Shin Posted September 17, 2016 Share Posted September 17, 2016 A question on multiple strongholds, is the multistronghold component that was previously a part of SCS (http://gibberlings3.net/forums/index.php?showtopic=25760) likely to be compatible as it's a minor mod recently taken out of the rest of SCS? Or is it better to just go with the multistronghold mod of Tweaks Anthology to play it safe? Quote Link to comment
K4thos Posted September 17, 2016 Author Share Posted September 17, 2016 A question on multiple strongholds, is the multistronghold component that was previously a part of SCS (http://gibberlings3.net/forums/index.php?showtopic=25760) likely to be compatible as it's a minor mod recently taken out of the rest of SCS? Or is it better to just go with the multistronghold mod of Tweaks Anthology to play it safe? if it works with vanilla BG2:EE than should be fine. I don't see anything there that would need to be changed for EET. Quote Link to comment
Shin Posted September 17, 2016 Share Posted September 17, 2016 A question on multiple strongholds, is the multistronghold component that was previously a part of SCS (http://gibberlings3.net/forums/index.php?showtopic=25760) likely to be compatible as it's a minor mod recently taken out of the rest of SCS? Or is it better to just go with the multistronghold mod of Tweaks Anthology to play it safe? if it works with vanilla BG2:EE than should be fine. I don't see anything there that would need to be changed for EET. Thanks, I'll give it a go. Quote Link to comment
GrimLefourbe Posted September 17, 2016 Share Posted September 17, 2016 This is half way between IE question and EET modding, Sirene npc is stuttering in my game(seemingly an issue with her dialogs), I'm not sure at all it's related to EET(I'd be surprised but it's really more of a gut feeling) how can I identify the source of the stutter using NI or other ? Thanks. Quote Link to comment
Roxanne Posted September 17, 2016 Share Posted September 17, 2016 (edited) This is half way between IE question and EET modding, Sirene npc is stuttering in my game(seemingly an issue with her dialogs), I'm not sure at all it's related to EET(I'd be surprised but it's really more of a gut feeling) how can I identify the source of the stutter using NI or other ? Thanks. I use this since years and found it extremely helpful and quick for debugging stutter http://www.shsforums.net/topic/33937-how-to-gather-clues-when-debugging-stuttering/ If you adapt it for C0Sirene.bcs, it will tell you if anything is wrong with her. PS - I had her in EET BG1 and SoD parts and found no problem. Edited September 17, 2016 by Roxanne Quote Link to comment
GrimLefourbe Posted September 17, 2016 Share Posted September 17, 2016 Many thanks Roxanne, I get a repeating code block: IF Global("C02SireneRomanceActive","GLOBAL",2) THEN RESPONSE #100 ActionOverride(Player1,DisplayString(Myself,385347)) // Running block 303 of C02SIREN.BCS SetGlobal("bd_neera_romanceactive","global",3) SetGlobal("bd_safana_romanceactive","global",3) SetGlobal("bd_corwin_romanceactive","global",3) SetGlobal("bd_rasaad_romanceactive","global",3) SetGlobal("bd_glint_romanceactive","global",3) SetGlobal("bd_viconia_romanceactive","global",3) SetGlobal("bd_voghiln_romanceactive","global",3) SetGlobal("bd_dorn_romanceactive","global",3) END It's the last one of the script however so i'm not sure if it means much, does it? Quote Link to comment
GrimLefourbe Posted September 18, 2016 Share Posted September 18, 2016 (edited) Quick update, it was indeed a Sirene NPC bug, it's fixed and will be incorporated into next update, thank you Roxanne. For the curious or the new npc makers, solution was to replace above code block by the followings : IFGlobal("C02SireneRomanceActive","GLOBAL",2)Global("bd_neera_romanceactive","global",1)THENRESPONSE #100SetGlobal("bd_neera_romanceactive","global",3)ENDIFGlobal("C02SireneRomanceActive","GLOBAL",2)Global("bd_rasaad_romanceactive","global",1)THENRESPONSE #100SetGlobal("bd_rasaad_romanceactive","global",3)ENDIFGlobal("C02SireneRomanceActive","GLOBAL",2)Global("bd_dorn_romanceactive","global",1)THENRESPONSE #100SetGlobal("bd_dorn_romanceactive","global",3)ENDIFGlobal("C02SireneRomanceActive","GLOBAL",2)Global("bd_corwin_romanceactive","global",1)THENRESPONSE #100SetGlobal("bd_corwin_romanceactive","global",3)ENDIFGlobal("C02SireneRomanceActive","GLOBAL",2)Global("bd_glint_romanceactive","global",1)THENRESPONSE #100SetGlobal("bd_glint_romanceactive","global",3)ENDIFGlobal("C02SireneRomanceActive","GLOBAL",2)Global("bd_voghiln_romanceactive","global",1)THENRESPONSE #100SetGlobal("bd_voghiln_romanceactive","global",3)ENDIFGlobal("C02SireneRomanceActive","GLOBAL",2)Global("bd_viconia_romanceactive","global",1)THENRESPONSE #100SetGlobal("bd_viconia_romanceactive","global",3)ENDIFGlobal("C02SireneRomanceActive","GLOBAL",2)Global("bd_safana_romanceactive","global",1)THENRESPONSE #100SetGlobal("bd_safana_romanceactive","global",3)END Edited September 18, 2016 by GrimLefourbe Quote Link to comment
Jarno Mikkola Posted September 18, 2016 Share Posted September 18, 2016 (edited) Many thanks Roxanne, I get a repeating code block: IF Global("C02SireneRomanceActive","GLOBAL",2) THEN RESPONSE #100 ActionOverride(Player1,DisplayString(Myself,385347)) // Running block 303 of C02SIREN.BCS SetGlobal("bd_neera_romanceactive","global",3) SetGlobal("bd_safana_romanceactive","global",3) SetGlobal("bd_corwin_romanceactive","global",3) SetGlobal("bd_rasaad_romanceactive","global",3) SetGlobal("bd_glint_romanceactive","global",3) SetGlobal("bd_viconia_romanceactive","global",3) SetGlobal("bd_voghiln_romanceactive","global",3) SetGlobal("bd_dorn_romanceactive","global",3) END It's the last one of the script however so i'm not sure if it means much, does it? Then obviously it just needs to set this: SetGlobal("C02SireneRomanceActive","GLOBAL",3)Also it might be vice to check if the player1 is available to interaction, and not only if the lonely global is something. . Edited September 18, 2016 by Jarno Mikkola Quote Link to comment
Roxanne Posted September 18, 2016 Share Posted September 18, 2016 Quick update, it was indeed a Sirene NPC bug, it's fixed and will be incorporated into next update, thank you Roxanne. For the curious or the new npc makers, solution was to replace above code block by the followings : IF Global("C02SireneRomanceActive","GLOBAL",2) Global("bd_neera_romanceactive","global",1) THEN RESPONSE #100 SetGlobal("bd_neera_romanceactive","global",3) END IF Global("C02SireneRomanceActive","GLOBAL",2) Global("bd_rasaad_romanceactive","global",1) THEN RESPONSE #100 SetGlobal("bd_rasaad_romanceactive","global",3) END IF Global("C02SireneRomanceActive","GLOBAL",2) Global("bd_dorn_romanceactive","global",1) THEN RESPONSE #100 SetGlobal("bd_dorn_romanceactive","global",3) END IF Global("C02SireneRomanceActive","GLOBAL",2) Global("bd_corwin_romanceactive","global",1) THEN RESPONSE #100 SetGlobal("bd_corwin_romanceactive","global",3) END IF Global("C02SireneRomanceActive","GLOBAL",2) Global("bd_glint_romanceactive","global",1) THEN RESPONSE #100 SetGlobal("bd_glint_romanceactive","global",3) END IF Global("C02SireneRomanceActive","GLOBAL",2) Global("bd_voghiln_romanceactive","global",1) THEN RESPONSE #100 SetGlobal("bd_voghiln_romanceactive","global",3) END IF Global("C02SireneRomanceActive","GLOBAL",2) Global("bd_viconia_romanceactive","global",1) THEN RESPONSE #100 SetGlobal("bd_viconia_romanceactive","global",3) END IF Global("C02SireneRomanceActive","GLOBAL",2) Global("bd_safana_romanceactive","global",1) THEN RESPONSE #100 SetGlobal("bd_safana_romanceactive","global",3) END Exactly - I did not see the error in playthrough as my PC was female.. Quote Link to comment
guty88 Posted September 19, 2016 Share Posted September 19, 2016 Running into some issues while trying to install SCS: subtledoctor's fixes don't work with EET becaouse both EET patch and hix fix overwrites the same files. What you need to to do is: 1. Download and extract clean SCS from the official link 2. Download and extract EET compatibility patch on top of it 3. Download and install Big World Fixpack that adds patch 2.x support to SCS (it patches files rather than overwritting them) I could add those patch 2.x fixes directly to EET compatibility patch but wanted to make changes only related to EET support, so that once the original SCS author shows up (or when SCS lands on Github) it would be easier to see what changes are actually related to compatibility. I have Windows 10 TP and don't have problem. Disable UAC/AV and try this fixpack: https://github.com/BiGWorldProject/BiG-World-Fixpack Worked very well, thanks. sorry but what install first: setup-eet.exe or BiG World Fixpack.bat?? Quote Link to comment
AL|EN Posted September 19, 2016 Share Posted September 19, 2016 3. Download and install Big World Fixpack that adds patch 2.x support to SCS (it patches files rather than overwritting them) Then setup-eet.exe Quote Link to comment
guty88 Posted September 19, 2016 Share Posted September 19, 2016 3. Download and install Big World Fixpack that adds patch 2.x support to SCS (it patches files rather than overwritting them) Then setup-eet.exe mmm...if i install SCS the game dont start... i do this in this order: 1- (bg2ee directory) Big world fixpack https://github.com/BiGWorldProject/BiG-World-Fixpack 2- (bg1ee directory) Modmerge https://forums.beamdog.com/discussion/50441/modmerge-merge-your-steam-gog-zip-based-dlc-into-something-weidu-nearinfinity-dltcep-can-use Bg1Npc and Music pack https://forums.beamdog.com/discussion/39422/bg1npc-v21-and-bg1npc-music-pack-v6/p1 Bg1 UB https://forums.beamdog.com/discussion/38254/bg1-unfinished-business-v14-beta-with-bgee-compatibility-updated-2015-02-28 3- (bg2ee directory) EET 1pp http://www.shsforums.net/topic/55047-1ppv410-release-download-discussion/ Banterpack (PATCHED) http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=95&Itemid=78 Npc flirt (PATCHED) http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=104&Itemid=81 Bg2 UB (PATCHED) http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=101&Itemid=80 SCS (PATCHED) http://www.gibberlings3.net/scs/ EET-end.exe EET tweaks 4- copy and paste my personal selection of portraits in override what's wrong??? whitout SCS the game start...but whit SCS, error message and the game dont start (after double click in baldur.exe) sorry for my english but isnt my native language... Quote Link to comment
Jarno Mikkola Posted September 19, 2016 Share Posted September 19, 2016 1- (bg2ee directory) Big world fixpack Before you did this, did you extract all the BG2 mod to the folder ? Cause it only works in the mods files you extract... Quote Link to comment
guty88 Posted September 19, 2016 Share Posted September 19, 2016 1- (bg2ee directory) Big world fixpack Before you did this, did you extract all the BG2 mod to the folder ? Cause it only works in the mods files you extract... yes i extract all the mods and patch (https://github.com/K4thos/EET-patches-for-BG2EE-mods) before big world fixpack... Quote Link to comment
Imiona Posted September 28, 2016 Share Posted September 28, 2016 Does the Ding0 Experience Fixer work fine with the EE? Quote Link to comment
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