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SR Revised V1.3.900 (2022 August 8th)


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1 hour ago, Graion Dilach said:

Mod still uses capital Ds for damage calculations inside spell descriptions. This is already fixed in upstream SR.

SR has always been lowercase, SRR deliberately changes them to uppercase to match the game's original formatting. At some point in the future, I may make an EE-specific change that sets them back to lowercase along with some other EE-like formatting changes, but it's not exactly a high priority.

Edited by Bartimaeus
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23 minutes ago, Bartimaeus said:

SR has always been lowercase, SRR deliberately changes them to uppercase to match the game's original formatting. At some point in the future, I may make an EE-specific change that sets them back to lowercase along with some other EE-like formatting changes, but it's not exactly a high priority.

Oh please do, I hate the upper case. I always change it locally to lower case. Pretty please 🙃

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15 hours ago, Cahir said:

Done, check your e-mail. And thanks for the offer 👍

Thanks, and with a little bit of updating, this is now done in the latest repository version; EE games should automatically use a few EE-specific formatting changes, including the lower case "d"s for dice. If an EE player prefers the oBG2 text (or an oBG2 player prefers the EE text), they can force the choice via settings.ini's "spell_description_style", but by default, it uses whatever is appropriate for your game type.

Edited by Bartimaeus
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5 hours ago, Salk said:

Hello, Bartimaeus!

I noticed that now SRR forces an AoE for Lower Resistance and I was wondering why since it was originally a single target spell and I was personally not planning on playing with the optional AoE version of it.

I was under the impression that everyone thought it was a good idea, so since I had to update settings.ini anyways, I decided to integrate it completely. It'd be easy enough to revert, but what is the specific issue with it? Even this AoE version of Lower Resistance is not exactly blasting the doors off and is intended to provide an option to the player to make large groups of magic resistant enemies (e.g. drow) more manageable; it's also not an area targetable spell ("Target and enemies within 10'"), which prevents any targeting issues and limits its effectiveness to some degree. Is the spell ever even used by enemies?

Edited by Bartimaeus
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Well, I'd be in favor of making Lower Resistance a slightly more appealing spell but rather than doing it by changing from single target to AoE I'd upgrade its single target effect.

But it's just a personal preference.

I'm not sure if perhaps SCS uses this spell in combat but I'm quite positive vanilla AI doesn't.

Edited by Salk
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3 hours ago, Salk said:

Well, I'd be in favor of making Lower Resistance a slightly more appealing spell but rather than doing it by changing from single target to AoE I'd upgrade its single target effect.

But it's just a personal preference.

I'm not sure if perhaps SCS uses this spell in combat but I'm quite positive vanilla AI doesn't.

Well, its effect was increased from base SR as well, IIRC - from 2% per level (maximum of 40% at 20th level) to 10 + 2% per level (maximum of 50% at 20th level...but more importantly, when you obtain this spell at 9th level, it goes from a mere 18% to 28%, which I felt was important for making it more effective against e.g. dragons at relatively lower levels). So it was an all around upgrade for the spell, really.

Edited by Bartimaeus
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7 hours ago, Bartimaeus said:

Well, its effect was increased from base SR as well, IIRC - from 2% per level (maximum of 40% at 20th level) to 10 + 2% per level (maximum of 50% at 20th level...but more importantly, when you obtain this spell at 9th level, it goes from a mere 18% to 28%, which I felt was important for making it more effective against e.g. dragons at relatively lower levels). So it was an all around upgrade for the spell, really.

Yes, I noticed the improvement and I am much in favor of it.

I meant that I'd rather see the base value change from 10 to 20 than have the spell be an AoE spell. But again, it's just a matter of personal preference.

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@Bartimaeus hello. I have a question, would you recommend to use master versions of IR and SR or release versions for those? (like https://github.com/Gibberlings3/SpellRevisions and https://github.com/Gibberlings3/SpellRevisions/tree/v4b18 for SR;  https://github.com/Gibberlings3/ItemRevisions and https://github.com/Gibberlings3/ItemRevisions/tree/v4b10 fpr IR). In description there are links to release versions but i always wanted to try master one :)

Also wanted to ask if you can share your WEIDU log for BG2 once again plz :) 

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10 minutes ago, pochesun said:

@Bartimaeus hello. I have a question, would you recommend to use master versions of IR and SR or release versions for those? (like https://github.com/Gibberlings3/SpellRevisions and https://github.com/Gibberlings3/SpellRevisions/tree/v4b18 for SR;  https://github.com/Gibberlings3/ItemRevisions and https://github.com/Gibberlings3/ItemRevisions/tree/v4b10 fpr IR). In description there are links to release versions but i always wanted to try master one :)

Also wanted to ask if you can share your WEIDU log for BG2 once again plz :) 

I don't believe there is any difference between the latest proper release of IR and the repository/"master" version; if you check the dates, IR hasn't been updated since the last proper release. SR is a different matter, but in any case, it should make no difference and I've tested using the master version somewhat recently (within the past few months) to make sure it also worked. Well, it probably makes no difference: SRR replaces almost all of the base mod's resources, but the small percentage it doesn't could have differences between the release and master version. If they do, they're probably minute, but I don't see much harm in trying.

Edited by Bartimaeus
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