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lynx

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Everything posted by lynx

  1. I have the shaman and not SOD, so it was definitely available sooner.
  2. Might be respawned from a zip file. But anyway, iwd2 is playable, but not finishable, so I don't think it's worth too much bother yet.
  3. That's a core python module. :s Anyway, it's used only for prettying up the starting screen, since iwd2 has a different one if you're playing at night. Open that file and remove that line and then the other mention at line 50 (plus the whole if-block after it).
  4. not if you want higher resolutions. Maybe it's too big for the mod itself, but the fact that the log just cuts out in the middle of an error is very unhelpful. we support scaling, but the apk is forcing fullscreen mode, since that's both the standard and you'd have no way to resize the window.
  5. Did you install the widescreen mod? IWD2 doesn't support so high resolutions.
  6. Or addsuperkit, depending on what you want to achieve.
  7. flat damage reduction comes with iwd2. hd: do those spells really use it?
  8. iwd:how does support damage reduction and amplification. which spells detect hd? Maybe something in iwd2, but descriptions are also prone to errors. playable npc replacement is externalised to npclevel.2da and is completely devoid of any special handling — the level depends on your level and what file is referenced in the table. Non-playable npcs are static or replaced arbitrarily in scripts or areas (depends on the version). summoning: depends on the opcode and parameters used.
  9. Did anyone actually read the EULA?
  10. The dev build is static, that's why there's no plugin loading output. However custom fonts worked for me pretty recently, so I don't have much to go on. Do you get the crash with something other than freesans too? What did you change in fonts.2da? btw, that ubuntu package is two versions behind. Bionic currently has the latest.
  11. Happened all the time during development of Kit revisions too.
  12. Jarno, you need your own interpreter. But if I grasped anything, you could just manually wrap the text if you don't want to scroll it.
  13. Is there some good info available how ingame pixel distances relate to the "feet" in projectiles / spell descriptions?
  14. First, it doesn't work with any EE version. Second, there's a GemRB.log file saved with all the logging output.
  15. Well that was annoying, but here it is: https://sourceforge.net/projects/gemrb/files/Other%20Binaries/android/0.8.5
  16. So android, right? I'll have to make a new build — haven't done that in ages. (and nobody cares enough to set up circleci to do it automatically)
  17. That's Symbian, right? No special app, so unless you just edited the example config without renaming it, there's no need for a back up. As for installation, deinstallation / deletion is recommended, as some leftover files will screw you over.
  18. The starting xp depends on your xp and the npclevel.2da. I don't think it ever matches exactly; maybe it's different in bg1, but in bg2 there aren't even entries for all the levels, so sometimes the jump is more noticeable. if the inbuilt SDL software keyboard doesn't enable you to open the console, I suggest you just edit a gui file like gemrb/GUIScripts/bg1/GUIINV.py and put the cheat calls in there, temporarily. Use GemRB.SetPlayerStat(pcPartyNum, IE_XP, xxxx).
  19. To the first part, yes. To the second: interesting, this is in iwd2? At one point there was an exe mod for it at Sorcerer's place, but it has long been abandoned. It's the only thing of that kind afaik and not sure if it contains sources; however I doubt this bug was tackled. Of course this is not a problem in gemrb, but why don't you just use a script to do the regeneration? A bunch of con checks and timers ...
  20. And what was the duration? Usually this is done via items and equipping effects.
  21. I've looked it up and the overhead on subviews is actually 1400 commits at the moment. If anyone was wondering why the odd codename, there's a lengthier explanation here: https://sorbusaria.wordpress.com/2017/11/28/anniversary-gemrb-release/
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