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Cahir

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Everything posted by Cahir

  1. Kish, I know you've said you don't play EE's, but would you consider updating Oversight for BG2EE? It shouldn't be that hard and I'm pretty sure there are modders out there that could lend a hand with it. This is one of the very few remaining mods that I dearly miss for BG2EE / EET.
  2. I have noticed a new project on K4thos' github called Ikemen Plus, but it seems it's not related to EET at all: http://mugenguild.com/forum/topics/ikemen-plus-181972.0.html I fear that K4thos may have lost interest in developing EET, unless he is mastering .lua code for some special features in the future.
  3. Where are these indications coming from? In fact there is a following passage on the Beamblog that makes me think it won't be the last patch for IE engine.
  4. Yeah, but he's been MIA for several months now:(
  5. Just for info: I am working on this now. There is a first beta available here. I will open a thread here and on SHS once I solved BG:EE compatibility (and hopefully got first test reults.) @Jastey does this version you're working on is EET compatible too (or only BGEE compatible)?
  6. This looks interesting. I may be looking at this when I get some free time. The Polish translation is old and may need some revision (apart of updating missing strings, that is). Btw do you have plans for updating Wild Mage Additions and Unique Artifacts to be natively compatible with EET? AFAIK it shouldn't be to much of a work and K4thos will surely help you if you run onto some obstacles. Cheers.
  7. This looks great, although I admit I'm a little bit lost with all those revisions (same with SR). Does your version works good with EE's or is it targeted for vanilla BG2? Or maybe the edition doesn't matter?
  8. I think SHS admins should follow the footsteps of G3 folks and create their own Github profile for alternative storage place for all mods hosted at SHS. This would eliminate the need for pushing panic button for many players
  9. Haven't heard Demi from March, I'm afraid. I cannot "take the mantle" since these aren't my mods and I've never asked permission to do so. . I wouldn't call these "alternative" branches since I'm not really modifying much - it's mostly bugfixing for IR and SR base components. I doubt Demi would object to that. There are some SR spells I tweaked for balance reasons (probably Waves of Fatigue being the most changed, followed by Wail of Banshee and Spellstrike, both of which Demi wanted to change at least similary to what I did). EE-stuff I've made for SR is solely my work; which I've icluded (whatever I did is in the lib folder starting with my name since up until now I only did stuff via code for SR, base component spells otoh I've tweaked via NI) - it's (was) imo a shame that SR doesn't make use of what EEs now offer. None of these tweaks will affect the gameplay much - I'd label that as "convinience stuff" for EE players. Since I want SR to still work on old engine I made sure I kept the compatibility - i.e. code for Hardiness is parsed on both vanilla installs that use "Pro Spell" to avoid stacking, while ees use 321 so it's duration is refreshed. When you this via code, compatibility is preseved since I only change the relevant opcodes that are the same on both game versions. That's why all EE changes are done by code w/o dropping spell files in your override (and it's far easier to debug stuff as well, at least for me). On a sidenote, I'll see what I can do with Githhub... Thanks for an answer, I asked because I fear Demi will not pick up work on IR, SR and KR anymore (RL probably just caught him full time) and I wondered if you came to some kind of an agreement, that you will officially continue his work on those mods. Those mods truly deserve fully developed versions that will be uploaded to G3 site. Thanks for an answer, I asked because I fear Demi will not pick up work on IR, SR and KR anymore (RL probably just caught him full time) and I wondered if you came to some kind of an agreement, that you will officially continue his work on those mods. Those mods truly deserve fully developed versions that will be uploaded to G3 site.
  10. Kreso, are these new versions of SR and IR an alternative branches of those two fantastic mods or did you take the mantle of developing those mods from Demi? Can we treat these builds as official releases someday?
  11. Thanks, Cam! Appreciate it. And it's great to see you're back to modding from this long hiatus!
  12. Thank you CamDawg for including Polish translation for both mods! Minor nitpick though, my nickname is Cahir not Chair. Appreciate if you could correct it in Readme Thanks in advance and keep up the splendid job!
  13. Thanks Angel! Also, it's worth noting Kulyok recently released v2 of her Reunion mod: http://forums.pocketplane.net/index.php/topic,29467.msg338138.html#new
  14. K4thos, my man, your're back! I was kinda worry if everything is all right with you. Glad you've mustered new strengths and jumped right back to the wondrous world of EET
  15. K4thos, I probably don't know all the facts, but is it possible that Vanatos just missed your post both at Blind Monkey and/or Blind Monkey forum? Have you contacted him the other way? Maybe he is not opposed to offer/get help, but just don't know about EET at all?
  16. https://forums.beamdog.com/discussion/36101/imoen-romance-v3-0-release I think the current maintainer of the mod is Vanatos.
  17. Demi, out of curiosity, how many builds do you plan to upload before SR4 comes out of beta and gets its stable G3 release?
  18. Mike, I have uploaded fixed version of game_ee.tra in my previous post (added missing AC line for Anomen's Armor).
  19. Mike, here's updated Polish translation. Would be great if you could include it in the latest build game.zip game_ee.zip
  20. Mike I'll update Polish translation accordingly, later today when I get to my laptop. I'm also in the middle of updating Song & Silence translation.
  21. Hmm, I guess I need to check if Polish translation needs some tweaking, then.
  22. Mike, thanks for the release and for including Polish translation! It was done so long ago that I've literally forgotten about it. Just recently ALIEN unwittingly reminded me about it.
  23. When it's done Easy, i'm not pushing K4thos, just wanted to know what remains to be done, since he said RC6 it's propably last release candidate. I think for K4thos will wait for final release until WeiDU 240 shows up, but on the other hand Wisp said he probably won't implement new features after beta 239.03, so...
  24. nice!Nice indeed! I'll handle Polish translation when I get back from vacations.
  25. Ah yes, forgot about those puppies. Yeah, that wil take some time.
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