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jastey

Gibberlings
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Everything posted by jastey

  1. Thank you for the information! It's good to know the "setup-" is not needed for MOD_IS_INSTALLED and I assume for REQUIRE_COMPONENT, too. I was a bit hasty with updating Fading Promises, then, but for other mod updates I don't see a reason why not to skip the "setup-" in teh future.
  2. New entries for the linklist: Fading Promises http://www.shsforums.net/topic/30951-fading-promises/ Fade http://www.shsforums.net/forum/322-fade/
  3. Spellhold Studios Fading Promises by berelinde Ever wondered what it was like to be tied to life - forever? Aidan knows. Help him regain his honor, and you might even help him remember what it was to be human. Fading Promises introduces Aidan, a fallen paladin of Amaunator, who has a couple problems. One of them is that he's dead. Another is that he never completed his last quest. You can't help him with the first, but he would be very grateful for your assistance with the second. Who knows? You might even give him the courage to face the judgment he has so long avoided. Version 8 comes with native BGI:EE and EET compatibility and bugfixes. Changes are: Native BGII:EE and EET compatibility; all fixes from BWP Fixpack integrated: compatible ids patching, corrected journal titles (English and Spanish version), only one mace is dropped if Victor's BGII Improvement Mod is installed, dialogue fixes - Aidan always leaves as intended, custom mace damage fix; added journal entry to the woman in Temple District if met before Aidan; if PC is in Underdark, Aidan will wait three days after Underdark exit before confronting in case of betrayal; changed his time of appearance to "NIGHT" instead of "MIDNIGHT" in the hopes that is solves some reports about Aidan not showing up and/or having to wait very long; removed Selma's portrait due to unclear copyright situation; removed annoying sound upon loading or area transfer; all audio references de-capitalized so sound will be played in case-sensitive OS; audio install updated and old .bat files deleted; setup-fadingpromises.ini with metadata added; updated to WeiDU v246 Download Forum
  4. If I do not want to change the name of the tp2 for old mods because I fear compatibility problems, how should I name the .ini with the metadata? So, the tp2 is setup-modname.tp2, but the ini should be modname.ini? EDIT: ok, in the amber ini it states so I guess it should be setup-modname.ini for my example.
  5. @CamDawg One more question: From the weidu readme: May I ask what these items are and what the reason for using DISABLE_FROM_KEY was?
  6. Wasn't the mos-file for the EE supposed to be bigger than for the original? Did that change with one of the patches or is it no longer needed?
  7. @Arthas You deleting your post's content was not my intention. I was referring to some phrasings only. And even those would not have been deleted, as G3 has a no-deletion policy (within the scope of legality and laws, of course).
  8. One more question: when do I append an area to mastarea.2da and what exactly is it for?
  9. @subtledoctor please tell us windows-only modders what the best way of integrating tis/pvrz files into mods would be. Probably still what is said in the first post, and the player then use some cool little tool one of you helpful genius' created?
  10. jastey

    ToB news

    @Darios I'll chime in here and say it's great to see you back!
  11. And I really need to tagg @argent77 and say thank you, thank you, thank you for your work on all the tools, in this case tile2ee as well as NI with all the great export possibilities (weidu .d-files from dlgs, pvrz from tis - all available with one click, and so much more.) This is really awesome!
  12. This is what @CamDawg did in Amber v5 (and I assume it's best practice): tp2 (only relevant parts for tis conversion): ACTION_IF ee_game THEN BEGIN COPY ~amber/tilesets~ ~override~ // area tiles (PVRZ) END ELSE BEGIN INCLUDE ~amber/lib/a7_tools.tpa~ // tile2ee macros LAF HANDLE_TILE2EE INT_VAR quality_v1 = 9 STR_VAR input_path = ~amber/tilesets~ END END The "a7_tools.tpa" is attached to this post. Description of INT_VAR quality_v1 : Graphics quality when converting into palette-based (V1) format, in range [0..9]. The higher the better and slower. (Default: 4) a7_tools.tpa
  13. jastey

    New engine

    Would it be possible to leave the smiley window open and not have it shut by itself after chosing one smiley? Because sometimes you just have to post more than one in a row and it gets rather tedious this way (especially since opening that extra window and loading all smiley pictures takes a little while, at least for me).
  14. Totally missed this, and wanted to post a question about exactly this. Very cool! @cmorgan How about making the first post a tutorial, and the rest of the thread the discussion thread?
  15. @Son of Imoen I'm not aware of any changes that would affect bgqe. You should be fine. Thank you for your kind words!
  16. One two no, one question, I just put it here: From the tp2: What is the "m#blank.mus" there for, and where and how is it used? Which mods would need such a "blank music" entry? (Fading Promises has one, and I don't know what for.) Hold on, the mod uses a music so I think I know what the blanc mus is for. Also, does the above replace the old: ? (I guess the answer is "yes")
  17. Ascalon's Questpack that I mentioned above has a home on GitHub (and Kerzenburgforum, for what it's worth, downtimes max. 2 days a year), so putting up a dropbox version because SHS and G3 had downtimes is... not such a good explanation.
  18. jastey

    Progress

    Woooo! Thank you for your work on this!
  19. @Arthas and everybody, no name calling and stay civil please. @Lightbringer I am pretty sure the EE Setup Tool is highly reliable and will install smoothly. Whether it installs the original mods the way the authors envisioned them and whether the base EET is the original one without some additional tweaks here and there, I don't know.
  20. I apologize for phrasing badly then, I guess. Putting my personal disappointment in the front row when talking about Roxanne's scheme was not my intention. @AL|EN is working on something.
  21. Awesome! Thank you for the update!
  22. That would make installing on old BG2 easier, definitely. I wasn't aware (in case I knew it already) that you are on Linux, I thought the main need for installation testing would be old BGII engine. I installed beta3 on BG:EE, SoD, and BGII:EE (all 2.5). For BGII:EE, the install went fine I think but there was a warning: "WARNING: No rule to identify SOD". I'm surprised it would work for BG:EE and SoD but not BGII:EE, could this be related to my install somehow? It's 2.5. DEBUG attached.
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