Traveler Posted August 3, 2012 Share Posted August 3, 2012 "The GTU is a separate component. Everything else should (as far as I know) work on other languages." Excellent! "As far as still being maintained... I've decided to step down." Thanks for your contribution! Anybody tested it with GemRB? There is no *exe patching magic there, I hope? Quote Link to comment
Incantatar Posted December 1, 2012 Share Posted December 1, 2012 Two questions 1. This project never left beta. Are there any reports of problems? 2. Is this project completely abandoned? Quote Link to comment
Jarno Mikkola Posted December 1, 2012 Share Posted December 1, 2012 (edited) 2. Is this project completely abandoned? Abandoned or not, the last update was 8 months ago as far as I can tell, Plain_AB's netsite by the by, not January 2007. Edited December 1, 2012 by Jarno Mikkola Quote Link to comment
plainab Posted December 1, 2012 Share Posted December 1, 2012 I retired and left it in the hands of Miloch and other community members who have access to the workroom here at G3. As far as I know it has not been abandoned. Quote Link to comment
Incantatar Posted December 3, 2012 Share Posted December 3, 2012 I retired and left it in the hands of Miloch and other community members who have access to the workroom here at G3. As far as I know it has not been abandoned. Thank you for your work. I hope this Fixpack will not be forgotten. Quote Link to comment
Balquo Posted January 8, 2013 Share Posted January 8, 2013 The fixpack is in good shape and can be downloaded here: http://sasha-altherin.webs.com/index.htm There are still many fixes to include but we will get there eventually. Quote Link to comment
Antignition Posted January 26, 2013 Share Posted January 26, 2013 When using the fixpack, Nexlit the Xvart does not initiate dialogue and summon Ursa the Cave Bear. Quote Link to comment
Miloch Posted January 27, 2013 Share Posted January 27, 2013 As far as I can tell, we don't change Nexlit's dialogue or script, we just correct his alignment. Maybe some other mod does, might want to post your weidu.log contents. Quote Link to comment
Antignition Posted January 29, 2013 Share Posted January 29, 2013 I had most components of BG1UB installed and a handful of components from BG1Tweaks. After this happened, though I reinstalled the game sans any mods. Nexlit worked correctly. Then I installed only the fixpack, and he again would not talk to me. I then proceeded to reinstall all my mods, as the glitch was fairly minor compared to the benefits of the fixpack. I got the dialogue and the bear summoned by *charming* nexlit and talking to him, of all things. Quote Link to comment
Jarno Mikkola Posted January 29, 2013 Share Posted January 29, 2013 I got the dialogue and the bear summoned by *charming* nexlit and talking to him, of all things. Ahh..This would say that the problem comes from not initializing the dialog cause of it's allegiance(in NearInfinity)... did it attack and become hostile when it saw you, or was it hostile already .... as in BGT, it should come to talk to the player as neutral(blue circle) then after the dialog go hostile... and then the bear comes. Quote Link to comment
Antignition Posted January 29, 2013 Share Posted January 29, 2013 Yeah he was hostile when he started. As soon as I came into view he was hostile, he played his audio log (Die snotheads!) but aside from that he behaved like the rest of the Xvarts. Quote Link to comment
Miloch Posted January 30, 2013 Share Posted January 30, 2013 Well hmm, I can't see that we make him an enemy (ea=255) anywhere. But with the fixpack installed, he is indeed an enemy instead of neutral. Will need to investigate and fix. He is in fact of neutral allegiance in BG:EE and his dialogue should make him hostile, he shouldn't start out that way. Quote Link to comment
vv221 Posted June 6, 2013 Share Posted June 6, 2013 Hi! I have just checked the git repository and there has been no activity there for the last year… Is this project still alive, somewhere hidden? And if there is nobody working on it anymore, don't you think it could be published in this beta state on G3 downloads section? IMHO this fix pack is not easy to find if you don't already know where to look. Anyway, thank you for the good work! Quote Link to comment
Angel Posted June 7, 2013 Share Posted June 7, 2013 Is this project still alive? If so, I'd love to help out if I can. I'm by no means a great modder, but I picked up a couple of tricks, and I love meddling around in BG1. Quote Link to comment
Jarno Mikkola Posted June 7, 2013 Share Posted June 7, 2013 (edited) Well, the last version(0.0015, or beta 1) is here at plainab's website. Edited June 7, 2013 by Jarno Mikkola Quote Link to comment
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.