Azazello Posted September 10, 2006 Share Posted September 10, 2006 I did a search in all 3 forums for both "shield amulet" and AMUL15. devSin mentions that the item will be patched [link] but it wasn't done: still doesn't protect against Magic Missile. Hopefully in next release... Link to comment
CamDawg Posted September 10, 2006 Share Posted September 10, 2006 Good catch. Does anyone think that Shield (spell or amulet) should protect against magic missiles via wand? Link to comment
Caedwyr Posted September 10, 2006 Share Posted September 10, 2006 Magic missles cast by a wand is still magic missiles. Link to comment
CamDawg Posted September 12, 2006 Share Posted September 12, 2006 My first thought was to protect against wands as well, but the descript is quite explicit in only limiting against the spell. // amulet of shield not protecting against MM COPY_EXISTING ~amul15.itm~ ~override~ READ_LONG 0x64 "abil_off" ELSE 0 READ_SHORT 0x68 "abil_num" ELSE 0 READ_LONG 0x6a "fx_off" ELSE 0 SET "abil_length" = 0x38 SET "fx_delta" = 0 FOR (index = 0; index < abil_num; index = index + 1) BEGIN // start iterating through abilities READ_SHORT ("%abil_off%" + 0x1e + ("%abil_length%" * "%index%")) "abil_fx_num" READ_SHORT ("%abil_off%" + 0x20 + ("%abil_length%" * "%index%")) "abil_fx_idx" SET "abil_fx_idx" = ("%abil_fx_idx%" + "%fx_delta%") WRITE_SHORT ("%abil_off%" + 0x20 + ("%abil_length%" * "%index%")) ("%abil_fx_idx%") FOR (index2 = 0; index2 < abil_fx_num; index2 = index2 + 1) BEGIN READ_SHORT ("%fx_off%" + (0x30 * ("%abil_fx_idx%" + "%index2%"))) "opcode" READ_LONG ("%fx_off%" + 0x08 + (0x30 * ("%abil_fx_idx%" + "%index2%"))) "icon" PATCH_IF (("%opcode%" = 142) OR ("%opcode%" = 15)) BEGIN // display shield icon READ_ASCII ("%fx_off%" + (0x30 * ("%abil_fx_idx%" + "%index2%"))) "clone" (48) // clone fx // insert protection from mage version of MM INSERT_BYTES ("%fx_off%" + (0x30 * "%abil_fx_idx%")) 0x30 // insert new effect WRITE_EVALUATED_ASCII ("%fx_off%" + (0x30 * "%abil_fx_idx%")) "%clone%" // clones portrait icon WRITE_SHORT ("%fx_off%" + (0x30 * "%abil_fx_idx%")) 206 // protection from spell WRITE_LONG ("%fx_off%" + 0x04 + (0x30 * "%abil_fx_idx%")) 0xffffffff // strref WRITE_ASCII ("%fx_off%" + 0x14 + (0x30 * "%abil_fx_idx%")) ~spwi112~ #8 // mage spell // insert display string INSERT_BYTES ("%fx_off%" + (0x30 * "%abil_fx_idx%")) 0x30 // insert new effect WRITE_EVALUATED_ASCII ("%fx_off%" + (0x30 * "%abil_fx_idx%")) "%clone%" // clones portrait icon WRITE_SHORT ("%fx_off%" + (0x30 * "%abil_fx_idx%")) 139 // display string WRITE_LONG ("%fx_off%" + 0x04 + (0x30 * "%abil_fx_idx%")) 14771 // 'shielded' WRITE_BYTE ("%fx_off%" + 0x0c + (0x30 * "%abil_fx_idx%")) 1 // instant/perm WRITE_LONG ("%fx_off%" + 0x0e + (0x30 * "%abil_fx_idx%")) 0 // duration SET "fx_delta" = "%fx_delta%" + 2 SET "abil_fx_num" = "%abil_fx_num%" + 2 WRITE_SHORT ("%abil_off%" + 0x1e + ("%abil_length%" * "%index%")) "%abil_fx_num%" SET "index2" = "%abil_fx_num%" // kills loop END END END BUT_ONLY_IF_IT_CHANGES Link to comment
Azazello Posted September 13, 2006 Author Share Posted September 13, 2006 Dicey semantics, good sir! Dicey semantics! The description says the amulet duplicates the Shield spell: "This amulet can be activated by a simple command word and a touch, with each use expending one charge. The effect is a duplication of the 1st level wizard spell Shield." Does the Shield spell protect against MM from wands? (I dunno for sure.) If so, why not let the amulet also do that? If not, then, well, okay then. Link to comment
WizWom Posted September 13, 2006 Share Posted September 13, 2006 The Wand description says it duplicates the spell Magic Missile... So, yes, the amulet protects from wand, staff, rod, human, small furry creature from alpha centauri, whatever, as long as it's a magic missile. Link to comment
ronin69hof Posted September 13, 2006 Share Posted September 13, 2006 Does the Shield spell protect against MM from wands? (I dunno for sure.) It doesn't - nor against the trap that fires magic missiles at you. How would the amulet know that the MM comes from a wand or a trap and not the spell? IMHO a MM is a MM regardless of where it originates. If I fart and a MM comes out its still a MM. ronin Link to comment
Andyr Posted September 13, 2006 Share Posted September 13, 2006 If it is possible to make the amulet protecrt against the wand or trap then it should--the trap and wand duplicate the one spell, and the amulet duplicates the other. It makes sense, and that's how it works in pnp. Link to comment
WizWom Posted September 13, 2006 Share Posted September 13, 2006 If it protected against all forms of MM, it might be worth keeping, if you could get it while low enough (it's found in de'Arnise, IIRC). I don't think I've ever kept one and used it in a battle. Actually, as far as it goes, I've yet to see an enemy use a wand of MM. Link to comment
CamDawg Posted September 13, 2006 Share Posted September 13, 2006 Heh, it's definitely semantics, but I'd rather err on the side of conservatism. The description says the amulet duplicates the Shield spell: "This amulet can be activated by a simple command word and a touch, with each use expending one charge. The effect is a duplication of the 1st level wizard spell Shield." Exactly. From the Shield spell description: It also grants the wizard immunity from the spell Magic Missile. There's nothing to suggest it also protects against magic missiles from wands or traps or beholder eyeballs. (Unless the beholders are actually casting the spell instead of being some innate beholder ability.) The Wand description says it duplicates the spell Magic Missile... No it doesn't. Link to comment
Andyr Posted September 13, 2006 Share Posted September 13, 2006 I think it is very strongly implied that a wand or a trap of Magic Missile is functionally the same as a Magic Missile spell. As I said, that's how it is in pnp and I see no logical reason, aside from an ambiguous wording in the Shield spell description, to have it act otherwise in BG2. In pnp the wand or trap requires the casting of the Magic Missile spell to empower it, in any case... Were the Shield spell not intended to protect against wands, etc then I would expect it to say so in the description, as in pnp these things tend to be more explicitly clarified. Oh, and I don't think Beholders can use Magic Missile. Link to comment
Salk Posted September 14, 2006 Share Posted September 14, 2006 I think it is very strongly implied that a wand or a trap of Magic Missile is functionally the same as a Magic Missile spell. As I said, that's how it is in pnp and I see no logical reason, aside from an ambiguous wording in the Shield spell description, to have it act otherwise in BG2. In pnp the wand or trap requires the casting of the Magic Missile spell to empower it, in any case... Were the Shield spell not intended to protect against wands, etc then I would expect it to say so in the description, as in pnp these things tend to be more explicitly clarified. Oh, and I don't think Beholders can use Magic Missile. I absolutely agree with Andyr! Link to comment
WizWom Posted September 14, 2006 Share Posted September 14, 2006 Oh, and I don't think Beholders can use Magic Missile. Elder Orbs do. And for some reason my SoA cloak of reflection didn't reflect them. Ow. :-) Link to comment
SimDing0 Posted September 14, 2006 Share Posted September 14, 2006 Elder Orbs actually cast spells, rather than just using their eyestalks. Link to comment
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