Ardanis Posted October 8, 2010 Share Posted October 8, 2010 Free Action It protects against stun (45), but not against stun 90 HP (210). Though it may have been intended, since the latter is only found in PW:Stun (I think), and as such counts as 'mental', not 'physical'. Link to comment
Dakk Posted October 15, 2010 Share Posted October 15, 2010 Incompability between SR and Thrown Hammers? Link to comment
Mike1072 Posted October 15, 2010 Share Posted October 15, 2010 Incompability between SR and Thrown Hammers? Nothing to be done on SR's end. Should be reported to Thrown Hammers thread. Link to comment
Dakk Posted October 15, 2010 Share Posted October 15, 2010 Thanks. I'll see to it that it's reported to Miloch, if it's not already. Done. Link to comment
Demivrgvs Posted October 15, 2010 Author Share Posted October 15, 2010 Free Action It protects against stun (45), but not against stun 90 HP (210).Though it may have been intended, since the latter is only found in PW:Stun (I think), and as such counts as 'mental', not 'physical'. Ops, I didn't noticed this till now. I can easily fix it but this brings on an old doubt of mines: should FA really protect from Stun opcode? Some source of stun probably yes, all sources I don't think. For example Mind Flayer's pscion ability, Mind Blast, cause stun, but should probably be countered by Chaotic Commands, not Free Action...no? What are the differences between Hold and Stun? Link to comment
Ardanis Posted October 15, 2010 Share Posted October 15, 2010 As you're probably aware, I don't like FA protecting against stun either. I even made a thread in Fixpack's forum, which resulted in no stun. What are the differences between Hold and Stun?You mean to change all mental instances to stun and all physical to hold? The only question then is - how to deal with Hold Person/Monster/Undead? What are them? Link to comment
yarpen Posted October 17, 2010 Share Posted October 17, 2010 Hey, hey! But Stun is physical state and Hold mental! Hold spell is enchantment which makes victims mind disable movement functions in his mind. Stun on the other hand can come from enviroment: burst of sound (like Celestial Fury's Batto or Thief who sneaks up to hit you in your head and doesn't knock out you uncoscious). In game it wasn't even clarified. Dang. Link to comment
Dakk Posted October 26, 2010 Share Posted October 26, 2010 Could SR and Divine Remix incompatibility cause a crash? Link to comment
Demivrgvs Posted October 26, 2010 Author Share Posted October 26, 2010 Could SR and Divine Remix incompatibility cause a crash?Mmm, in theory the incompatibility is much less drastic, like a couple of duplicated spells (e.g. Cure Medium Wounds ends up being in both 2nd lvl and 3rd lvl) or a bunch of spells with different sphere assignment (which doesn't affect gameplay at all). I really cannot imagine anything causing a CTD. My first guess would be a spell with a wrong spell lvl assigned (e.g. a 4th lvl spell assigned as a 3rd lvl one), but I don't think DR moves any spell here and there. Better ask to Mike who handles DR lately, but I'll look into it a little. Link to comment
Graoumf Posted November 13, 2010 Share Posted November 13, 2010 Hi Demi, Our translator finds - I guess - a mistake in arcane.tra for the Contagion spell. Let's have a look: @578=~ContagionLevel: 4 School: Necromancy Range: Short Duration: 8 hours Casting Time: 4 Area of Effect: 1 creature Saving Throw: Death negates This spell causes a major disease and weakness in a creature. The afflicted individual is immediately stricken with painful and distracting symptoms: boils, blotches, lesions, seeping abscesses, and so on. Strength, dexterity, constitution, and charisma are reduced by 2, and the afflicted character is slowed. The target of this spell must make a saving throw vs. poison at -3 to avoid being infected, or the spell will persist until the creature receives a Cure Disease spell or the spell duration expires.~ So is it a saving throw vs poison or death? Link to comment
Ardanis Posted November 13, 2010 Share Posted November 13, 2010 Save vs Poison/Death is the same thing. Link to comment
yarpen Posted November 14, 2010 Share Posted November 14, 2010 It's better to write save vs death/poison/paralyse everywhere. ^^. Link to comment
phordicus Posted December 2, 2010 Share Posted December 2, 2010 (pretty sure i have the latest hotfixes but i didn't read the prior pages) Pf(N)M is not setting the scripting state to W_P_F_N_M and thus no one can detect it. Link to comment
Demivrgvs Posted December 2, 2010 Author Share Posted December 2, 2010 (pretty sure i have the latest hotfixes but i didn't read the prior pages) Pf(N)M is not setting the scripting state to W_P_F_N_M and thus no one can detect it. Not even vanilla spell had such scripting state by default, but any detectable spells component will add it (like SCS one). In fact such scripting state is there on my SR+SCS install. Am I missing something? I don't think such scripting state should be embedded in the spl file, but I may be wrong. Link to comment
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