CamDawg Posted August 5, 2022 Author Share Posted August 5, 2022 This is a code-level issue, but we can work around it at least. When an unnamed spell is cast via a trap script and uses a 324 vs. itself (e.g. for immunity to one of its effects) the game will crash, trying to find a source to use in the feedback string. @argent77 provided a bug report with a reliable repro case in this GH issue. Note also that 318s used in this fashion can cause crashes, but they're not a 100% crash as is the 324. The simple workaround is to name spells used in these cases, as I've done in this commit (and the oopsie followup). Ideally this should be fixed at a code level, as this is something that can easily occur in mods as well. Quote Link to comment
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