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Problems with BGT megamod install


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43 minutes ago, Nathan82 said:

Is there a limit to how much RAM that can be assigned to the game cache? Because the games were originally written for 32 bit Windows OS, is it limited to 2GB of RAM or am i being daft?

That's correct. You can edit the bgmain.exe and allow the extended memory access ... but for that you need a .exe editing tool. I did this a long time ago... I don't think it did a darn thing.

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Hello again

I got fed up witht the bags of holding causing lag and the ensuing super fun inventory management problems it was causing and wandered off to play No Man Sky and ended up playing another game with fun and exciting inventory management aspects I might have a hoarding issue. So i came back to this. And found some more issues with my current build.

First up, and this might have already been sorted as i have seen posts with similar issues, there are inconsistencies with the priest heal spells. I ran change-log on the relevant files

Cure light wounds SPPR103.SPL - SRR version

Spoiler

Mods affecting SPPR103.SPL:
00000: /* created or unbiffed */ ~SPELL_REV/SETUP-SPELL_REV.TP2~ 0 0 // Spell Revisionsv4 Beta 18 (Revised V1.3.2)
00001:  ~!BINFINITYSOUNDS/SETUP-!BINFINITYSOUNDS.TP2~ 0 1 // Restored BG1 Spell Casting Sound Effectsv1.3
00002: /* acted upon in an undefined manner */ ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 1 // Generalized BiffingBiff all files (recommended by the Big World Dudes)v2.4

Cure Moderate wounds SPPR216.SPL - IWDification version

Spoiler

Mods affecting SPPR216.SPL:
00000: /* created or unbiffed */ ~SPELL_REV/SETUP-SPELL_REV.TP2~ 0 0 // Spell Revisionsv4 Beta 18 (Revised V1.3.2)
00001:  ~IWDIFICATION/SETUP-IWDIFICATION.TP2~ 0 40 // IWD Divine Spell PackBeta 6
00002:  ~JIMFIX/SETUP-JIMFIX.TP2~ 0 201 // Add spell school notifications to the combat logAll spells with a casting time greater than 1v2.5
00003: /* acted upon in an undefined manner */ ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 1 // Generalized BiffingBiff all files (recommended by the Big World Dudes)v2.4

Cure Serious Wounds SPPR315.SPL - SRR version

Spoiler

Mods affecting SPPR315.SPL:
00000: /* created or unbiffed */ ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ 0 0 // BG2 Fixpack - Core Fixesv13
00001:  ~SPELL_REV/SETUP-SPELL_REV.TP2~ 0 0 // Spell Revisionsv4 Beta 18 (Revised V1.3.2)
00002:  ~JIMFIX/SETUP-JIMFIX.TP2~ 0 201 // Add spell school notifications to the combat logAll spells with a casting time greater than 1v2.5
00003:  ~!BINFINITYSOUNDS/SETUP-!BINFINITYSOUNDS.TP2~ 0 1 // Restored BG1 Spell Casting Sound Effectsv1.3
00004: /* acted upon in an undefined manner */ ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 1 // Generalized BiffingBiff all files (recommended by the Big World Dudes)v2.4

Any ideas why its turned out like this? I would have thought they would have all been the iwdification version.

This line is in the install sequence;

iwdification:40:IWD Divine Spell Pack

Any ideas whats gone wrong? Its not a massive problem, just seems odd.

 

Secondly, and more annoyingly, Davaeron in the Cloakwood mines isnt dropping the river plug key.

He took some killing, well the Battle Horrors caused most of the issues. I currently have a very squishy party featuring 4 thieves, 3 multiclass and Vynd, who is very amusing. Once he had died, Xzar was dead too so i stuffed everything Davaeron and Xzar dropped in a chest and went and got Xzar reanimated and then went back to finish/flood the mines. The cut scene/end of chapter thing triggered when i left the mines but i hadnt noticed the lack of key until i got back there. I have checked journal entries from saves before and after killing him and the right entry is there.

 So i then checked his .cre file in NearInfinity and it doesnt look like he had the key on him, its been replaced with RNDTRE34.ITM

I used NearInfinity on an unmodded back-up and he should have MISC83.ITM in inventory 1

So i used change-log on all three files.

DAVAEO.CRE

Spoiler

Mods affecting DAVAEO.CRE:
00000: /* created or unbiffed */ ~BGT/BGT.TP2~ 0 0 // Baldur's Gate Trilogy - Corev1.21
00001:  ~ITEM_REV/ITEM_REV.TP2~ 0 0 // Item Revisions by DemivrgvsV4 Beta 10 (Revised V1.3.5)
00002:  ~DSOTSC/DSOTSC.TP2~ 0 4 // Distribute DSotSC items also in vanilla contentv3.2
00003:  ~SETUP-LOSTITEMS.TP2~ 0 0 // Lost ItemsvR2 BWP Fix
00004:  ~SETUP-BGTTWEAK.TP2~ 0 2400 // Enemy items shatter11 (5 Feb 12)
00005:  ~AURORA/SETUP-AURORA.TP2~ 0 0 // Aurora's Shoes and Bootsv5.2.2
00006:  ~AURORA/SETUP-AURORA.TP2~ 0 475 // Change creature gold carriedReduce to 75%v5.2.2
00007:  ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ 0 182 // Unique ContainersUnique icons and namesv9
00008:  ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ 0 1090 // Exotic Item Packv9
00009:  ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 6000 // Smarter general AIv33.2
00010:  ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 6030 // Smarter Magesv33.2
00011:  ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 6100 // Potions for NPCsv33.2
00012:  ~SETUP-NSCPORTRAITS.TP2~ 0 0 // Portraits for BG1 (BGT or EET)v3.0 BWP Fix 3
00013:  ~SETUP-INFINITYANIMATIONS.TP2~ 0 8030 // BG1 Animations for NPCsMost relevant creaturesv5 BWP Fix
00014:  ~SETUP-LOLFIXER.TP2~ 0 1 // Creature Stuff - Creature Resource Fixer19022016
00015:  ~SETUP-LOLFIXER.TP2~ 0 2 // Creature Stuff - Inventory Unborker (removes spurious references to the item table)19022016
00016:  ~SETUP-LOLFIXER.TP2~ 0 4 // Creature Stuff - Inventory Overhauler (moves invalid but equippable items to inventory and equips anything in the inventory to a free slot)19022016
00017:  ~SETUP-LOLFIXER.TP2~ 0 5 // Creature Stuff - MAJESTIC Creature Fixer19022016
00018: /* acted upon in an undefined manner */ ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 1 // Generalized BiffingBiff all files (recommended by the Big World Dudes)v2.4

RNDTRE34.ITM

Spoiler

Mods affecting RNDTRE34.ITM:
00000: /* created or unbiffed */ ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 6100 // Potions for NPCsv33.2
00001:  ~SETUP-LOLFIXER.TP2~ 0 8 // Item Stuff - MAJESTIC Item Fixer19022016
00002: /* acted upon in an undefined manner */ ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 1 // Generalized BiffingBiff all files (recommended by the Big World Dudes)v2.4

MISC83.ITM

Spoiler

Mods affecting MISC83.ITM:
00000: /* created or unbiffed */ ~CLIFFKEY/SETUP-CLIFFKEY.TP2~ 0 1 // A Mod for the Orderly - Add a Keyring to Faerun! See readme for more details about the choices below.Consistency Plus versionv7
00001: /* acted upon in an undefined manner */ ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 1 // Generalized BiffingBiff all files (recommended by the Big World Dudes)v2.4

Any idea whats gone wrong?

Rill isnt by the plug either. If i use the console to add the key should that trigger Rill?

Thanks in advance.

 

On another note,  i played through the first part of the Secret of Bonehill mod without any issues. I've played through it quite a few times before so know where to expect issues but it seemed to work completely fine this time. Plus a load of the over powered items have vanished too which makes it more balanced. So that was good, thanks to whoever (Jastey?) tidied it up.

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I've looked into the disappearing key problem some more.

I copied the Davaeron .cre files created by change-log into the override folder so i could have a look at them in nearinifinity.

There are 17 .cre files, version 11 has the key, version 12 does not.

Also its BGMISC83.ITM.

MISC83.ITM exists as well amd appears to be exactly the same but they are affected by diferent mods.

Spoiler

 

Mods affecting MISC83.ITM:
00000: /* created or unbiffed */ ~CLIFFKEY/SETUP-CLIFFKEY.TP2~ 0 1 // A Mod for the Orderly - Add a Keyring to Faerun! See readme for more details about the choices below.Consistency Plus versionv7
00001: /* acted upon in an undefined manner */ ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 1 // Generalized BiffingBiff all files (recommended by the Big World Dudes)v2.4

Mods affecting BGMISC83.ITM:
00000: /* created or unbiffed */ ~BGT/BGT.TP2~ 0 0 // Baldur's Gate Trilogy - Corev1.21
00001: /* acted upon in an undefined manner */ ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 1 // Generalized BiffingBiff all files (recommended by the Big World Dudes)v2.4

 

 

From the change-log results for DAVAEO.CRE;

00010:  ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 6030 // Smarter Magesv33.2
00011:  ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 6100 // Potions for NPCsv33.2
00012:  ~SETUP-NSCPORTRAITS.TP2~ 0 0 // Portraits for BG1 (BGT or EET)v3.0 BWP Fix 3

 

Does this mean that 'STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 6100 // Potions for NPCsv33.2'  affected version 11, creating version 12?

Is this what is replacing BGMISC83.ITM with RNDTRE34.ITM?

I used the search function in Nearinfinity on BGMISC83.ITM and got the following. I have attached the txt file as well

Spoiler

 

Searched for: BGMISC83.ITM
Number of hits: 22
File: DAVAEO.00001.CRE, Name: Davaeorn, Attribute: Item=BGMISC83.ITM (Key to River Plug)
File: DAVAEO.00002.CRE, Name: Davaeorn, Attribute: Item=BGMISC83.ITM (Key to River Plug)
File: DAVAEO.00003.CRE, Name: Davaeorn, Attribute: Item=BGMISC83.ITM (Key to River Plug)
File: DAVAEO.00004.CRE, Name: Davaeorn, Attribute: Item=BGMISC83.ITM (Key to River Plug)
File: DAVAEO.00005.CRE, Name: Davaeorn, Attribute: Item=BGMISC83.ITM (Key to River Plug)
File: DAVAEO.00006.CRE, Name: Davaeorn, Attribute: Item=BGMISC83.ITM (Key to River Plug)
File: DAVAEO.00007.CRE, Name: Davaeorn, Attribute: Item=BGMISC83.ITM (Key to River Plug)
File: DAVAEO.00008.CRE, Name: Davaeorn, Attribute: Item=BGMISC83.ITM (Key to River Plug)
File: DAVAEO.00009.CRE, Name: Davaeorn, Attribute: Item=BGMISC83.ITM (Key to River Plug)
File: DAVAEO.00010.CRE, Name: Davaeorn, Attribute: Item=BGMISC83.ITM (Key to River Plug)
File: DAVAEO.00011.CRE, Name: Davaeorn, Attribute: Item=BGMISC83.ITM (Key to River Plug)
File: DAVAEO.00012.CRE, Name: Davaeorn, Attribute: Item=BGMISC83.ITM (Key to River Plug)
File: DAVAEO.00013.CRE, Name: Davaeorn, Attribute: Item=BGMISC83.ITM (Key to River Plug)
File: DAVAEO.00014.CRE, Name: Davaeorn, Attribute: Item=BGMISC83.ITM (Key to River Plug)
File: DAVAEO.00015.CRE, Name: Davaeorn, Attribute: Item=BGMISC83.ITM (Key to River Plug)
File: DW#SPL2.2DA, Line: 42, Text: 39 BGMISC83
File: MINEC2.DLG, Attribute: State trigger 1=  PartyHasItem("BGMISC83")

File: MINEC2.DLG, Attribute: Action 3=StartMovie("MINEFLOD")
TakePartyItem("BGMISC83")
SetGlobal("FLOODED","GLOBAL",1)
SetGlobal("NashkellAdventures","GLOBAL",2)
EraseJournalEntry(75113)
EraseJournalEntry(75114)
EraseJournalEntry(75148)
ActionOverride(Player1,LeaveAreaLUAPanic("AR8600","",[3099.718],E))
ActionOverride(Player1,LeaveAreaLUA("AR8600","",[3099.718],E))
ActionOverride(Player2,LeaveAreaLUA("AR8600","",[3088.686],E))
ActionOverride(Player3,LeaveAreaLUA("AR8600","",[3087.649],E))
ActionOverride(Player4,LeaveAreaLUA("AR8600","",[3090.588],E))
ActionOverride(Player5,LeaveAreaLUA("AR8600","",[2998.680],E))
ActionOverride(Player6,LeaveAreaLUA("AR8600","",[2936.699],E))

File: MINEC2.DLG, Attribute: Action 5=StartMovie("MINEFLOD")
TakePartyItem("BGMISC83")
SetGlobal("FLOODED","GLOBAL",1)
SetGlobal("NashkellAdventures","GLOBAL",2)
EraseJournalEntry(75113)
EraseJournalEntry(75114)
EraseJournalEntry(75148)
ActionOverride(Player1,LeaveAreaLUAPanic("AR8600","",[3099.718],E))
ActionOverride(Player1,LeaveAreaLUA("AR8600","",[3099.718],E))
ActionOverride(Player2,LeaveAreaLUA("AR8600","",[3088.686],E))
ActionOverride(Player3,LeaveAreaLUA("AR8600","",[3087.649],E))
ActionOverride(Player4,LeaveAreaLUA("AR8600","",[3090.588],E))
ActionOverride(Player5,LeaveAreaLUA("AR8600","",[2998.680],E))
ActionOverride(Player6,LeaveAreaLUA("AR8600","",[2936.699],E))

File: MINEC2.DLG, Attribute: Action 6=StartMovie("MINEFLOD")
TakePartyItem("BGMISC83")
SetGlobal("FLOODED","GLOBAL",1)
SetGlobal("NashkellAdventures","GLOBAL",2)
EraseJournalEntry(75113)
EraseJournalEntry(75114)
EraseJournalEntry(75148)
ActionOverride(Player1,LeaveAreaLUAPanic("AR8600","",[3099.718],E))
ActionOverride(Player1,LeaveAreaLUA("AR8600","",[3099.718],E))
ActionOverride(Player2,LeaveAreaLUA("AR8600","",[3088.686],E))
ActionOverride(Player3,LeaveAreaLUA("AR8600","",[3087.649],E))
ActionOverride(Player4,LeaveAreaLUA("AR8600","",[3090.588],E))
ActionOverride(Player5,LeaveAreaLUA("AR8600","",[2998.680],E))
ActionOverride(Player6,LeaveAreaLUA("AR8600","",[2936.699],E))
SetGlobalTimer("X#MontyMineBaldur","GLOBAL",TEN_DAYS)

File: MONTAJ.DLG, Attribute: Action 58=StartMovie("MINEFLOD")
TakePartyItem("BGMISC83")
SetGlobal("FLOODED","GLOBAL",1)
SetGlobal("NashkellAdventures","GLOBAL",2)
EraseJournalEntry(75113)
EraseJournalEntry(75114)
EraseJournalEntry(75148)
ActionOverride(Player1,LeaveAreaLUAPanic("AR8600","",[3099.718],E))
ActionOverride(Player1,LeaveAreaLUA("AR8600","",[3099.718],E))
ActionOverride(Player2,LeaveAreaLUA("AR8600","",[3088.686],E))
ActionOverride(Player3,LeaveAreaLUA("AR8600","",[3087.649],E))
ActionOverride(Player4,LeaveAreaLUA("AR8600","",[3090.588],E))
ActionOverride(Player5,LeaveAreaLUA("AR8600","",[2998.680],E))
ActionOverride(Player6,LeaveAreaLUA("AR8600","",[2936.699],E))

File: MONTAJ.DLG, Attribute: Action 59=StartMovie("MINEFLOD")
TakePartyItem("BGMISC83")
SetGlobal("FLOODED","GLOBAL",1)
SetGlobal("NashkellAdventures","GLOBAL",2)
EraseJournalEntry(75113)
EraseJournalEntry(75114)
EraseJournalEntry(75148)
ActionOverride(Player1,LeaveAreaLUAPanic("AR8600","",[3099.718],E))
ActionOverride(Player1,LeaveAreaLUA("AR8600","",[3099.718],E))
ActionOverride(Player2,LeaveAreaLUA("AR8600","",[3088.686],E))
ActionOverride(Player3,LeaveAreaLUA("AR8600","",[3087.649],E))
ActionOverride(Player4,LeaveAreaLUA("AR8600","",[3090.588],E))
ActionOverride(Player5,LeaveAreaLUA("AR8600","",[2998.680],E))
ActionOverride(Player6,LeaveAreaLUA("AR8600","",[2936.699],E))

 

also, while running the search on BGMISC83.ITM i got the following errors, no idea if they are of any relevance;

error reading CA#PFNM.spl
error reading DWSW311.spl
error reading SPWI311.spl
error reading SPWI427.SPL

 

@DavidW have you got any ideas?

This is with version 33.2 of SCS. I havent tried a build with the newest version yet.

Thanks

 

edit - I tested adding the key via the console and everything works ok, the right dialogue options are available when speaking to the miner next to the plug.

 

bgmisc83 search result.txt

Edited by Nathan82
added stuff
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I decided to to do a fresh install but without one mod so i could hopefully figure out whats causing the stuttering.

I was unavailable to install the stutter debug tool due to a file having a .baf.bcs extension. That file was from the Spellhold Gauntlet mod, so i thought i'll leave that out, installing everything else exactly the same then hopefully i'll be able to use the debug tool and find whats causing the stuttering. Seemed reasonable.

Didnt bloody work though.  Modified install sequence and started everything running in project infinity but there were issues with some mods installing. I did the install over 2 days and PI updated itself during that time which has fixed the stuff not installing problems.

Most things installed and the game loads. Tested stuttering by adding bag of holding and putting stuff in it - no stuttering. Checked Davaeron in Nearinfinity and he's got the key like he's supposed to have too.

Great. Either it was spgaunt causing the problem, which would be weird that no one else has reported anything similar from what i can find, or the install back in July just went a bit wonky and i've been wasting my time trying to figure it out.

Updated all the mods that needed it

Started another install. Everything installed, few warning but mostly seems fine.

Created a new character to test the stuttering, click accept, loading screen appears, crash to desktop. Awesome.

Rebooted computer.

Load game again, try it again, same problem. Even better.

Loaded game again, started new BG2 game. Create new character, click accept, loading screen, dungeon appears, crash to desktop. What a wonderful day this is turning out to be.

Try again, start new ToB game, new character etc. Game loads, seems to be working fine. New character starts with one of the preset bags of holding. Its full of stuff so take stuff out, put other stuff back in the bag. Everything fine, no stuttering, nothing, running around happy as anything. Whatshername turns up with help, fight starts, spells flying around, no stuttering.

This happened in the original install too, the stuttering was only affecting BG1 and BG2. ToB unaffected. Probably should have mentioned that in an earlier post.

I then tried loading a save game from earlier in the install. I tweaked the install order to take into account new 1pp and tested it at around that point.

The save loads. It was right at the beginning in Candlekeep. So carried on a bit, Gorion dies etc. Grabbed scroll case from him corpse and guess what, as soon as some scrolls go in it the bloody stuttering starts up again.

So installed the stutterdebug tool.

Installed fine.

Loaded game, went to HighHedge, bought bag of holding, stuttering starts when using it. No scripts showing as running so now im still none the wiser.

Nearly out of ideas now.

Anyone got any suggestions?

 

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55 minutes ago, Nathan82 said:

So installed the stutterdebug tool.

Is this the LStest tool ? Or some other one... the only consern is that if it's a random test tool, and not LStest one, is that the others will likely need a file name to debug from, while the LStest won't, but it breaks the game, until you uninstall it... as it prevents the ingame cutscrenes from starting.

 

55 minutes ago, Nathan82 said:

a file having a .baf.bcs extension.

Yeah, you had a mod modify the content of a .baf file that wasn't recompiled, or the recompile didn't clear the file(this shouldn't ever happen with mods today)... you can throw the file to trash, the game won't ever use a file like that... but of course there are other conserns with files like that, so the reinstall is likely a good option anyways. But you can debug the game with them, by throwing them to trash and clearing the waste of space.

Edited by Jarno Mikkola
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I've finally found the mod component causing the problem. Only taken about 6 months.

The culprit is the Lanthorn Lenses from Oversight.

I've tested it a few times now and im about 99% sure this is whats causing the problem.

I'll continue the rest of the install now and test again but i reckon i've finally found it. I might actually get to play the game again without it driving me mental which will be nice.

I've tweaked my sorting order file for Project Infinity to take into account the new version of 1PP, i'll upload it once i've tested this install, hopefully it'll be useful to someone.

There are a few mods that arent installing properly with PI but only 3 so far, they install if run manually though so its not a major issue.

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@AL|EN the mods were;

Heart of the Wood http://www.shsforums.net/topic/60821-heart-of-the-wood-updated-to-v700-ee-compatible/

The mod doesnt seem to copy over from \extracted mods to the \GGII - SOA folder. If i copy it manually it installs.

Ruad Ro'fhessa http://www.shsforums.net/files/file/790-ruad-rofhessa-item-upgrade/

Seems to have same issue, folder not coppying over fully but works if done manually.

K'aeloree's facing the Shade Lord again http://www.blackwyrmlair.net/Contests/ShadeLord2006/submission-k'aeloree.zip

I think i had to manually copy over and run it twice, it updated to newest weidu the first time and ran correctly the second. I think.

 

Also a new version of one of Angel's mods, item pack or encounters and quests wasnt displaying properly in PI and didnt want to install so i used an older version which worked fine, i need to double check this though.

I'll send you the installation logs.

Thanks

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It seems like generalised biffing is causing the crash to desktop.

I completed the install without the Oversight component, tried to start a new game and got ctd. This affects starting both a new BG1 and BG2 game but not a new ToB game.

So i started yet another install. I installed up to Oversight and then tested a new game after installing each mod. This takes ages without generalised biffing as the more mods you add the longer it takes to load the game to test it. Anyway, once i'd got to the last few mods (Creature slot fixer,  Area patcher, CRE patcher, Item patcher,  lolfixer, genralised biffing) I got impatient as usual and ran the install sequenece for the lot. All installed ok. Game loads nice and quickly. Start new game - crash to desktop.

So i uninstalled generalised biffing and new games start fine. But are basically unplayable once you leave Candlekeep.

Im really baffled by this now.

Does anyone have any idea whats going wrong?

This is with generalised biffing 2.4

I've attached the debug file.

Thanks

Setup-generalized_biffing.7z

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11 minutes ago, Nathan82 said:

@Jarno Mikkola
thanks. I did Google the problem but didn't find that.

So if I run generalised biffing with weidu 246 it should work?

If I cut all the weidu setup exes from the game folder and then re extract generalised biffing will that stop it updating to 247 as there isn't a new version in the folder for it to update to?

It might work. But it's highly likely that the weidu won't be able to run the setup if you have mods that have recently been updated that require that recent weidu... but you are always welcome to try, as that just won't install if that is the case. And there's a way to fix that too, but that will then make your weidu.log unreadable, as it will then have ????? ->  ? ? ?  's in it, as you will then need to remove the .tp2 file as well to run the gen_biff. :D And there's no telling if that will even allow you to start the game.

Edited by Jarno Mikkola
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