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BG1NPC Bugthread


jastey

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Guest CashDiver

Greetings, as I understood this modification adds to BG much more fun and interesting NPC dialogs? I'm highly appreciate that, this work is great. I met same bug as many others in this thread  Dryad keeps asking for defence after the lumberjacks death, Xzar is silent.

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Guest CashDiver

Greetings, as I understood this modification adds more fun and interesting NPC dialogs. I highly appreciate that, this work is great. I met the same bug as many others in this thread - Dryad keeps asking for defence after lumberjacks death and Xzar is silent. Here is WeiDU log:

Spoiler
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~DLCMERGER/DLCMERGER.TP2~ #0 #1 // ?????? -> : ???
~BGEETEXTPACK/SETUP-BGEETEXTPACK.TP2~ #0 #0 // ?????? -> : ???
~BGEETEXTPACK/SETUP-BGEETEXTPACK.TP2~ #0 #1 // ?????? -> : ???
~BGEETEXTPACK/SETUP-BGEETEXTPACK.TP2~ #0 #2 // ?????? -> : ???
~BGEETEXTPACK/SETUP-BGEETEXTPACK.TP2~ #0 #3 // ?????? -> : ???
~SODRUS/SETUP-SODRUS.TP2~ #0 #0 // ?????? -> : ???
~BG1NPCMUSIC/SETUP-BG1NPCMUSIC.TP2~ #0 #0 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #0 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #11 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #12 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #13 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #14 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #16 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #17 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #18 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #19 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #21 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #22 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #29 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #30 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #32 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #33 // ?????? -> : ???
~BG1UB/SETUP-BG1UB.TP2~ #5 #34 // ?????? -> : ???
~EET/EET.TP2~ #5 #0 // ?????? -> : ???
~EET_FIX/EET_FIX.TP2~ #1 #0 // ?????? -> : ???
~LEUI-SOD/LEUI-SOD.TP2~ #0 #0 // ?????? -> : ???
~LEUI-SOD/LEUI-SOD.TP2~ #0 #1 // ?????? -> : ???
~BGQE/SETUP-BGQE.TP2~ #4 #0 // ?????? -> : ???
~BGQE/SETUP-BGQE.TP2~ #4 #1 // ?????? -> : ???
~BGQE/SETUP-BGQE.TP2~ #4 #2 // ?????? -> : ???
~BGQE/SETUP-BGQE.TP2~ #4 #3 // ?????? -> : ???
~BGQE/SETUP-BGQE.TP2~ #4 #4 // ?????? -> : ???
~BGQE/SETUP-BGQE.TP2~ #4 #5 // ?????? -> : ???
~BGQE/SETUP-BGQE.TP2~ #4 #6 // ?????? -> : ???
~BGQE/SETUP-BGQE.TP2~ #4 #7 // ?????? -> : ???
~BGQE/SETUP-BGQE.TP2~ #4 #8 // ?????? -> : ???
~BGQE/SETUP-BGQE.TP2~ #4 #9 // ?????? -> : ???
~BGQE/SETUP-BGQE.TP2~ #4 #10 // ?????? -> : ???
~BGQE/SETUP-BGQE.TP2~ #4 #11 // ?????? -> : ???
~BGQE/SETUP-BGQE.TP2~ #4 #12 // ?????? -> : ???
~BGQE/SETUP-BGQE.TP2~ #4 #13 // ?????? -> : ???
~BGQE/SETUP-BGQE.TP2~ #4 #14 // ?????? -> : ???
~BGQE/SETUP-BGQE.TP2~ #4 #15 // ?????? -> : ???
~BGQE/SETUP-BGQE.TP2~ #4 #16 // ?????? -> : ???
~UB/SETUP-UB.TP2~ #6 #0 // ?????? -> : ???
~UB/SETUP-UB.TP2~ #6 #1 // ?????? -> : ???
~UB/SETUP-UB.TP2~ #6 #2 // ?????? -> : ???
~UB/SETUP-UB.TP2~ #6 #3 // ?????? -> : ???
~UB/SETUP-UB.TP2~ #6 #4 // ?????? -> : ???
~UB/SETUP-UB.TP2~ #6 #5 // ?????? -> : ???
~UB/SETUP-UB.TP2~ #6 #6 // ?????? -> : ???
~UB/SETUP-UB.TP2~ #6 #7 // ?????? -> : ???
~UB/SETUP-UB.TP2~ #6 #8 // ?????? -> : ???
~UB/SETUP-UB.TP2~ #6 #9 // ?????? -> : ???
~UB/SETUP-UB.TP2~ #6 #10 // ?????? -> : ???
~UB/SETUP-UB.TP2~ #6 #12 // ?????? -> : ???
~UB/SETUP-UB.TP2~ #6 #13 // ?????? -> : ???
~UB/SETUP-UB.TP2~ #6 #14 // ?????? -> : ???
~UB/SETUP-UB.TP2~ #6 #15 // ?????? -> : ???
~UB/SETUP-UB.TP2~ #6 #17 // ?????? -> : ???
~UB/SETUP-UB.TP2~ #6 #18 // ?????? -> : ???
~UB/SETUP-UB.TP2~ #6 #19 // ?????? -> : ???
~UB/SETUP-UB.TP2~ #6 #20 // ?????? -> : ???
~UB/SETUP-UB.TP2~ #6 #21 // ?????? -> : ???
~UB/SETUP-UB.TP2~ #6 #22 // ?????? -> : ???
~UB/SETUP-UB.TP2~ #6 #23 // ?????? -> : ???
~UB/SETUP-UB.TP2~ #6 #24 // ?????? -> : ???
~UB/SETUP-UB.TP2~ #6 #25 // ?????? -> : ???
~BG1NPC/BG1NPC.TP2~ #5 #0 // ?????? -> : ???
~BG1NPC/BG1NPC.TP2~ #5 #10 // ?????? -> : ???
~BG1NPC/BG1NPC.TP2~ #5 #24 // ?????? -> : ???
~BG1NPC/BG1NPC.TP2~ #5 #34 // ?????? -> : ???
~BG1NPC/BG1NPC.TP2~ #5 #44 // ?????? -> : ???
~BG1NPC/BG1NPC.TP2~ #5 #54 // ?????? -> : ???
~BG1NPC/BG1NPC.TP2~ #5 #64 // ?????? -> : ???
~BG1NPC/BG1NPC.TP2~ #5 #74 // ?????? -> : ???
~BG1NPC/BG1NPC.TP2~ #5 #80 // ?????? -> : ???
~BG1NPC/BG1NPC.TP2~ #5 #114 // ?????? -> : ???
~BG1NPC/BG1NPC.TP2~ #5 #120 // ?????? -> : ???
~BG1NPC/BG1NPC.TP2~ #5 #130 // ?????? -> : ???
~BG1NPC/BG1NPC.TP2~ #5 #150 // ?????? -> : ???
~BG1NPC/BG1NPC.TP2~ #5 #155 // ?????? -> : ???
~BG1NPC/BG1NPC.TP2~ #5 #160 // ?????? -> : ???
~BG1NPC/BG1NPC.TP2~ #5 #200 // ?????? -> : ???
~EET_END/EET_END.TP2~ #5 #0 // ?????? -> : ???
~HIDDENGAMEPLAYOPTIONS/HIDDENGAMEPLAYOPTIONS.TP2~ #5 #0 // ?????? -> : ???
~ARTAPORT/ARTAPORT.TP2~ #0 #0 // Change portraits in BG2:EE: 2.0
~ARTAPORT/ARTAPORT.TP2~ #0 #1 // Change portraits in BG1:EE: 2.0
~ARTAPORT/ARTAPORT.TP2~ #0 #2 // Change portraits in SoD: 2.0
~ARTAPORT/ARTAPORT.TP2~ #0 #3 // Add portraits for non-joinable NPCs in BG1:EE.: 2.0
~ARTAPORT/ARTAPORT.TP2~ #0 #4 // Add portraits for non-joinable NPCs in BG2:EE: 2.0

 

BG version is 2.6.6 EE Trilogy (it is said that current NPC Project mod is v.27.1). Mod is included in setup so it may be problematic to update it with appropriate translate and other changes. Is there any console or clear dryad.dlg edit solution? I've learned a little bit about console when met similar Sarhedra bug as an earlier non-NPCProject example: https://forums.beamdog.com/discussion/22903/sarhedra-not-recognizing-me-killing-the-ogres

I tried to do as Guest Sancho said

but the game was crashed (I've saved the initial dryad.dlg). I also tried to enter CLUAConsole:SetGlobal("bd_see_goons","global",0) with correct BG1 Console activation through Baldur.lua but it won't help.

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I've found the simple solution, you don't need to edit dryad.dlg or use Near Infinity Engine or something. Sancho gave an almost valid advice, for trigger state change you must activate the Console acting the way it written at BG fandom site and enter the following command:

CLUAConsole:SetGlobal("bd_see_goons","BG5200",0)

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I have tested Shar-Teel romance. It seems that 11 charisma is not enough to get through the romance. It should be at least 14. In the readme files it says that 11 should be enough.

If I looked the problem correct, there are several charisma tests in the source code and some of them needs higher charisma than 11.

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It's more like a possible bug IF this mod is used along with SotSC and/or Eve of War. It is described here:

https://forums.beamdog.com/discussion/comment/1187981/#Comment_1187981

To put it short: SotSC and Eve of War make Firewine Bridge areas a wild magic areas (as that's how the region was described in source materials) However, that's also where Coran's quest happens. Amelia casts a spell there, and there is a chance the quest will make a nice boom. That may leave unfortunate players with a bug. To prevent it, Amelia would need to get immunity to wild magic when the mod is installed on EE - with that change the problem with both SotSC and EoW will disappear.

@Graion Dilach - not sure if you made a patch for this, you mentioned you may take a look, so I thought I would tag you here. Sorry if I misunderstood something. Or if was already posted... then I guess @jastey would only need to approve it. Unless all of that already happened and I'm just writing a pointless post 😛

Edited by Lava
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29 minutes ago, Lava said:

It's more like a possible bug IF this mod is used along with SotSC and/or Eve of War. It is described here:

https://forums.beamdog.com/discussion/comment/1188534/#Comment_1188534

To put it short: SotSC and Eve of War make Firewine Bridge areas a wild magic areas (as that's how the region was described in source materials) However, that's also where Coran's quest happens. Amelia casts a spell there, and there is a chance the quest will make a nice boom. That may leave unfortunate players with a bug. To prevent it, Amelia would need to get immunity to wild magic when the mod is installed on EE - with that change the problem with both SotSC and EoW will disappear.

@Graion Dilach - not sure if you made a patch for this, you mentioned you may take a look, so I thought I would tag you here. Sorry if I misunderstood something. Or if was already posted... then I guess @jastey would only need to approve it. Unless all of that already happened and I'm just writing a pointless post 😛

Just to report: Probably the wrong link. This one links to a discussion in Weasel! forum.

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