granted to them by their god, so them having arcane schools - do not matter that much in my eyes, so not a bug. As then you could say their caster level is not a thing and set them all to 30. See - as to who is actually casting them.
  17. Would they now ? Cause the only place they would malfunction is when the mod script is in a human readable format, cause the .bcs files are already bit information... and we can fix that by extending the kit.ids file with the other spelling, and there we assign the same value to the different spelling, it -from then on- will never cause any errors. Yes, you can have multiple signatures for one value, but things won't work at all if it's the other way around. Aka we can have these in kit.ids: 0x400A ASSASIN 0x400A ASSASSIN 0x400A SSSSSSAS ... the only problem this could cause is a mod that reads the kit.ids, that then takes the info and does things to each row of that info separately. And that doesn't validate the rows info byt checking it with an existing kit that is worked on for example.
  18. I guess we disagree and that's nothing new under the sun. If you are fine with your explanation, and you are making the mod, I am fine with you making it.
  19. But that's OK, if one uses it to two different game, like it's intended. But as we talk about the EET, there's a need to install the BG1EEwith the Siege of the Dragon Spear DLC plus Modmerger, and the BG2EE... but after those steps, on just needs to install the EET ontop of the BG2EE and then install all the things on that... basically. Which then allows the complete uninstallation of the BG1EE game.
  20. ...hmm, are you ... yes, you are saying he/she doesn't know that the EET exists ! You should thell tehm... not sorry for the tipies.
  21. Easy, those are this creature only unique abilities. Are you saying those creatures are mages that use those spells and nothing else for cheese reason only you know of ? I would also argue that a dragons breath weapons are not actually Invocation spells... but whatever. And same goes for the beholders ray effects. And this: Is saying that a paladin is a mage as well ? In full plate and all that. What the cheese ? There's a reason why these spells were set to be innates. It's that the creature has a dimention that gives them this ability, that is kinda hard to protect from. Even with all the spell immunity's, that you can only have one up. Or you get striken with 1000 of damage of all types. Each second.
  22. Hmm. Meaning ? Cause it's actually about BGT-weidu and EET. BOTH. At least we hope no one uses the very old version of non-weidu BGT. Yes, read it again, and you can see that the original poster want to have both a BGT game and a EET game. And yes, I was away and we'll see if I am back.
  23. You would install this into the BGT-weidu game, not to the EE game. For that, there's EEEX. Good work Greenhorn.
  24. Do you think the visual effect is needed to banish the creature ? Or just show that the creature might get effected if it is hit with the visual effect, AND that it is summoned ? Cause without visual effects, the game gives you no clues for all your spells. - Why was I hit dozen times with fire damage ? ... it couldn't be just that I can't see fire... <fireball>
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