cipher Posted September 24, 2015 Share Posted September 24, 2015 (edited) It is more obvious in the spell book than the UI spell bar. Here's are a few screenshots of what I'm seeing. The difference is easier to notice in Acid Sheath: Mind Blank is less so: The vanilla icons have a slightly greener hue it seems. Also since Mike said that it quite probably is an 1PP issue I do have a slightly different for Spell Turning, but not the rest: Strange thing on the AI-only Greater Deflection is using the old icon, so it's not overwritten. And since we are on the issue of icons, why does SRv4 messes up with re-arranging icons so much? Why use GoI for Spell Shield and Spell Turning for GoI? It's needlessly confusing for already established icons. Unless it was some strange complication on my install. Edited September 24, 2015 by cipher Link to comment
Fiann of the Silver Hand Posted September 24, 2015 Share Posted September 24, 2015 (edited) I prefer the BG1 style, and since we now have 1PP and EE enforcing it as the standard, I think we should follow suit.I realized how ugly the stone background in both are. I think I just made more work for myself Edited September 24, 2015 by Fiann of the Silver Hand Link to comment
Mike1072 Posted September 25, 2015 Share Posted September 25, 2015 I think the original BG1 stone background on spell icons looks great when used with the original BG1 UI (or LadeJarl's version for Tutu). It doesn't blend quite as well with the UIs in BG2, BGEE, BG2EE, and the Dragonspear Preview. Link to comment
Fiann of the Silver Hand Posted September 25, 2015 Share Posted September 25, 2015 That's true. I do prefer the icon to be much more emphasized than the background. Could be just an aesthetic difference. Link to comment
Jarno Mikkola Posted September 25, 2015 Share Posted September 25, 2015 The icon stuff would be so much easier if the game would have only 16 colors. Link to comment
Salk Posted September 25, 2015 Share Posted September 25, 2015 (edited) I use LadeJarl's GUI (I have a custom version which replaces the poor BGT starting screen with one made by my wife, real nice...) and I can confirm it blends very well with the look of the spell icons. Edited September 25, 2015 by Salk Link to comment
DreamSlaveOne Posted September 25, 2015 Share Posted September 25, 2015 Yeah, 5 different GUI and we have 256 colors and 32x32 pixels to work with. Well, consistency with 1PP then. @Demi,I'll upload fixed icons in 2-3 days. I have thought about unified GUI across all EE engines, but that would be quite monumental project. Link to comment
Jarno Mikkola Posted September 25, 2015 Share Posted September 25, 2015 (edited) and we have 256 colors Actually 32 per icon, minus a few(2)... but you also have a 255 red by 255 green by 255 blue by 255 shade palette under that, which makes the color choises, erhm remarkable plenty. So not just 256 colors, but about 4 billion colors. Yep. This is because the the palette is the compressing color element of the .bam file. I have thought about unified GUI across all EE engines, but that would be quite monumental project. The EET already has one, at least I think it does, the BG2EE one, and with the v1.4 update, you can customize it as you like. Edited September 25, 2015 by Jarno Mikkola Link to comment
DreamSlaveOne Posted September 25, 2015 Share Posted September 25, 2015 I thought that BAM v1 files have limited palette with 256 colors minus 1-2 for transparency. Thanks for EET link, I certainly will customize default GUI. Link to comment
Unknownlol Posted October 15, 2015 Share Posted October 15, 2015 Hi guys) I would love to join the beta test if that is possible. Link to comment
Loric Posted October 17, 2015 Share Posted October 17, 2015 Hello. I'd also love to join the beta for my new BGT play through. Link to comment
Laofen Posted October 17, 2015 Share Posted October 17, 2015 (edited) Hi, I'm also interested in beta-testing, particularly for the BG2 part. If not possible for whatever reason, I will be doing my own revisions, in which case do you mind if I draw some inspiration from your work? And by "draw inspiration" I mean "blatantly rip-off certain ideas". For personal use, of course. Edited October 17, 2015 by Laofen Link to comment
Demivrgvs Posted October 17, 2015 Author Share Posted October 17, 2015 (edited) I would love to join the beta test if that is possible. I'd also love to join the beta for my new BGT play through. Hi, I'm also interested in beta-testing, particularly for the BG2 part. PMs sent. I have a new buid almost ready since ages but I never find the time to package it guys sorry. I'll try to finish it tomorrow but I cannot promise anything because RL is sucking all my time. Edited October 17, 2015 by Demivrgvs Link to comment
Shaitan Posted October 20, 2015 Share Posted October 20, 2015 Monster summoning VII Found this at Gaius in the sewers. But there's something wrong (seems like a cut/paste issue), but I don't know if it's a local issue. Cheers Link to comment
cipher Posted October 20, 2015 Share Posted October 20, 2015 A-ha! So it isn't a local issue on my end. I can second that the scroll of MSVII (not on spellbook though) has the wrong strref. And taking a look just a moment ago it has the correct description on the "General description" field, but a random one in the "Identified description". Speaking of which on a cursory glance I saw most scrolls are using the identified as proper and have general at -1, while many summoning spells (presumably from atweaks) have both fields with the same strref. No harm done, just a heads up in case that's ever useful. Link to comment
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