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lynx

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Everything posted by lynx

  1. lynx

    Initial Palette ?

    I'm not sure what you want. IESDP also has a list of gradients: https://gibberlings3.github.io/iesdp/appendices/colourgradients.htm
  2. Yeah, same thought, we had similar problem in GemRB a couple of times (from interaction with fatigue). Maybe he hit a bug and now has very high luck, which then masks the actual roll due to being a flat modifier.
  3. You started this thread a month ago. Instead of ridicule, have some praise for your delayed gratification skills:
  4. Oh, indeed, file reports them as plaintext. No magic at the front, I guess. Github has nothing to do with it, it's all git. Mike: you can have external diff tools, eg. in this case to get bcs decompiled and then that gets diffed instead. ielister works fine for that (search for iediff), though bcs is not particularly common as a "source".
  5. Works for me here on 9.3.1, recent tumbleweed snapshot. Compiled with make VERBOSE=1 to check that the flags got picked up. ldd doesn't show pthreads either.
  6. I don't get the confusion either. There is one other thing, which might be just a gemrb implementation detail, but perhaps this opcode also affects potions, wands and other quick item abilities, since they're all spells and effects under the hood.
  7. What did you download?
  8. If you just move it, then the head will be behind, which will look as bad. So what the originals did was to split the animation in two halves, top and bottom, one then being behind and the other in front.
  9. Try calling with an additional -DUSE_OPENGL=1, I see the problem in the subviews branch now (I guess from bad merge some time ago). EDIT: ok, shouldn't be needed any more.
  10. Are you trying to install into a folder, not systemwide? If that's the case, just pass -DLAYOUT=home — I don't understand why you're setting so many paths.
  11. Is this an ebuild or something? I see the paths are not what we have upstream and the build type is invalid.
  12. Brand new and shiny, check it out: https://gemrb.github.io/ Do explore it and let us know if anything is unclear, missing or if you have other feedback. For the why, what and how, read the announcement: https://gemrb.github.io/2020/04/24/new-homepage.html
  13. This has been resolved — was caused by a buggy old save.
  14. Sounds like that -b is causing it, since you're not actually matching any space.
  15. It's not how I would've done it, but since it works, that matters even less.
  16. In gemrb it would require just changing a value in a 2da, but it would affect everyone with that class. And it looks like a line of python would need to change as well, since learning is disabled for sorcerer-style spellbooks.
  17. Never tried eet, but you do realize this thread is 5 years old, right?
  18. The time spent in party is not a CRE stat, but stored in the GAM uncalculated. So I highly doubt it's accessible.
  19. a bunch of clever engine hacks for the original bg2.
  20. Division is possible with tobex, since it has an Eval trigger.
  21. You can always use the regex version of string replace with something like ^\s*(.*)\s*$
  22. The "feet" are 16px horizontally or 12px vertically, but from caillean's testing spell range is also capped by visual range.
  23. I doubt it is possible and thief/mage does not exist.
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