Hudzy Posted June 23, 2015 Share Posted June 23, 2015 I wouldn't mind testing IR and SR too, I'm starting a game soon. I sent a PM on the other forum but you probably come here more often Quote Link to comment
Shaitan Posted June 24, 2015 Share Posted June 24, 2015 Yup, an incredible working spree you got yourself there. Quote Link to comment
Hudzy Posted June 24, 2015 Share Posted June 24, 2015 Was the masterwork weapon component removed? I liked that in SCS, but SCS won't install it because it thinks IR has it. However there don't appear to be any masterwork weapons in the EE Keeper list. Quote Link to comment
Mike1072 Posted June 24, 2015 Share Posted June 24, 2015 IR's masterwork weapons can still be installed, but they are disabled by default for v4. To install them, you need to open settings.ini and change the appropriate value before installing the mod. We disabled it for a couple of reasons. It wasn't substantially different from the one in SCS. It was coded pretty stupidly. I never got around to implementing it the way I really wanted: introducing them as separate items with unique icons, instead of replacing +1 weapons. SCS currently assumes that if IR's main component is installed, then masterwork weapons are as well. Masterwork weapons are actually part of the Store Revisions component now and only installed if you follow the procedure above. If you'd rather use fine weapons from SCS, you can delete the following from setup-stratagems.tp2 at line 478 before [re]installing SCS: REQUIRE_PREDICATE !(MOD_IS_INSTALLED ~item_rev/item_rev.tp2~ 0) @3376 Quote Link to comment
Hudzy Posted June 25, 2015 Share Posted June 25, 2015 Thanks. It's not too important for me really, I just wanted to be sure I hadn't missed something. Quote Link to comment
pablinux Posted June 26, 2015 Share Posted June 26, 2015 Hi, everyone I've been trying to install IR and SR in IWD:EE with no luck. For what i've been reading in this and other forums I assumed it would work, since many users stated so. Do you have any tip/idea how to make it work? Thanks Quote Link to comment
Jarno Mikkola Posted June 26, 2015 Share Posted June 26, 2015 I've been trying to install IR and SR in IWD:EE with no luck. For what i've been reading in this and other forums I assumed it would work, since many users stated so. Do you have any tip/idea how to make it work?You are they are talking about the IR v4 Beta that Demivrgvs has provided to them, and not the one in the forums download section(which is actually a v2) ? AKA, you need to request the beta to get access to it and then download it... Quote Link to comment
pablinux Posted June 26, 2015 Share Posted June 26, 2015 I've been trying to install IR and SR in IWD:EE with no luck. For what i've been reading in this and other forums I assumed it would work, since many users stated so. Do you have any tip/idea how to make it work?You are they are talking about the IR v4 Beta that Demivrgvs has provided to them, and not the one in the forums download section(which is actually a v2) ? AKA, you need to request the beta to get access to it and then download it... Thanks, Jarno, but I was also talking about the v4(I asked Demivrgvs for it and was trying to install it now). Any idea? Quote Link to comment
Ineth Posted June 27, 2015 Share Posted June 27, 2015 (edited) Regarding EE compatibility The following tra files bundled with this mod contain non-ASCII characters: item_rev/languages/english/item_descriptions.tra item_rev/languages/french/potion_descriptions.tra item_rev/languages/french/store_revisions.tra item_rev/languages/french/multiclasses.tra item_rev/languages/french/item_upgrades.tra item_rev/languages/french/item_descriptions.tra item_rev/languages/french/masterwork.tra item_rev/languages/french/description_updates.tra item_rev/languages/french/proficiencies.tra item_rev/languages/russian/spell_revisions.tra item_rev/languages/russian/potion_descriptions.tra item_rev/languages/russian/store_revisions.tra item_rev/languages/russian/multiclasses.tra item_rev/languages/russian/item_upgrades.tra item_rev/languages/russian/item_descriptions.tra item_rev/languages/russian/masterwork.tra item_rev/languages/russian/description_updates.tra item_rev/languages/russian/proficiencies.tra item_rev/languages/spanish/setup.tra item_rev/languages/spanish/item_descriptions.tra item_rev/languages/spanish/masterwork.tra item_rev/languages/spanish/proficiencies.tra They use the CP1252 and CP1251 character encodings as the original BG2 requires. However BG2:EE expects all of them to be encoded in UTF-8 - otherwise the offending strings either show up incorrectly (e.g. "Faern" or "Faer�n" instead of "Faerûn"), or actually cause the game to crash when the text in question is about to be displayed. To satisfy both BG2 and BG2:EE, HANDLE_CHARSETS can be used - e.g. in item_rev/item_rev.tp2 change this block: ALWAYS OUTER_PATCH ~~ BEGIN PATCH_INCLUDE ~item_rev/settings.ini~ END END to this: ALWAYS // Make sure strings are correctly encoded for both EE and non-EE games ACTION_DEFINE_ARRAY tra_reload BEGIN setup description_updates END LAF HANDLE_CHARSETS INT_VAR infer_charset = 1 STR_VAR tra_path = EVAL ~%MOD_FOLDER%/languages~ reload_array = tra_reload END OUTER_PATCH ~~ BEGIN PATCH_INCLUDE ~item_rev/settings.ini~ END END Looking at the installed strings with NearInfinity, confirms that making this change does indeed fix the "Faer�n" vs "Faerûn" case in the English version. (Haven't tested it with the other languages, but it should be able to handle all of them.) PS: Oh, and you'll have to bundle iconv.exe (like the "Edwin Romance" mod does) for it to work on Windows. Edited June 27, 2015 by Ineth Quote Link to comment
Salk Posted July 17, 2015 Share Posted July 17, 2015 Another cosmetic error: the Scimitar +1 (SW1H22.ITM) is using the wrong icon (ISW1H20.BAM) instead of ISW1H22.BAM in its item ability. Quote Link to comment
Salk Posted July 22, 2015 Share Posted July 22, 2015 (edited) The Dwarven Shield +2 is classified as Large Shield but everything points to the Medium Shield category (appearance, min STR requirement, weight). Is that intended? I have also a question about installation order. I have always installed IR before SR but then in IR's main_component.tpa I noticed this: // SR changes the names of some spells, so if it is installed, we want our item abilities to use those names instead ACTION_IF comp_sr BEGIN LOAD_TRA ~item_rev/languages/english/spell_revisions.tra~ LOAD_TRA ~item_rev/languages/%LANGUAGE%/spell_revisions.tra~ END Does that mean I must install SR first then? Thanks! Edited July 22, 2015 by Salk Quote Link to comment
Jarno Mikkola Posted July 22, 2015 Share Posted July 22, 2015 The Dwarven Shield +2 is classified as Large Shield but everything points to the Medium Shield category (appearance, min STR requirement, weight). Is that intended? I have also a question about installation order. ... Does that mean I must install SR first then? No. YOU CAN, that's the important part...as the code works in both orders. Duh. Even the "comp_sr" should read as "compatibility code for Spell Revision, if it's installed"... As for the shield, the appearance is probably because a Dwarves you know, wouldn't need a tower shields to protect their whole body... the medium shield is big enough to be them, being half the size and so forth. Quote Link to comment
Shaitan Posted July 22, 2015 Share Posted July 22, 2015 Being a bit harsh Arent we Jarno? Quote Link to comment
Salk Posted July 22, 2015 Share Posted July 22, 2015 (edited) He tries to help, Shaitan and that's good but I wish he used a less condescending tone. Not to mention sometimes I fail to see any logic in what he says like in the case of the Dwarven Shield: I said it would be more appropriate for it to be a Medium Shield too and that the values (weight and min STR requirement) supported this theory and he talked like I was suggesting the opposite but oh well... Edited July 22, 2015 by Salk Quote Link to comment
Jarno Mikkola Posted July 22, 2015 Share Posted July 22, 2015 (edited) Being a bit harsh, aren't we Jarno? Well, not exactly, because of a single word used in the above... ... must ... Because that's the only word that matters in the above sentence ... as you have no other option... essentially. Consider how much it would wreak havoc in BG2's moding. .. the case of the Dwarven Shield: I said it would be more appropriate for it to be a Medium Shield too and that the values (weight and min STR requirement) supported this theory ... But consider, reading the items name. What's special about the word, how would you set it to the item... I am sure that if you had a better proposition for the stats, you could bring those up. Yes, that's implied. Not said strait ... cause the imp needs to lie sometimes. Edited July 22, 2015 by Jarno Mikkola Quote Link to comment
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