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AL|EN

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Posts posted by AL|EN

  1. 7 hours ago, mickabouille said:

    So you can't have these dialogues in a EET install (except maybe by installing them on BG1 and somehow forcing EET to accept them)?

    The internal mod requirements for cross-mod content have higher precedence over native EET compatibility. So you are correct: in order to have those dialogues, White NPC and others covered must be installed before Sirene NPC so the extra checks will trigger and extra content will be added. Then, EET import process will move those extra resources into BG2EE and everything should be fine.

  2. 2.0.19

    • removed duplicated item name from Sarevok sword description
    • removed unicode characters
    • rename ee.tra to items-ee.tra in order to not fall for tra.bgforge.net 'force UTF8' regex

     

    Download links in the first post.

  3. @Austin I have reverted Russian setup strings to English version for now. Please keep in mind that it's now possible to have proper support for displaying localized components inside console so someday I will do this.

  4. 6 minutes ago, Bartimaeus said:

    @Bartimaeus Because you launching mod installation directly using weidu, you won't see it. What Daft Hunk have faced is WeiDU 247 %MOD_FOLDER% bug when --list-components-json is used from the non-game directory. This bug is causing "UNDEFINED STRING" for PI. The workaround will fix it, care to accept PR?

  5. @Bartimaeus Those two things are unrelated. The "spell_rev_rev-main" will cause mod installation failure. Having %MOD_FOLDER% for LANGUAGE + WeiDU 247 is know bug and my workaround will fix this. Trust me on this. If not you can check by yourself.

    BTW: Instead of hacking mod repository structure, you could use "Junction" feature of you OS.

  6. This mod expands Coran's Friendship talk sequence, adding up to eighteen (18) new banters with the protagonist (and one potential comment by Garrick) for a player character who is not in an active romance with him. If you have The BG1 NPC Project installed, they begin playing after the last regular friendship talk. If the player started and interrupted Coran's The BG1 NPC Project romance, the friendship sequence should initiate after that. If you do not have The BG1 NPC Project installed, they become available immediately.

    Version 5.1

    • use UTF8 variant of HANDLE_CHARSETS function
    • replace multi-line comments with single-line comments
    • update metadata
    • update dynamic install order
    • update readme
    • Packaging: Added support for .iemod packages via Infinity Auto Packager

    Download:

    Zip package - https://lynxlynx.info/ie/modhub.php?Gibberlings3/CoranBGFriend&pkg=zip

    IEMod package - https://lynxlynx.info/ie/modhub.php?Gibberlings3/CoranBGFriend&pkg=iemod

    Mod's Homepage

    Discussion Thread at G3

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