Istfemer Posted July 8, 2015 Share Posted July 8, 2015 Salk, Understood. I just wish Demi's "gestation periods" were shorter. Link to comment
Cahir Posted July 8, 2015 Share Posted July 8, 2015 It's probably too hot in Italy right know which affects productivity, especially modding productivity:) And then there's girlfriend too:p Link to comment
Mad Mate Posted July 13, 2015 Share Posted July 13, 2015 DVPLANGA.ITM, Mage Robe is installed in game, but it is not on PLANGOOD.CRE. It could be intended, but weapon & ring (DVPLANGW & DVPLANGR) are already on it. Link to comment
Mike1072 Posted July 14, 2015 Share Posted July 14, 2015 I think it was intentional, but I have no recollection of why. Link to comment
JediMindTrix Posted August 26, 2015 Share Posted August 26, 2015 Not sure if anyone noticed this or Demi got my PM on Beamdog, but... SPWI102.spl (Conjuration, Mage Armor) has it's forbidden school set to Invoker, meaning the wrong specialists are unable to memorize it. Link to comment
SirCayne Posted September 15, 2015 Share Posted September 15, 2015 Would love a link to the beta Link to comment
toxin Posted September 16, 2015 Share Posted September 16, 2015 (edited) I installed the beta mid-game and now I have: MSII in my lvl4 page (alongside MSIV). Spell Deflection in both lvl5 and lvl6 pages. Wonder which ones I should memorize I also spotted a couple of description issues: "Animate Skeleton Warrior" says "This spell animate the corpse..." where it should say "This spell animates the corpse..." "Pierce Magic" says "Saving Throw: Sepcial" where it should be none (from what I gather from the description) "Flesh to Stone" says "Saving Throw: Petrification Negates" where according to the description it should be special (since the slow effect is there regardless of the save). The "Invisible Stalker", "Conjure Elementals" (lesser and normal), and "Aerial Servant" don't give the stats of the summoned creatures, as most other summoning spells do (I suspect some of these were removed by SR and I only see them since I installed it mid-games, but I'm not sure which). "Animal Summoning VI" says dire bears are summoned, but provides stats for cave bears. Edited September 16, 2015 by toxin Link to comment
Demivrgvs Posted September 17, 2015 Author Share Posted September 17, 2015 I installed the beta mid-game and now I have: MSII in my lvl4 page (alongside MSIV). Spell Deflection in both lvl5 and lvl6 pages. Wonder which ones I should memorize I assume you already had them memorized before installing SR. The MSII at level 4 is disabled now (it's AI only), same as Spell Deflection at level 6. Removed both spells from your spellbook, keep MSIV and SD as a 5th lvl spell. I also spotted a couple of description issues:... Fixed thanks for reporting. Except one thing "Invisible Stalker", "Conjure Elementals" (lesser and normal), and "Aerial Servant" don't give the stats of the summoned creatures, as most other summoning spells do (I suspect some of these were removed by SR and I only see them since I installed it mid-games, but I'm not sure which). I have neither removed nor moved any of these spells. I have no idea why you don't get their full description. o.O Link to comment
kreso Posted September 17, 2015 Share Posted September 17, 2015 One thing - vorpal weapons wielded by celestials still oblige the IRv3 rules (-6 to save with 5% chance). Should probably be altered.... Link to comment
Demivrgvs Posted September 17, 2015 Author Share Posted September 17, 2015 One thing - vorpal weapons wielded by celestials still oblige the IRv3 rules (-6 to save with 5% chance). Should probably be altered.... Yep. And Deva's disrupting mace too. Link to comment
cipher Posted September 17, 2015 Share Posted September 17, 2015 "Invisible Stalker", "Conjure Elementals" (lesser and normal), and "Aerial Servant" don't give the stats of the summoned creatures, as most other summoning spells do (I suspect some of these were removed by SR and I only see them since I installed it mid-games, but I'm not sure which). I have neither removed nor moved any of these spells. I have no idea why you don't get their full description. o.O If I remember correctly from another post toxin has aTweaks installed as well. I think that might be the culprit, since I'm experiencing the same issue. I have to say the compatibility between the 2 mods could be improved. It removes Death Knight from clerics too. BTW apart from spell descriptions do the creatures differ in any significant way? I mean stats, scripts etc... Link to comment
Shaitan Posted September 17, 2015 Share Posted September 17, 2015 Wow SR4 is such a beauty. Even selecting spells for my druid is not easy anymore. Regarding Spike Growth I quote: ...damage each round that they remain within... Shouldn't that be skipped in this quote? I'm not native english speaking, but it sounds wrong. Cheers Link to comment
gnorman Posted September 22, 2015 Share Posted September 22, 2015 Hello! Loved version 3, it's a must-use mod in all my playthroughs. I've been reading about v4 for a while, and I thought I might offer my services as a beta tester as well. Link to comment
Demivrgvs Posted September 22, 2015 Author Share Posted September 22, 2015 Wow SR4 is such a beauty. Even selecting spells for my druid is not easy anymore. Yeah man, V3 is almost a bad mod compared to V4. Regarding Spike Growth I quote: ...damage each round that they remain within...Shouldn't that be skipped in this quote? I'm not native english speaking, but it sounds wrong. I'm not sure either, but you may be right. Hello! Loved version 3, it's a must-use mod in all my playthroughs. I've been reading about v4 for a while, and I thought I might offer my services as a beta tester as well. I'll send you a PM immediately. P.S Welcome to G3. Link to comment
gnorman Posted September 22, 2015 Share Posted September 22, 2015 Thanks so much! Putting together a fresh install, can't wait to try it out. Link to comment
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