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zelazko

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Everything posted by zelazko

  1. Enable Tranzig to use innate Flesh to Stone spell. Since upping Tranzig's class level to allow him tap into level 6 arcane spells would unbalance the encounter innate spell should be used instead. Tweak is lorefriendly. As we all know Branwen fell victim to Tranzig's flesh to stone magic.
  2. Thanks for the link. But unfortunately this mod is intended for BGT/BG2 only or users with extremely poor eyesight... The portraits contained in the archive have all size 38x60. This size will make them appear blurry on EE games.
  3. The specific solution to this harmless warning is to go back to Spell Revision spell_rev-v4-beta18.exe\spell_rev\ and copy sppr313.spl into your override folder. Or copy sppr313.spl from whichever Spell Revision version (not Spell Revised) you installed by looking over which version you have in your weidu log. /// The more comprehensive answer
  4. https://github.com/BGforgeNet/bg2-tweaks-and-tricks/blob/master/docs/stores.md Tweaks and Tricks adds similar component maybe warn the player in the readme or weidu install to use only one.
  5. Does this settings need to be adjusted before the component installation to take the effect? I recommend installing Expanded Multiclassing from the CDTweaks/Anthology instead. It does not remove Fighter/Mage/Cleric mutliclass and don't get in a way of kitted cleric multiclasses. It's fully compatible with Faith and Powers. Just make sure to install ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2357 // Alter Multi-Class Restrictions -> Install options one and two (everyone can multi-class anything): v16 after Faith and Powers multiclasses components.
  6. I tried installing Armored Casting in Heavy Armor from CDTweaks after Tome&Blood and arcane casting in any armor was disabled. On this try I skipped the magus kit and everything works so far.
  7. If you are planning to install armored arcane casting from Bardic Wonders/Item Revision or Tweak Anthology don't install Magus kit. I think it prevents any before mentioned mod from providing armored casting because I tried Item Rev and CDTweaks and their armored casting will not take effect even if installed after Magus kit.
  8. Multiclass components removes the fighter/mage/cleric multiclass? It is missing from the menu of available multiclasses. Also I think applying the kits to multi and single classes npcs messes their spellbook. The priests don't have any spells in their books until they level up. Yeah allowing the Half-Elves to be multiclassed Cleric/Theif must have removed the Fighter/Mage/Cleric multiclass.
  9. I can't reproduce the crash anymore. I went for ~BG1NPCSOA/BG1NPCSOA.TP2~ #0 #30 // Kagain's Corner (SoA & ToB) -> Store with crazy amount of magical items: 14.2 component. I deleted my crashing copy and loaded the game copy before BG1NPCinSoA installation installing this time different Kagain component. The crashed triggered earlier with ~BG1NPCSOA/BG1NPCSOA.TP2~ #0 #35 // Kagain's Corner (SoA & ToB) -> Store with Vanilla Items Only: 14.2 component. Those two would trigger the crash for the Kagain vanilla items component.
  10. Yes before he joins. I will be back home in about 12 hours I will include dump crash file and weidu debug and install log. Will provide exact dialog line which triggers crash too.
  11. Thanks guys for answers. Scales of Balance v5.40 - I should use this version for serious gameplay and not 6x alpha versions?
  12. If you install lots of mods you may run into a small inconvenience where SCS Potions for NPC won't patch or remove items from Davaeorn. The solution according to more advance user than me @Graion Dilach is to install specially tailored mod component for mega mod installs: https://github.com/GraionDilach/RandomGraionTweaks#component-10000-bag-of-spilling You can also manually remove items from Davaeorn or move them to proper slots like scrolls to quick slots, weapons to the weapon slots only if such slot is empty. BUT YOU HAVE TO KNOW WHAT ARE YOU DOING!
  13. I think this is the only mod that would convince me and many others to play BGEE instead of EET. Maybe on another try
  14. Do Alter SpellCaster_Class Spell Progression type components should be installed after or before Spell Revision + Spell Revised and other mods which add spells like Dark Side of the Sword Coast spell component or Made in Heaven Spells
  15. Scales of Balance component Universal Potions removes potions class restrictions. Universal Potions should be installed before SCS component NPCs Use Potions so SCS can take advantage of any potions available for any class? Scales of Balance says it goes after SCS installation but still unsure about this thing with potions.
  16. ToB-part for Shar-Teel or/and Yeslick, Garrick, Branwen, Skie, Eldoth installed with warnings. WARNING EET_NPC_TRANSITION: "7XCRE2.cre" doesn't exist in game WARNING EET_NPC_TRANSITION: "7XCRE6.cre" doesn't exist in game WARNING EET_NPC_TRANSITION: "7XCRE5.cre" doesn't exist in game WARNING EET_NPC_TRANSITION: "7XCRE4.cre" doesn't exist in game I assume this is harmless since those are the cre files for skipped NPCs? I had some independent BG1 NPC mods for BG2 game installed like Ajantais for BG2, Xan, Branwen, Coran, Alora, Quayle, Skie (SkieCoast), Tixa, and Yeslick. When you ask to buy things from Kagain you items his dialogue will freeze and crash. Player selling the items to Kagain dialogue works without any issues and barter menu works as intended. Debug install file: [SETUP-BG1NPCSOA.txt](https://github.com/SpellholdStudios/BG1_NPCs_for_SoA_-_ToB/files/11447502/SETUP-BG1NPCSOA.txt) WeiDU log:
  17. @Graion Dilach I installed the DarkHorizons on BGEE and emptied my BG EET folder in the documents from saves and baldur.lua and the EET_End installed successfully without the creepy Fatal Error: Sys_error("Bad file descriptor") line. It created its own save.tra probably EET END wasn't able to adequately supply saves.tra when one was already present in the saves folder on my previous installation. I never emptied the save folder before. What does saves.tra exactly do? I opened it and it lists bunch of strings for items and dialogues. Could Not Find C:\Users\kapiz\Documents\Baldur's Gate - Enhanced Edition Trilogy\save\saves.tra [setup-EET.exe] WeiDU version 24900 [.\chitin.key] 359 BIFFs, 91835 resources [.\lang\en_us\dialog.tlk] 396106 string entries FATAL ERROR: Sys_error("C:\\Users\\kapiz\\Documents\\Baldur's Gate - Enhanced Edition Trilogy\\save\\saves.tra: No such file or directory") Copying 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Appending to files ... Copying and patching 1 file ... SKIPPING: [EET end (last mod in install order) -> Also update saves (no backups, check the readme file)] SUCCESSFULLY INSTALLED EET end (last mod in install order) -> Standard installation Press ENTER to exit. Could Not Find C:\Users\kapiz\Documents\Baldur's Gate - Enhanced Edition Trilogy\save\saves.tra [setup-EET.exe] WeiDU version 24700 [.\chitin.key] 283 BIFFs, 82871 resources [.\lang\en_us\dialog.tlk] 279791 string entries Copying 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Appending to files ... Copying and patching 1 file ... SKIPPING: [EET end (last mod in install order) -> Also update saves (no backups, check the readme file)] SUCCESSFULLY INSTALLED EET end (last mod in install order) -> Standard installation Press ENTER to exit.
  18. I figured out the creepy Fatal Error: Sys_error("Bad file descriptor") occurs when you install DarkHorizonsBGee213. My weidu for BGEE was: Argent's DLCMerger -> merge all DLCs (v1.3) DarkHorizonsBGee213 Weidu for BG2EE: EET Core (13.4) EET End (13.4) The weidu gave Fatal Error: Sys_error("Bad file descriptor") at the end of the EET End install. My current BGEE weidu log is: and the weidu didn't return Fatal Error: Sys_error("Bad file descriptor") when EET End finished installation on BG2EE.
  19. ahungry readme Installed on 2022-10-12: Pre-EET and EET @ahungry - how good was your playgame run with this mod setup?
  20. What and where should I make changes to fix Eldoth.Cre and BGDIALOG.2DA?
  21. https://github.com/RealApxu/TorturedSoulsLite I have different suggestion. Tortured Souls Lite and Yoshimo Remorse bridge patch? If Yoshimo survives using TS Lite mod his wraith form from YR cannot be recruited in the pocket plane. I don't know if permissions are required probably easier getting them. Also I don't know if the effort required to make the bridge patch outweighs the little outcome. We can always choose not to summon Yoshimo wraith from the tree of fate summoning device in the pocket plane.
  22. Eldoth.BCS and Eldoth.cre. The file and script name match. BGDIALOG.2DA: POST_DIALOG_FILE JOIN_DIALOG_FILE DREAM_SCRIPT_FILE ELDOTH ELDOTP ELDOTJ ELDOTD
  23. I stopped/quit the SCS install after Smarter AI Mages installed with warning. I have backup of the entire game just before installing SCS. I can always go back.
  24. In layman user terms. What should I do? Remove Eldoth.CRE file from override folder before Smarter Mages AI component installation? For AI components I always install them one at the time given how long it takes for SCS to install don't want to overload the system.
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