DavidW Posted January 20, 2012 Posted January 20, 2012 Mxtu has been kind enough to produce a set of alternative BAM files for the "excellent" weapons introduced in SCS's "replace +1 weapons with Excellent weapons" component. They're available here for download. The simplest way to use them is just to dump them into the override after SCS is installed. (Uninstalling SCS should uninstall this change too.) alternate-weapons.zip Quote
Shaitan Posted January 20, 2012 Posted January 20, 2012 Would this be implemented next time you come to an update of SCS? Quote
mxtu Posted January 20, 2012 Posted January 20, 2012 Hello there. Comparison with stock BG2 icons: The set is based on BG1 weapons. (except the dagger) Here's a gallery with better comparison including comparison with the green-style excellent weapons: http://s1120.photobu...k%20Weapons/v1/ Quote
Dakk Posted January 20, 2012 Posted January 20, 2012 They look really good mxtu! Especially so compared to the hideous green weapons. Related to "Fine" weapons, but not directly to the icons - so feel free to move it into another topic - I was wondering about the components "Replace many magic weapons with fine ones" (SCS) and "Replace +1 magical weapons with Fine ones" (SCS2): 1) in a BGT game, will either - as they are mutually exclusive - affect (exactly) the same weapons in BG1 and BG2? 2) what does "SCSII versions will not be shatter-proof" mean? Quote
DavidW Posted January 20, 2012 Author Posted January 20, 2012 Would this be implemented next time you come to an update of SCS? Probably. They look really good mxtu! Especially so compared to the hideous green weapons. I think the latter are ported from IWD, though I can't remember (it's seven years since I coded it). Related to "Fine" weapons, but not directly to the icons - so feel free to move it into another topic - I was wondering about the components "Replace many magic weapons with fine ones" (SCS) and "Replace +1 magical weapons with Fine ones" (SCS2): 1) in a BGT game, will either - as they are mutually exclusive - affect (exactly) the same weapons in BG1 and BG2? 2) what does "SCSII versions will not be shatter-proof" mean? (1) pretty much, so far as I can recall. (2) I think it's a typo, and I meant "SCS versions". In any case, the point is that the SCSII versions don't keep track of the iron crisis and the SCS versions do. (Sorry, I'm a bit immersed in IWD-in-BG2 and can't immediately recall how this works. As always, SCS(II) is really designed around the Tutu rather than the BGT paradigm, so I'm not always 100% sure how they interact! A longer-term project is to merge them into a unified install so I can keep better track, but don't hold your breath. ) Quote
Dakk Posted January 20, 2012 Posted January 20, 2012 They look really good mxtu! Especially so compared to the hideous green weapons. I think the latter are ported from IWD, though I can't remember (it's seven years since I coded it). Ok now I feel a bit bad. I thought the green weapons were stock BG1. I rather meant that they are the best looking masterwork weapons yet 2) what does "SCSII versions will not be shatter-proof" mean? (2) I think it's a typo, and I meant "SCS versions". In any case, the point is that the SCSII versions don't keep track of the iron crisis and the SCS versions do. But I don't have to worry about weapon shattering in BG2 (with BGT) if I install the component from SCS? If you don't know how it will interact (per your quote below), you don't really need to research that. (Sorry, I'm a bit immersed in IWD-in-BG2 and can't immediately recall how this works. As always, SCS(II) is really designed around the Tutu rather than the BGT paradigm, so I'm not always 100% sure how they interact! A longer-term project is to merge them into a unified install so I can keep better track, but don't hold your breath. ) No need to apologise for being immersed in IWD-in-BG2! You and me both I'll not hold my breath, but I will look forward to it! Quote
BigRob Posted January 21, 2012 Posted January 21, 2012 I like the use of the red coloration for weapon hilts and wrapping, it's obvious and makes sense that a better crafted weapon may have some embellishment. Quote
n-ghost Posted January 26, 2012 Posted January 26, 2012 (edited) Btw, I was wondering, is it possible to make SCS fine weapons detect similar IR component (and maybe vice versa)? Edited January 26, 2012 by n-ghost Quote
DavidW Posted January 26, 2012 Author Posted January 26, 2012 Btw, I was wondering, is it possible to make SCS fine weapons detect similar IR component (and maybe vice versa)? Almost certainly, but you'll need to explain in more detail just what you want it to do. Quote
n-ghost Posted January 30, 2012 Posted January 30, 2012 (edited) Eh, just as same as it detects similarities with SR: skip if installed. Both SCS' and IR's 'fine weapons' do almost equal revisions after all, no? Edited January 30, 2012 by n-ghost Quote
n-ghost Posted January 30, 2012 Posted January 30, 2012 It's just IR usually is one of the last in the install order, and it goes like this: scs -> scs' fine weapons -> ... -> ir (that revises everything, fine weapons included) -> ir's masterwork weapons which I usually choose to skip -> no fine weapons in game at all. Although I suppose that'd be more of work on Demi's part :x Quote
Etamin Posted November 13, 2016 Posted November 13, 2016 (edited) Those icons looks much better, than that atrocious green ones. They should be long time ago included into SCS main file. But will be this mod finished one day? I know after 4 years it's rhetorical question, but still. It miss composite long bow, mace, scimitar, two-handed sword, flail, and spear icons. Also, why katana doesn't have "excellent" version? And why excellent short sword icon is smaller? Also scimitar +1 has unique icon in nonmoded baldur, don't know why it was replaced by normal one in SCS (now you can't tell which one is normal and which one magical). Edited November 14, 2016 by Etamin Quote
agris Posted November 4, 2018 Posted November 4, 2018 Those icons looks much better, than that atrocious green ones. They should be long time ago included into SCS main file. But will be this mod finished one day? I know after 4 years it's rhetorical question, but still. It miss composite long bow, mace, scimitar, two-handed sword, flail, and spear icons. Also, why katana doesn't have "excellent" version? And why excellent short sword icon is smaller? Also scimitar +1 has unique icon in nonmoded baldur, don't know why it was replaced by normal one in SCS (now you can't tell which one is normal and which one magical). I also agree that it would be nice to have a complete version of this. It would also make a good Tweaks component, as a simple graphical replacement for the non-magical Fine weapons in IWD. Quote
Jarno Mikkola Posted November 5, 2018 Posted November 5, 2018 This would much better go into Tweaks than to SCS. Yes, there's small tactical difference, but so what. Why ? -you ask. Well there's two options, aka not one. And they should differ only in appearance. And yes, these already a mod that adds +1 weapons to all the minor exotic weapons to BG1 portion of the game mods, but this should also no replace them, but include better inclusion. Also scimitar +1 has unique icon in nonmoded baldur, don't know why it was replaced by normal one in SCS (now you can't tell which one is normal and which one magical).This was originally intended to not include the +1 weapons at all. Yes, these replace the +1 weapons with just thac0 bonus giving fine weapons, and as there is no need for +1's, the icons could be replaced. "nonmoded baldur"... you really think the BG1EE today is nonmoded ? Yes, the SCS was there before the EE games. Quote
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