Guest Guest Posted August 19, 2020 Share Posted August 19, 2020 Can you add a way to skip the cutscenes with esc? Quote Link to comment
Jarno Mikkola Posted August 19, 2020 Share Posted August 19, 2020 24 minutes ago, Guest Guest said: Can you add a way to skip the cutscenes with esc? Unfortunately the in-game cutscenes are scripted events that can't be skipped, as they involve in-game characters. The .mve files can be skipped already via the esc button, after you have seen them once, or you have edited the file that holds their names(baldur.ini in the old edition, and Baldur.lua in EEs). Quote Link to comment
Guest Guest Posted August 19, 2020 Share Posted August 19, 2020 In ee I can skip them by clicking esc. Even the first time. Quote Link to comment
CamDawg Posted August 19, 2020 Author Share Posted August 19, 2020 The EEs do this through some new engine functionality that can't be ported back to the original engine. Even if it could be done, it'd be a better fit in Tweaks rather than the Fixpack. Quote Link to comment
Guest Guest Posted August 19, 2020 Share Posted August 19, 2020 Very cool, and I guess one of the reasons to switch to ee. Thanks. Quote Link to comment
Roberciiik Posted January 13, 2021 Share Posted January 13, 2021 Hi, I corrected Polish translations for BG2 fixpack and opened github pull request: https://github.com/Gibberlings3/BG2-Fixpack/pull/8 Could you look at this and merge it for next version. Thank you. Quote Link to comment
AL|EN Posted January 13, 2021 Share Posted January 13, 2021 @Roberciiik Can you please revert removing of polish characters from component names? They are working fine: You could actually update component names to have all polish characters included. Quote Link to comment
Roberciiik Posted January 13, 2021 Share Posted January 13, 2021 I used the newest weidu (v247) and it does not work. If you have a tip how to enable polish characters in terminal, I would love to restore those characters. Quote Link to comment
AL|EN Posted January 13, 2021 Share Posted January 13, 2021 (edited) Well, I was mislead by strange combination of UTF-coded polish chars inside file with 1250 codepage: Sorry for confusion. @Mike1072 Can you merge this please? Edited January 13, 2021 by AL|EN Quote Link to comment
Insomniator Posted May 24, 2021 Share Posted May 24, 2021 Hi Many dragon innate breathes have primary school as GENERALIST(spin893/spin596/...), so NoSpecialist Mages+Sorceres will have +2 bonus to saving throw (Wild Mages don't have bonus due engine bug) Is it OK or spells are misconfigured ? Quote Link to comment
Andrea C. Posted May 29, 2021 Share Posted May 29, 2021 (edited) I've done some more digging on the dragon breath thing. Dragon CRE Class Breath School Breath Secondary Black F/M/C Generalist None Blue F/M/C Invoker None Brown Red Dragon Generalist None Green F/M/C Generalist None Purple Shadow Dragon ? ? Red Red Dragon Generalist Magic Attack Silver Silver Dragon Generalist None Shadow Shadow Dragon Generalist None Yellow Red Dragon Generalist Magic Attack There's quite a bit of inconsistency. Should the red and yellow dragons' breath be a magic attack (which I assume means it can be blocked by magic resistance Spell Shield and the like)? I don't think it makes a great deal of sense. All breaths have the generalist school except the blue dragon's, and even then I contend that all should have no school. As it stands, generalist mages and sorcerers enjoy a +2 bonus on saving throws against all dragon breaths, except the blue one (where only invokers get the +2 bonus.) Last but not least, is there any reason why the black, blue, and green dragons should be Fighter / Mage / Clerics? EDIT: Silver Dragon's paralyzation also has school: generalist, which should be changed to none. Edited June 26, 2021 by Andrea C. Quote Link to comment
Jarno Mikkola Posted May 29, 2021 Share Posted May 29, 2021 6 hours ago, Andrea C. said: Last but not least, is there any reason why the black, blue, and green dragons should be Fighter / Mage / Clerics? Yes, spell caster level modifiers, and because it's an actual class in game, hit point modifier from a CON bonus. Quote Link to comment
Andrea C. Posted June 21, 2021 Share Posted June 21, 2021 This probably walks the fine line between a Fixpack item and a Tweaks Anthology item, but here goes: the Potion of Magic Blocking does not add a portrait icon, nor does it play any sounds when its effects expire. This way it's impossible for the player to tell when the imbiber is no longer under the potion's protection. It would great if it could get either or both. Quote Link to comment
Andrea C. Posted June 26, 2021 Share Posted June 26, 2021 On 5/29/2021 at 7:05 PM, Andrea C. said: I've done some more digging on the dragon breath thing. There's quite a bit of inconsistency. More on this from kjeron on the Beamdog forums: Quote Blue Dragon Lightning Breath is an empowered clone of the Chain Lightning spell, in everything but name. Everything about it is wrong: primary type, secondary type, casting sound/animation, affected by Magic Resist, blocked as a level 6 spell Quote Link to comment
Andrea C. Posted July 6, 2021 Share Posted July 6, 2021 On 6/21/2021 at 2:44 PM, Andrea C. said: This probably walks the fine line between a Fixpack item and a Tweaks Anthology item, but here goes: the Potion of Magic Blocking does not add a portrait icon, nor does it play any sounds when its effects expire. This way it's impossible for the player to tell when the imbiber is no longer under the potion's protection. It would great if it could get either or both. I’m my BGT game the potion actually doesn’t seem to do anything at all. Anybody else having a similar problem? Quote Link to comment
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