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Mod Compatibility List for EET


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My game has a ctd during the night in the lighthouse area(BG3600). It also happens without any BG2EE mod (could be due to a BGEE mod though).

 

 

~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v13
~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v13
~BGQE/SETUP-BGQE.TP2~ #0 #2 // Installing the Babysitting Quest, including the Carnival Encounter...: v13
~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v13
~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v13
~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v13
~BGQE/SETUP-BGQE.TP2~ #0 #6 // Orcish Lover Encounter: v13
~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v13
~BGQE/SETUP-BGQE.TP2~ #0 #8 // "Many Little Paws": v13
~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v13
~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v13
~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v14
~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #1 // Extended Lighthouse area: v14
~SETUP-BG1AERIE.TP2~ #0 #0 // Aerie for BG:EE
~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #28 // The BG1 NPC Project: Bardic Reputation Adjustment: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open Cloakwood Lodge (first Cloakwood area only): v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #31 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v22.3_20160416
~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v22.3_20160416
~BG1NPCMUSIC/SETUP-BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v6
~INDINPC/SETUP-INDINPC.TP2~ #0 #0 // Indira NPC: v12.0 BETA 3
~MUR'NETH/MUR'NETH.TP2~ #0 #0 // The Mur'Neth NPC mod for Baldur's Gate Tutu or Baldur's Gate Trilogy-WeiDU: v11
~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #0 #0 // Installs Ajantis BG1 Expansion Modification: 10
~FINCHNPC/FINCHNPC.TP2~ #0 #0 // Finch NPC: v4.0 BETA 7
~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu, BGT, and BG:EE: v9
~GAVIN/GAVIN.TP2~ #0 #13 // Gavin: Player Initiated Dialogue: v9
~VALERIE/VALERIE.TP2~ #0 #0 // Valerie NPC Mod for BG1 Tutu: v1.1
~ISRA/SETUP-ISRA.TP2~ #0 #0 // Isra NPC Mod for BG:EE, BGT and TuTu
~ISRA/SETUP-ISRA.TP2~ #0 #1 // Install Valerie/Isra crossmod banter?
~ISRA/SETUP-ISRA.TP2~ #0 #2 // Install Gavin/Isra crossmod banter?
~SIRENE/SETUP-SIRENE.TP2~ #0 #0 // Sirene NPC for Baldur's Gate: Enhanced Edition
~SIRENE/SETUP-SIRENE.TP2~ #0 #7 // Sirene NPC for Baldur's Gate: Siege of Dragonspear
~NEERA/NEERA.TP2~ #0 #0 // Neera Expansion: v1.1
~NEERA/NEERA.TP2~ #0 #4 // How much time would you like between talks (approximately)? -> 1.5 hours (default): v1.1
~NEERA/NEERA.TP2~ #0 #6 // Make Neera romanceable by women?: v1.1
~NEERA/NEERA.TP2~ #0 #7 // Make Rasaad romanceable by men?: v1.1
~SARADAS_MAGIC/SARADAS_MAGIC.TP2~ #0 #0 // saradas_magic
~SETUP-TENYATHERMIDOR.TP2~ #0 #0 // Tenya Thermidor for BG:EE
~SETUP-VYND.TP2~ #0 #0 // Vynd for BGTutu, BGT and BG:EE
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #28 // Prism and the Emeralds Tweak: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #30 // Nim Furlwing Encounter: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v14.0
~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v14.0
~MARGARITA/SETUP-MARGARITA.TP2~ #0 #0 // Margarita for Baldur's Gate: Enhanced Edition

 

 

I located the area in Near Infinity but i'm not sure what i'm looking for, any help to locate the issue more precisely ?

 

The whole area seems weird, graphical glitches kind of like non up to date mods... Could be The Lure of The Sirine Call.

Edited by GrimLefourbe
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I've just checked sirinescall tp2 file and it looks like this mod has actual native EET support. I wasn't aware about that. So it should be installed after EET rather than on BG:EE.

 

But even though this is the case there shouldn't be a problem if mod has been installed on BG:EE. I will take a closer look.

Edited by K4thos
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Well i'm not sure it's Sirine's call, for all I know it could be something else that alters the same map at night. Maybe the info can be found in the crash file but i'm not sure how.

If you can enter the area during night, push the x key, it will give you the file name of the area, then just --change-log y.are file, the y being the area name the x gives you.

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Mmm, I just went and checked on my SoD install (the one I used to make EET) and the area doesn't crash though it glitches graphically.

 

Mods affecting AR3600.ARE:
00000: ~SIRINESCALL/SETUP-SIRINESCALL.TP2~ 0 1 // Extended Lighthouse area: v14
00001: ~BG1NPC/BG1NPC.TP2~ 0 0 // The BG1 NPC Project: Required Modifications: v22.3_20160416

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Ok, I know where the problem lays. It's indeed due to new "Extended Lighthouse area" feature added in v14 (it didn't exist when I was checking this mod compatibility). This new component replaces original AR3600.TIS with new one (not a problem) but also adds new AR3600N.TIS (night time version of the area, automatically used by the engine if ARE file has extended night flag set) which is not renamed during EET conversion.

 

Considering the mod already has native EET support nothing has to be changed in EET code (I will just remove it from compatibility.tbl). But since you've already installed it on BG:EE try running this weidu code in your EET folder:

COPY_EXISTING ~AR3600N.TIS~ ~BG3600N.TIS~
    ~AR3600N.MOS~ ~BG3600N.MOS~

COPY_EXISTING ~AR3600N.WED~ ~BG3600N.WED~
    WRITE_ASCII 0x24 ~BG3600N~

edit: mod that will do it has been attached to this post.

Lure.zip

Edited by K4thos
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Running into some issues while trying to install SCS:

 

subtledoctor's fixes don't work with EET becaouse both EET patch and hix fix overwrites the same files. What you need to to do is:

1. Download and extract clean SCS from the official link

2. Download and extract EET compatibility patch on top of it

3. Download and install Big World Fixpack that adds patch 2.x support to SCS (it patches files rather than overwritting them)

 

I could add those patch 2.x fixes directly to EET compatibility patch but wanted to make changes only related to EET support, so that once the original SCS author shows up (or when SCS lands on Github) it would be easier to see what changes are actually related to compatibility.

 

 

 

I have Windows 10 TP and don't have problem. Disable UAC/AV and try this fixpack: https://github.com/BiGWorldProject/BiG-World-Fixpack62edf5d75f11451788af1396a54cc1b1.png

 

 

Worked very well, thanks.

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regarding this post:

 

Ok, I know where the problem lays. It's indeed due to new "Extended Lighthouse area" feature added in v14 (it didn't exist when I was checking this mod compatibility). This new component replaces original AR3600.TIS with new one (not a problem) but also adds new AR3600N.TIS (night time version of the area, automatically used by the engine if ARE file has extended night flag set) which is not renamed during EET conversion.

 

Considering the mod already has native EET support nothing has to be changed in EET code (I will just remove it from compatibility.tbl). But since you've already installed it on BG:EE try running this weidu code in your EET folder:

COPY_EXISTING ~AR3600N.TIS~ ~BG3600N.TIS~
~AR3600N.MOS~ ~BG3600N.MOS~

COPY_EXISTING ~AR3600N.WED~ ~BG3600N.WED~
WRITE_ASCII 0x24 ~BG3600N~

edit: mod that will do it has been attached to this post.

 

looks like TIS file is too large for weidu to handle. In this case in order to fix it you can use this code:

COPY_EXISTING ~AR3600N.MOS~ ~BG3600N.MOS~

COPY_EXISTING ~AR3600N.WED~ ~BG3600N.WED~
    WRITE_ASCII 0x24 ~BG3600N~

But AR3600N.TIS should be manually renamed to BG3600N.TIS using Near Infinity

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Well, it hasn't affected anyone of the 3 i've seen up until now (xan/dynaheir/branwen). I did not worry much about xan and branwen as I have installed their BG2 mods and I wasn't sure if it could be due to it being applied to their BG2 selves instead of BG1. I choose to get dynaheir in SoD and it didn't work for her either though.

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