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lynx

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Everything posted by lynx

  1. pizza is not an acronym, unless you're referring to some arcane IUFRO-named chemical. WinMerge and similar can only handle text files, so they're useless for ie blobs — unless you textify them first.
  2. ALIENQuake: same CAPTCHA misspelling? Though I grant you the benefit of a doubt, as the grammar there is horrible in general. Jarno: it's an acronym, dummy. Roxanne: if you have to reverse-engineer his changes, iediff could help you with the blobs. Unfortunately I think it's not easy to use on windows.
  3. awesome, so it's also possible to drop in a .htaccess file to properly redirect old-style links?
  4. we have known this forever, as it's the same permission problem that's causing other issues on g3.
  5. Info up to this point has been merged into iesdp, thanks Argent! edit: oops, I can't move it back to the main forum.
  6. Info up to this point has been merged into iesdp, thanks Argent!
  7. check the differences between the files or we have no idea what we're changing - could be for the worse.
  8. the script thing may be a copy over from the pst format, where you can specify trigger blocks that need to be met for an item to be available. Look at that format for inspiration. Thanks for digging!
  9. lynx

    Typos

    for which games? I don't see any uses in bg2.
  10. looks like just a result of effect ordering to me. Buggy experience, sure, but nothing new.
  11. I've updated the file not to be shown as the default any more. No, which game you use does not matter. Look at the gemrb log or launch it from cmd to see it live. It could contain the reason why you can't load the games later.
  12. first, that's a decently old revision to use, but it shouldn't affect saving games. Since loading and saving works fine in the same session, I can only surmise the problem is with the os. Some sort of permission thing. Where did you install the games? Either way, you can set a completely separate save dir ... by manually setting SavePath in the config.
  13. There is approval process, git doesn't allow fly-by modification.
  14. afaik ToBEx only added two item bits for criticals, which is irrelevant for levelling purposes.
  15. Am I missing something or was this just not implemented? Description and code: but the spell only applies the other immunities. There is one more clab applied, but that's the documented -1 to cha. I know pst has a crit-protection state, but I guess it's limited to that engine and this was just a false promise.
  16. search for "EE": https://gibberlings3.github.io/iesdp/file_formats/ie_formats/are_v1.htm some extra flag bits, another spawning method.
  17. TotLM likely not, since it starts and ends in HoW and needs no special treatment (old worldmap).
  18. lynx

    DLTCEP 7.8.0.2

    yeah, found out later it used the ones from 7.7, since that's what was in chitem.ini.
  19. Anyway, I've added a short checklist on how to make the buildbot binaries run: http://www.gemrb.org/wiki/doku.php?id=install:windows
  20. I retried with wine. All I had to do was install the ms visual runtime 2013, since wine didn't implement one of the functions yet. You probably already have it installed. Then I just set the plugins and cache path in the sample config and it ran far before realising I didn't point it to any game. So all is fine. I'll adjust the build bot so the path part is not necessary in future builds.
  21. I've investigated Cernd now and he works fine in an unmodded game. Must've been some mod that changed his shapeshift spells for the worse.
  22. lynx

    DLTCEP 7.8.0.2

    The effect parameter resolution thingie is quite annoying, just from being misleading most of the time.
  23. Even if what it says is true, it's not intentional. The buildbot uses a bunch of 32-bit dependencies and doesn't specify a 64-bit compiler, so it'd be really odd and wouldn't work at all. I'm pretty sure it also worked with 32-bit wine when I was setting it up. Anyway, I've added a debug print to display the target and after some fiiddling, appveyor confirms it is doing 32-bit builds. So the error is misleading. Something else is wrong. Do you perchance have a compiler set up?
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