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AL|EN

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Posts posted by AL|EN

  1. @subtledoctor The reason why Quester was able to install component 1203 despite using BG2EE engine and EET is because PI is using is using "--force-install DESIGNATED" and at the same time, PI is unable to parse tp2 file and extract any logic conditions due to complexity of such task. Even the "parsing" part require significant amount of work (GLR parser) so it's not something that I can do in nearest future. Maybe someday there will be tp3 that could solve such problems.

  2. @Luke Well, you should remove submodule from you git mod repo, clone an repo with the required files into some other folder (eg: IELib) and then create 'directory junction' from that repo into you 'modRepo/modFolder/libs/' directory. So every time when you update the lib repo (previously as submodule) you local mod folder will have those updates. You could even have copies of "IELib" repo with different version for different mods. This require some brainpower and remembering what have you done but is doable.

  3. @JohnBob Hey, please redownload and try again. As for other languages, support for those may be added later. In the meantime, you could provide those:

        <system:String x:Key="BG2EENotDetected">Please put EETLanucher.exe inside BG2EE directory</system:String>
        <system:String x:Key="EETGUIUnknown">Cannot evaluate aviable GUI list from:</system:String>
        <system:String x:Key="EETNotDetected">EET installation not detected</system:String>
        <system:String x:Key="EETRequireFirstRun">Please start EET once to create Baldur.lua</system:String>

    along with translated button names.

  4. @JohnBobHey, nice idea, I haven't touch this app for a long time but I was able to do quick update so now if the EEEx is installed, EEEx.exe will be used to launch the game. You can redownload the app from the Download link in the first post but I have to warn you that you will face 'false positive' as this is just a new .exe.

  5. @Nathan82

    Hey,

    For 3, you can deselect all mod components by clicking 'X' in the bottom-left corner of the main window. Or did you mean to deselect all components of single, selected mod?

    As for 1 it's not a bug, it's a feature: the install sequence uses labels so if the 'component numbers' will change inside tp2 it won't destroy the install sequence.

    Unfortunately, as you noticed, the sorting order feature is not adjusted to the above change, since it would delay releasing the new version even further.

    This is is next thing that I will work but it will take a while.

    The System.Object[] thing could definitely happen but it should go away whit upcoming changes.

  6. @Adocate

    Importing weidu.log only checks mod checkboxes, it doesn't re-arrange mod at the mod list. You have to do this by yourself or use an alternative solution: after importing weidu.log, you need to copy/export the install sequence, and uncheck all mods using 'X' button at the left-bottom, then import the install sequence again and immediately start the installation.

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