ithildurnew Posted November 8, 2014 Share Posted November 8, 2014 Alright, in that case, cut/pasting the entrance line from AR3000 to AR4000 (in Near Infinity) should do the trick, yes? Barring a reinstall that is, which I'm reluctant to do. [edit] That seemed to do the trick, I started in the Forest/grove this time. Thanks, good stuff Link to comment
Mad Mate Posted November 8, 2014 Author Share Posted November 8, 2014 Alright, in that case, cut/pasting the entrance line from AR3000 to AR4000 (in Near Infinity) should do the trick, yes? Barring a reinstall that is, which I'm reluctant to do. [edit] That seemed to do the trick, I started in the Forest/grove this time. Thanks, good stuff Yeah, basically that entrance is at wrong area. I also think that component is little buggy. It should make you start in WK, but sometimes it starts in Forest. I think DavidW wrote in readme that it has some bugs. But it should be playable with this last fix. Thank you for report. I think all game-breaking bugs are crushed, and I will be without internet for next 3 weeks (going on vacation :-) ), so see you all in December! Link to comment
Dakk Posted November 8, 2014 Share Posted November 8, 2014 Alright, in that case, cut/pasting the entrance line from AR3000 to AR4000 (in Near Infinity) should do the trick, yes? Barring a reinstall that is, which I'm reluctant to do. [edit] That seemed to do the trick, I started in the Forest/grove this time. Thanks, good stuff Yeah, basically that entrance is at wrong area. I also think that component is little buggy. It should make you start in WK, but sometimes it starts in Forest. I think DavidW wrote in readme that it has some bugs. But it should be playable with this last fix. Thank you for report. I think all game-breaking bugs are crushed, and I will be without internet for next 3 weeks (going on vacation :-) ), so see you all in December! Thank you for all the hard work and effort you've put in (so far:))! Much appreciated. Link to comment
Salk Posted November 8, 2014 Share Posted November 8, 2014 I want to join Dakk and extend my sincere thanks to Mad Mate for all his hard work and dedication! Please enjoy your vacation knowing you made many people happy... Link to comment
ithildurnew Posted November 9, 2014 Share Posted November 9, 2014 I want to join Dakk and extend my sincere thanks to Mad Mate for all his hard work and dedication! Please enjoy your vacation knowing you made many people happy... Indeed! +10 to these sentiments, danke! Link to comment
Bercon Posted November 13, 2014 Share Posted November 13, 2014 My thanks as well, great job! Link to comment
SebastianCCCC Posted November 13, 2014 Share Posted November 13, 2014 Thanks Mad! Now a bug report: In ds/ds.tph macro reorder_stats_ids, after installation the "strref" of the last line in stats.ids will is blank. fix: line 516 SPRINT $stats("%min%") $arr2("%min%") to PATCH_IF ~%r2%~ STR_CMP ~~ BEGIN SPRINT $stats("%min%") $arr2("%min%") END Link to comment
Mad Mate Posted November 27, 2014 Author Share Posted November 27, 2014 Now a bug report: In ds/ds.tph macro reorder_stats_ids, after installation the "strref" of the last line in stats.ids will is blank. I think this should be posted in Detectable Spells thread, as it is bug of DS, if it is a bug. BTW, same unchanged line is in new DS 3.1 used by SR4 & IR4 betas. Link to comment
Sergio Posted November 29, 2014 Share Posted November 29, 2014 Question. Can I extract this folder, after I've installed SCS, or will I harm my game? Link to comment
Mad Mate Posted November 29, 2014 Author Share Posted November 29, 2014 Question. Can I extract this folder, after I've installed SCS, or will I harm my game? No. But it will not do anything to your game, unless you re-install SCS. Link to comment
Sergio Posted November 29, 2014 Share Posted November 29, 2014 Question. Can I extract this folder, after I've installed SCS, or will I harm my game? No. But it will not do anything to your game, unless you re-install SCS. Thanks. I was wondering if bws_20141015 install it automatically. I was continuosly asked to find the fix myself in the previous version, but now, in this install, it didn't ask. I don't know what to think. Good to know that at least most of those fixes are for BG2. Link to comment
Jarno Mikkola Posted November 29, 2014 Share Posted November 29, 2014 I was wondering if bws_20141015 install it automatically....And you can't find what the BWS debug says about it in the debug file ? I am sure it wasn't removed completely. Link to comment
Sergio Posted November 29, 2014 Share Posted November 29, 2014 It gets installed, yes. But there are no references. Good to know. Link to comment
Etamin Posted December 1, 2014 Share Posted December 1, 2014 Can i find somewhere list with all fixes written? I have found 4 txts in archive with fixes information, but it's hard to understand what they exactly fix. For instance did you managed to fix Innocent mages don't lower reputation upon kill, when "smarter mages" component is installed in BG:EE? I raised this subject at Beamdog forum few months ago. That's what DawidW wrote: "It probably is SCS, and it's not exactly intentional, but it's awkward to fix. The problem is that BG2 designates creatures as Innocent via their class slot, which means that something can't be simultaneously Innocent and a mage. That's a problem because being flagged as Mage class makes a significant difference to how spells' levels are worked out and how other scripts treat them (at least in vBG2; come to think of it, it might be a bit easier in BG2EE). There is a workaround in SCS but it's pretty partial and I suspect it's glitching here. When I next have time to work on the mod (don't hold your breath) I'll see if it's improvable." Maybe this will help you. Link to comment
SebastianCCCC Posted December 2, 2014 Share Posted December 2, 2014 Now a bug report: In ds/ds.tph macro reorder_stats_ids, after installation the "strref" of the last line in stats.ids will is blank. I think this should be posted in Detectable Spells thread, as it is bug of DS, if it is a bug. BTW, same unchanged line is in new DS 3.1 used by SR4 & IR4 betas. got it...thank you, Mad Link to comment
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