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jastey

Gibberlings
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Everything posted by jastey

  1. The string "You lie. etc." is no. 31786 in EET. In BG:EE that would be "Blinded". So, a mod is appearently assigning string #31786 to a blinding effect. (In case the author is reading this: in EET, that would be + 200.000 i.e. #231786.) (Ain't I smart?!) Carlos? That's one of those wood cutter guys, isn't it?
  2. Ah. I knew that name sounded familiar lol Maybe it has nothing to do with Shank perse. Maybe it's some kind of attack that got altered by a mod. But all Shank does is attack with a dagger, I think? So I wouldn't know what the line was suposed to be instead of the BG2 quote.
  3. With EBG1 the BG1 part/game does not end after Sarevok's death like in BGT, yes, in case that was the question.
  4. What Jarno said. If this Shank is a mod cre then first thing I would check is whether the cre itself has dialogue strings assigned to it that do not make sense (a lot of mods have cres with random high numbers instead of the "-1" for "no such string" which didn't do anything in BGT, lead to a "Invalid: 123456" in BG:EE, and might lead to a random string in EET. Hm, although it would be a BG1 string in that case as they are patched at the end. OK, so maybe it's just a string number that a mod used and which would make sense in BG:EE but in EET it doesn't because the string is obviously not the same in BGII. But not necessarily inside the cre, but the kind of attack Shank did to Galauriel. Do you know which mod the cre is from?
  5. Oh wow, no, I'm a liar! I already received a translation, but Eimerian said they wanted to play it first to see whether it fits in the game. Have to ask what the status is!
  6. I di not receive any translations yet. But I was told that it's almost ready.
  7. Thanks, I think I can fix this without needing a savegame (thankfully, Minsc is right next to the Carnival). Missed this: So far, no. I had plans on integrating the possibility to give one hamster to every child in the game but dropped it due to time and effort reasons.
  8. You mean there's a boog in the quest? (harhar) (I was temped to write something using boohoo about me being sad but I guess one boo joke might be enough.) Thanks for the report. Indeed, for certain conditions the vendor can reappear. If he took the hamster then, I fear you'll be stuck with him in the Friendly Arm Inn, at least for a while. I'll use this for an overhaul of the quest variables so this won't happen with the next version, hopefully. Why the hamster remained at the place I have a faint idea, that will hopefully be fixed, too.
  9. I prefer that too. After Quest and NPCs would be my guess, yes (since Quest is before NPC that's a yes to your question). Or would there be a case of crossmod for non-quest non-npc mods? Breagar put all the crossmod stuff into an extra component especially to be able to install it later and not make the main component dependent on it. We could 1. put the whole Breagar mod into an install order that works for the crossmod component, too - might not work for all mods 2- make more work for me by making the crossmod an own mod/moving it to Crossmod Banter Pack - there are plenty of other mods that have crossmod stuff, too 3- make more work for you and insist you add component-wise install order categories - might not be supported by all modders so the work was for nothing We can see how far we get with option 1. Still, the idea of the separate component for crossmod stuff is a bit mute if mods have to be put into one install order slot for all components, is all I was trying to say.
  10. @Cahir thanks for the reports. I'll consider them next time I'll update the list.
  11. BG1UB has no native EET compatibility. The EET note on the GitHub repo was probably a copy&paste error. It needs to be installed to BG:EE yes.
  12. Oh man, that's hilarious. Thank you for the report! I'm using the variable from the cpmvars - but I don't seem to read the definitions in beforehand. Well...
  13. Hi @Jazira that sounds great! Yes, @38 is no longer needed, @180 is the new line now.
  14. That definitely should no longer be the case in NTotSC.
  15. @zelurker good luck and have fun! I also prefer not to use the [r]einstall option if I have the chance after it scrumbled my game - but that was like 1000 weidu versions earlier so it's just a veteran's talking here.
  16. @Cahir if you "find" more EET comlatible mods not on the EET linklist yet please pass on the links!
  17. Thanks for the kind words! I'll pass them on to berelinde.
  18. @Blash2 LOL! @Ulb Thank you very much for the kind words!
  19. bgqe before bg1npc - check Ajantis BG2 before Hidden Adventures - check Crossmod Banters after all NPC mods - check Speaking for the mods I know I don't see anything obvious that would request a change in install order.
  20. Oh, I see! It didn't transport for me in written form.
  21. Fixes and compatibility changes could have been contributed to the original version. If the mod author is absent, an updated version could have been provided to G3. That's exactly what @Cirosan is doing! Needed fixes and compatibility is *no* reason to put up a changed version somewhere else! It's just a lame excuse.
  22. Hm, the retransformation should have happened immediately. I do not see anything obvious in the code, it's the same spell call like in the first dialogue. The only thing I can offer you is to rename your Xan portraits to: pinkxans pinkxanm pinkxansl and put them into the override.
  23. It's @Kish's mod so there is no official "adoption", just an inofficial "I snitch other people's mods and distribute inofficial versions because I give a sh*t about the modder community". Hint: if you find a mod mirrored on a completely different site, it's probably not the original one. That's what you can hope for, but it's by no means certain.
  24. Nono, that's on me because I didn't tell Kulyok there's a newer version so the PPG site should be updated.
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