RoyalProtector
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Topics posted by RoyalProtector
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[Beta3-BGEE] Error installing component 'Rebalanced and revised kits' on a completely clean install
By RoyalProtector, in Talents of Faerûn
- 4 replies
- 161 views
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- 61 replies
- 3,033 views
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- 15 replies
- 580 views
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- 40 replies
- 2,103 views
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[Feature request] A few other spell power modifications for your consideration
By RoyalProtector, in Sword Coast Stratagems
- 14 replies
- 445 views
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[solved] Can somebody tell me why this .CRE file causes the game to crash?
By RoyalProtector, in Modding Q&A
- 2 replies
- 317 views
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- 1 reply
- 274 views
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- 0 replies
- 78 views
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BBoD (and maybe other magical weapons) seem to ignore dual wielding 1 2 3
By RoyalProtector, in EE Fixpack
- 32 replies
- 1,642 views
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- 0 replies
- 134 views
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- 7 replies
- 140 views
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Component [Characters choose minor new abilities every three levels] fails to install in BGEE
By RoyalProtector, in Talents of Faerûn
- 2 replies
- 182 views
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Darts of Wounding/Stunning are marked as Magical but have an enchantment of 0
By RoyalProtector, in EE Fixpack
- 2 replies
- 280 views
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- 16 replies
- 452 views
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- 3 replies
- 253 views
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- 2 replies
- 83 views
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Error when trying to installing component Bloodlines for Sorcerers
By RoyalProtector, in Talents of Faerûn
- 1 reply
- 104 views
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- 9 replies
- 109 views
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How can I fake a "backstab from any angle" sort of effect with NearInfinity?
By RoyalProtector, in Modding Q&A
- 9 replies
- 362 views
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- 2 replies
- 186 views
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- 2 replies
- 182 views
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- 6 replies
- 682 views
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Is there a way to ensure a weapon's effect is active if and ONLY if you're wielding that weapon and nothing in your off-hand? (BGEE/BG2EE)
By RoyalProtector, in Modding Q&A
- 2 replies
- 238 views
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Is there any way to make a weapon add extra damage based on what class is wielding it? 1 2
By RoyalProtector, in Modding Q&A
- 17 replies
- 655 views
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- 1 reply
- 191 views