Jump to content

mickabouille

Members
  • Posts

    515
  • Joined

  • Last visited

Everything posted by mickabouille

  1. Yes, but what was (I think) meant is that you can leave the unmodded version alone in the steam location and then _copy_ it elsewhere where you can mod it safely at your convenience. At least I think you can with the steam version. That's what I do with the GoG version, keep a vanilla install somewhere. It helps when you break or mishandle an install, you just have to drop it and copy+mod again instead of removing components in reverse order to fix what you missed.
  2. I think having some NPC-specific quest is a must. I also think not having the NPC always be present at all points of the quest is also better. You can have a requirement for a certain need of trust for example to even start the quest and may need the presence of the NPC to end it, but I find it strange if some intermediate steps can't happen just because someone in not there. (Of course, you'll have as many contradictory preferences as you get responses )
  3. Thanks Jastey, you just nerd-sniped me. Didn't know this (Mary Sue character) and found myself reading about all variants
  4. On the other hand, this seems to date further back to 2013 (november 11) and the readme does not mention anything about EE (though that doesn't mean anything, BG2 EE was published in 2013, on nov 15, so that seems... not very probable) http://america.iegmc.net/nathaniel/ Note the rar archive is version 4.4 but everything inside (tp2, readme) is about the 4.3.
  5. Hi, this seems to be the same as the v3 version in http://america.iegmc.net/faren/ All files inside the zip date back to 2015 (but was apparently uploaded in 2019)
  6. As long as there is a .tp2 file in the archive (in the root or in the `<mod_name>/` subdirectory, you can type weinstall <mod_name>
  7. Oops I had an unsent draft message asking you to merge a translation update but you did it first... thanks!
  8. No harm done, I did tell about it here but that may have been on a "less active" period, and then I had my own "less active" period
  9. Hi, I expect the "french" branch from the pull request to be terminally unadequate. It could maybe be mergeable but I don't expect it to be. On the other hand, I think the https://github.com/mleduque/TomeAndBlood/tree/0.9.48-fr being much more recent may be useable (only missing new component names from 0.9.49, "Low-Level Spells Allowed" opposition schools. Which would be easy to fix (it would break install beacuase of missing strings). I don't remember how far I tested 0.9.48-fr though EDIT: and actually https://github.com/mleduque/TomeAndBlood/tree/0.9.49-fr may work)
  10. I'd say, if _this_ is one of the three most problematic things with this mod, I suppose It's not that bad
  11. Just to be sure: Do you have 15000g when talking?
  12. Wondering if this forum there is the best host for a community resource if posting is so difficult...
  13. Might be https://web.archive.org/web/20230331232142/http://www.shsforums.net/topic/47668-w-packmule/ Unfortunately Spellhold Studio is currently down (with hope it will come back soon). It's not hacked, just a maintenance issue (for now).
  14. npc_ee should probably be installed after things that change proficiencies (as it builds a list of proficiencies to obtain at re-level-up). Or was that with an older version? Maybe 5.x changed that (at last time I tries it was 4.x)
  15. Does that also include "attack on sight by anybody not failing a morale check" ?
  16. Thanks, I don't use reddit much (only as result from web searches) but I have no issue at all with reaching out. I'm still uncertain if those have a public but I'd rather they be useful than not if possible
  17. OK, I hope that'll stay this way then.
  18. That's... You certainly can express desire to have nothing to do with them. What you're asking is that someone doesn't talk about what you do. Better just to ignore them completely, I'm not sure you'll obtain what you want I mean: there would certainly be reason for grief if they redistributed you mod, of if they copied verbatim parts of it, but (and I'll admit I haven't gone to see what there is on the page) that's probably not that is it?
  19. Are the "reduced dispel" parts also conditioned on EEex or is it just the PfMW part?
  20. What would you mean by "back-load"? (That's for a friend that's not an english native speaker )
  21. I think github is the intended "canonical" location now. https://forums.pocketplane.net/index.php?topic=29872.0
  22. > sounds like they made use of some ai help Probably not. I *think* that's actually a quite old mod that was on ̶s̶p̶e̶l̶l̶h̶o̶l̶d̶ , nope arcanecoast, and never got adapted for EE. On the GD github repo you link, which is forked from the 11jo initial import (GraionDilach or 11jo would have more things to say about it) there is a PREFIX branch that may (or may not) be to fix missing prefix The content seems give the impression the prefix is more "XG" XG prozh 11. 10. 2013 OK EDIT: https://www.gibberlings3.net/forums/topic/31228-paladins-of-faerun-quest-pack/
  23. Eh. Infinity engine mods might be the last place I'm aware of stil using non-utf8 encodings. (except the whole "legacy" projects I recently interfaced with at work that used... other, more exotic encodings)
×
×
  • Create New...