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Ulb

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Everything posted by Ulb

  1. Okay, so I'm going to do a new install and I'll try to do an install order list. If possible I'd like to get some feed back before I start the installation (if anybody is able to spot glaring mistakes). Note please: I haven't figured yet out how to export an install order list properly, other than copy&pasting it. (If AL|EN doesn't want this kind of discussion in this thread, please jsut remove it or move it somewhere else) My current WIP list:
  2. Well, it doesn't have to be an in-game dialogue of course, that's just the first thing that came to mind. Being able to turn I4E on/off via setting a variable would be another solution.
  3. I think it would be a great feature if the player could decide in-game whether Imoen should be (and stay) abducted the normal way or if Imoen4Ever content kicks in. Right now you kind of have to decide between Imoen4Ever and pretty much any other BG2NPC mod for your installation since I4E is incompatible with them (for the time being). If you could decide in-game you could set up an installation with both types of mods and then decide on a per play-through basis what you want. The best implementation would probably be via in-game dialogue. (Give Imoen a banter on the upper Chateau Irenicus level about being anxious about the confrontation with your abductor. The player then gets two reply options: "Don't worry I'm sure we'll get through this" -> I4E content // "Yeah, I've got a bad feeling about this too" -> normal abduction.
  4. Is it just me or are all the opcode index pages gone? https://gibberlings3.github.io/iesdp/opcodes is still there but all sub pages are empty? Yesterday everything was working fine..
  5. Whehter the thieves or only the mage turn hostile depends on your standing with the thives. (If you do the side quests they'll not turn on you.) The dialogue should indicate that though..
  6. let's just close this up? It's pretty obvious there won't be any benefits from dragging this on, save for entertaining some attention seeking teenagers some more..
  7. Gotta say, it's about time for some unnecessary drama! I think we've had almost a year or so with nothing but civil and polite people talking about BG mods (BOOOOORRRRING!!). @Drakensang You can save yourself the effort of feigning altruism as the primary motivator for this little, disruptive spiel of yours. If allowing yourself and others mod access during hosting down time was all you're after, you'd just quietly build your own private mod backup (like many people out there have) and then swoop in as a knight in shining armour and provide people with (temporary) download links when the need actually arises. You claim you'll be actively maintaining your collection (indefinitely?) so checking up on hosting availability and then posting in the right threads and messaging people in need of mods directly shouldn't be a problem for you either, right? But nope, you need to publicly go against the explicit wishes of some of the most prolific creators in the community and create your little mod hub.. Me too, but I don't think it's the same things.. Oh my, those poor people who aren't even interested enough in a mod to go looking for it! How about we set up a spam bot with mod download links, to make extra sure everyone who isn't even interested can have access to these mods at all times? Yep, so why the need for all this drama then? Providing links while the host is down is fine (or would at least not cause that much of an issue/fuzz). We see dedicated modders disappear (forever or for long periods of time), the original BWS basically died because no one could be found to maintain its install order lists but sure, this random guy who shows up out of nowhere with no history at all will keep his little database updated and maintained for ever...
  8. Having install order lists that are at least somewhat maintained by crowd sourcing them is certainly a good idea. I'd argue that those lists are actually the core of any mod manager, without a proper install order all the mod manager does is save me a few dozen clicks, the real work lies within the install order. It might be a good idea to ask the people mentioned in op to use their lists as a starting point. Roxanne for example probably has the most comprehensive and tested EET install order out there. With how blank the current BG2:EE list looks, I would honestly be at a loss as where to put my own mods in that install order.. :P
  9. Can't the system just automatically split those in two, have a version with the save penalty intact drop in HoF mode (where the penalty is 'balanced' I presume) and drop a version with a reasonable save penalty for normal? (From the looks of it, even if this approach would weaken the power level of those items, I doubt it would cause a lack of powerful enough items for the normal version of IWD1...)
  10. I'm positive BGQE works fine with DLC Merger. I've used those two in conjunction a dozen times already and never had any problems.
  11. Oh damn, I really thought that would have been it.. :( I'm out of ideas for now, maybe just using Keeper is the best option for the time being..
  12. Wow, I never noticed the BG walls are gone from the Wyrm's Crossing map.. baffeling how one can miss such a change. It's a good one though, now the distance between the two areas is indeed no longer an issue! Regarding the BG1 areas, I'm aware that those areas (Nashkel, etc..) are supposedly quite high altitude already (I actually worked on a re-skin of the Nashkel area to reflect that more prominently) Still, especially now with the Heretic Temple area showcasing how 'actually in the middle of the mountains' looks, I think they should be at the foothills of the mountains, not in the middle of it.
  13. Oh my, I didn't pick up on that either. I just thought to myself how much I hope he'll never take a look at any of my mods..
  14. As I've said, I haven't had any complaints about the mod not working (other than a bit of confusion about the level 3 issue) so I doubt that it's related to the spells. UBERPETS.spl isn't the right starting spell in any case, UBRPETS%druid%.baf referrs to a scripting block, which applies UBRPETZ.spl to the character, which in turn gives the character UBRPETA as an innate ability. So, if you wanted to just keeper the ability in you would indeed give your character UBRPETA.SPL In any case, I just remembered I updated the mod a while ago and changed the script conditions to from Class(Player1,<CLASS>) to Class(Player1,<CLASS>_ALL) (I think it was an EE issue with Shamans getting animal companions as well..) This might have caused issues for none EE games? If you're still in the installation process it would be nice if you tried installing this older version before the change and let me know if that fixes the issue.
  15. Can't speak for @Lightbringer of course but the BP-BGT map is pretty overwhlemingly big that combined with the more visually pleasing EET map might be the reason. At least I feel that way. Now, getting rid of that cloth filter may go a long way in changing that...
  16. @Istfemer This is just my uninformed opinion based purely on looks: I like most of it, especially the SoD areas look really well placed but I think some BG1 areas look weird on the map. Fire Leaf Forest, Nashkel Mines and Wilderness Lake look really weird placed right into the mountains like that. I'm not sure anything should be separated by those mountains (again, based just on how it looks). I think Gibberling Mountains and Cloud Peaks should be the ones at the nothern edge of the mountains with everything else farther north (except for Heretic Temple, which should be right in the middle of the mountains.) Also, Wyrm's Crossing is really far from Baldur's Gate but I think that's been an issue with the old map as well.
  17. The thing is, I've never played TuTu and honestly, I have no desire to go through the effort of downloading and installing a none EE copy of BG/BG2 and get TuTu running just so I can check what the problem is. My guess would be that the area code is wrong (since that's pretty much the only difference between platforms as far as the mod is concerned). If you can check whether your TuTu starting area is indeed FW2600.are or something else, we might be able to fix this though..
  18. @K4thos Would it be possible to add a 'no cloth filter' option? The map is really nice but the cloth filter is an abomination that should be purged from the earth .. in my humble opinion of course.. :)
  19. Congratulations on the release. Looks like a great quest mod, I'll add it to my next run for sure.
  20. Are you sure the mod isn't working? To be honest, I haven't touched the mod in a long time myself but I think you need to be level 3 to actually get or be able to use the ability. From a quick look at the tp2 file tutu should be supported ACTION_IF (FILE_EXISTS_IN_GAME ~FW2600.are~) THEN BEGIN // Check for TuTu EXTEND_TOP ~FW2600.BCS~ ~AnimalCompanions/files3/UBRPETS%druid%.baf~ // TuTu Start END Unless TuTu and easy TuTu are not the same thing? It seems to work fine for most people, so if there is an issue with TuTu I'll add it to my todo list for when and if I find the time and muse to work on this mod.
  21. So, in my current install K#PORMIN.SPL sets the portrait to Viconia's (NVICONL/M) instead of Minsc's. Let me know if you need a weidulog @K4thos (Not you Jarno, I don't want to hear anything about log files form you!)
  22. I'm on EET, log file attached. Let me know if you need the BGEE log as well, though I think I only installed NPC project and Isra. In the end I just kicked Littlun from the party for the fight and everything worked normally, so I'm pretty sure it's her code. WeiDU.7z
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