Hubal Posted September 24, 2021 Share Posted September 24, 2021 Which mod ads that bard in Beregost Inn? Can't remember her name , maybe Morvin? Quote Link to comment
Graion Dilach Posted September 24, 2021 Share Posted September 24, 2021 (edited) Morwen; and comes from Dark Horizons. Edited September 24, 2021 by Graion Dilach Quote Link to comment
Hubal Posted September 24, 2021 Share Posted September 24, 2021 (edited) @Telcontar Stay away from Dark Horizons and Dark Side of Sword Coast @Graion Dilach Nice meme you did Edited September 24, 2021 by Hubal Quote Link to comment
WhodaThunk Posted October 7, 2021 Share Posted October 7, 2021 So, I heavily modified the EET Install order in the OP for my own game, and everything more or less seems to have went fine, but I get this very strange error when I start the game up. I've attached an image of the error along with my install order txt. Is it safe to continue playing with this, or will I have issues? Test.txt Quote Link to comment
Graion Dilach Posted October 7, 2021 Share Posted October 7, 2021 Is this on 2.6? EEex is 2.5 only and mods relying on it will not work. Quote Link to comment
WhodaThunk Posted October 7, 2021 Share Posted October 7, 2021 (edited) This is 2.6 yes. I'm not sure which one of my selections requires EEex though. I've been trying to find which one for about an hour now, but I can't seem to track it down. EET Tweaks' "Party XP for killing creatures distributed individually" requires it, but didn't install it because EEex wasn't detected. Edit: Oh, nevermind, I skipped over one. It's Bubb's Spell Menu Extended. Edited October 7, 2021 by WhodaThunk whoops Quote Link to comment
Cahir Posted October 7, 2021 Author Share Posted October 7, 2021 43 minutes ago, WhodaThunk said: This is 2.6 yes. I'm not sure which one of my selections requires EEex though. I've been trying to find which one for about an hour now, but I can't seem to track it down. EET Tweaks' "Party XP for killing creatures distributed individually" requires it, but didn't install it because EEex wasn't detected. Edit: Oh, nevermind, I skipped over one. It's Bubb's Spell Menu Extended. AFAIK, the only mods so far that requires EEex are Bubb's Extended Spell Menu and Olvyn Spells (which I haven't used in my installation at that time). Quote Link to comment
Endarire Posted October 7, 2021 Share Posted October 7, 2021 Epic Thieving's Use Poison (new thieving skills) also requires EEex. Quote Link to comment
Lightbringer Posted November 1, 2021 Share Posted November 1, 2021 (edited) On 9/24/2021 at 6:02 AM, Hubal said: @Telcontar Stay away from Dark Horizons and Dark Side of Sword Coast While I wholeheartedly agree with cautioning against Dark Horizons (ToB level weapons on the road to Beregost, really?), I have found Dark Side of the Sword Coast to be a welcome addition to my mega-modded setup. Make sure you use the version that was updated for EET. I don't think EET is required, but it was rebalanced and made more appropriate for late BG1 (no vorpal swords hidden in chimneys). It's now more of a Durlag's level of difficulty and power curve. It is a dungeon crawl. Expect to see familiar maps stocked with new foes, like every cave system in the base game stacked on top of each other for the final dungeon quest. It's not brilliant, but I found it to be a fun enough diversion for late BG2. Your mileage may vary. The finale ties in with the main trilogy's story, which is a nice bonus. Word of advice if you use SCS -- when you find a map that looks like the Flaming Fist prison cells, reload your autosave before entering and for the love of all that is holy, turn off the smart fighters and thieves component. Edited November 7, 2021 by Lightbringer Quote Link to comment
jastey Posted November 1, 2021 Share Posted November 1, 2021 5 hours ago, Lightbringer said: Make sure you use the version that was updated for EET. I don't think EET is required Unfortunately (because of the needed BGII ressources), this version (hosted at SHS) is indeed only compatible with EET/BGT. Quote Link to comment
Lightbringer Posted November 7, 2021 Share Posted November 7, 2021 Ah, thanks Jastey. I corrected my post. Quote Link to comment
Mordekaie Posted November 20, 2021 Share Posted November 20, 2021 (edited) @Cahir I am actually working on my EET installation on V2.6.6 and my selection of mods is quite close to yours (but i know that a stable installation lies in the details): - For sure the BackBone of my modlist is: Tweak Anthology, SCS, Atweaks (and eventually some others), SR/SRR, IR/IRR, Quests from Jastey and Lava, RR, the "classics: UN, QE, RE, BG1NPC, ...). I will play on Insane with SCS boosted. - As i am with V2.6.6 no EeeX and related mods at the moment (to my regrets). - More BG1 quests (Balduran SeaTower, Shades of the Sword Coast by Lava, DSotSC, would probably try The Grey Clan but probably not compatible with EET yet). - Less Kit mods (focus on Thiefs, mages,...) but more flexibility on multi/dual; nothing special about spells (sticking to SR and eventually the option in SCS for Iwindale spells) Let's go back to the main reason of my post: i have few questions: - I guess that some of the BG1 mods intially installed on BGEE prior to EET Core can now be installed after EET core (for example coranbgfriend). Just for confirmation? - I am getting to use Project Infinity (but not being able to keep all selected components between two sessions is giving me hard time). The only solution i am starting to try is to divide the installation in few "steps" and combining them to finally get a completed InstallSequence. The downside of this solution is to no have a complete picture of the install order. To resume i am very concerned about the Install Order (beside component selection :) ) as just adding one mod can put a big mess. I would take any advice about using PI. - Do you have any recommendation before i use your install order as a "framework" ? I am also starting to give a look at @4udr4n's work. Anyway it is very instructive to read those posts. It is also very helpful to see that i am not the only one to have time consuming issues to figure out something that is not working properly!!! Nb: i apologize for my english as this is not my native language. Edited November 20, 2021 by Mordekaie Quote Link to comment
jastey Posted November 20, 2021 Share Posted November 20, 2021 45 minutes ago, Mordekaie said: The Grey Clan but probably not compatible with EET yet It is: https://github.com/K4thos/TGC1e 46 minutes ago, Mordekaie said: - I guess that some of the BG1 mods intially installed on BGEE prior to EET Core can now be installed after EET core (for example coranbgfriend). Just for confirmation? The EET list was updated for most of them: https://k4thos.github.io/EET-Compatibility-List/EET-Compatibility-List.html Quote Link to comment
Mordekaie Posted November 20, 2021 Share Posted November 20, 2021 5 hours ago, jastey said: It is: https://github.com/K4thos/TGC1e The EET list was updated for most of them: https://k4thos.github.io/EET-Compatibility-List/EET-Compatibility-List.html This is becoming likes a Bible: first check if the mod is listed ! :)) Quote Link to comment
Mordekaie Posted March 21, 2022 Share Posted March 21, 2022 (edited) On 4/12/2020 at 12:35 AM, Cahir said: The Picture Standard 1500: Main - Lore Alternative 2000: Followers - Vanilla 3500: BG1NPC - Lore Alternative 7500: Eilistraee's Song - Lore Alternative 8500: Innershade - Lore Alternative 9500: I Shall Never Forget - Lore Alternative 10500: Rogue Rebalancing - Lore Alternative 11500: Sellswords - Lore Alternative 12500: Tales of Deep Gardens - Lore Alternative 15500: Gavin - Alternative 17000: Isra 19500: The White Queen - Lore Alternative 22500: Siege of Dragonspear - Lore Alternative 80300: Standardized Edwin - BG2 Version 81200: Standardized Imoen - SoD Version 82300: Standardized Jaheira - BG2 Version 83500: Standardized Minsc - BG2 Version 84200: Standardized Viconia - SoD Version Portraits Portraits Everywhere 0: Portraits Portraits Everywhere (PPE) - Core component 100: Category Portraits (Sequenced) 10: Isandir's CHARNAME Portraits 20: Replace Low Quality ToB_SoA Portraits 25: Edwin/Edwina 30: Ust Natha Drow NPC's 35: Vampire NPC's @Cahir I am working on my EET modlist and was quite getting confused about the Portrait think. Would you give a look (or anyone else who may be of any help) for recommandations and check if my assumptions are corrects. - PPE is a must have for me! I was just very surprised to notice that only speaking NPCs with a specific name (so no NPCs with "generic" attribut like "nobleman" or a "tutor" from Candlekeep) are getting a portrait from PPE. In my souvenir all NPCs were getting portraits. - I am also thinking to install The Picture Standard. But this one is not on K4thos Mod Compatibility List for EET. And this mod doesn't seem to give portrait to "generic" NPCs (or maybe i am doing somethink wrong, but in my "old" souvenirs they all added protraits) - I find The Picture Standard very confusing when it comes to select components. I can't figure out how you did it.. Even going through the sub folfers didn't help...Maybe time to tajke a nap. Q: Did you put PPE after The Picture Standard so PPE overwrites The Picture Standard where they overlap ? Q: From you playthrough did you notice any issues with The Picture Standard and would you still recommand it along with PPE ? Edited March 21, 2022 by Mordekaie Quote Link to comment
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