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Sam.

Modders
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Everything posted by Sam.

  1. Sounds remarkably more entertaining than the nefarious Game-Be-Gone mod.
  2. You people (have I been part of this modding community long enough to call you "my people"?) are awesome. This. I vote for this. If I had money, I would pay for a random chance for every WeiDU mod to install this on the DL.
  3. Well hell. I guess the world really is ending....
  4. My suggestion would be to export the tilesets with NearInfinity instead.
  5. There are ten pages here: Easter Eggs In Baldurs Gate ** Spoiler** and also Rarest hidden content in any Baldur's Gate game
  6. My solution is to add *.bcs text eol=lf *.bs text eol=lf to the .gitattributes file.
  7. I'm not seeing it mentioned in ToBEx, but I just did a quick search.
  8. Haven't looked at your files, but I'd try something similar to blade barrier (spbldbtm.vvc).
  9. Unless you are creating your own, you must pick a BAM that is already designed as an Item Icon. My recommendation is to find the original item that uses the icons you want to use for your new item, and use the same values.
  10. Not sure how the various mod managers are set up, but normally you are supposed to run EET_END yourself as the very last mod in your installation. Is this what you have done?
  11. Double check my previous post. I corrected the use of Single/Double quotes. Also, the mouse pointer has to be over your character's foot circle or portrait when you submit the command in the console. I just tried the following and it worked for me: C:Eval('AddSpecialAbility("spin101")')
  12. U tried C:AddSpell("SPWI308") ? Should add Lightning Bolt. Can't double check ATM, but pretty sure this should work...
  13. Out of curiosity, did you just happen to know that, or is this an issue/question that has cropped up in the past?
  14. To me, "balancing" an established mod is just a different way of saying it is being nerfed. While I wouldn't have worded things exactly as Guest -me-, I also don't approve of nerfing established mods (especially when it is being done by people other than the original author). Quoth https://github.com/SpellholdStudios/DSotSC: ... Point taken, but apparently it has been nerfed... I miss the content of the really old versions of DSotSC... Not so much the many, many bugs, but definitely the content. Back when Drizzt's companions were with him, several of the dungeons had many dozens of levels, Catti-brie's bow Taulmaril was a weapon of utter devastation, Ettin's Wand could be used to kill even unkillable NPCs... Those were the days... *sigh*.
  15. Have you tried upscaling the original MVE movies to the EE resolution? I did my best with BG: EE Classic Movies, but your NN algorithms might produce even better results. I can provide an original movie as an uncompressed AVI if you want to try. They suffer heavily from compression artifacts.
  16. I've never used it, but there is an old 2DA Editor V1.1 (Download Link).
  17. WRITE_SHORT 0x0048 BIT7 or perhaps WRITE_SHORT 0x0048 ((SHORT_AT 0x0048) BOR BIT7) ?
  18. Replace the EXE with a modern version of WeiDU named as the original.
  19. Is there an analog to OUTER_SET tmp = (~%prefix%~ STRING_EQUAL_CASE ~MOS~ = 1) ? 0 : 1 that uses the ternary operator but with strings instead of numbers? Something like: OUTER_TEXT_SPRINT tmp EVAL ((~%prefix%~ STRING_EQUAL_CASE ~MOS~ = 1) ? ~zero~ : ~one~) (except that doesn't work).
  20. Sam.

    Tools Index

    Here is a v0.85. There is also an Infinity Xplorer.
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