Jump to content
DavidW

Version 24(BETA) of Sword Coast Stratagems released

Recommended Posts

This is all very helpful, thanks. (v22 reversed the default install order of the demon and mage components; that's probably what's brought the bug to light.)

Share this post


Link to post

Just installed SCS and I'm wondering - does this change Mislead at all? I didn't see any mention in the readme. I like the other spell tweaks so I'm hoping there's one that reins in its cheese potential a bit.

Share this post


Link to post

No, not so far as I recall. Mislead is a fairly classic "deliberate-exploit" spell, i.e. you can't really be cheesy with it by mistake. I tend not to change spells like that.

Share this post


Link to post

Fair enough, I guess it's beyond the scope of the mod. I'll just avoid using it, it's too hard for me to balance "deliberately inefficient use" and "massive cheese" :)

Share this post


Link to post

This is all very helpful, thanks. (v22 reversed the default install order of the demon and mage components; that's probably what's brought the bug to light.)

 

No problem. Those cambion mages also got instant, uninterruptable casting like a regular demon (though not the scripting to use it) which seems a bit OP for a 20th level fighter/mage...

 

I don't mean to insult your work but the code to build spells and items on the fly seems a bit buggy:

 

*DW#WEB.spl used by giant spiders doesn't allow a saving throw

 

*DW#MWEB.spl (vortex spiders) allows a saving throw of almost every kind???

 

*DW#HYPNO.spl works like the regular vampire charm (it doesn't cause short duration feeblemindedness)

 

*Rats summoned by vampires don't have a "weapon" to attack with

 

*The attacks of level draining creatures like vamps modify EXTRAPROFICIENCY20 but this effect has a power level of 4 (I noticed it bounces of spell turning etc.)

 

Is it worth building the new web, vampire etc. spells with Weidu rather than just prepackaging them? They are pretty simple with only one level header etc. If you're busy I could do it...

Share this post


Link to post

No insult taken! But trust me, it's easier (at least the way I work) to build these things on the fly wherever possible - I'm just as capable of making errors when using prepackaged things and I much prefer to have an explicit record of what is and isn't being done. These are the kind of errors I basically expected to find when I did the code-merge - it's why we're still in beta.

Share this post


Link to post

Here my report about my current BG1 playthrough :

 

An small incompatibiliy with BG respawn :

http://www.shsforums...ion-111/page-18

 

 

After come back from Candlekeep, the flaming fist is chasing you in baldur's gate. I think the better calls for help component make the flaming fist soldiers to shout help and unfortunately all civils around become hostiles.

 

 

doppelgangers : many doppelgangersare not affected by your componenent. Especially in Seven Sun building, candlekeep area, candlekeep library and in Candlekeep underground.

 

Ogremage : it looks like they react more like pure mage than fighters/mage. They don't try to attack in melee ofen and tend to flee the fight.

 

Not sure about it, but I wonder if archers are sripted to use only their best magical arrows before non magical arrows.

 

The Ulcaster Vampire wolf is no more upgraded as in previous SCS.

 

It looks like Bassilus destroy his undead flunkies quickly at the begining of the fight. (surely with his undead ability). Or maybe because I said the right thing to him?. Sorry I don't remember but surely , the undead die quicly.

 

 

I have a crash in AR8801

Edited by DrAzTiK

Share this post


Link to post
After come back from Candlekeep, the flaming fist is chasing you in baldur's gate. I think the better calls for help component make the flaming fist soldiers to shout help and unfortunately all civils around become hostiles.
Erhm, did you fight back ? As in, kill a soldier ? The original concept was to flee and hmm, the civilians should actually have a script that turns them non hostile after the incident is finished (don't know if the SCS adds one, but it should, or actually the BGT should...).

Share this post


Link to post

I don't remember very well but surely I didn't kill a soldier. I will try to check again.

Share this post


Link to post

After come back from Candlekeep, the flaming fist is chasing you in baldur's gate. I think the better calls for help component make the flaming fist soldiers to shout help and unfortunately all civils around become hostiles.

Happened to me as well - but in a different situation. A mage in Baldur's Gate exited a buliding (was hostile), upon attacking him citizens went hostile. Same thing in Ulgoth's Beard (mage-werewolves).

 

It looks like Bassilus destroy his undead flunkies quickly at the begining of the fight. (surely with his undead ability). Or maybe because I said the right thing to him?. Sorry I don't remember but surely , the undead die quicly.

If you say the correct lines, a few will die. In vanilla, they'd all crumble.

 

I have a crash in AR8801

Yeah, me too. You'll get them at WK level 4 Githyanki Lair, Crooked Crane inn and Nalia's Keep outside. Restoring the areas from backup within SCS folder prevents those crashes.

Share this post


Link to post

 

It looks like Bassilus destroy his undead flunkies quickly at the begining of the fight. (surely with his undead ability). Or maybe because I said the right thing to him?. Sorry I don't remember but surely , the undead die quicly.

If you say the correct lines, a few will die. In vanilla, they'd all crumble.

I remember that all squeletons have been cramble instantaneously.

 

Some others observation :

 

1 - Too bad I have deleted all my saves and I cannot check it again but I don't think I have seen Daevorn using his original teleport-around script. Maybe I have been lucky also but he killed the 2 battle horror with cone of cold.

 

2- Relocated bounty hunters : I haven't meet the 5 relocated ogre mages (supposed to be located in front of candlekeep at chapter 6)

 

3- the two others groups of bounty hunters (dwarfs and amazons) have been encounter together, at the same time in a radom encounter area. ( it was a nice fight though)

 

3- Karoug, baresh, sellaad and Kaishas drop the ring of free action.

 

4- Not a bug but just my humble opinion about something that I think make BG1 very easy : in comparaison to BG2, we can find in Baldur's gate 1 a large amount of wands (and potions in a lesser extend) .BG2 is too much generous about magical ammunitions but you already made a component for it.

 

I end up my BG1 game with 25 wands ( I mean I have used them a lot but I still have 25 wands without buying one ! Many mages drops wands ofen loaded at full charge or beyond the standard maximum.

 

==> especially with item revisons, when you find a wand of frost or paralyzation in a commoner desk loaded with 30 charges ,(price is supposed to be 30 000 Po for an item like that with item revisions!) then, the game become very easy.

 

Don't forget than wands can be used on invisible opponents. (nothing can be done to fix this?)

 

The wands we can found on enemy or in some commoner drawer should be loaded with a small amount of charges. (3 ou 4) and surely not exceed the maximum of charges allowed. With Item revisons, all wands have at maximum 10 charges, but I think it's the same in vanilla? If we can find a wand with more than 10 charges, it shoud be noted as a bug.

 

Maybe It's just me but I found that BG1 is also very generous about potions.

 

Btw, here my weidu :

 

// Log of Currently Installed WeiDU Mods

// The top of the file is the 'oldest' mod

// ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]

~TOBEX/TOBEX.TP2~ #0 #100 // TobEx - Core: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #101 // Apply Concentration Check On Damage [WIP]: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #102 // Awaken On Damage: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #104 // Disable Stoneskin Grey Colour [C]: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #105 // No Spell Interruption On Zero Damage: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #106 // Use Caster Level On Mirror Image [C]: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #109 // Disable Experience Boost: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #110 // Disable Force Inventory Pause: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #111 // Disable Silence On Charm: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #112 // Level One Proficiency Restrictions: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #113 // Remain Hidden On Pickpocket Success [C]: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #114 // Rest Spawns Advance Time: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #115 // Dialogue Greeting Subtitles: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #116 // Enable Animation Attack Sounds: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #117 // Universal Four Inventory Weapon Slots: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #118 // Subtitles For Standard Soundsets: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #120 // Drop Inventory on Disintegrate: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #121 // Drop Inventory on Frozen Death: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #122 // Drop Inventory on Stone Death: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #123 // Enable Auto-Pause On All Screens: Beta 0025

~TOBEX/TOBEX.TP2~ #0 #124 // Make All Attack Animations Genuine Attacks: Beta 0025

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #0 // BG2 Fixpack - Correctifs principaux: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #100 // Gain d'experience si on envoie Keldorn se reconcilier avec Maria: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #102 // Forger un objet par Cromwell prend reellement un jour: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #106 // Penalite d'attaque des Geants contre les Petites-personnes, les Nains et les Gnomes: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #111 // Correction de la chanson du barde: v10

~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #113 // Correctifs additionnels pour les alignements: v10

~SETUP-BGT.TP2~ #3 #0 // Baldur's Gate Trilogy - Composant principal: 1.18 (28 Apr 13)

~SETUP-BGTMUSIC.TP2~ #2 #2 // Baldur's Gate Trilogy - Musique -> Musique integrale de Baldur's Gate/Shadows of Amn/Throne of Bhaal (ATTENTION: modifie BGMain.exe)

~SETUP-GUI.TP2~ #2 #2 // Interface Graphique Utilisateur (GUI) -> "Baldur's Gate Trilogy" (Elminster avec baton)

~BG1NPC.TP2~ #2 #0 // BG1 NPC Project : modifications necessaires: v20

~BG1NPC.TP2~ #2 #1 // BG1 NPC Project : bavardages, quetes et interjections: v20

~BG1NPC.TP2~ #2 #8 // BG1 NPC Project : ajouter des portraits de PNJs non-recrutables pour les dialogues et les quetes: v20

~BG1NPC.TP2~ #2 #9 // BG1 NPC Project : romance d'Ajantis, elements de base (contenu adolescent): v20

~BG1NPC.TP2~ #2 #10 // BG1 NPC Project : romance de Branwen, elements de base (contenu adolescent): v20

~BG1NPC.TP2~ #2 #11 // BG1 NPC Project : romance de Coran, elements de base (contenu adulte): v20

~BG1NPC.TP2~ #2 #12 // BG1 NPC Project : romance de Dynaheir, elements de base (contenu adolescent): v20

~BG1NPC.TP2~ #2 #13 // BG1 NPC Project : relation avec Shar-Teel, elements de base (contenu adulte): v20

~BG1NPC.TP2~ #2 #14 // BG1 NPC Project : romance de Xan, elements de base (contenu adolescent): v20

~BG1NPC.TP2~ #2 #15 // BG1 NPC Project : conflits de romance pour personnage feminin, Ajantis - Xan - Coran: v20

~BG1NPC.TP2~ #2 #27 // BG1 NPC Project : ajustement de reputation grace a des bardes: v20

~BG1NPC.TP2~ #2 #30 // BG1 NPC Project : ajustements du journal de Sarevok -> Journal de Sarevok enrichi par SixofSpades: v20

~BG1NPC.TP2~ #2 #200 // BG1 NPC Project : dialogues inities par le joueur: v20

~BG1NPCMUSIC/BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v5

~TXTMUSIC/TXTMUSIC.TP2~ #2 #0 // Musique retablie sur les ecrans textes pour BG1TuTu, EasyTutu et BGT-WeiDU: 9 (22 Mar 13)

~BG1UB/SETUP-BG1UB.TP2~ #3 #0 // Restitution du deuxieme niveau de l'Ile de Glace: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #3 #1 // La fiole mysterieuse: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #3 #2 // Rencontre supplementaire avec Elminster: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #3 #3 // Angelo remarque Shar-Teel: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #3 #8 // Safana la flirteuse: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #3 #9 // Recompense appropriee pour Albert et Rufie: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #3 #10 // Placer Entar Ecudargent dans sa demeure: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #3 #11 // Scar et la fille des Sashenstar: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #3 #12 // Quoningar le Clerc: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #3 #13 // Shilo Chen et les Ogres-mages: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #3 #14 // Edie, la postulante de la Ligue des Marchands: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #3 #15 // Renforts de mercenaires du Poing Enflamme: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #3 #16 // Corrections de creatures: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #3 #17 // Restitutions de creatures: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #3 #18 // Restitutions de noms de creatures: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #3 #19 // Restitutions mineures de dialogues: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #3 #20 // Restitutions audio: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #3 #21 // Reparations et restitutions de magasins, tavernes et auberges: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #3 #22 // Corrections et restitutions d'objets: v13_120121

~BG1UB/SETUP-BG1UB.TP2~ #3 #24 // Cadavres permanents: v13_120121

~SETUP-BGT-NPCSOUND.TP2~ #0 #0 // Baldurs Gate Trilogie NPC Sound

~BG1NPCBEG/BG1NPCBEG.TP2~ #1 #100 // PNJs de BG1 au debut du jeu: v1.1

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #0 // 1PP : corrections d'avatars * elfes de sexe feminin en armure de cuir [EFB2]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #1 // 1PP : corrections d'avatars * elfes de sexe feminin en cotte de mailles [EFB3]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #2 // 1PP : corrections d'avatars * clerc elfe de sexe feminin en armure de plates [EFC4]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #3 // 1PP : corrections d'avatars * guerriere elfe en armure de plates [EFF4]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #4 // 1PP : corrections d'avatars * humaine sans armure [HFB1]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #5 // 1PP : corrections d'avatars * humaine en armure de cuir [HFB2]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #6 // 1PP : corrections d'avatars * humaine en cotte de mailles [HFB3]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #7 // 1PP : corrections d'avatars * clerc humaine en armure de plates [HFC4]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #8 // 1PP : corrections d'avatars * guerriere humaine en armure de plates [HFF4]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #9 // 1PP : corrections d'avatars * mage humaine sans armure [HFW1]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #10 // 1PP : corrections d'avatars * mage humaine en robe legere [HFW2]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #11 // 1PP : corrections d'avatars * correction de la progression des petites-gens [iFB1, IFB2, IFB3]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #12 // 1PP : corrections d'avatars * correction d'une erreur du clerc en armure de plates [iFC4]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #13 // 1PP : corrections d'avatars * nains en cotte de mailles [DMB3]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #14 // 1PP : corrections d'avatars * elfes de sexe masculin en cotte de mailles [EMB3]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #15 // 1PP : corrections d'avatars * humain en armure de cuir [HMB2]: v3

~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #1 #16 // 1PP : corrections d'avatars * humain en cotte de mailles [HMB3]: v3

~1PP_FEMALE_DWARVES/SETUP-1PP_FEMALE_DWARVES.TP2~ #0 #0 // Separate Avatars for Female Dwarves -> Separate Avatars for Female Dwarves - Baldur's Gate II

~ITEM_REV/ITEM_REV.TP2~ #1 #0 // Item Revisions par Demivrgvs: V3 Beta 1.16

~ITEM_REV/ITEM_REV.TP2~ #1 #1020 // Revision des potions: V3 Beta 1.16

~SPELL_REV/SETUP-SPELL_REV.TP2~ #3 #0 // Spell Revisions: v3.1 (Hotfix 01)

~SPELL_REV/SETUP-SPELL_REV.TP2~ #3 #10 // Animations des Devas et Planetaires: v3.1 (Hotfix 01)

~SPELL_REV/SETUP-SPELL_REV.TP2~ #3 #20 // Correction d'Image Miroir: v3.1 (Hotfix 01)

~SPELL_REV/SETUP-SPELL_REV.TP2~ #3 #30 // Correction de la Dissipation de la Magie: v3.1 (Hotfix 01)

~SPELL_REV/SETUP-SPELL_REV.TP2~ #3 #40 // Correction du Sommeil: v3.1 (Hotfix 01)

~SPELL_REV/SETUP-SPELL_REV.TP2~ #3 #50 // Suppression des sorts non disponibles des ecrans de selection des sorts: v3.1 (Hotfix 01)

~SPELL_REV/SETUP-SPELL_REV.TP2~ #3 #60 // Mise a jour du Livre de sorts des PNJs recrutables: v3.1 (Hotfix 01)

~SETUP-BGSPAWN.TP2~ #3 #0 // Systeme BGSpawn base sur le niveau et le nombre de membres du groupe (REMARQUE : necessite Baldur's Gate Trilogy - WeiDU): 1.12

~SETUP-BGSPAWN.TP2~ #3 #1 // Choisissez l'intervalle entre les apparitions de creatures: 1.12

~SETUP-BGSPAWN.TP2~ #3 #2 // Seigneur Loup Vampirique (inspire par le Loup d'Ulcaster de DavidW) REMARQUE : ceci modifie certains Loups vampiriques dans le jeu. Le systeme BGSpawn s'en sert: 1.12

~SETUP-BGSPAWN.TP2~ #3 #3 // Rencontres aleatoires de BGSpawn entre les zones (REMARQUE : necessite Baldur's Gate Trilogy - WeiDU): 1.12

~SETUP-TACTICS.TP2~ #3 #37 // Trolls Rationalises

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #50 // Script de changement d'avatar: v11

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #130 // Mode pause dans tous les dialogues: v11

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #140 // Fix Boo's Squeak: v11

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1010 // Davantage d'interjections: v11

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1020 // Modifier la valeur limite des points de vie pour les dialogues des PNJs blesses: v11

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1080 // Ajouter des sacs de contenance: v11

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1090 // Pack d'objets exotiques: v11

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #1140 // Identification obligatoire des gemmes et potions: v11

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2261 // Alterer la table de progression des sorts du mage -> Table P&P: v11

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2271 // Alterer la table de progression des sorts du barde -> Table P&P: v11

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2281 // Alterer la table de progression des sorts du clerc -> Table P&P: v11

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #2294 // Alterer les tables de progression des sorts et de niveaux du druide -> Table d'XP des clercs, table P&P des sorts des clercs et druides: v11

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3000 // Plus de points de vie a la montee de niveau -> Maximum: v11

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3010 // Points de vie maximum pour les PNJs (the bigg) -> Pour toutes les creatures du jeu: v11

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3030 // Apprentissage des sorts assoupli -> 100% de chance d'apprendre un sort: v11

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3040 // Sacs de contenance sans fond: v11

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3090 // Empilement illimite des gemmes et des bijoux: v11

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3100 // Empilement illimite des potions: v11

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3110 // Empilement illimite des parchemins: v11

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #3210 // Minimum pour les stats (triche): v11

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4000 // Ajuster le jet de reputation des PNJs mauvais recrutables: v11

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4080 // Transformer Khalid en Guerrier / Mage (Domi): v11

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4090 // Transformer Montaron en Assassin (Andyr): v11

~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #2 #4110 // Donner à Kagain 19 de constitution: v11

~RR/SETUP-RR.TP2~ #1 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.61

~RR/SETUP-RR.TP2~ #1 #1 // Thief kit revisions: v4.61

~RR/SETUP-RR.TP2~ #1 #3 // Proper racial adjustments for thieving skills: v4.61

~RR/SETUP-RR.TP2~ #1 #4 // Bard kit revisions: v4.61

~RR/SETUP-RR.TP2~ #1 #7 // Additional equipment for Thieves and Bards: v4.61

~RR/SETUP-RR.TP2~ #1 #10 // Revised Thievery -> Retain default thievery potions and prevent their effects from stacking: v4.61

~RR/SETUP-RR.TP2~ #1 #999 // BG2-style icons for RR content: v4.61

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #0 // Level 1 NPCs par Nythrun : Liste des PNJs recrutables (requis pour l'installation de composants des PNJs): v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #100 // Mise a jour des references par le jeu aux classes/kits des PNJs: v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1219 // Alora: v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1222 // Dynaheir: v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1223 // Eldoth Kron: v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1224 // Faldorn: v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1225 // Garrick: v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1206 // Imoen: v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1226 // Kagain: v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1228 // Kivan: v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1212 // Minsc: v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1234 // Tiax: v1.9

~LEVEL1NPCS/LEVEL1NPCS.TP2~ #2 #1237 // Yeslick Orothiar: v1.9

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #1000 // Initialisation du mod (tous les autres composants requierent celui-ci): v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #1901 // Standardisation des sorts : BG1 vs BG2 -> Introduction des parchemins de sorts de BG2 dans BG1: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #2160 // Ajoute une copie supplementaire de parchemins de sorts difficiles a trouver: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #2170 // Vision veritable protege de la cecite magique: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #3030 // Reintroduction des potions de soins majeurs: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #4000 // Ours plus rapides: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #4010 // Donner aux creatures de grande taille, volantes, non materielles ou assimilees l'immunite aux toiles d'araignee et aux enchevetrements: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #4020 // Loups et chiens sauvages plus realistes: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #4030 // Metamorphose amelioree: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #4040 // Rendre les membres du groupe moins susceptibles de mourir de facon permanente: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #4120 // Les PNJ vont dans les auberges: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #4146 // Passe les sections tutoriel de Chateau-Suif -> Passe tout Chateau-Suif (avertissement : brise l'illusion realiste !): v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #4180 // Rendre les parchemins de liberte accessibles plus tot: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #4190 // Rendre la Tour de garde accessible entre SoA et ToB (attention, ceci la rendra inaccessible jusqu'a la fin de SoA): v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #4200 // Recuperer les objets laches en enfer: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #4215 // Retirer les objets exagerement opportuns de certaines regions: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #4240 // Traiter les Capacites de haut niveau des mages et des pretres comme des capacites innees plutot que comme des sorts memorisables (chacun ne pouvant etre choisis qu'une seule fois): v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #5000 // IA du groupe plus simple: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #5050 // Carapaces d'ankhegs, peaux de loup des glaces et tetes de wivernes empilables: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #5060 // S'assurer que Shar-Teel ne meurt pas lors du defi originel: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #5900 // Initialise les composants de l'IA (requis pour les composants tactiques et d'IA): v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #6000 // IA generale plus efficace: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #6010 // Meilleurs appels a l'aide: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #6033 // Mages plus intelligents -> Les mages dans BG1 lancent des sorts a incantation courte instantanement au debut d'un combat ; les mages dans BG2 ne le font que si ces sorts sont lances en ayant le PJ en vue: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #6040 // Pretres plus intelligents -> Les pretres peuvent lancer des sorts de faible duree d'incantation instantanement, pour simuler des incantations de preparation au combat: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #6102 // Potions pour PNJ -> La moitie des potions laissees tombees par les ennemis tues se brisent et sont perdues: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #6200 // Araignees ameliorees: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #6300 // Sirenes et dryades plus intelligentes: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #6310 // Vers charognards legerement plus coriaces: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #6320 // Basilics plus intelligents: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #6500 // Golems ameliores: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #6510 // Demons ameliores -> Les demons ont environ 50% de points de vie en plus de la normale: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #6520 // Genies plus intelligents -> Genies have about 50 percent more hit points than normal: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #6530 // Celestes plus intelligents -> Les celestes ont environ 50% de points de vie en plus de la normale: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #6540 // Dragons plus intelligents -> Les dragons ont une augmentation substantielle de points de vie: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #6580 // Vampires ameliores: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #6590 // Boss de fin de ToB plus intelligent: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #7000 // Dopplegangers ameliores: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #7010 // Gardes des Griffes Noires et du Trone de Fer plus coriaces: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #7020 // Deploiements des groupes d'assassins ameliores: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #7030 // Amelioration des kobolds basee sur Dark Side of the Sword Coast: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #7040 // Chasseurs de primes deplaces: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #7050 // Ulcaster ameliore: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #7060 // Ile de Balduran amelioree: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #7070 // Tour de Durlag amelioree: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #7080 // Fanatiques du culte du demon ameliores: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #7090 // Druides de Bois-Manteau ameliores: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #7100 // Bassilus ameliore: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #7110 // Groupe de Drasus ameliore: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #7130 // Mages Rouges ameliores: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #7140 // Groupe d'Ombre-ville ameliore: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #7200 // Combat de fin du chapitre deux plus difficile: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #7210 // Combat de fin du chapitre trois plus difficile: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #7220 // Combat de fin du chapitre quatre plus difficile: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #7230 // Combat de fin du chapitre cinq plus difficile: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #7250 // Combat final ameliore: v24.05

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #4 #7900 // Rencontres mineures ameliorees: v24.05

~ITEM_REV/ITEM_REV.TP2~ #1 #1030 // Revision des boutiques: V3 Beta 1.16

~ITEM_REV/ITEM_REV.TP2~ #1 #3 // Autoriser le lancement de sorts en armure -> Avec une penalite de vitesse d'incantation pour les lanceurs de sorts profanes: V3 Beta 1.16

~ITEM_REV/ITEM_REV.TP2~ #1 #1040 // Encombrement en armure lourde -> Penalites a la vitesse de deplacement, a la dexterite et au facteur de vitesse: V3 Beta 1.16

~ITEM_REV/ITEM_REV.TP2~ #1 #1101 // Autoriser l'usage des competences de voleur en armure -> Furtivite penalisee par les armures et les boucliers: V3 Beta 1.16

~ITEM_REV/ITEM_REV.TP2~ #1 #1050 // Bonus des armures revus: V3 Beta 1.16

~ITEM_REV/ITEM_REV.TP2~ #1 #10 // Bonus des boucliers revus: V3 Beta 1.16

~ITEM_REV/ITEM_REV.TP2~ #1 #11 // Le combat a deux armes differe selon le type d'arme, legere ou lourde: V3 Beta 1.16

~ITEM_REV/ITEM_REV.TP2~ #1 #12 // Les objets de protection peuvent etre portes en meme temps qu'une armure magique: V3 Beta 1.16

~ITEM_REV/ITEM_REV.TP2~ #1 #13 // Les hallebardes peuvent egalement infliger des degats tranchants: V3 Beta 1.16

~ITEM_REV/ITEM_REV.TP2~ #1 #1090 // Annule les restrictions d'arme pour les lanceurs de sorts divins multiclasses -> Pour les Clercs uniquement: V3 Beta 1.16

~ITEM_REV/ITEM_REV.TP2~ #1 #16 // Equipement des Druides version papier -> Pour les Druides et les Guerriers/Druides: V3 Beta 1.16

~ITEM_REV/ITEM_REV.TP2~ #1 #1060 // Les Kensai peuvent porter des bracelets: V3 Beta 1.16

~ITEM_REV/ITEM_REV.TP2~ #1 #1070 // Les Voleurs peuvent utiliser des baguettes: V3 Beta 1.16

~ITEM_REV/ITEM_REV.TP2~ #1 #17 // Modifications des armes: V3 Beta 1.16

~ITEM_REV/ITEM_REV.TP2~ #1 #1080 // L'enchantement des armes n'affecte pas leur facteur de vitesse: V3 Beta 1.16

~ITEM_REV/ITEM_REV.TP2~ #1 #18 // Penalite d'attaque sournoise avec les armes inappropriees -> Penalite d'attaque sournoise: V3 Beta 1.16

~SETUP-BGTTWEAK.TP2~ #2 #400 // Ajout de la cape de Semaj et anneau de protection de Korevas ameliore: 11 (5 Feb 12)

~SETUP-BGTTWEAK.TP2~ #2 #500 // Exploration automatique des villes: 11 (5 Feb 12)

~SETUP-BGTTWEAK.TP2~ #2 #1000 // Sacs sur la Cote des Epees: 11 (5 Feb 12)

~SETUP-BGTTWEAK.TP2~ #2 #1200 // Arkion reagit en fonction de la reputation du PJ: 11 (5 Feb 12)

~SETUP-BGTTWEAK.TP2~ #2 #2100 // Armes exotiques pour Taerom: 11 (5 Feb 12)

~SETUP-BGTTWEAK.TP2~ #2 #2300 // Desactiver la reaction hostile apres un charme: 11 (5 Feb 12)

~SETUP-BGTTWEAK.TP2~ #2 #2500 // Acces a Barbe d'Ulgoth uniquement par l'ouest du Travers du Ver: 11 (5 Feb 12)

~SETUP-BGTTWEAK.TP2~ #2 #2600 // Empecher l'acces a la Tour de Durlag par les zones adjacentes: 11 (5 Feb 12)

~SETUP-BGTTWEAK.TP2~ #2 #2700 // Mettre l'Epee du chaos +2 dans l'inventaire de Sarevok: 11 (5 Feb 12)

~AURORA/SETUP-AURORA.TP2~ #1 #420 // Tresors aleatoires realistes -> A la fois 1 et 2 (sans perte de tresors): v5

~AURORA/SETUP-AURORA.TP2~ #1 #9000 // Correction des references de zone pour les creatures: v5

~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #100 // Restaurer l'infravision innee des personnages demi-orques: v3.82

~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #115 // Autoriser les mages a retranscrire des sorts memorises sur des parchemins -> Les parchemins peuvent etre retranscrits partout depuis le livre de sorts: v3.82

~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #180 // Mephites version papier: v3.82

~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #185 // Creatures feeriques version papier: v3.82

~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #202 // Pouvoirs de Bhaal revises -> Ameliorer les pouvoirs de Bhaal et standardiser leur temps d'incantation: v3.82

~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #218 // Recuperer les pouvoirs de Bhaal dans ToB: v3.82

~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #262 // Recompenses en XP alterees pour le crochetage de serrures, le desamorcage des pieges et l'apprentissage des sortileges -> Pas de recompenses en XP pour le crochetage de serrures, le desamorcage des pieges et l'apprentissage des sortileges: v3.82

~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #220 // Script simple du voleur: v3.82

~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #230 // Script simple du Barde (chante Chant du Barde quand inactif): v3.82

~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #310 // Coloration distinctive des creatures: v3.82

~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #315 // Jeux de sons de créatures distincts: v3.82

~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #500 // Capacite de stockage des contenants legerement etendue -> Utiliser la capacite de stockage recommandee (999): v3.82

~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #510 // Services etendus des temples: v3.82

~ATWEAKS/SETUP-ATWEAKS.TP2~ #1 #999 // Icones du style de BG2 pour le contenu d'aTweaks: v3.82

~SETUP-XPMOD.TP2~ #2 #1 // Reduction de l xp des creatures -> Reduire a 50%

~SETUP-XPMOD.TP2~ #2 #10 // Pas d XP pour la memorisation des parchemins

~ATP/ATP.TP2~ #1 #100 // ATP: Script ameliore de combat: v2.0

~ATP/ATP.TP2~ #1 #210 // ATP: Graphisme BG1 pour l'epee courte +1: v2.0

~ATP/ATP.TP2~ #1 #220 // ATP: Graphisme different pour le cimeterre +1: v2.0

~ATP/ATP.TP2~ #1 #230 // ATP: Graphisme different pour la bille +1: v2.0

~ATP/ATP.TP2~ #1 #410 // ATP: Sorts rares en vente a la boutique de magie du Megaventure: v2.0

~ATP/ATP.TP2~ #1 #500 // ATP: Ajouter les parchemins de sorts BG1 rares aux boutiques de BG1 (BGT requis): v2.0

~ATP/ATP.TP2~ #1 #510 // ATP: Ajouter les parchemins de sorts BG2 aux boutiques de BG1 (BGT requis): v2.0

~ATP/ATP.TP2~ #1 #520 // ATP: Ajouter les armes rares a la boutique de Taerom (BGT requis): v2.0

~ATP/ATP.TP2~ #1 #540 // ATP: Restaurer la quete de la vache d'Hulrik (BGT requis): v2.0

~IIPROJECTILER/SETUP-IIPROJECTILER.TP2~ #0 #2002 // Projectile Retrieval Mod -> All other Infinity Engine Games

~RANDOMISER/RANDOMISER.TP2~ #0 #500 // Randomly replace the WIS tome normally found in TotSC with one of the 6 available types: v6.8

~RANDOMISER/RANDOMISER.TP2~ #0 #1100 // Randomise items -> Mode 1: Randomise with in-game scripts. No items are lost: v6.8

~RANDOMISER/RANDOMISER.TP2~ #0 #9050 // Make Gromnir a proper Barbarian: v6.8

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #7500 // Gain stats as you level up -> 5 points for a full BGT game; nobody can advance over their racial maximum.: TB#Tweaks, V 2.61

~TB#TWEAKS/TB#TWEAKS.TP2~ #0 #8500 // Party Members can facestab too! -> Always: TB#Tweaks, V 2.61

~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #1 #0 // Archivage generalise au format bif: v2.2

~KIT_REV/KIT_REV.TP2~ #0 #0 // Kit Revisions: Beta 18

~KIT_REV/KIT_REV.TP2~ #0 #100 // Revised Grandmastery: Beta 18

~KIT_REV/KIT_REV.TP2~ #0 #110 // Revised THAC0 tables: Beta 18

~KIT_REV/KIT_REV.TP2~ #0 #120 // Revised Saving Throws: Beta 18

~KIT_REV/KIT_REV.TP2~ #0 #130 // Revised XP Progression: Beta 18

~WIDESCREEN/WIDESCREEN.TP2~ #1 #0 // Mod Widescreen -> pour les jeux Infinity Engine originaux (CHOISISSEZ CA !): Mod Widescreen v3.02

 

 

Edited by DrAzTiK

Share this post


Link to post

Don't forget than wands can be used on invisible opponents. (nothing can be done to fix this?)

It can (in ToBEx), but I'm not very inclined to. I'm happy that there are some options available to bypass II.

If we can find a wand with more than 10 charges, it shoud be noted as a bug.

Why? There's no reason to think it's unintentional.

Share this post


Link to post

Quote

 

If we can find a wand with more than 10 charges, it shoud be noted as a bug.

Why? There's no reason to think it's unintentional.

Yes, maybe you are right.

 

Nervermind , I believe that wands are too much powerfull in BG1 with IR installed. But I will speak more about it on IR forum ;)

Edited by DrAzTiK

Share this post


Link to post

Don't get me wrong - I'll think about a component to lower it. It's just that it's not obviously a bug.

Share this post


Link to post

I don't know if this has already been posted, but removing the tutors in Candlekeep doesn't remove them from Winthrop's inn.

Share this post


Link to post
Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...