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zelazko

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Everything posted by zelazko

  1. https://www.insimilion.pl/baldurs-gate/most-firewine-4500/385a
  2. I am not sure if this is the right mod to post a suggestion. Allow Bentan - Illmater fanatic take all your gold and non quest items when you choose answer no. 3
  3. EE games failed to deliver language localizations which the classical games provided. Some people might prefer classical games out of sheer language preference and/or knowledge. Many bilingual people don't like silent or mixed language voice audio. Another reasons why some people might go for classical modded game with SCS: -SCS is fully functional even on GemRB engine. I ran SCS on GemRB myself and don't see anything that is lacking on part of gemRB when use with SCR. -classical games especially BGT has better documented mod order installation and compatibility - Leonardo Watson's acclaimed BiG World Project mod installation order. -people go for what they know and may stay out of using EE with SCS. That was my case in 2018 when I opted out from using EET in favor of the classical game I knew previously. Beamdog new content negative coverage prompted me to keep going for classical mod setup
  4. For anyone using Brandock as '7th NPC' party member I recommend using Summons and charmed creatures clear fog of war by gracious Allbrother. This way you will never loose sight of 7th party member npc no matter who it is Brandock or grey dog. This mod has another component which makes all creatures regardless of their type trigger the traps. The trap component needs to be installed in caution. Preferable before Rogue Rebalancing Shadow Thieves Improvement component. Ding0's Tweak Pack also has the same component which makes everyone to trigger traps so two said components should not be used together. https://forums.beamdog.com/discussion/82634/summons-and-charmed-creatures-clear-fow
  5. Increase Party Movement Speed and/or Casting Speed Outside of Combat component do not work with npc mod grey dog. This ability work on 7th party member who work both as familiar and regular joinable npc such as Brandock.
  6. I installed Stutter Debugger once more. Now it shows block 216: IF OR(2) Global("ENDOFBG1","GLOBAL",0) GlobalLT("BD_PLOT","GLOBAL",41) InParty(Myself) See(Player1) OR(8) Global("ACBGMISC83","LOCALS",1) Global("ACBOOK70","LOCALS",1) Global("ACMISC04","LOCALS",1) Global("ACMISC49","LOCALS",1) Global("ACMISC60","LOCALS",1) Global("ACMISC87","LOCALS",1) Global("ACMISC97","LOCALS",1) Global("ACSW1H17","LOCALS",1) THEN RESPONSE #100 DisplayStringHead(Myself,669507) // Running block 216 of ACBRE.BCS StartDialogueNoSet(Player1) END I use C:SetGlobal("endofbg1","GLOBAL",1) but it cannot find the global? 0_o The dialogue loop repeats. I also found out that by starting manually conversation with Breagar his PID is nonexistent and he only utters this phrase: "Why do you wish to waste my time with idle banter?" I made by mistake TOb quick save with the Breagar. This got rid entirely of the endless loop dialogue but I don't know if this is advised. Probably gonna messed up some important global values?
  7. Below listed weidu log is from a game backup that had Breagar installed not that late in the install order. The same problem presists there too with endless loop. Pre EET core component install WeiDU-BGEE log:
  8. I tried setting it 17 or 20 but still spam. I also found out that Brandock the mage npc started talking with Breagar about the book he has in his inventory but the dialogue was cut/ended after first banter. The dialogue displayed the continue and not end but ended never the less.
  9. Yeah this turns out to be the case. I uninstalled Stutter Debugger and then Breagar started spamming with endless dialogue again. :C C:SetGlobal("ACBreImmyTalk","GLOBAL",0) Not even using this console now fixes it.
  10. Value of two. I set the value to 0 and it stopped Breagar from endless dialog loop. Is it safe to uninstall Stutter debugger on serious mod setup?
  11. IF Global("ACBREINPARTY","GLOBAL",1) See(Player1) THEN RESPONSE #100 DisplayStringHead(Myself,669297) // Running block 6 of ACBRE.BCS StartDialogueNoSet(Player1) END Whole script:
  12. The debug shows so many messages I am not sure which script to focus on. The scripts are here: https://drive.google.com/file/d/1ApPQ6SmVvoMCc4Uh8V94aje2zQHbgKCO/view?usp=share_link I included a7-achv.bcs (achievement mod), baldur.bcs, medarkni.bcs (night vision tweak from Olvyn Tweaks), and dw2mp2Ge.bcs ( Summons and charmed creatures clear fog of war/SummonsFoW 1.3). The stutter debugger goes in loop here to list those four scripts.
  13. I don't want to sound like I put the blame on the mod because it is not the mod's fault. Something bugs my Breagar. He initiates the banter with phrase "Why do you wish to waste my time with idle banter?" and even after I close the dialogue Breagar keeps engaging the PC with same dialogue - endless loop. I used notepad++ to search for this phase in all BG2EE files and it only found this phrase in dialg.tlk - that's mighty weird I was hoping to find out some some mod dlg or d file and use the global to disable this intrusive endless loop bug. NearInfinity search results: I can hear music playing after closing the dialog window. Maybe I just need to put some Breagar global to close the dialog for good and it won't spam me with endless loop?
  14. If any component sounds similar although sometimes they can be doing different things I only choose one. If you take suggestions. I would add optional component for innate ability for Imoen to cast magic missiles after encounter with Tarnesh. This would mesh nice with BG1 NPC Project.
  15. Thanks guys for the answer about the draon of umar hills do you know by chance if teminax mod mercy and jaccob ladder mock something up/make wild edits?
  16. NPC_EE should be installed after or before EET_End? Any dialogue added mod should be installed before EET_END but EET_END closes down the kits so... I don't know when to install EET_END.
  17. On my testing backup the order install was Shadwo Magic -> SCS -> Teminax's Dragon of Umar Hills. The fight proceeds normally as it would and the dragon gets its smarts from SCS. At the beginning of the fight you're surrounded by numerous shadow creatures. Without any prebuffing and meager +1/+2 equipment the dragon ate my party for launch. Probably the best place to install this Teminax's mod would be in the very beginning or after Mazzy Mega Mod.
  18. I can confirm the mod is fully functional on EET. Level 1 pc charname character can easily surrender to the shadow dragon who will order player to fetch some gems. Surrender option fails when your units are about 18 lvl. I picked up party from ToB pocket plane summoning utility thing. But those early ToB units can force shadow dragon into surrender and get cloak from the dragon.
  19. Couldnt fit it in the character limit. Sorry for double post. Whole debug log above. EDIT: I gave another attempt at the installation from the backup copy of the game directory. I can install SoA component just fine but for ToB component I have to remove the BSC#HU25.dlg file from the override folder for ToB component to get installed successfully. If I am to guess Tsujatha mod needs to be installed before Hubelpot NPC. Last time in 2018 I had them installed in that order and crossbanter mod installation went flawless (BGT). Even Leonardo Watson lists Tsujatha installation before Hubelpot. BSC#HU25.dlg SETUP-CROSSMODBG2.DEBUG
  20. Adding ToB banters between Hubelpot and Tsujatha... Appending to files ... [crossmodbg2/crossmod_1_debug.log] loaded, 1359 bytes Appended text to [crossmodbg2/crossmod_1_debug.log] Compiling 1 dialogue file ... [crossmodbg2/tra/english/tob_Hubelpot-Tsujatha_banters.TRA] has 17 translation strings Processing 1 dialogues/scripts ... [./override/BTSUJA25.DLG] loaded, 35949 bytes [BTSUJA25.DLG] loaded [./override/BSC#HU25.DLG] loaded, 1802 bytes [BSC#HU25.DLG] loaded ERROR: Cannot resolve internal symbolic label [DinEnd1] for DLG [BSC#HU25] Known labels: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 !chain_2699 DinEnd DinPlans1 !chain_2704 DinPlans2 !chain_2707 DinEnd2 ERROR: postprocessing [BTSUJA25]: Failure("cannot resolve label") Stopping installation because of error. Stopping installation because of error. BSC#HU25.dlg: ///EDIT: I uinstalled the Shadows of Amn component removed all the files related to Hubelpot and Tsujatha from the override folder and both components SoA and ToB installed correctly. I uploaded the debug log here: https://justpaste.it/cqk02 SETUP-CROSSMODBG2.DEBUG BSC#HU25.dlg
  21. ~SETUP-D0QUESTPACK.TP2~ #0 #18 // Sending The Solamnic Knights Home: v3.5 Evandra has her own way of sending the knights. I wonder if both Evandra and this quest pack component are compatible.
  22. Where does this mod goes in the installation? Tweaks and before SCS?
  23. Excellent news mod is fully functional in the EET. Pickpocketing npcs will make charname paladin become fallen one. After about 3 days fallen paladin becomes fighter. Then blackguard but I haven't tested that part yet. Pickpocketing store in Shadow of Amn triggers correctly punishment for leader paladin to become fallen one. The mod is nuance highly recommended if you intend to role play a legit paladin or ranger.
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