Jump to content

Mod Compatibility List for EET


Recommended Posts

A question on multiple strongholds, is the multistronghold component that was previously a part of SCS (http://gibberlings3.net/forums/index.php?showtopic=25760) likely to be compatible as it's a minor mod recently taken out of the rest of SCS? Or is it better to just go with the multistronghold mod of Tweaks Anthology to play it safe?

if it works with vanilla BG2:EE than should be fine. I don't see anything there that would need to be changed for EET.

Link to comment

 

A question on multiple strongholds, is the multistronghold component that was previously a part of SCS (http://gibberlings3.net/forums/index.php?showtopic=25760) likely to be compatible as it's a minor mod recently taken out of the rest of SCS? Or is it better to just go with the multistronghold mod of Tweaks Anthology to play it safe?

if it works with vanilla BG2:EE than should be fine. I don't see anything there that would need to be changed for EET.

 

 

Thanks, I'll give it a go.

Link to comment

This is half way between IE question and EET modding, Sirene npc is stuttering in my game(seemingly an issue with her dialogs), I'm not sure at all it's related to EET(I'd be surprised but it's really more of a gut feeling) how can I identify the source of the stutter using NI or other ?

 

Thanks.

I use this since years and found it extremely helpful and quick for debugging stutter

http://www.shsforums.net/topic/33937-how-to-gather-clues-when-debugging-stuttering/

 

If you adapt it for C0Sirene.bcs, it will tell you if anything is wrong with her.

 

PS - I had her in EET BG1 and SoD parts and found no problem.

Edited by Roxanne
Link to comment

Many thanks Roxanne, I get a repeating code block:

IF
    Global("C02SireneRomanceActive","GLOBAL",2)
THEN
    RESPONSE #100
        ActionOverride(Player1,DisplayString(Myself,385347)) // Running block 303 of C02SIREN.BCS
        SetGlobal("bd_neera_romanceactive","global",3)
        SetGlobal("bd_safana_romanceactive","global",3)
        SetGlobal("bd_corwin_romanceactive","global",3)
        SetGlobal("bd_rasaad_romanceactive","global",3)
        SetGlobal("bd_glint_romanceactive","global",3)
        SetGlobal("bd_viconia_romanceactive","global",3)
        SetGlobal("bd_voghiln_romanceactive","global",3)
        SetGlobal("bd_dorn_romanceactive","global",3)
END

It's the last one of the script however so i'm not sure if it means much, does it?

Link to comment

Quick update, it was indeed a Sirene NPC bug, it's fixed and will be incorporated into next update, thank you Roxanne.

 

For the curious or the new npc makers, solution was to replace above code block by the followings :

 

IF
Global("C02SireneRomanceActive","GLOBAL",2)
Global("bd_neera_romanceactive","global",1)
THEN
RESPONSE #100
SetGlobal("bd_neera_romanceactive","global",3)
END

IF
Global("C02SireneRomanceActive","GLOBAL",2)
Global("bd_rasaad_romanceactive","global",1)
THEN
RESPONSE #100
SetGlobal("bd_rasaad_romanceactive","global",3)
END

IF
Global("C02SireneRomanceActive","GLOBAL",2)
Global("bd_dorn_romanceactive","global",1)
THEN
RESPONSE #100
SetGlobal("bd_dorn_romanceactive","global",3)
END

IF
Global("C02SireneRomanceActive","GLOBAL",2)
Global("bd_corwin_romanceactive","global",1)
THEN
RESPONSE #100
SetGlobal("bd_corwin_romanceactive","global",3)
END

IF
Global("C02SireneRomanceActive","GLOBAL",2)
Global("bd_glint_romanceactive","global",1)
THEN
RESPONSE #100
SetGlobal("bd_glint_romanceactive","global",3)
END

IF
Global("C02SireneRomanceActive","GLOBAL",2)
Global("bd_voghiln_romanceactive","global",1)
THEN
RESPONSE #100
SetGlobal("bd_voghiln_romanceactive","global",3)
END

IF
Global("C02SireneRomanceActive","GLOBAL",2)
Global("bd_viconia_romanceactive","global",1)
THEN
RESPONSE #100
SetGlobal("bd_viconia_romanceactive","global",3)
END

IF
Global("C02SireneRomanceActive","GLOBAL",2)
Global("bd_safana_romanceactive","global",1)
THEN
RESPONSE #100
SetGlobal("bd_safana_romanceactive","global",3)
END

 

 

Edited by GrimLefourbe
Link to comment

Many thanks Roxanne, I get a repeating code block:

IF
    Global("C02SireneRomanceActive","GLOBAL",2)
THEN
    RESPONSE #100
        ActionOverride(Player1,DisplayString(Myself,385347)) // Running block 303 of C02SIREN.BCS
        SetGlobal("bd_neera_romanceactive","global",3)
        SetGlobal("bd_safana_romanceactive","global",3)
        SetGlobal("bd_corwin_romanceactive","global",3)
        SetGlobal("bd_rasaad_romanceactive","global",3)
        SetGlobal("bd_glint_romanceactive","global",3)
        SetGlobal("bd_viconia_romanceactive","global",3)
        SetGlobal("bd_voghiln_romanceactive","global",3)
        SetGlobal("bd_dorn_romanceactive","global",3)
END
It's the last one of the script however so i'm not sure if it means much, does it?

 

Then obviously it just needs to set this:

SetGlobal("C02SireneRomanceActive","GLOBAL",3)
Also it might be vice to check if the player1 is available to interaction, and not only if the lonely global is something. . Edited by Jarno Mikkola
Link to comment

Quick update, it was indeed a Sirene NPC bug, it's fixed and will be incorporated into next update, thank you Roxanne.

 

For the curious or the new npc makers, solution was to replace above code block by the followings :

 

IF

Global("C02SireneRomanceActive","GLOBAL",2)

Global("bd_neera_romanceactive","global",1)

THEN

RESPONSE #100

SetGlobal("bd_neera_romanceactive","global",3)

END

 

IF

Global("C02SireneRomanceActive","GLOBAL",2)

Global("bd_rasaad_romanceactive","global",1)

THEN

RESPONSE #100

SetGlobal("bd_rasaad_romanceactive","global",3)

END

 

IF

Global("C02SireneRomanceActive","GLOBAL",2)

Global("bd_dorn_romanceactive","global",1)

THEN

RESPONSE #100

SetGlobal("bd_dorn_romanceactive","global",3)

END

 

IF

Global("C02SireneRomanceActive","GLOBAL",2)

Global("bd_corwin_romanceactive","global",1)

THEN

RESPONSE #100

SetGlobal("bd_corwin_romanceactive","global",3)

END

 

IF

Global("C02SireneRomanceActive","GLOBAL",2)

Global("bd_glint_romanceactive","global",1)

THEN

RESPONSE #100

SetGlobal("bd_glint_romanceactive","global",3)

END

 

IF

Global("C02SireneRomanceActive","GLOBAL",2)

Global("bd_voghiln_romanceactive","global",1)

THEN

RESPONSE #100

SetGlobal("bd_voghiln_romanceactive","global",3)

END

 

IF

Global("C02SireneRomanceActive","GLOBAL",2)

Global("bd_viconia_romanceactive","global",1)

THEN

RESPONSE #100

SetGlobal("bd_viconia_romanceactive","global",3)

END

 

IF

Global("C02SireneRomanceActive","GLOBAL",2)

Global("bd_safana_romanceactive","global",1)

THEN

RESPONSE #100

SetGlobal("bd_safana_romanceactive","global",3)

END

 

 

Exactly - I did not see the error in playthrough as my PC was female..

Link to comment

 

 

Running into some issues while trying to install SCS:

 

subtledoctor's fixes don't work with EET becaouse both EET patch and hix fix overwrites the same files. What you need to to do is:

1. Download and extract clean SCS from the official link

2. Download and extract EET compatibility patch on top of it

3. Download and install Big World Fixpack that adds patch 2.x support to SCS (it patches files rather than overwritting them)

 

I could add those patch 2.x fixes directly to EET compatibility patch but wanted to make changes only related to EET support, so that once the original SCS author shows up (or when SCS lands on Github) it would be easier to see what changes are actually related to compatibility.

 

 

 

I have Windows 10 TP and don't have problem. Disable UAC/AV and try this fixpack: https://github.com/BiGWorldProject/BiG-World-Fixpack62edf5d75f11451788af1396a54cc1b1.png

 

 

Worked very well, thanks.

 

 

 

sorry but what install first: setup-eet.exe or BiG World Fixpack.bat??

Link to comment

 

3. Download and install Big World Fixpack that adds patch 2.x support to SCS (it patches files rather than overwritting them)

Then setup-eet.exe

 

 

mmm...if i install SCS the game dont start...

 

i do this in this order:

 

1- (bg2ee directory)

Big world fixpack https://github.com/BiGWorldProject/BiG-World-Fixpack

 

2- (bg1ee directory)

Modmerge https://forums.beamdog.com/discussion/50441/modmerge-merge-your-steam-gog-zip-based-dlc-into-something-weidu-nearinfinity-dltcep-can-use

Bg1Npc and Music pack https://forums.beamdog.com/discussion/39422/bg1npc-v21-and-bg1npc-music-pack-v6/p1

Bg1 UB https://forums.beamdog.com/discussion/38254/bg1-unfinished-business-v14-beta-with-bgee-compatibility-updated-2015-02-28

 

3- (bg2ee directory)

EET

1pp http://www.shsforums.net/topic/55047-1ppv410-release-download-discussion/

Banterpack (PATCHED) http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=95&Itemid=78

Npc flirt (PATCHED) http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=104&Itemid=81

Bg2 UB (PATCHED) http://www.pocketplane.net/mambo/index.php?option=com_content&task=blogcategory&id=101&Itemid=80

SCS (PATCHED) http://www.gibberlings3.net/scs/

EET-end.exe

EET tweaks

 

4- copy and paste my personal selection of portraits in override

 

what's wrong??? whitout SCS the game start...but whit SCS, error message and the game dont start (after double click in baldur.exe)

 

sorry for my english but isnt my native language... :(

Link to comment

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...