Roxanne Posted August 20, 2017 Share Posted August 20, 2017 The edit works as a pull request. I can directly modify the list (I tried to update Sandrah version number). However, for the change to become active it needs to be accepted and merged by K4thos. I can either work directly or branching it to my own repositories, there is no difference. that's a bummer. I don't know if it's possible to make the repository completely open. Maybe someone more experienced with Github will be able to help. I've updated the link for html viewer into: https://rawgit.com/K4thos/EET-Compatibility-List/master/EET-Compatibility-List.html This one makes changes visible within minutes (previous one was slower) I think you should simply add the 'people you trust' who are collaborators to the list of people who can merge pull requests. In effect, this is Roxanne. If someone else wants to take up maintenance, say a author, they can ask to be added. It's on 'settings->collaborators' and add her github account id or email if you own the project, iirc. I don't know if other people can be made owners, or if normal collaborators can invite others, or if that requires them to fork the project into their own page. Not to be misunderstood: - I think the way it works (with pull request) is a GOOD solution, I like that second pair of eyes cross checking the changes. - i simply brought it to attention, because it sounded like k4thos was not aware of it. It is something you do not see yourself if you have the administrator role for the repository, only other users see it. - it is not a problem to have a day or more delay in the updates. The benefit of the method is still, that modders/contributors can do the editorial work instead of k4thos and he simply checks and approves it with a click. I wish that were the way for BWS (which has the same features but only 2 people use it), it could keep that tool alive, at least until the better next generation operates. Quote Link to comment
SCO Posted August 20, 2017 Share Posted August 20, 2017 (edited) Well i don't think you have to merge it yourself even if you are a github 'collaborator'. Just that you can. I'd advice to have everyone involved (or at least one person) you trust to be collaborators because even if it's policy to have a code review before merging, having multiple persons with the ability might prevent unacceptable delays, say if the 'owner' is on vacation without the internet, or other less benign reasons. Edited August 20, 2017 by SCO Quote Link to comment
jastey Posted September 16, 2017 Share Posted September 16, 2017 AC Quest Pack encountered various minor episodes - no issues, no bugs Main quest *Snakes of Abator* - the quest works (no dwarf in my party version), solved including end-screen and rewards from Emerson. Some small issues: 1. CtD in AC4400 area when moving to southern part - obviously caused by spawning points trying to spawn non-existing creatures. Anyway this does not directly affect the quest as there is no real need to go to those parts of the map. 2. Wrong mapnotes in mines AC4403, AC4402 (old stgrefs???) 3. Dwarfs in BG Temple of Helm stand around with nothing to say after they gave the quest info after Draglon escaped (everything you need is found on scrolls you find in the further quest, so they are not needed really, just strange they still await your further reports?). They are still there after the quest has completely finished *waiting for strong dwarven ale*. PS issues 2 + 3 are not specific to EET version, they existed in BGT already. Bugs 1 and 2 will be fixed for v2.01. The issue with the remaining dwarves needs more investigation. (I haven'tplayed the whole quest yet and others say that the quest was not finished if they are still there.) Thank you for the reports! Quote Link to comment
Lundar Posted September 29, 2017 Share Posted September 29, 2017 Hello, I hope this is the correct forum. I've got a problem with "unique Containers" Option: ERROR locating resource for 'COPY'Resource [%tsu%gorion.cre] not found in KEY file: [./chitin.key]Stopping installation because of error.Stopping installation because of error.Stopping installation because of error.Stopping installation because of error.ERROR Installing [unique Containers -> Unique icons and names], rolling back to previous stateWill uninstall 54 files for [CDTWEAKS/SETUP-CDTWEAKS.TP2] component 182.Uninstalled 54 files for [CDTWEAKS/SETUP-CDTWEAKS.TP2] component 182.ERROR: Failure("resource [%tsu%gorion.cre] not found for 'COPY'")PLEASE email the file SETUP-CDTWEAKS.DEBUG to pcamagna@yahoo.comAutomatically Skipping [unique Containers -> Unique icons and names] because of error.Using Language [English] what might be the problem and hopefully a suggestion for a solution. Greetings Lundar Quote Link to comment
Roxanne Posted September 29, 2017 Share Posted September 29, 2017 Hello, I hope this is the correct forum. I've got a problem with "unique Containers" Option: ERROR locating resource for 'COPY' Resource [%tsu%gorion.cre] not found in KEY file: [./chitin.key] Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. ERROR Installing [unique Containers -> Unique icons and names], rolling back to previous state Will uninstall 54 files for [CDTWEAKS/SETUP-CDTWEAKS.TP2] component 182. Uninstalled 54 files for [CDTWEAKS/SETUP-CDTWEAKS.TP2] component 182. ERROR: Failure("resource [%tsu%gorion.cre] not found for 'COPY'") PLEASE email the file SETUP-CDTWEAKS.DEBUG to pcamagna@yahoo.com Automatically Skipping [unique Containers -> Unique icons and names] because of error. Using Language [English] what might be the problem and hopefully a suggestion for a solution. Greetings Lundar The mod component is compatible with EET. The error gorion.cre not found,,, points to an error earlier in the install sequence. Gorion.cre is imported by EET-main component, You also reported an issue with EET_end.exe missing in another post. You maybe should post the file SETUP-EET_CORE.DEBUG from the BG2EE folder. Quote Link to comment
Lundar Posted September 29, 2017 Share Posted September 29, 2017 Hello, ok, heres the first part of the debug file SETUP-EET,DEBUG1.zip Quote Link to comment
Lundar Posted September 29, 2017 Share Posted September 29, 2017 ooops, cant upload the second part ;-((( Quote Link to comment
Lundar Posted September 30, 2017 Share Posted September 30, 2017 Uhh, when will I be able to upload the remaining part of the debug File ? Still about 200 kb missing.... Quote Link to comment
Roxanne Posted September 30, 2017 Share Posted September 30, 2017 Uhh, when will I be able to upload the remaining part of the debug File ? Still about 200 kb missing.... Nevermind. Looks like the problem is not with EET. Something went wrong with a mod installed after EET and before CDTWEAKS component 182. There is not sufficient information to say more. Quote Link to comment
Lundar Posted October 2, 2017 Share Posted October 2, 2017 Thanks for your assistance! I've found the error: The Mod "lost Items" is/was not as EET comaptibel as I thought (I have tweaked it, so it seemed to be compatible) So its now either "Lost Items" or "Unique Containers" - difficult choice (or someone more experienced can make "lost items" compatible....) Quote Link to comment
StefanO Posted October 8, 2017 Share Posted October 8, 2017 The following mods I found EET compatible: BGEENPC Tweaks for BGEE / SOD / BG2EE / EET by smeagolheart: (https://forums.beamdog.com/discussion/58941/mod-bgeenpc-tweaks-for-bgee-sod-bg2ee-eet/p1 Useful Plot Items for BG2:EE by Artemius_Ihttps://forums.beamdog.com/discussion/54090/useful-plot-items-for-bg2-ee Personalized Autosaves by Argent77https://forums.beamdog.com/discussion/66314/mod-personalized-autosaves#latest Quote Link to comment
Roxanne Posted October 9, 2017 Share Posted October 9, 2017 (edited) The following mods I found EET compatible: BGEENPC Tweaks for BGEE / SOD / BG2EE / EET by smeagolheart: (https://forums.beamdog.com/discussion/58941/mod-bgeenpc-tweaks-for-bgee-sod-bg2ee-eet/p1 Useful Plot Items for BG2:EE by Artemius_I https://forums.beamdog.com/discussion/54090/useful-plot-items-for-bg2-ee Personalized Autosaves by Argent77 https://forums.beamdog.com/discussion/66314/mod-personalized-autosaves#latest regarding 1. This mod has a lot of overlap with other mods doing similar things (moving NPCs to other locations, consistent portraits). There will be dependencies and conflicts to be sorted out. The Dorn to Nashkel move needs to be inspected closer. It is best to hear the author's view first before taking actions. regarding 2. This mod could be added to the compatibility list and to BWS after Arteminus approves to it. regarding 3. Argent77 is active in supporting EET and BWS support for EET - I anticipate he will make the necessary updates here by himself. Please note that everybody who wants to add mods to the EET mod compatibility list can do this. Just read the first post in this thread, especially the last paragraph http://gibberlings3.net/forums/index.php?showtopic=27741&page=1&do=findComment&comment=240673 (Similar for BWS, though things are more complex there.) Edited October 9, 2017 by Roxanne Quote Link to comment
argent77 Posted October 9, 2017 Share Posted October 9, 2017 regarding 3. Argent77 is active in supporting EET and BWS support for EET - I anticipate he will make the necessary updates here by himself. I would prefer to see it integrated into Tweaks Anthology since a mod of this small size runs the risk of getting lost in the vast number of other mini-mod releases. Quote Link to comment
StefanO Posted October 10, 2017 Share Posted October 10, 2017 (edited) The following mods I found EET compatible: BGEENPC Tweaks for BGEE / SOD / BG2EE / EET by smeagolheart: (https://forums.beamdog.com/discussion/58941/mod-bgeenpc-tweaks-for-bgee-sod-bg2ee-eet/p1 Useful Plot Items for BG2:EE by Artemius_I https://forums.beamdog.com/discussion/54090/useful-plot-items-for-bg2-ee Personalized Autosaves by Argent77 https://forums.beamdog.com/discussion/66314/mod-personalized-autosaves#latest regarding 1. This mod has a lot of overlap with other mods doing similar things (moving NPCs to other locations, consistent portraits). There will be dependencies and conflicts to be sorted out. The Dorn to Nashkel move needs to be inspected closer. It is best to hear the author's view first before taking actions. regarding 2. This mod could be added to the compatibility list and to BWS after Arteminus approves to it. regarding 3. Argent77 is active in supporting EET and BWS support for EET - I anticipate he will make the necessary updates here by himself. Please note that everybody who wants to add mods to the EET mod compatibility list can do this. Just read the first post in this thread, especially the last paragraph http://gibberlings3.net/forums/index.php?showtopic=27741&page=1&do=findComment&comment=240673 (Similar for BWS, though things are more complex there.) I hadn't realised this list is for authors only. Cited from the link above: This topic remains open. We would like to keep this list up to date, so please feel free to post about any mods that received an EET related update. Confirmations from authors about patches internalization and feedback regarding particular patches being obsolete due to mod update are very much welcomed too. regarding 1: The author itself claims his mod ready for EET. The dependencies and conflicts you mentioned are a BWS problem and should be solved within BWS, right? I'm not using BWS and deal with mod conflicts on my own. When installing EET the first time I consulted this list to see what is available and not what is installable without conflicts. Edited October 10, 2017 by StefanO Quote Link to comment
AL|EN Posted October 10, 2017 Share Posted October 10, 2017 The dependencies and conflicts you mentioned are a BWS problem and should be solved within BWS, right? No because only author knows which component has conflict with other mod components. There must be atleast basic investigation preformed. Quote Link to comment
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