Jump to content

Issues with and questions about my BGT install


Recommended Posts

Another crash to desktop, unrelated to the one I posted about here .

In Elfsong Tavern (AR7705), I left the game unpaused for a few minutes and then it crashed to desktop.

Get the following eror in tobex.log

-----TobEx: Throne of Bhaal Extender build 0.29.0.0 (Fri 27 Oct 2023 16:59:02)
[Fri 27 Oct 2023 17:04:56] ASSERTION FAILED! Return Address: 0x9997ED File: ChDimm.cpp Line: 7641 Expression: pBiffHeader->dwFileType != mmioFOURCC('B', 'I', 'F', 'C') Message: c:\bgt all\bgii - soa\cd2\DATA\AREA040A.BIF: attempted to use compressed BIF from CD, check free hard drive space

 

\BGII - SOA\CD2\Data        contains AREA040A.BIF  (size 16792 kb)

I've tried extracting from bif with DLTCEP and   \BGII - SOA\data    now contains AREA040A.BIF  (size 45661 kb) but crash still happening.

Any ideas?

thanks

Edited by Nathan82
added link
Link to comment

More issues and questions.

Coran is now an odd shade of brown. Both paperdoll and avatar are affected. I think its the result ofa spell but no idea which, or exactly when it happened. Pretty sure I've had this happen before on other installs too. It's hardly game breaking, just a bit odd.

 

Wand of Heavens (WAND11) has double stat requirements. Again, hardly game breaking. Im pretty sure it's the Thieves Can Use WandsV4 component of IRR. @Bartimaeus I'm using a version of IRR from Decemeber last year so this might be fixed already but I've attached the changelog files. The wand works fine, Yeslick is too dumb to use it either way. 

 

Exiting the 5th floor of the Iron Throne building (AR7615) to get to the roof seem to have gone wonky. The exit takes you to AR7621 but instead of being on the roof the party appear in a wall. The wall that runs across the middle of Baldur's Gate Docks area. The info boxes about the dodgy railings are there and you can return to inside the building, just looks odd. I think, from  looking at the changelog that it might be BGGOEET but I'm not sure. Again, I'm using an older version so it might already be fixed, @Weigo any ideas? I've attached changelog and in game files for both areas.

 

There are quite a few entries shwoing in the journal for quests I've already completed No idea where to look to try and clear those.

 

Running dialogue checker in NI showed 25958 warnings, mostly 'script name not found' or 'resource not found'.

Is 25958 warnings a lot? Seems a lot.

 

The beholder head fireplace ornament added to the Elfsong has a pale blue, translucent square around it. The doorway added to AR8101? (Krammoch Arkstaff's house) has the same issue. Both added by Jarl''s adventure pack. Not causing any problems, just looks a bit strange.

 

So nothing game breaking, just odd things. Any help or suggestions appreciated as usual.

Thanks

iron throne roof.7z wand of heavens.7z

Link to comment
3 hours ago, Nathan82 said:

Coran is now an odd shade of brown. Both paperdoll and avatar are affected. I think its the result ofa spell but no idea which, or exactly when it happened. Pretty sure I've had this happen before on other installs too. It's hardly game breaking, just a bit odd.

Might be a stupid assumption, but it's hard to tell without a screenshot - could it be a kind of barkskin?

3 hours ago, Nathan82 said:

Running dialogue checker in NI showed 25958 warnings, mostly 'script name not found' or 'resource not found'.

Is 25958 warnings a lot? Seems a lot.

Yeah, I also would like to better understand how useful the stuff under Tools -> Check in NI is, and if this information can be helpful to provide (better) bug reports?

Link to comment
8 hours ago, Nathan82 said:

Wand of Heavens (WAND11) has double stat requirements. Again, hardly game breaking. Im pretty sure it's the Thieves Can Use WandsV4 component of IRR. @Bartimaeus I'm using a version of IRR from Decemeber last year so this might be fixed already but I've attached the changelog files. The wand works fine, Yeslick is too dumb to use it either way. 

It's intended that Wand of the Heavens have both Intelligence and Wisdom requirements. Although...as I did some dumb stuff with wands a while back that I largely reverted, I am wondering why vanilla IR has a requirement of 13 Wisdom while IRR is a lower 10 Wisdom. Then again, max spellcasting level being tied to Wisdom isn't a thing unlike with mages and Intelligence (which is what wands' Intelligence requirements are determined by), so maybe it's appropriate that it's just 10 after all.

Edited by Bartimaeus
Link to comment

On the long list of warnings ... I ran that same tool on clean installs. Less than a hundred for BGEE with SoD, and some of those are obvious bugs. (For example: the mummy in the starting dungeon has a check in its dialogue for the presence of "khaild")

BG2EE balloons to over 200; from my cursory scan, most of those are dialogues copied from BG1 that no longer have their original context. Or, for that matter, comprehensible strings. Harmless garbling of unused resources.

So, whether any particular instance of those warnings is a problem? You'd have to investigate, and actually think about it some. Sounds like a lot of work.

Link to comment

@Bartimaeus thanks for confirming, just looked odd seeing 2 lots of requirements

@jmerry I havent had any actual problems due to those warnings that I'm aware of, so far. Just seemed somewhat excessive so thought I'd ask

@DavidW I've found a few weird proficiency point allocations. Nothing game breaking, just a bit weird.

NTKROTAN has 1 * in  2 handed sword  1 * in sword and shield style
level 0/1/1    class 0gre - 125
animation ogre_mage - 0x2200

He has a 2 handed sword equipped, not sure why only getting 1 pip in 2 handed sword, and why the pip in sword and shield?

I checked ogre.cre and that gets mace and single weapon prof

ogre berserker gets 2 handed sword and 2 handed weapon profs.

Is the level relevant being 0 relevant?

Initially NTKROTAN is 0/30/1? Should it be 30/1/1?

MIH_IP\SETUP-MIH_IP.TP2~ 0 0 // Made in Heaven: Item Packv7 is changing it to 0/1/1

@Angel any idea why that would be happening?

 

BRAN.CRE -  has 1 * in single weapon style but has 2 handed weapon

corsone gets spear and 2 handed weapon style proficiencies from ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ 0 6000 // Smarter general AI34.3

but

~STRATAGEMS\SETUP-STRATAGEMS.TP2~ 0 7090 // Improved Cloakwood Druids34.3 is removing the spear prof, leaving him with just 1 * in 2 handed weapon style

Unrelatedly, would it be possible to add a compatibility check to ~STRATAGEMS\SETUP-STRATAGEMS.TP2~ 0 7000 // Improved doppelgangers34.3 to miss out the top floor of the merchant league (AR7229) if Jarl's adventure pack is also present. I think it might, possibly, be causing an issue where your spicier dopplegangers script gets added above the script from adventure pack, preventing it from working. I might be completely wrong, happy to be corrected.

Thanks

 

ntkrotan.7z corsone.7z bran.7z

Edited by Nathan82
Link to comment
On 11/1/2023 at 2:18 PM, Nathan82 said:

Initially NTKROTAN is 0/30/1? Should it be 30/1/1?

MIH_IP\SETUP-MIH_IP.TP2~ 0 0 // Made in Heaven: Item Packv7 is changing it to 0/1/1

@Angel any idea why that would be happening?

This is a bug in Northern Tales of the Sword Coast, creature ntkrotan.cre has a nonsensical level/HD assignment (0/30/1).  Since the creature is not multi-classed, the second- and third level do nothing and the creature is effectively a level 0 fighter.  Most likely this messes up SCS's proficiency assignments.

Both SCS and MiH contain code that remove the nonsensical secondary level 30 many BG1 creatures have because otherwise they end up with way too much HP.  Based on its stats alone, I'd say this creature should have at least 15 HD.

Link to comment

@Angel thanks for explaining.

So, just to clarify, any creature that is single classed only needs a level value in the first byte (0x0234 from looking at IESDP)?

Does it matter if the other 2 bytes have a value other than 0 or 1 and does it being 0 or 1 make any difference?

I ask because i've seen a number of creatures with values in all 3, eg 9/3/1, i'm assuming if single class then the 2nd and 3rd bytes are effectibvley masked/ignored?

 

@DavidW

I've had another look at the druids missing weapon profs and its only the ones mentioned in \stratagems-34.3\stratagems\tactical_bg1\cloakwood_druid.tpa

Affected .CREs are TAKIYAH, IZEFIA, AMARANDE, CORSONE and OSMADI

As an example, Smarter general AI is giving Osmadi 1 * in a spear and 1 * in 2handed weapon style but the Improved Cloakwood Druids34.3 component is removing the spear proficiency but leaving  2Handed weapon style

 

Link to comment
13 hours ago, Nathan82 said:

@Angel thanks for explaining.

So, just to clarify, any creature that is single classed only needs a level value in the first byte (0x0234 from looking at IESDP)?

Does it matter if the other 2 bytes have a value other than 0 or 1 and does it being 0 or 1 make any difference?

I ask because I've seen a number of creatures with values in all 3, eg 9/3/1, I'm assuming if single class then the 2nd and 3rd bytes are effectively masked/ignored?

I am not an engine hacker so I am not 100% sure, but to the best of my knowledge, the level2 and level3 fields do nothing unless the creature is assigned a multi-class "class" like FIGHTER_MAGE.  It's safest to set them to 1.  If you examine BG2 creatures, you'll see that the ones not imported from BG1 usually have level2 and level3 set to 1.

Link to comment
On 10/31/2023 at 1:07 PM, Nathan82 said:

Exiting the 5th floor of the Iron Throne building (AR7615) to get to the roof seem to have gone wonky. The exit takes you to AR7621 but instead of being on the roof the party appear in a wall. The wall that runs across the middle of Baldur's Gate Docks area. The info boxes about the dodgy railings are there and you can return to inside the building, just looks odd. I think, from  looking at the changelog that it might be BGGOEET but I'm not sure. Again, I'm using an older version so it might already be fixed, @Weigo any ideas? I've attached changelog and in game files for both areas.

This is a bug from the old BG1 version. The EET version has already been fixed. The coordinates of the trigger and exit points and the corresponding vertices are unfortunately in the wrong place (in the wall) I will fix this with the next update, I am currently working on it.
Please use the v3, as the v2 is no longer up to date.

@Nathan82 The newest version has the fix for the roof top.
https://github.com/SpellholdStudios/BGGOEET

Edited by Weigo
Link to comment
On 11/9/2023 at 11:06 AM, Weigo said:

The newest version has the fix for the roof top.

Thanks, I'll make sure i include that in my next install.

 

On 11/6/2023 at 7:59 AM, Angel said:

It's safest to set them to 1.

Thanks, i'll have check through and see which need changing ready for next install.

 

 

I have a new issue/minor problem and it's kind of funny.

Grey got hit by a bolt of polymorphing and is now a squirrel.

BOLT05.ITM (Bolt of Polymorphing +2)

He is in the 7th party slot, looking in NI under non-player characters and he has BOLT5A in the Magically created weapon slot which is doing the animation change etc.

Dispel magic cast  from scroll or cast by Jaheira (lvl 11 druid, yes she, and the rest of the party, are over levelled) or Yeslick's innate ability aren't undoing the effect.

I've tried adding him back into the main party and casting spells again and still no change. Going to a temple doesnt help either, the Dispel Magic option is shaded out as unavailable.

Anyone got any suggestions?

Thanks

BOLT05.ITM

Link to comment
On 11/17/2023 at 1:33 PM, Nathan82 said:

Grey got hit by a bolt of polymorphing and is now a squirrel.

omg lol.

Unfortunately, I'm no help here. The question I am posing myself right now is why 7th PPM aren't immune to polymorphing.

Is the bolt from the original game or is it mod added / changed?

Link to comment
42 minutes ago, jastey said:

omg lol

Right? My lurchers hate squirrels, they'd be turning themselves inside out if they got turned into one.

I'm pretty sure it was Legion (NTLegian possibly) from NToTSC that shot him, part of the book of unknowing quest, he attacks you with brother Hasdar outside Blade and Stars, he only has 2 of those bolts. I'll check in a bit to confirm but might be  a while, working today.

I did think it was odd that nothing seemed to have happened with him being a squirrel, when i added him back in as a full parrty member i could see his stats had been lowered and items he had equipped became unusable if removed but were not removed automatically.

Strange but amusing watching a barking squirrel follow everyone around

Edited by Nathan82
Link to comment

I think I might have found the problem.

BOLT05A.ITM has the EE/Ex:Undispellable flag enabled. This is being applied by ~SPELL_REV\SETUP-SPELL_REV.TP2~ 0 30 // Dispel Magic Fixv4 (Revised v1.3.910)

@subtledoctor not sure if this is still relevant as my install is from last year.  Thought I'd mention it though. How to I change the flag and will that fix it?

Mods affecting BOLT05A.ITM:
00000: /* created or unbiffed */ ~ITEM_REV\ITEM_REV.TP2~ 0 0 // Item Revisions by DemivrgvsV4 (Revised V1.3.864)
00001:  ~SPELL_REV\SETUP-SPELL_REV.TP2~ 0 30 // Dispel Magic Fixv4 (Revised v1.3.910)
00002:  ~ATWEAKS\SETUP-ATWEAKS.TP2~ 0 160 // PnP Undeadv4.53
00003:  ~SETUP-LOLFIXER.TP2~ 0 11 // Item Stuff - Duplicate Item Effect Remover19022016
00004: /* acted upon in an undefined manner */ ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 1 // Generalized BiffingBiff all files (recommended by the Big World Dudes)v2.6

 

I've attached the exported item and the changelog versions if thats any help.

 

I tested the wand of polymorphing and that worked as expected, Ajantis turned into a squirrel, several dispel scrolls later he got turned back to normal. Whilst he was a squirrel he had lower stats as expected.

Not sure why Grey seems to only be affected by the animation change whilst in the 7th party slot.

BOLT05A files.zip

Link to comment

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...